Professional Documents
Culture Documents
ACHIEVE A
V—Aa---—
i &
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PROFESSIONAL
LOOK IN YOUR
ARTWORK
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MOW TO ACHIEVE A PROFESSIONAL LOOK
IW YOUR ARTWORK
DAVID CHELSEA
L Title.
NCI764.c49 1997
74 1
.5—del I
97-26757
CIP
All rights reserved. No part of this publication may be reproduced or used in any
form or by any means — graphic, electronic, or mechanical, including photocopying,
l 2 3 4 5 6 7 8 9 / 05 04 03 02 01 00 99 98 97
ACKNOWLEDGMENTS 6
PREFACE 7
D INTRODUCTION TO PERSPECTIVE 9
2 DEPTH CUES 17
3 CUBES IN SPACE! 61
5 ONE-POINT PERSPECTIVE 71
U TWO-POINT PERSPECTIVE 91
INDEX 175
5
Acknowledgments
This book owes a large debt to Gary Faigin, the cofounder; with his wife Pamela
Belyea, of the Academy of Realist Art. Gary taught me perspective nearly 1
years ago and has remained a friend and guide since then. His comments and
criticisms did much to transform my sprawling and ungainly early drafts into the
present, more streamlined version. Candace Raney and Joy Aquilino, given the
unfamiliar task of editing a long, long comic book, took to it with patience and
enthusiasm; likewise, designer Jay Anning and production manager Hector
Campbell did their utmost to give the book the best look possible, Many friends
and colleagues were kind enough to give the work in progress a critical eye;
Iwould like to thank in particular mathematician and puzzle designer Adam
Alexander for helping me through the tricky geometry in the "Circles in
Perspective" chapter
H is a dirty little secret in the comics business that much of the background
detail is actually drawn by assistants while the big-name artist takes all the credit,
and humbly admit that even this book, where the background takes center
I
stage, is no exception. had the indispensable help of three assistants over the
I
course of this project: David Kidd, Milan Erceg, and Tod Herman; much, or most,
of the meticulous perspective detail in the book is theirs. would also like to I
thank Stacie Dolan, who assisted me on an early version of the first chapter
which was my book proposal, You can always count on your family in a crisis, and
I thank my mother, Lolita, for an eleventh-hour inking job on the perspective
grids in the last chapter and my sister Teresa, who faced the unenviable task of
putting my scrawled notes for the text on disk. The text font, which is based on
handlettering by the 1 920s cartoonist J.
Norman Lynd, was put on disk for me by
Sean Tejaratchi, a talented designer and editor of Craphound, an anthology of
bizarre, forgotten spot illustrations.Thanks also to Arlen Schumer for drawing
"Mugg's” Captain Bombast™ sequence; and to my neighbor Talbot V. Ridgway,
who lent me his 1 93 1 Fleet biplane for the cover illustration.
Most profound thanks go to my wife, Eve. By an unplanned coincidence, the
original deadline for this book and the due date for the arrival of our first child
—
were exactly the same but Benjamin missed h/s deadline by only a day, while
the book consumed an additional three months of near-constant work, making
me a preoccupied if not absentee husband and father during his first demanding
months, an excess of bad timing that Eve handled with nearly unflagging
understanding and humor And it was worth it, too- — right, Eve?
You have in your hands the first book on perspective written specifically for the
comic book illustrator though believe all illustrators and, indeed, artists in
1
general will find it useful, While there have been a few perspective books
tailored to the needs of illustrators, most fall into one of two other categories:
Either they are geared toward fine artists, in which case the artist is presumed to
be working from life and therefore to need only a general awareness of
perspective to bolster his own observations; or they are extremely technical
manuals directed at architectural renderers and too difficult for the general
far
reader Working illustrators, especially those working in the comics field, differ
from both of these types of artists in that they can rarely work from life, and
must fabricate convincing scenes without even an architect’s floorplan to guide
them, For many illustrators, this means a time-consuming hunt for photo
reference, and for comic book illustrators, who are faced with the job of filling
case, the form of comics and the subject of perspective were made for each
other In this book, the reader is guided through confusing material one panel at a
time, the text always in lockstep with the images. Never are you asked to turn to
diagram 45a on page 87. In short, I have tried to produce the most user-friendly
perspective book available, without skirting any of the complexities.
o
-1
CHAPTER OWE
angle, or by laborious trial and error With a firm grasp of perspective, however;
we learn to see the common boxy most man-made objects,
structure underlying
and to master drawing one is to master drawing them all, There are, of course,
styles of drawing that depend on deliberately violating the rules of perspective
for their expressive power But in most cases, the background is meant to be a
subordinate element, and since the eye is unconsciously accustomed to correct
perspective, a background that is quietly in perspective will attract less attention
than one that is jarringly out of it, the way a man who has bathed will attract less
Perspective worth the effort. With it under your belt, you will be able to
is
draw a consistent and believable world that evokes three dimensions on paper
incorporating observation, photo reference, and your own invented elements
into a seamless whole.
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HELLO, DAVID MVGG/ YOU GOTTA HELP ME,
DAVID, IT'S
CHELSEA STUDIO. MAW— I'M IW WAV OVER MV HEAD/
INTRODUCTION TO PERSPECTIVE
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INTRODUCTION TO PERSPECTIVE Q
WELL, MY POCKET DICTIONARY
DEFINES ir AS:
“Pertaining to, or in accordance with, the art of
perspective; n a vista or view; the art of representing
objects on a plane or curved surface as they appear to
the eye; the effect of distance upon the appearance of
objects; a picture giving the illusion
WOW ... IN ENGLISH, PLEASE? WELL-I-UH, IF'S A . . . MAYBE THE BEST WAY TO SHOW
YOU WHAT PERSPECTIVE IS
YOU CAN FOOL WILP BEASTS INTO , AWP YOU CAW MAKE A GRINNING SKULL
, ,
RUNNING SMACK (WTO A BRICK WALI SEEM TO FLOAT OFF ANOTHER WALL,
YOU CAW USE PERSPECTIVE TO TELL YOU OR MANEUVER THROUGH OUTER SPACE
HOW TO LAND A PLAWE . , .
INTRODUCTION TO PERSPECTIVE
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that spend much of the book explaining, However; other effects are used to
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that most of us take it for granted, yet can recall the hours of effort it took me
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ONLV IF YOU SPLIT" IT UP INTO CHAPTERS,
YOU WEEDNT shout: you know my hearing THIS IS MV FRIEND MUGS, MR, PJSTANTMAN.
15 PARTICULARLY ACUrE. UNFORTUNATELY, I I'M EXPLAINING PERSPECTIVE TO HIM,
HEED TO SHOUT THROUGH THIS MEGAPHONE
TO BE HEARD AT ALL. IT'SCAUSE
HE'S FAR
AWAY, RIGHT?
