Professional Documents
Culture Documents
Starting Values
those sheets makes the process eaiser.
When recording information on your character
sheet or the worksheet, it’s best if you use a pencil, as
When you begin to answer the Game of
your character will grow and evolve over the course of
Twenty Questions, keep in mind the following
the campaign. You will also need a ten-sided die for
baseline values for your character:
some tables.
Rings: 1 rank in each ring.
Limits on Skills
$$
41
C H APT E R 2 : C R E AT I N G A C H AR ACTER
character’s school, and duties that will affect your character’s mind-set and
options during the campaign. For instance, if you want
and what roles does to play a character who wields supernatural powers, you
that school fall into? should select a shugenja or monk school. If you are more
interested in social exploration than combat, you should
In Rokugan, duty is central to every samurai’s life. Samu- choose a courtier or artisan instead of a bushi (or vice ver-
rai fulfill many different positions for their lords. Bushi are sa). If you want stealth and deception to be an important
warriors, guards, and instructors by trade, and courtiers part of your character’s story, you might choose a shinobi.
are politicians, emissaries, and civil servants. Artisans During this step, a player chooses a single school
are creators, advisors, engineers, and scholars of art. within their clan for their character. If you wish for
Shugenja are priests of the samurai caste who share a your character to study at another school outside of
special bond with the kami. This bond and the secrets of their clan, ask your GM’s permission and work out a set
their ancient schools let them invoke miraculous powers of circumstances that have allowed for your character
that more common religious leaders cannot wield. They to receive their unusual training.
are few in number, but substantial in their influence.
TECHNIQUES IN
CURRICULUM TABLES
Elements of your school
Each technique in a cur- Each of the schools presented here follows a certain $$ Starting Techniques: These are techniques
riculum has its category mold. Let’s take a moment and go over the differ- your character starts the game with. Unless the
noted with a icon: ent elements that go into each school, and how that entry specifies that you must choose from a
modifies your character. list, your character starts with everything listed
Kata (p. 174)
here. Techniques are listed in Chapter 4.
Kihō (p. 182) $$ School Name: This is the name of your school,
$$ School Ability: Each school has a unique abil-
which also identifies the family who administers
Invocations (p. 189) ity associated with it. Your character gains that
the dōjō of that particular school of training.
ability when you choose the school.
Rituals (p. 212) $$ School Description: This is a brief flavorful
$$ Starting Outfit: This is the clothing and equip-
Shūji (p. 214) description of your school.
ment your character starts play with.
Mahō (p. 224)
$$ Rings: When you select this school, this speci-
$$ School Curriculum Table and Mastery Ability:
fies which of your character’s rings you increase
Ninjutsu (p. 226) The rest of the school writeup consists of a cur-
by the specified amount.
riculum advancement table. This is organized
$$ Starting Skills: This entry specifies a collection into ranks, each with a number of advancements
of skills that you can elect to give your character listed (skills, skill groups, techniques, technique
a rank in. It also specifies the number of skills groups). The = symbol denotes privileged
you can choose (unlike the rings, you must access to techniques or groups. As you use
choose a number from the overall list). experience points to purchase these advance-
$$ Honor: This is your character’s starting honor. ments, you increase your character’s rank in their
school, which makes their school ability more
$$ Techniques Available: These are the types of
powerful. At rank 6, they gain a powerful and
techniques your character can purchase when
unique Mastery Ability as well.
they advance after character creation.
What does your
character know?
All Crab Clan characters have a greater
awareness of the following topics:
42
The Kaiu Family
2. What family does your
character belong to? Ring Increase: +1 Earth or +1 Fire
Skill Increases: +1 Smithing, +1 Labor
Even within a single clan, the customs and traditions of Glory: 40 Starting Wealth: 5 koku
the various families inform the creation of a wide vari- Monuments to the skill of the Kaiu are everywhere in
ety of characters. Once your clan is chosen, pick which the Crab lands, from the vast Kaiu Wall itself to the
of the clan’s families your character hails from. armor and weapons used by those who stand guard
over it. The Kaiu are responsible for the road network
Crab Clan Families supporting the fortifications, the siege engines that
crush and shatter the Shadowlands forces, and defen-
sive works spread across the interior of the Crab hold-
The Hida Family ings. There are very few problems that the Kaiu will not
try to solve with applied engineering.
