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HOW MIGHT WE...

-QUESTION
Project:
Team:
Version & Date:
Quick guide: The HMW question (How might we ...) uses a
special expression: The How implies that there are one or Lewrick / Link / Leifer
more possible ways to solve the question; the Might creates a
The Design Thinking Toolbox
safe space where a potential idea could work; and the We
asks how the problem can be solved as a team. More tips & tricks for this template on book page: 125 978-1-119-62919-1

Write down a selection of HMW questions How might we Context: What?

Write down as many HMW questions as possible. for Actor: for whom?

(re)design, so that Need: which? is satisfied.

Sorting
Sort the HMW questions

How might we find a balance between the story


How might we develop a prototype investment and the PRG features (mechanics) to encourage
game about Balkan culture that interests not the player to finish the game and get
only Balkans but also versatile players? satisfaction?

How might we design an investment prototype


for a narrow audience?

How might we develop an immersive game to


succeed among a narrow audience?

Too broad Just right Too narrow


How might we design a game that would be
interesting not only for the Balkans but also
for versatile players?

How? How might we develop a profitable game about Why?


Balkan culture to attract players from the
outside (not just the Balkans = guaranteed How can we combine story, environment, game
target audience) with limited scope? mechanics, music, and quests into one product
in the shortest time frame possible to create
a profitable game?

Evaluate the most relevant HMW question Outcome


Select the best HMW question from the middle sector. The selected HMW question which is to be pursued further.

How might we develop a profitable game about


How might we develop a profitable game about Balkan culture
Balkan culture with limited resources to
with limited resources to attract players from outside the
attract players from outside the main target
main target audience?
audience?
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