TAKE A LOOK AT THIS MOUSE NEXT TO WOULD SURPRISE YOU TO KNOW THAT MR.
IT
MR. DlSTANTMAW, LOOKS LIKE THEY'RE DlSTAWTMASUvu AND ARE THE SAME SIZE-
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LOOK, I KNi
i THAT THINGS
LOOK SMALLER
FARTHER AWAY
ALREADY
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DEPTH CUES
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EVERYONE??’ DIP YOU SAY EVERYONE KNOWS
THAT? LET ME TELL VOU A STORY FRIEND/
HUK WAD SPENT WfS LIFE IN THE FOREST, ONE DAY A VISITING CULTURAL ANTHROPOLOGIST
WHERE TREES AND VINES HIDE ANYTHING OFFERED HIM A RIDE IN HlS JEER
FARTHER THAN ABOUT 20 FEE T AWAY
AS THEY DROVE OUT OF THE FOREST WUK GOT HE WAS SO EXCITED BY THIS THAT HE BEGGED
THE ANTHROPOLOGIST TO LET HIM TAKE THE
HIS FIRST LOOK AT THE WIDE-OPEN SPACES/
WHEEL.
,
O-
-
THEY TRIED TO TURN AROUNR BUT IF WAS TOO LATE— HUK, THE ANTHROPOLOGIST ,
AND THE JEEP WERE ALL TRAMPLED FLAT BY A HERD OF STAMPEDING ZEBRAS.
IF ONLY HE'D STUDIED PERSPECTIVE, THAT THAT'S NOT THE POINT, MUGG. THE EFFECT
STORY COULD'VE HAD A HAPPY ENDING. OF DISTANT OBJECTS APPEARING SMALLER
WHAT ISA HERD OF ZEBRAS THAN NEAR ONES IS CALLED DIMINUTION,
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DOING IN SOUTH AMERICA, AND IT SHOULDN'T BE TAKEN FOR GRANTED/
ANYWAY?
DEPTH CUES
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AWP DON'T rHIMK YOU ALWAYS KNEW \T, EITHER- PIMfNUTION WASN'T ALWAYS UWDERSTOOP BY
IBET THERE WAS A TIME BACK BEFORE YOU'D SCIENCE, EITHER. FOR MOST OF HUMAN HISTORY
ENTIRELYGOTTEN USER TO YOUR SENSE OF PEOPLE ASSUMED THAT SINCE THE MOON
SIGHT WHEW YOU COULDN'T TELL A TOY EXACTLY COVERS THE SUN IN AW ECLIPSE, THEY
CAR FROM A REAL OWE/ MUST BE EXACTLY THE SAME SIZE/
OF COURSE, WE KNOW WOW THAT THE MOON JUST OWE OF THE VISUAL
DIMINUTION IS
IS MANY TIMES SMALLER THAN THE SuN- EFFECTS KNOWN AS DEPTH CUES. WE'RE
cAJST AS THIS MARBLE IS TINY COMPARED ABOUT TO FIND OUT ABOUT ANOTHER, MUGG,
TO THE WRECKING BALL. PLEASE LOOK THROUGH THE TELESCOPE.
v 1
RIGHT YOU ARE, MUGS, YOU'VE JUST PUT
YOUR FINGER OW ANOTHER DEPTH CUE/
I HAVE? WHAT
IS IT?
DEPTH CUES
©
I'LL REMONSTRATE WITH THIS
IF HOLD THE FIGURE AT JUST THE RIGHT
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I DEPTH CUES
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WELL, MUGS, DISTANCE 15 LIKE MONEY-THE YES, BUT HE'S ONLY APPED .OOOOOQ5Z TO HIS
MORE YOU HAVE OF IF, THE LESS AMY MORE WEALTH, HE MIGHT PECIDE THE DIFFERENCE
OF IT MATTERS. WHEW A BILLIONAIRE FINDS *5 IS INSIGNIFICANT AWP TOSS THE BILL AWAY/
OH THE STREET POES HE BECOME RICHER?
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MY ARM SPAN ABOUT 6 FEET IF STAMP
IS I
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IF MR
DISTAWTMAN'S WEAR HAWD IS 3 MILES
away; that's is, ag feet-that meaws HlS
FAR HAWD IS 15,646 FEET AWAY AN
INSIGNIFICANT INCREASE OF .OOOOI/.
THE ANSWER IS THAT WHILE LIKE OBJECTS AT GREATER AND GREATER DISTANCES, THE
CONTINUE TO DIMINISH IN SIZE THE FARTHER
APPARENT SIZE OF OBJECTS DIMINISHES LESS
THEV ARE FROM YOUR EYE, THEV DIMINISH AT
A LOWER RATE THE FARTHER BACK YOU SO, AND LESS-THEREFORE, THE CONVERGENCE
LINES LINKING THEM FLATTEN OUT UNTIL YOU
BARELY SEE CONVERGENCE AT ALL.
DEPTH CUES
/
DEPTH CUES
IT'SA LESS EXTREME CASE OF WHAT YOU SEE ON 7 "S
DEPTH CUES
O
CHAPTER THREE
^
THAT'S BECAUSE IT'S AN
IMAGINARY PLANE.
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IT REPRESENTS THE
PICTURE. YOUMAKE IT REAL
WHEN YOU DRAW ON IT
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AGAIN, MUG 6. CAN YOU FELL WHERE I
I'M PAINTING THE
YOUR DRAWING LEAVES OFF AND THE I
BACK WHITE— WANT TO I
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SHOW YOU SOMETHING. REAL SCENE BEGINS? jr-
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HOW ABOUT HERE?
CRUISE AROUND WITH A FRAME OUT AT ARM'S HERE'S A FOR INSTANCE: SUPPOSE YOU
LENGTH FOR A BIT AMD NOTICE HOW YOUR VIEW WERE BEING CHASED BY A HUNGRY LION.
CHANGES, A DRAWING ON THE PICTURE PLANE
IS A STILL PICTURE, SOCANT CHANGE/ IT
IT
WILL ONLY CORRESPOND WITH THE VIEW FROM
ONE PARTICULAR POINT IN SPACE/
YOU MIGHT WANT TO TRY AND OUTSMART BUT DON'T FORGET THAT THE LION'S
HIM BY PAINTING A PERSPECTIVE SCENE VIEW CHANGES AS HE RUNS. AT A GREAT
ONTO A PANE OF PLATE GLASS, SO HE RUNS DISTANCE, THE PAINTING WON'T MATCH
RIGHT INTO IT AND KNOCKS HIMSELF COLD/ THE SCENE-IT WILL LOOK LIKE THIS.
(PON'T FORGET TO PAINT THE BACK WHITE.)