Ring Increase: +1 Earth or +1 Fire
Skill Increases: +1 Command, +1 Tactics
Glory: 44 Starting Wealth: 4 koku The Kuni Family
The Hida family stands guard against the Shadowlands, Ring Increase: +1 Earth or +1 Void
its task an eternal vigil to keep the Empire safe from Skill Increases: +1 Medicine, +1 Theology
the dark forces of Jigoku. Like the family’s founder, the Glory: 40 Starting Wealth: 4 koku
Kami Hida, they are large and strong, tough and endur- No shugenja family is more feared in the Empire than the
ing, with little patience for the weaknesses of others. Kuni, who root out any sign of corruption. The Kuni use all
Their harsh duty makes the Hida exceedingly pragmat- means at their disposal in their hunt; even Hida samurai
ic, with little time for the polite fictions of court. They sometimes pale at their methods. The Kuni are willing to
bitterly bear the mocking condescension concerning delve into the secrets of the Shadowlands using study,
their manners and dress from the clans they shield. observation, and even dissection, even though such close
contact with its dark creatures risks their very souls.
The Hiruma Family
Ring Increase: +1 Air or +1 Water The Yasuki Family
Skill Increases: +1 Skulduggery, +1 Survival Ring Increase: +1 Air or +1 Water
Glory: 39 Starting Wealth: 3 koku Skill Increases: +1 Commerce, +1 Design
The Hiruma are the eyes and ears of the Crab beyond Glory: 39 Starting Wealth: 10 koku
the Wall, warning of attacks and staging spoiling raids The slim and loquacious Yasuki do not fit the Crab ste-
on the unending hordes, a desperate and unrewarding reotype, but they provide a vital service to their clan all
task. The warnings facilitated by the skills of the Hiruma the same. The first masters of markets in the Empire,
allow the Crab to respond quickly to any threat. Due to the Yasuki use the tools of trade and industry to keep
the ceaseless danger of the Shadowlands, the Hiruma the Crab armies well equipped and fed, even if it means
rotate between service beyond the Wall and service the occasional shady deal. The Yasuki trade network
inside the Empire, where they function as scouts, mes- extends throughout the Empire; members of this fam-
sengers, and yōjimbō (bodyguards). Slender and quick, ily can be found just about anywhere, looking for the
the Hiruma are a contrast to the staunch Hida, relying next arrangement.
instead on speed and precision.
49
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Hida Defender School [Bushi] Martial Skills Skl. Grp. CRAB SCHOOLS
RANK 1
Hida Defender School teaches its disciples fortitude, most other clans are not.
Survival Skill
courage, and practicality in equal measure. Goblins, Crab samurai cannot
Rank 1 Kata Tech. Grp. afford frivolity or distrac-
demons, and the unliving are not honorable foes, and
= Rushing Avalanche Style tions to nearly the same
Hida Defenders cannot afford to behave as though the Technique
degree that most others
fight against these creatures is fair. While any warrior with Honest Assessment Technique can, for a single gap in
a strong will can attempt to slay a stone-skinned oni or the Kaiu Wall can spell
Martial Skills Skl. Grp. death to hundreds, and a
die in the attempt, the Hida Defenders know their duty
Command Skill single missed shipment of
is to endure. From their heavily plated armor to their
goods can doom valiant
techniques for shattering iron hides with mighty ham- Labor Skill defenders. Despite their
RANK 2
mer blows, Hida Defenders have developed an armory Theology Skill grim circumstances, the
and fighting style that gives them the utmost advantage Crab are not without
Rank 1–2 Kata Tech. Grp. hope. Heroes arise every
and greatest chance of not just victory, but survival.
