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i-Guess

Issue 04

I - CON S T R U CT
T H E S T R A T E GY A N D
CON S U L T I N G CL U B 10. 02. 2023
CONTENTS
CASE STUDY

PAGE 01-04

M& A GLOSSARY

PAGE 05
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NETFLIX GAMING IN
INDIA
Netflix Strategy Team wants to explore
the gaming segment in India and wants
You can assume whatever public
your opinion on whether they should
information is available on Netflix in terms
enter the market or not?
of the product offerings and capabilities.
Okay. Just to be on the same page, Netflix Can you elaborate on what type of games
Strategy wants to enter into the gaming are we planning to include and how will the
segment in India and I have to evaluate if user access these games?
they should go ahead or not. Is there any
other objective I need to keep in mind? Netflix will be adding a separate gaming tab to
its existing Netflix accounts. These games
No, you can proceed. would be based on Netflix’s own shows. Also,
you can assume this gaming feature to be
Can I go ahead and ask a few questions to
included in the existing subscription model
get some clarity?
without any change in the pricing.

Sure.
Thanks for the information. I would like to
In terms of the company Netflix, what are approach this problem by evaluating the
our company’s offerings and current market attractiveness, financial viability and
capabilities? operational feasibility. Market attractiveness
would include assessing the market size,
existing competition, market barriers,
consumer trends. Would you like me to
continue with this approach?
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NETFLIX GAMING IN
INDIA

Yes, valid approach. Please continue. and percentage conversion. The internet
What is our objective to enter this market? penetration of India is around 50%, which
Why does Netflix want to enter the gaming gives us a population of approximately 650
segment now? million. Now, I would like to break them
further down the basis of the income level.
As the gaming industry has been booming
in India, especially after the pandemic , Okay, that sounds fine.
Netflix’s objective is to gain market share as I will divide it further into three income
much as possible in the first 2 to 3 years. levels: low, middle and high. Since we
Who will be our competitors in this space? already considered population having
Since this is an online platform, are we internet access, the percentages in each of
these segments would be low: 20%, middle:
targeting any particular mode like PC,
60% and high: 20%. This would give
mobile etc.?
segmented population as low income: 130
We don’t have any direct competitors who million, middle income: 390 million and
are providing a gaming platform along with high income: 130 million. Assuming that a
OTT entertainment. Netflix aims to target subscription to the OTT platform is a luxury
all modes of devices i.e. releasing this service, there needs to be affordability
feature on PC, Tablet, Mobile, TV etc . assumptions across the different income
levels. I would like to assume the same as
Thanks for the info. As to estimate the
0% for low, 50% for middle and 100% for
number of users I would break it down into
high-income groups. Does these
calculating two factors- potential market size assumptions seem fair to you?
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NETFLIX GAMING IN
INDIA

Yes, go ahead!
To analyze market barriers, I would like to
This will give the total approximate know more about internal and external
population count as 330 million. I am going barriers to our entry. Internal barriers would
to consider the average household size of 4 include any financial or capability constraint
and assume one subscription per family. This and external barriers would include
gives us the potential market size of challenges around government regulations,
approximately 80 million families. Now to licensing, technology, legal or anything
calculate the percentage conversion, I would which is not in direct control of the client.
like to again look at two factors: awareness Our client has got a strong financial
and adoption. Assume that, for the given position and currently has no constraints.
middle and higher income level groups, 60% You can go ahead with your operational
is the awareness level and approximately and financial analysis.
40% of those would actually adopt. This
Okay. Coming to financial viability, there
would give us the total number of users as 16
would certainly be cost involved in the game
million. Does this number seem reasonable
development that includes capital
to you?
investment such as R&D setup and
Seems fine. infrastructure acquisition and maintenance
costs while also including SG&A costs that
include such as rent and utility costs,
marketing expenditure and employee
salaries and benefits. The revenue generated
from this service would only come from the
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NETFLIX GAMING IN
INDIA

increase in the volume of subscriptions sold help in bringing awareness and thus
since the client is not looking at increasing increasing the volume of subscriptions.
the price of the subscription. Talking about Currently, the client has no internal as well as
the operational feasibility, major key drivers external barriers and has deep pockets to
would be employee operations, managing cover the initial capital investment. Hence if
customer expectations regarding product the cost involved in game development is as
development and service maintenance effort per the industry average, Netflix should go
after launch. ahead with the launch of this gaming
platform.
Okay. So what would be your final
recommendation? Great. We can close the case now. For your
information, this is an actual scenario and
Sure, so our objective is basically to gain Netflix is going ahead with the launch.
market share which would help in
strengthening Netflix’s brand in the OTT
space. We have a huge potential market as
well as a continued growth in consumer
trends around gaming. One of the biggest
positives for Netflix is its large customer base
who are ardent fans of its content. Also, since
we have no competition in this space, a
strong marketing campaign would definitely
PAGE 05

M&A
GLOSSARY
Crown Jewels Defence
Defence mechanism against aHostile
Takeover; to make theTarget as
unattractive as possible to the attacker, its
most valuableAssets or equity interests are
sold to third parties. Adopting this strategy
may considerably weaken the target

Bible/Bible of Documents
Set of documents comprising all the
agreements and documentation relevant to
the transaction (e.g.SPA including
annexes,Closing Memorandum, powers of
attorney, etc.). It is assembled after
Closing (or another significant interim step
in the transaction, e.g.Signing) so that the
documents can be easily accessed at a
later stage

Catch-all Clause

Clause that contains general wording


designed to cover other conceivable
cases/ circumstances not explicitly
provided for in the contract. Clauses of this
type are especially appropriate if it is not
possible to rule out the existence of other
circumstances (e.g. claims to be
transferred) in addition to specific known
cases and the contract needs to make
provision for such matters.
PREPARED BY
i-CONSTRUCT
The Strategy &
Consulting Club
IMI KOLKATA

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