Two of the most fundamental concepts of perspective are the horizon and the
vanishing point. Many readers, of course, are already familiar with these concepts
and may feel that they are self-evident and obvious, but it took many centuries
for artists to realize that they exist.
Early writers on optics observed that lines in a room seemed to slope upward
from the floor and downward from the ceiling, and observant artists from
antiquity up to the Renaissance included the effect in their paintings. But what
they failed to grasp was that these same lines, if extended far into the distance,
would all appear to meet at a single point on the horizon. Eventually the
discoverywas made during the Renaissance by the painter-architect Brunelleschi,
and soon artists all over Europe were using it in their art.
'
WE'RE BACK IN THAT MINIMALIST YOU'RE FUNNlN' ME, RIGHT? THERE ARE NO
LANDSCAPE, SEE.
I
V OUTSTANDING FEATURES HERE.
THAT'S RIGHT
WHAT ARE THE OUTSTANDING LET'S SET UP A PICTURE
FEATURES HERE? PLANE AND HAVE YOU
DRAW* IT ANYWAY
CURVED?
NO WAY/
WHAT STRAIGHT LINE CAW DO THAT? STAYS EXACTLY AT YOUR EYE LEVEL/
WO, HIGHER/
BUT AS SOOW AS YOU COME BACK DOWN NOW, THE FACT THAT VOUR EYE LEVEL
IS ALWAYS AT THE HORIZON CAN BE
TO EARTH -OR ANY PLANET WITH A
VERY USEFUL IN PRAWING/
ROUGHLY FLAT SURFACE -YOU'VE GOT
THE HORIZON AGAIN/
w
THE HORIZON AND THE VANISHING POINT ^
IFPEOPLE IN YOUR PICTURE ARE ALL
IFYOUR VIEWPOINT IS LOW, THEN YOU
ROUGHLY THE SAME HEfGHT, YOU CAN USE
CAN DRAW THE HORIZON AT SOME
THE HORIZON AS A MARKER FOR EYE LEVEL,
OTHER PART OF THE ANATOMY/
IF YOU'RE TAKING A HIGH VIEWPOINT: EVEN IF THE PEOPLE IN YOUR PICTURE ARE
FIGURE OUT HOW MANY MORE HEADS EACH A MIX OF HEIGHTS, YOU CAN FIGURE OUT
PERSON WOULD NEED TO BE AS TALL AS WHERE THE HORIZON CUTS ACROSS EACH
THE HORIZON AND APPLY IT CONSISTENTLY OF THEM AND PLACE THEM ACCORDINGLY
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BUT HERE'S WHERE THE HORIZON
COMES IN REALLY HANDY, AND THAT'S
IN THE LITTLE MATTER OF THE
LIKE IT A PEW FEET FARTHER AWAY. THOSE TWO BOARDS WITH MORE BOARDS?
WHAT HAPPENS?
RIGHT AGAIN/ NOW, HERE'S WHERE WELL, SUPPOSE LAY THESE TWO IRON
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CONVERGENCE STARTS TO COME IN- RAILS UP AGAINST THE ENDS OF ALL THESE
YOU REMEMBER CONVERGENCE, DON'T YOU?
BOARDS? WHAT WILL IT LOOK LIKE ? ^
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I THINK SO
o APPEAR TO
WILL
CONVERGE?
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SO WHAT DJDYOU SEE ON YOUR LITTLE MOVING ON TO STUFF THAT PEOPLE
TRIP AROUND THE WORLD, MUGG? ACTUALLY CARE ABOUT MUSS, WHAT DO
VOU SUPPOSE IT WOULD LOOK LIKE IF WE
ADDED A SECOND SET OF TRACKS?
A SINGLE POINT:
MUGGF WHAT ABOUT
THE OWE BEHIND YOUf
———— *
WELL, HOW ABOUT A ROAD? OR A FENCE? THAT'S VERY NICE, DAVID. BUT HOW
OR THE GREAT WALL OF CHINA? POES THIS HELP ME DRAW ANYTHING
THAT POESWT EXTEND AS FAR
AS THE EYE CAN SEE?
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IT'S A GOOD IDEA TO DRAW IN A SO, TO CONCLUDE . . .
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CHAPTER FIVE
In this chapter; we learn a basic fact that will help us unlock the science of
perspective: We live in a boxy world. Most objects in the man-made environment,
from the houses we live in to the dice we toss, are variations on the basic shape
of the box, or cube. If this were not so, then perspective would look very
different and we might not have ever discovered it at all.
The cartoonist Burne Hogarth, who produced many fine books on drawing and
anatomy, never wrote a book about perspective. Perhaps it was because he spent
most of his career drawing Tarzan, who lives in the jungle, far away from the boxy
buildings of civilization and their cuby perspective, and therefore had little need of it
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CUBES IN SPACE!
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MOVIWO IN CLOSER WE CAW SEE
THAT WOT OWLY DOES YOUR APARTMENT
HAVE A BOXY SHAPE, BUT SO DOES MOST
OF YOUR FURNITURE/
EXACTLY/
EACH WALL/
CUBES IN SPACE!
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HEY, WE'RE BACK IN MY -STUDIO/ WELL, WE'RE STILL IN THE MONKEY BARS
THAT'S. RIGHT
NOW VO YOU NOTICE ANYTHING CURIOUS?
CUBES IN SPACEI o
I'MGONNA TAKE A WILD STAB AND JUST ABOUT EVERY LINE IN THIS ROOM IS
SAY THAT THEY SHARE THE SAME PARALLEL TO SOME LINE IN THE MONKEY
PERSPECTIVE. BARS, AND THAT'S TRUE NO MATTER
WHICH DIRECTION YOU LOOK/
BY MOVING YOUR HEAP SLIGHTLY, YOU STAND ON YOUR HEAD, GET UP ON TIPTOES,
CAN GET ANY STRAIGHT LINE IN THE DO ANYTHING YOU LIKE-THERE'S NO WAY
ROOM TO LINE UP EXACTLY WITH ONE YOU COULD GET ANY OF THE LINES IN THE
OF THE MONKEY BARS/ MONKEY BARS TO CROSS ANY OF THE
LINES OF THE ROOM/
WHY IS THAT
DAVID?
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WHATEVER THE REASON, IT MEANS THAT SO SHOW ME HOW TO DRAW A BOX, DAVID.
IF YOU CAM DRAW A BOX OR A CUBE OR HOW HARD CAM IT BE?