= Touchstone of Courage generation to strike down
Rings: +1 Earth, +1 Water Technique
the monsters that threat-
Starting Skills (choose five): +1 Fitness, +1 Martial Slippery Maneuvers Technique en the realm, great engi-
Arts [Melee], +1 Martial Arts [Ranged], +1 Martial Arts neers invent new solutions
Trade Skills Skl. Grp.
[Unarmed], +1 Meditation, +1 Survival, +1 Tactics to combat the armies of
Fitness Skill the Shadowlands, and
Honor: 40
scholars uncover new
Techniques Available: Kata (), Rituals (), Shūji () Martial Arts [Melee] Skill
RANK 3
critical strike, you may reduce the severity of that criti- Meditation Skill
cal strike by the physical resistance of your armor plus
Rank 1–4 Kata Tech. Grp.
your school rank (to a minimum of 0).
= Striking as Void
Starting Outfit: Lacquered armor, traveling clothes, Technique
daishō (katana and wakizashi), tetsubō or ōtsuchi (war club A Samurai's Fate Technique
or hammer), club, knife, traveling pack.
Martial Skills Skl. Grp.
Command Skill
Survival Skill
RANK 5
Theology Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
The Immovable Hand of Peace Technique
57
ADVANCE TYPE
RANK 1
Theology Skill
Rank 1 Kata Tech. Grp.
Threshold Barrier Technique
= Slippery Maneuvers Technique
Trade Skills Skl. Grp.
Martial Arts [Unarmed] Skill
Martial Arts [Ranged] Skill
RANK 2
Smithing Skill
Rank 1–2 Water Shūji Tech. Grp.
= Skulk Technique
Hiruma Scout School [Bushi, Shinobi] Lord Hida's Grip Technique
Martial Skills Skl. Grp.
The Shadowlands never sleep and neither can those
who watch them. Scouting the Shadowlands is a dan- Command Skill
gerous task and one that requires intense preparation. Skulduggery Skill
RANK 3
The Hiruma saw their lands swallowed by the forces of
Survival Skill
demons, and they will die before seeing more of the
Empire lost beneath their shadow. Trained to observe Rank 1–3 Kata Tech. Grp.
and get out, only striking when the reward exceeds the = Deadly Sting Technique
risk, samurai of the Hiruma School are about patience Touchstone of Courage Technique
and endurance above all. They are masters of survival
Scholar Skills Skl. Grp.
and mobility. When a Hiruma Scout is rotated out to
serve within the borders of the Empire, their haunted Command Skill
look and wary demeanor marks them as a veteran. Martial Arts [Ranged] Skill
RANK 4
creatures of silhouette 3 or larger targeting you by your the severity of critical strikes you inflict on
targets of silhouette 3 or larger by your ranks
school rank until the start of your next turn. in Survival.
Starting Outfit: Traveling clothes, ashigaru armor,
daishō (katana and wakizashi), yari (spear) or yumi (bow)
and quiver of arrows, knife, traveling pack, finger of jade.
58
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Kaiu Engineer School [Artisan, Bushi] Trade Skills Skl. Grp.
Since the Crab Clan’s founding, the Kaiu’s duty has Martial Arts [Ranged] Skill
been to arm the clan’s samurai to defeat their enemies, Smithing Skill
RANK 1
be it with weapons, siege engines, or insight. As the
Tactics Skill
inventive arm of the Crab, the Kaiu Engineer supplies
all of these things. Trained in logistics, versed in tac- Rank 1 Earth Shūji Tech. Grp.
tics, and filled with ingenuity, the Kaiu dōjō is not only = Pelting Hail Style Technique
a warrior college, but also the foremost engineering Hawk’s Precision Technique
school in the Empire. It is the Kaiu engineers who sup-
Martial Skills Skl. Grp.
port the foot solders of the Crab, building bridges over
inhospitable terrain, crafting armor strong enough to Command Skill
withstand even an oni’s blow, and forging the rare Kaiu Medicine Skill
RANK 2
blades, which are among the greatest swords in the Smithing Skill
Empire. If the situation is bleak, and there is no clear
Rank 1–2 Kata Tech. Grp.
path to victory, then the Kaiu Engineer will forge one!
