The research question asks how level design including quests and environment can immerse players in the history of the Balkans while respecting the traditions of that time period. The goal is to use level design elements to transport players into the past and educate them about the culture and traditions through interactive gameplay. The question focuses on using virtual worlds and gameplay to teach history in an engaging way for players.
The research question asks how level design including quests and environment can immerse players in the history of the Balkans while respecting the traditions of that time period. The goal is to use level design elements to transport players into the past and educate them about the culture and traditions through interactive gameplay. The question focuses on using virtual worlds and gameplay to teach history in an engaging way for players.
The research question asks how level design including quests and environment can immerse players in the history of the Balkans while respecting the traditions of that time period. The goal is to use level design elements to transport players into the past and educate them about the culture and traditions through interactive gameplay. The question focuses on using virtual worlds and gameplay to teach history in an engaging way for players.
Research Question: How to immerse players into history of the Balkans through level design (quests, environment) respecting the traditions of that time?