A BRICK, YOU'RE WELL ON YOUR WAY TO
YOU'LL FIND OUT IN THE
BEING ABLE TO DRAW MOST MAN-MADE
NEXT THRILLING CHAPTER/
OBJECTS IN PERSPECTIVE.
great precision, dividing space up into square divisions using the diagonal
vanishing point Also in this chapter; I explain the concept of the cone of vision,
and the advantages of staying within a narrow — as opposed to a wider — cone,
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BEHOLD/
A CUBE WITH PERFECTLY EQUAL SIDES/
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ONE-POINT PERSPECTIVE
VERY GOO R MUGG. WHAT YOU HAVE JUST
PRAWN IS A ONE-POINT PERSPECTIVE Vl EM
ONE POlNT-WHAT
DOES THAT MEANP
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OK, THIS ONE GOES HERE,
ALL RIGHT PAVIR HOW PO MAKE SURE
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AND THIS ONE-UH, WAIT A MINUTE THOSE LINES ARE EVENLY SPACED?
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MOW FOR THE MOMENT OF TRUTH, MUGG OH CHEEZ WHIZ.'' IT POESW'T MATCH/
LET'S SEE HOW WELL YOUR DRAWING I DREW IT TOO DEEP/
MATCHES THE REAL CUBE/ r
ONE-POINT PERSPECTIVE o
NOT TO WORRY MUGG/ LET'S JUST
MOVE THE EYE HOLE A LITTLE CLOSER
TO THE PICTURE FRAME/
- _
PERHAPS YOU'LL FlWP THIS NEXT UMM, LET'S SEE-FIRST CONTINUE THE I
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SO, THAT DOESN'T CHANGE WHEN
YOU PUT IT IN PERSPECTIVE. THE
LINES STILL CROSS EXACTLY WHERE
THE MIDDLE JS-lN PERSPECTIVE.
WELL, IN ORDER TO
DEMONSTRATE, FIRST WE WEED TO
COVER THE EARTH IN LINOLEUM.
COME ON, BOYS.
IFYOU NEED TO BE PRECISE, FIRST THEN DRAW PI AGONAL LINES FROM THE
ESTABLISH A STATION POINT (THE STATION POINT TO THE PICTURE PLANE
POINT YOU'RE STANDING ON) AND THE AND MARK WHERE THEY INTERSECT IT
BOTTOM EDGE OF THE PICTURE PLANE.
JUST REMEMBER THAT THE CLOSER IN YOU AND ONCE YOU GO PAST THE DIAGONAL
PUT THEM, THE NARROWER THE AREA YOU VANISHING POINTS, CUBES ARE HARDLY
HAVE TO DRAW IN. ONCE YOU GET CLOSER RECOGNIZABLE AT ALL, NOT TO
TO THE DIAGONAL VANISHING POINTS, CUBES MENTION CUBIC FORMS.
START TO LOOK REALLY DISTORTED.
ONE-POINT PERSPECTIVE
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OK, MUSO— BACK TO THE PICTURE PLAWE. AU COWTRAIRE, MOW FRERE/
WHEW YOU'RE STAWPIWG OPPOSITE LET'S SET OUT THE TAPE MEASURE ANP SEE/
THE PICTURE PLAWE, WHICH PART OF AHA, 3 METERS EXACTLY/ /
IT IS CLOSEST TO YOU?
ONE-POINT PERSPECTIVE
^
HERE'S WHERE YOU'LL FIND THE DIAGONAL
VANISHING POlNrS-ON THE HORIZON, RIGHT
Af THE EDGE OF A 90° CONE, SINCE THEY'RE
EACH LOCATED 4-5’ FROM THE CENTER,
THEY'RE OFTEN REFERRED TO AS 4-5’
VANISHING POINTS,
SO, HOW WIDE A CONE OF VISION SHOULD TO GET SOME IDEA OF HOW MUCH OF THE
DRAW INSIDE, DAVID?
I VISUAL FIELD A So’ CONE COVERS, CUT A
12-lNCH-WIDE CIRCULAR HOLE OUT OF A
THERE'S NO PIECE OF CARDBOARD AND HOLD IT ABOUT
FIXED RULE, MUGG. 10/2 INCHES AWAY AT ABOUT
SOME SAY 4-0’ IS THE LIMIT, 13 INCHES AWAY YOU HAVE A
AND SOME SAY 60". IT ALL 5a CONE; AT ABOUT 17 INCHES,
DEPENDS ON HOW MUCH IT'S A 4-0° CONE, USE WIDER
DISTORTION YOU CAN STAND/ CONES AND YOU GET A LOT MORE DISTORTION,
AS YOUR VIEW OF THE PICTURE PLANE
GETS MORE AND MORE OBLIQUE
AT THE EDGES,
YOU CAW USE YOUR DIAGONAL VANISHING AN AREA OF SMALLER SQUARES CAN
POINTS TO MARK OUT SQUARE DIVISIONS BE USED TO PUT VERY DETAILED
THAT CAN STAND FOR ANY UNIT OF SHAPES INTO PERSPECTIVE
MEASURE, FROM TlWY TO VAST
I , , , I . , . THINK SO/
ONE-POINT PERSPECTIVE
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NOW, SIMPLY ERASE
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AN ARTS AND CRAFTS CONSTRUCTION LINES AND..,
INTERVALS. . . .
LANTERN, . .
ONE>POINT PERSPECTIVE
SO, POES THAT CLOSE THE CHAPTER ON
ONE-POINT PERSPECTIVE, DAVlPf
THE VERY SAME KINP OF CONSTRUCTION CAN BE IF YOU NEED TO USE A DIAGONAL
USED TO PRAW A ONE-POINT VIEW LOOKING UP, VANISHING POINT DRAW AN EXTRA
WITH THE ZENITH AS THE VANISHING POINT HORIZON OFF TO THE SlPE AND
PARALLEL TO ONE SlPE OF THE
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VIEW LOOKING DOWN, WITH THE NAPIR AS ON TO TWO-POINT PERSPECTIVE/
THE VANISHING POINT/
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There is a certain school of thought that thinks of perspective as "artificial,” a
rigid, mechanical, and ultimately false system imposed on reality by dead white
European males. Of course, I disagree, but what I think people have in mind
when they talk this way is one-point perspective, which frankly even I find a little
boringly frontal. Two-point perspective, which you have when you rotate a boxy
object so that you are facing it diagonally, is far more dynamic in the look it gives
your pictures, and adventurous artists have long been attracted to it despite the
difficulties introduced by an additional vanishing point
While two-point perspective is more complicated to construct than one-
point, it is also more forgiving. Since two sets of lines are foreshortened, each
recedes into space more gradually than that single, sharply receding set of lines
in one-point. Therefore, it is easier to estimate depth by eye, without precise
measurement, and still wind up with a convincing result, as Mugg does at the
end of this chapter
TO KIW E
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SO, VET'S TACKLE THIS HERE TWO -POINT"
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OK ElRSr OF ALL WE HAVE TO BLOW
PERSPECTIVE ALREADY DAVID. THE MASlC CUBE UP SO BIO THAT YOU
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SO THAT'S TWO-POIK/T
PERiSPECnVE?