Rings: +1 Earth, +1 Fire = Battle in the Mind Technique
Starting Skills (choose five): +1 Command, +1 Design, = Noxious Cloud Technique
+1 Labor, +1 Martial Arts [Ranged], +1 Medicine, +1
Social Skills Skl. Grp.
Smithing, +1 Theology
Honor: 40 Government Skill
Techniques Available: Kata (), Rituals (), Shūji () Martial Arts [Ranged] Skill
RANK 3
Tactics Skill
Rank 1–5 Earth Shūji Tech. Grp.
Sear the Wound Technique
Pin the Fan Technique
59
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
KUNI INVOCATIONS Martial Skills Skl. Grp. Kuni Purifier School [Shugenja, Bushi]
Skulduggery Skill The Kuni Purifiers master knowledge and prayers to
The Kuni Purifier School
teaches its students Survival Skill deny the Shadowlands forces any foothold inside the
invocations by utilitarian RANK 1 Theology Skill
Empire. To this end, they have specialized in invoca-
names, for its members tions to the earth kami to strike down or banish the
know the kami will Rank 1 Earth Invocations Tech. Grp. evil servants of Fu Leng. From the time of their school’s
answer their righteous
= Bind the Shadow Technique founding, the Kuni Purifiers have sought to understand
cause without the need
for elaborate embellish- Biting Steel Technique the nature of the threat the Crab fight against. This has
ments. (See Invocation led them down dangerous paths, and no small number
Names and Traditions on Scholar Skills Skl. Grp.
have fallen to the very corruption they study. The Kuni
page 190 in Chapter 4: Command Skill Purifiers paint their faces in stylized Kabuki-like pat-
Techniques).
Performance Skill terns to protect their true identities from the insidious
RANK 2
Rank 1–3 Fire Invocations Tech. Grp. $$ Kata (choose one): Striking as Earth, Striking
= Rise, Earth Technique as Fire
Open Hand Style Technique $$ Invocations: Armor of Earth, Jade Strike
Martial Skills Skl. Grp. $$ Rituals: Commune with the Spirits, Threshold
Medicine Skill Barrier
Survival Skill Gaze into Shadow (School Ability): Once per round,
RANK 4
Tactics Skill
Rank 1–5 Air Invocations Tech. Grp.
Earthquake Technique
Soul Sunder Technique
60
CHAPTER 2: HO NO R AG AINST DEMO NS
ADVANCE TYPE
Skulduggery Skill +: One character per spent this way who is in range
of the weapon you used suffers the Silenced condition.
Rank 1–4 Void Shūji Tech. Grp.
You can spend a maximum number of this way up to
Bravado Technique your school rank.
Death Touch Technique Starting Outfit: Sanctified robes, concealed armor,
Scholar Skills Skl. Grp. daishō (kabutowari and wakizashi), calligraphy kit,
traveling pack.
Fitness Skill
Martial Arts [Melee] Skill
RANK 5
Meditation Skill
Rank 1–5 Void Kihō Tech. Grp.
= Striking as Void Technique
Sear the Wound Technique
burst effect:
If you have 3 or more bonus successes, your
unarmed attack profiles gain the Sacred qual-
ity until the end of your next turn.
ADVANCE TYPE
Trade Skills Skl. Grp.
Command Skill
Design Skill
RANK 1
Government Skill
Rank 1 Earth Shūji Tech. Grp.
= Tributaries of Trade Technique
All in Jest Technique
Social Skills Skl. Grp.
Commerce Skill
Composition Skill
RANK 2
Culture Skill
Rank 1–2 Fire Shūji Tech. Grp.
