This huge earth elemental stands 32 feet tall and weighs 48,000 pounds, with a slam attack that deals 2d10+13 damage. As an earth elemental, it can move through solid ground and stone with ease but cannot swim. It has damage reduction 10/+2 and is immune to poison, sleep, paralysis, and stunning, along with other earth elemental abilities like Earth Mastery and Push that enhance its attacks against opponents touching the ground.
This huge earth elemental stands 32 feet tall and weighs 48,000 pounds, with a slam attack that deals 2d10+13 damage. As an earth elemental, it can move through solid ground and stone with ease but cannot swim. It has damage reduction 10/+2 and is immune to poison, sleep, paralysis, and stunning, along with other earth elemental abilities like Earth Mastery and Push that enhance its attacks against opponents touching the ground.
This huge earth elemental stands 32 feet tall and weighs 48,000 pounds, with a slam attack that deals 2d10+13 damage. As an earth elemental, it can move through solid ground and stone with ease but cannot swim. It has damage reduction 10/+2 and is immune to poison, sleep, paralysis, and stunning, along with other earth elemental abilities like Earth Mastery and Push that enhance its attacks against opponents touching the ground.
Hit Dice 16d8+80 (152 hp) ent Initiative -1 (Dex) Speed 20 ft Earth Elementals can travel through solid ground or AC 18 (-2 size, -1 Dex, +11 stone as easily as humans walk on the earth’s natural) surface. They cannot swim, however, and must Attacks Slam +19 / +14 / +9 melee either walk around a body of water or go through the Damage Slam 2d10+13 ground under it. Face/Rch 10x5 / 15 ft SA Earth Mastery, push Elemental: Immune to poison, sleep, paralysis, and SQ Elemental, DR 10 / +2 stunning. Not subject to critical hits. Saves Fort +15, Ref +4, Wil +5 Size: 32 ft high, 48,000 lb. Abilities Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11 Earth Mastery (Ex): An earth elemental gains a +1 Skills Listen +18, Spot +18 attack and damage bonus if both it and its foe touch Feats Power Attack, Cleave, the ground. If an opponent is airborne or Great Cleave, Sunder waterborne, the elemental suffers a –4 penalty to Climate Any land and underground attack and damage. These modifiers are not Organizati Solitary included in the statistics block. on CR 7 Push (Ex): An earth elemental can start a bull rush Treasure None maneuver without provoking an attack of Alignment Usually N opportunity. The combat modifiers given in Earth Advancem 17-20 HD Mastery, above, also apply to the elemental’s opposed Strength checks.