TWO-POINT PERSPECTIVE
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GEE, IT'S WAY OFF TO TUB SIPE HERE/ NOW DRAW THE OTHER
SET" OF LINES/
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TWO-POINT PERSPECTIVE O
50, THAT'S THE
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two-point perspective, eh?
HOW MANY KIND5 ARE THERE IN ALL?
TWO-POINT PERSPECTIVE Q
you could only see
A CAR THIS. WAY . . . , , . NEVER THIS WAY/
TWO-POINT PERSPECTIVE
HERE'S OWE WAY, MuGO, USE A
PERSPECTIVE CIRCLE TO ESTABLISH A
CUBE TWO-POIUT EXACTLY THE SAME
IN
SIZE AS THE ONE-POINT CUBE. TOO BAP
WE HAVEN'T GOTTEN TO THE CHAPTER
ON CIRCLES IW PERSPECTIVE YET/
DETERMINE WHAT SIZE TRANSFER YOUR EDGE LENGTH NOW DROP THE VERTICAL LINES
YOUR BASIC CUBE WILL BE TO A VERTICAL LINE USING A FROM THE CORNERS OF THE
BY DRAWING A TILTED COMPASS OR A RULER-OR BY SQUARES TO A HORIZONTAL
SQUARE WITH ONE CORNER MARKING IT ON THE EDGE OF UNE EXTENDING SIDEWAYS
AT THE STATION POINT A SHEET OF PAPER. FROM THE STATION POINT AND
MARK WHERE THEY TOUCH.
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HOW DEEP IS YOUR SQUARE? WHERE THOSE LINES CROSS, TAKE THE VERTICAL EDGE
DRAW LINES IN PERSPECTIVE DRAW NEW LINES BACK TO LENGTH FROM YOUR FLOOR-
FROM YOUR PROP MARKS THE VANISHING POINTS TO PLAN AND PLACE IT ON THE
BACK TO THE CENTER OF NEAR CORNER OF YOUR
VISION TO FIND OUT/ PERSPECTIVE SQUARE.
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FLOORPLANS/ TRANSFERRED MARKINGS/ THE FLOORPLAN IS LJKE AW IMAGINARY
O'
ISN'T THERE AW EASIER 'WAV? RIGHT TRIANGLE WITH ITS 9 CORNER
POINTED AT YOUR TOES, RIGHT?
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WELL, IT COULP JUST AS EASILY BE A SO JUST IMAGINE THAT THE TRIANGLE
triangle with one side touching the IS HINGED ON THE HORIZON AND IT CAN
HORIZON AND THE OPPOSITE CORNER SWING DOWN LIKE A DROP-LEAF TABLE,
POINTING AT YOUR EYE.
_
AT THIS PARTICULAR POINT WHICH IS JUST THIS MAKES THIS POINT A MAGIC ZONE
X
AT THE EP&E OF A <?0" CONE OF VISION, THE WHERE FLOORPLAN AND PERSPECTIVE
AW6LE A SQUARE CORNER MAKES IS A CAW MEEF AND INTERACT/
PERFECF Oc/-dUST LIKE A SQUARE ON
YOUR FLOORPLAN/
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JUST A3 IN OUE-POtttT,
— THOSE CUBES ARE YOUR
SUJLPlNGBLOCKS FOR
THE OBJECTS IN YOUR
PICTURE, AND JUST AS
INOWE-POINT, YOU'LL
AVOID EXCESSIVE
DISTORTION IF YOU
STICK TO A NARROW
CONE OF VISION/
C£WT EG
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vanishing points are always a quarter AND WOULDN'T YOU KNOW, THOSE ARE THE
CIRCLE APART; OR 9o\ AMD IF THE CEMTER ANGLES OF THE OTHER TWO CORNERS OF
OF VISION IS O', THE ANGULAR DISTANCES TO YOUR FLOORPLAN TRIANGLE/
LEFT AND RIGHT VANISHING POINTS ADDED
TOGETHER ALWAYS MAKE 9o'.
SINCE THE DIAGONAL VANISHING POINT CHANGING THE ANGLE CHANGES HOW
OWLY COINCIDES WITH THE CENTER OF THINGS LOOK. HERE'S WHAT A 30*/60‘
VISION AT 4-5’, YOU HAVE TO FIND IT USING PERSPECTIVE LOOKS LIKE.
A PROTRACTOR OR SHEET OF GRAPH
PAPER WITH THE DIAGONAL MARKED, [ONE
HINT: THE CENTER OF VISION IS ALWAYS IN
BETWEEN THE DIAGONAL VANISHING POINT
AND THE NEARER VANISHING POINT)
TWO-POINT PERSPECTIVE ©
AMD THIS 15 60‘/30\ HERE'S 4-574-5'.
——
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wfl I GUESS YOU COULD JUST SET UP A
POlUT SOMEWHERE IN BETWEEN, AND
1
Y-E *9
.
TWO-POINT PERSPECTIVE
PERSPECTIVE! FOIt COMIC BOOK ARTISTS
CHAPTER EIGHT
have been more adventurous than most. Three-point perspective is perfect for
the comics, with its emphasis on dynamic, explosive compositions.
Three-point presents a few more complexities than one- or two-point, but
the principles are the same, and readers who have gotten this far should have
no difficulty in understanding it, Where three-point introduces real difficulties,
vanishing points. have read that in order to construct his print Relativity, M. C.
I
Escher needed to draw a triangle 7 feet wide on his studio floor In this chapter
we learn a few methods to conserve space in drawing three-point, and we ll
1
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ROTATE THE CUBE A BIT AWP YOU GET NOW, TILT THAT CENTRAL CUBE POWW
TWO-PO/Wr-WOW YOU CAN SEE TWO SIPES A BIT ANP YOU CAW SEE THREE SlPES
OF THE CUBE AT THE CENTER OF VISION. OF IT AT ONCE/
BUT CUT WINDOWS THROUGH WHICH VOU HERE'S ANOTHER WAV OF DESCRIBING IT,
THREE-POINT PERSPECTIVE
r DIDN'T WE DO THIS ALREADY IN THE AND THEW-SVlVEL/
LAST CHAPTER DAVID?
DRAW IT/
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IS IT . . . INFINITE?
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. then the number of possible
. , NOW, EACH EDGE OF A THREE-POINT
directions you could look to see in DIAGRAM IS LIKE ITS OWN HORIZON. ,
7 1
ITMEANS THAT ANY LINE CAN BE USED
AS A HORIZON AND EACH GRIP CAN BE
THREE-POINT PERSPECTIVE
^
AMD WHEW YOU CONSIDER THAT THE SAME
GRID CAN BE USED TO DRAW VIEWS LOOKING
up, it'S reallv six/
1 1
SHOULD BE EASY TO KEEP
(OWE SET OF LIMES SEAYS
IT IN RHYTHM WITH THE
THE SAME, OF COURSE.}
OTHER LINES,
r- —
APD MORE LIMES GOING THE SAME
^
THE NUMBER OF POSSIBLE THREE-POlWT BUT FOR ME, THE METHOD THAT WORKS
PERSPECFIVES YOU CAN DRAW THIS WAY IS BEST IS TO START SMALL AMP THEM BLOW
COUNTLESS/ JUST REMEMBER X UP AWP Y ;
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THREE-POINT PERSPECTIVE
I KNOW ON THIS
IT'S
VERTICAL UNE GOING FROM
MY TOP HORIZON TO THE
NADIR, WHICH CALL THE
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BECAUSE EVEN WHEN VOJ LOOK NOW THAT KNOW WHERE
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AWD HERE'S HOW DO I IT:
AMD HERE'S THE AREA USING MY THREE VANISHING . AND THEN BLOW IT
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AND THAT'S ALL THERE IS TO IT? 0 OH —CAN GO OUT FOR A 5LICE OF
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THREE-POINT PERSPECTIVE
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REALLY FOLKS, DOING 1 YOU HAVE TO DRAW TWO
MEASUREMENT IN THREE- BUT DON'T GO AWAY IT'S
POINT IS EASY YOU DON'T NOT THAT HARD/
EVEN HAVE TO DRAW A
FLOORPLAN/
VpIL'tT
ERASE YOUR CONSTRUCTION DRAW A LINE FROM EACH , . . AND A LINE FROM THE
LINES AND REPEAT THE DIAGONAL VANISHING POINT TO REMAINING VANISHING POINT
PROCESS FOR ANOTHER THE OPPOSITE VANISHING POINT THROUGH THE CORNER WILL
HORIZON. WHERE THE TWO LINES CROSS GIVE YOU YOUR LAST
IS THE CORNER OF A CUBE. DI AGONAL VANISHING POINT/
V.T.
MIL
DISTORTED SQUARES IN
VP- p-Vf. Yf
PERSPECTIVE.
lef jiVS ve
FIRST; I
THREE-POINT PERSPECTIVE
(J)
WHAT'S ir ABOUT? COMBINING WHEW WOULD EVER NEED TO DO
I THAT,
THR££-POlWr PAVJD?
WTH OWE- OR TWO-POIWT
PERSPECTIVE IW THE SAME
PICTURE,
Jfi rivtpn
cone, remember no that CORNER ON THE 9<T CONE PLACE, YOUR PERSPECTIVES
YOUR DIAGONAL VANISHING DIRECTLY UNDER THE CENTER WILL BE INTERLOCKED AND
POINTS SIT RIGHT ON THE OF VISION, AND MARK WHERE PERFECTLY CONSISTENT;
EDGE OF THE CONE, ON EITHER ITS LINES INTERSECT THE THOUGH YOU MAY WANF TO
SIDE OF THE CENTRAL HORIZON. DRAW EACH ONE IN A DIFFERENT
VANISHING POINT! COLOR TO AVOID CONFUSION,
vf!
ST.
THREE-POINT PERSPECTIVE
CHAPTER Ml HE
Here we depart from the cube, and from straight lines altogether; and we ane in
a much more slipper/ and elusive world. Curved lines don’t behave like straight
lines, and circles foreshorten in a way that is maddeningly unlike squares.
Inscribing the circle within a square helps us some, and fixing twelve points on it
using a variation on the "X” method (which I picked up from Perspective: A New
System for Designersby Jay Doblin) gives us even more accuracy. This results in a
circle foreshortened info an ellipse, which seems true to our experience.
However as we construct more and more perspective circles by this method, we
notice something disturbing, Circles off to the side of the picture are developing
an odd and unnatural tilt, quite unlike anything we can observe in the real world.
What’s going on here? This chapter attempts to explain.
v
A FRlSBEE?
A GARBAGE CAW?
A BALLOON?
A COMPACT DI5C?
AW OWION?
A SET OF DRUMS?
A MARTINI GLASS?
A SOPA STRAW?
A SOCCER BALL?
A LAMP?
AND MY GLASSES?
CIRCLES IK PERSPECTIVE
0
T
OR, TO B£ EXACT; CIRCLES, CYLINDERS,
COWES, AWD SPHERES IN PERSPECTIVE,
1 7 ^
HERE'S A CIRCULAR LAV IT FLAT AGAINST FHE BUT Pur IT ON THE
object; muss. PICTURE PLANE AWD IT MAKES GROUND AWD SOMETHING
A PERFECT CIRCLE. DIFFERENT HAPPENS.
CIRCLES IN PERSPECTIVE
A CIRCLE ON THE GROUND FORMS A
LYING AT THE CENTER OF VISION, THE PICTURE
TILTED CONE, WITH VOUR EYE AC THE APEX PLANE CUTS THE TILTED CONE STRAIGHT
WHERE THE PICTURE PLANE INTERRUPTS IT, ACROSS AND FORMS AN ELLIPSE IDENTICAL
THE EDGES OF THE CONE FORM THE IMAGE TO ONE PROPUCED BY CUTTING AN
OF THE CIRCLE IN PERSPECTIVE. ORDINARY CONE AT THE SAME ANGLE AS
YOUR TILTED CONE IS TILTED, GET IT?
CIRCUS IN PERSPECTIVE
THIS KIND OF CIRCLE 15 PRAWN ON THE SlWCE VOUR CHIN 15 PIRECT1V OVER THE RIM
PICTURE PLANE AS A PARABOLA, AW Of THE HOT TUB, BOTH THE RIM AMD THE
OPEW-EWPED CURVE VOU GET WHEN YOU WATERLINE ARE DRAWN AS PARABOLAS.
SLICE A COME AT AW ANGLE PARALLEL TO
OWE SIPE.
CIRCLES IN PERSPECTIVE
IF WANT TO BE ABSOLUTELY PRECISE,
you TEMPLATES USUALLY PROVIDE ONLY A
FIRST DRAW A SQUARE IN PERSPECTIVE, THEN LIMITED VARIETY OF ELLIPSES, SO YOU MAY
DRAW YOUR ELLIPSE INSIDE IT JUST AS A NOT FIND ONE THAT EXACTLY FITS YOUR
CIRCLE TOUCHES THE MIPPOlNT OF EACH SIDE SQUARE.
OF THE SQUARE IN THE PLANE, THE ELLIPSE
TOUCHES THE PERSPECTIVE MIDPOINTS OF
EACH SIDE OF THE FORESHORTENED SQUARE.
LINK THEM ALL WITH A SMOOTH AN ELLIPSE IS ALWAYS THE LINES THE
DIVIDING
CURVE AND YOU'VE GOT A PERFECTLY SYMMETRICAL ELLIPSE ARE ALWAYS AT
PRETTY ACCURATE ELLIPSE/ ANP CAW BE DIVIDED INTO RIGHT ANGLES TO EACH
FOUR EQUAL SECTIONS, OR OTHER AND ARE CALLED THE
QUADRANTS. LONG ANP SHORT AXES.
THEN DO THE SAME THING FOR NOW, KEEPING YOUR SHORT IFTHE LONG A XIS IS MORE
THE LONG AXIS USING THE AXIS MARK ON THE LONG AXIS, than twice r HE LENGTH OF
SAME STRIP OF PAPER. AND VICE VERSA, ROTATE THE THE SHORT A>IIS, IT WILL BE
STRIP AROUND, MAKING MARKS NECESSARY T O GO BELOW
AT THE CORNER AS YOU GO. THE SHORT A>«S-(/UST KEEP
TO THE SAME VERTICAL LINE.
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CIRCLES IN PERSPECTIVE
YOU SHOULD WIMP UP WITH A DOTTED YOU MIGHT THINK THAT THE CENTER. OF THE
LINE THAT PERFECTLY DEFINES YOUR ELLIPSE IS AT THE PERSPECTIVE CENTER OF
ELLIPSE. (TO SAVE WOI?K, DRAW ONE THE CIRCLE, BUT THIS IS NEVER THE CASE.
QUADRANT, FOLD YOUC? PAPER OVER,
AND TRACE THE OTHE R THREE.)
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AS SAIP BEFORE,
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A CIRCLE/
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ELLIPSES DIRECTLY UNDER THE CENTER FARTHER OUT THE EFFECT IS FAR
OF VISION DO HAVE THEIR LONG AXES MORE OBVIOUS/
PARALLEL TO THE HORIZON, AND ONES
NEARBY ARE ONLY SLIGHTLY TILTED,
CIRCLES IN PERSPECTIVE
0
7 ^
SO, DAVID, HOW DO FIGURE OUT HOW MUCH
I
HOST BOOKS TELL YOU TO IGNORE THE
TO TILT AW ELLIPSE? TILT-JUST UWE ALL YOUR ELLIPSES UP
WITH THE HORIZON, THEY SAY IT LOOKS
BETTER THAT WAY MAYBE THEY'RE RIGHT
AND IT IS EASIER TO CONSTRUCT
ESPECIALLY USIWG THE TEMPLATES, BUT
HE Y, THIS JSWT MOST BOOKS/
CIRCLES IN PERSPECTIVE
^
IT MAY GO WITHOUT SAYING that the same NATURALLY THOSE TWO SETS OF CIRCLES
RULE APPLIES TO UPRIGHT CIRCLES, BUT RELATE TO DIFFERENT HORIZONS AND
I'LL SAY IT ANYWAY/ DIFFERENT HYPERBOLAS.
THE RULE THEY GIVE YOU IS TO LINE YOUR SHORT AXIS UP WITH THE OPPOSITE VANISHING
POINT THAT WAY, THE DEGREE OF TILT IS EASY TO CALCULATE AND IT LINES YOUR ELLIPSE UP
EXACTLY WITH THE AXLE OF A WHEEL. ONLY PROBLEM IS IT'S WRONG, WRONG, WRONG/
. . .
HrNT : YOU
CAM USE
more, But
EIGHT POINTS
^
T
THAT PRETTY MUCH
COVERS THE CIRCLE, MUGS.
TIME TO MOVE ON TO . . .
CIRCLES IN PERSPECTIVE
COMPLEX SHAPES MAPE UP OF STACKED WHICH BRINGS US TO AWOTHER SHAPE MAPE
CIRCLES CAW BE PRAWN EASILY IN UP OF STACKED CIRCLES . THE SPHERE/
. .
^
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SPHERES IW PERSPECTIVE ARE EASY EXCEPT THAT THE RULE IS WROWS,
TO DRAW-OR SHOULD BE. THE RULE IS WRONG, WRONG/ _
THAT THEIR OUTLINES ARE ALWAYS K_
PERFECT CIRCLES. YOU JUST LIKE SAYING
WRONG, WRONG,
WRONG/ PONT YOU?
WCTEl THHRLOMG
AXES POIWT AT THE
C£MTEI> OF VlSlOW.
ClltCUS IN PERSPECTIVE
^
ONE LAST riPBir ABOUT THE SPHERE YOUR VIEW Of
:
7
^
AMY PERSPECTIVE SQUARE AND ITS FOR UNUSUAL YOU MAY HAVE TO
DIVISIONS,
diagonals will Give you eight RESORT TO THE DREADED FLOORPLAN/
EQUAL DIVISIONS.
— —
CIRCLES IN PERSPECTIVE
once vou have divisions prawn on the ellipse, you caw . . . AND AT LEAST MAKE A
EXTEND THEM TO PUT STRIPES ON THE CYLINDER OR CONE START OM MORE COMPLEX
CURVED SHAPES/
7
/
HORIZON TO THE
BOTTOM EDGE
AND DIVIDE IT UP
EVENLY EACH
POINT ON THE LINE
LIES AT THE EDGE
OF AN ELLIPTICAL
CROSS SECTION.
THE MORE
VERTICAL LINES
YOU APR THE
EASIER IT IS TO
COMPLETE THE
ELLIPSES.
DO YOU
SEE, DAVID,
THlWK MY MOTHER'S
SOWNA SEE THIS?
1 6
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well,
WHEN IN ROME
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CLIMB A TREE AWP YOU'LL SEE EVERYOWE'S BUT THEM GET POWW REAL LOW, LIKE IW
HEAP IS BELOW THE HORIZOW/ THIS TRENCH, AMD YOU'LL SEE THE HORJZOW
—
GOIWG THROUGH EVERYOWE'S ANKLES/
PIPW'T WE PEAL WITH ALL THIS (W THE PIP ALSO FELL YOU HOW YOU CAW USE
I
THEN DRAW A TWO-POINT PERSPECTIVE OF DRAW YOUR TWO VIEWS ONTO THE WALLS
TWO WALLS MEETING AT RIGHT ANGLES. AS IF THEY WERE POSTERS IN PERSPECTIVE,
USING THE GRID METHOD TO TRANSFER THEM.
OF COURSE, IT MAY TAKE YOU ALL PAY PEOPLE (AND ANIMALS AS WELL) ARE MUCH
TO TRANSFER THOSE DARNED FRONT AND MORE COMPLEX AMP CONVOLUTED FORMS
PROFILE VIEWS INTO PERSPECTIVE AND THAN THE BLOCKY OBJECTS BASED ON THE
THEN LINK THEM UP/ CUBE. WHAT THEY RESEMBLE MORE ARE , . .
Atim.* 5S.fiJi.JjmL.
. OVERLAPPING RINGS
. , IN VANISHING POINTS AREN'T OF MUCH HELP
A PERSPECTIVE VIEW/ EXCEPT IN PLACING PAIRED PEATURES-
EYES, EARS, NOSTRILS, KNEES, NIPPLES, ETC.
j#±V*tp V*i->v?-cx:r:
YOUR FINGERS, E /TENDED, LIE ROUGHLY ON BUT GENERAL, PERSPECTIVE CAN OWLY
IN
A CIRCLE, WHICH FORESHORTENS TO AW LOOSELY GUIDE YOUR UNDERSTANDING OF THE
ELLIPSE IN PERSPECTIVE. FIGURE. THERE'S NO SUBSTITUTE FOR STUDY
AND OBSERVATION
I enjoy the work of constructing perspective, but I’m weird. I think most artists
would be happy for their pictures to be correctly in perspective, but dread what
they see as the tedious labor of setting it up. And, of course, many working
artists simply don't have the time. For them, have provided a few hints for
I
saving time, and also drawing space, while still arriving at a plausible result. I have
also included a number of perspective grids that provide a loose framework of
monkey bars extending into space. With a little imagination, these can be used as
the basis for sketches for any scene you need to draw, interior or exterior; with
no need for any construction at all.
While certainly hope this book helps many artists learn to construct
I
**>
\f
SHORTCUTS TO PERSPECTIVE
THE .SAME TRICK WITH SCALEP LIWES CAW BE POWE IW THREE-POIWT-
THOUGH TO AVOID COWFUSIOW YOU OUGHT TO USE THREE COLORS,
AWD WE OWLY HAVE TWO/
A CAMERA?
IT'S A HANDY
NO, IT SAVES PERSPECTIVE
SPACE. BUT THIS
SHORTCUT/
_saves orn.
VOTE THE PATTERNED UNOLEUM ON THE TRACING OVER THE LINOLEUM, WE GET A
FLOOR OF THIS PICTURE-IT'S GOING TO PERFECT SQUARE GRID.
COME IN HANDY
THERE AREN'T MANY VERTICAL LINES, BUT WITH ENOUGH CRISSCROSSING PERSPECTIVE
THE ONES THERE ARE CAM BE JOINED UP TO LINES, YOU CAN LET YOUR IMAGINATION TAKE
SHOW US WHERE THE NADIR IS, OVER AND PUT IN AN ENTIRELY NEW
BACKGROUND/
f-
SHORTCUTS TO PERSPECTIVE
ANP THERE YOU HAVE IT— THREE-POfWT
PERSPECTIVE WITHOUT VANISHING POINTS/
HEY THIS LOOKS LIKE THE STUFF, DAVID/ WOT MUCH TO \T, MUGG-SIMPLY PUT
SHOW ME HOW TO USE IT/ TRACING PAPER OVER THE GRAPH
AND START WORKING/
SHORTCUTS TO PERSPECTIVE
PRECISE MEASUREMENT'S CAN ONLY BE MADE RUN A LINE ALONG THE FLOOR TO THE
ON THE WALLS AND THE FLOOR. IF YOU'D SPOT YOU WANT IT AT
LIKE TO PUT AN OBJECT INTO THE MIDDLE OF
THE ROOM, FIRST DRAW IT ON THE WALL.
THEN BUILD A VERTICAL LINE OFF THE A HORIZONTAL LINE FROM THE WALL WILL
FLOOR, TRYING TO KEEP IT IN LINE WITH GIVE YOU ITS HEIGHT ANp YOU'RE READY
THE OTHER VERTICALS. TO DRAW IT IN.
_
SO, WHERE DO GO TO BUY THESE
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SHORTCUTS TO PERSPECTIVE ^
HERE'S A 4-5’ TWO-POINT.
%o'/t>o' rwo-poiwr , .
SHORTCUTS TO PBtSFECTIVC
AND . . . WHAT THE UELl-S’/SS’,
SHORTCUTS TO PERSPECTIVE
AMP A MORE RAWPOM, ASVMMErRI CAL THREE -POINT", WHICH CAM BE USEP AMY OF THREE WAYS.
mmi
Atmospheric perspective, 29-30, 3 Foreshortening, 28-29, 3 t 136, 1
45, 149, 153, 157
Axes
long, \ 35, 137, 138, 139, 141 Graph paper 44—45,, 133, 1
65—66, See ofeo Grids
Grids, 1 60, 1
63, 1 65-66, 1 74
Binocular vision, 30 and circles, 1 73
Blocks, 1
53—55 and human figure, 154
in two-point perspective, 99, 100, 101, 102, 103, 141, 142, !47 148 t
Circles, 85, 100, 126-48, 154-58, 173 in one-point perpsective, 83, 86, 88, 90
in one-point perspective, 7 ! ,
84-87, 1 04 Human figure, 149-59
and shortcuts, 1 67 Hyperbolas, 129, 132, 133, 137, 138-39, 140, 141
Cubes, 61-70, 72-83, 00- 1, 1 104, 107, 110, 148 gravity, 120
Cylinders, 128, 143, 148 parallel. See Parallel lines
Long axes, 135, 137, 138, 139, 141
1
47—48, 158 and circles, 1 3
Floorplans, i
00—4, 103, 105, 120, 121, 122, 146-47.
INDEX
^
1
Parallel lines, 1 7, 58, 59, 66-67, 68-69, 74, 1 64 in two-point perspective, 1 00, 1 0 f
Acclaimed artist and autobiographical cartoonist David Chelsea and his hollow-
headed pupil Mugg together explore the man/ aspects of perspective, the art of
rendering the visual effect of distance on objects. In an entertaining, step-by-step
comic strip format, David and Mugg demonstrate basic concepts of perspective
by constructing vivid, spectacular landscapes and architectural interiors. Though
designed with the beginning artist in mind, Perspective/ for Comic Book Artists will
and author of Comics and Sequential Art caricatures are now a regular
feature of The New York
“Perspective is the power to create worlds. Now, thanks Observer. He is also the author
to David Chelsea’s Perspective/ for Comic Book Artists, you of two graphic novels, David
can make that power your own. Don’t miss this chance to Che/sea in Love and We/come to
master in a day what others have taken years to tearn.You the Zone. He lives with his wife
will never find a better book on this subject." Eve and son Benjamin in a large
ISBN 0-8230-056?-*
,p
176 pages, 7 X I0 {1 7.0 x 25.4 cm), 5 1 9 95 >
Watson-Guptill Publications 128 btatk-and-w+iite and