= Ebb and Flow Technique Yasuki Merchant School [Courtier]
Slippery Maneuvers Technique
Enemies of the Crab say the Yasuki are little more than
Scholar Skills Skl. Grp. merchants—the Yasuki would counter that they are
Commerce Skill much more. They are masters of the arts of commerce
and the flow of commodities, considered an uncouth
Martial Arts [Ranged] Skill
RANK 3
TN of the next Social skill check you make (though displaying them openly later is a different mat-
targeting the recipient by an amount equal to ter). The GM can still apply rarity adjustments as usual
the rarity of the item. For each point by which
this would reduce the TN below 1, add a based on the specifics of the market available.
kept set to an result to your check. Starting Outfit: Traveling clothes, ceremonial clothes,
wakizashi (short sword), knife, yumi (bow), quiver of
arrows, calligraphy set, traveling pack.
61
C H APT E R 2 : WAR S O F W O R DS AND SHADO W S
ADVANCE TYPE
Yasuki Yōjimbō School [Bushi] Martial Skills Skl. Grp.
Skillful and cunning warriors, the Yasuki Yōjimbō pro- Commerce Skill
tect people traveling to, from, or within the Crab lands Government Skill
RANK 1
and escort caravans and shipments bringing vital sup-
Seafaring Skill
plies to the front lines. These skilled bodyguards travel
alongside Yasuki Merchants and other courtiers across Rank 1 Earth Shūji Tech. Grp.
Rokugan. To combat any threat to their charges, the = Iron Forest Style Technique
Yasuki Yōjimbō employ keen awareness and strong Trip the Leg Technique
knowledge of the terrain they travel through. If a sit-
Trade Skills Skl. Grp.
uation looks untenable, these warriors prioritize the
safety of those under their watchful eye, cleverly using Courtesy Skill
the terrain to lose pursuers or force groups of enemies Culture Skill
RANK 2
to face them one at a time.
Government Skill
Rings: +1 Earth, +1 Water
Rank 1–2 Water Shūji Tech. Grp.
Starting Skills (choose five): +1 Martial [Melee],
+1 Martial [Ranged], +1 Tactics, +1 Commerce, +1 = Touchstone of Courage Technique
Courtesy, +1 Seafaring, +1 Survival Unyielding Terms Technique
Honor: 50
Trade Skills Skl. Grp.
Techniques Available: Kata, Rituals, Shūji
Starting Techniques: Courtesy Skill
Martial Arts [Ranged] Skill
RANK 3
$$ Kata: = Crescent Moon Style
Sentiment Skill
$$ Shūji (choose one): Honest Assessment, Well
Rank 1–3 Ranged Kata Tech. Grp.
of Desire
= Pillar of Calm Technique
Claws of the Crab (School Ability): When you suc- All Shall Fear Me Technique
cessfully perform the Guard action (page 264 of the
Martial Skills Skl. Grp.
core rulebook), When you make a check to perform the
Guard action, you may spend as follows: Command Skill
+: If you succeed, you may guard one additional char- Medicine Skill
RANK 4
Tactics Skill
Rank 1–5 Air Shūji Tech. Grp.
Rouse the Soul Technique
Striking as Void Technique
50
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
CRANE SCHOOLS
Asahina Artificer School Artisan Skills Skl. Grp.
[Shugenja, Artisan] Courtesy Skill
The Crane Clan is
concerned foremost with Art and religion intertwine for the Asahina, for to them, Culture Skill
RANK 1
preserving Rokugani cul- faith, beauty, and peace are all aspects of the same Theology Skill
ture and ensuring civility truth. The Asahina take any opportunity to teach their
in the courts. To that end, Rank 1 Air Invocations Tech. Grp.
philosophy and try to improve harmony in the Empire.
the schools of the Crane
Clan inculcate proper Their focus on the creation of beautiful things is sim- Path to Inner Peace Technique
decorum in all their ply another aspect of their attempt to spread art and = Artisan’s Appraisal Technique
students regardless of peace throughout Rokugan. Many a conflict has been
their primary curriculum, Scholar Skills Skl. Grp.
defused by an Asahina religious ritual that presented a
so much so that Crane Aesthetics Skill
are sometimes perceived peaceful path forward. The Asahina do their utmost to
as priggish or haughty by live their pacifistic ideals in a world fraught with conflict. Design Skill
RANK 2
members of other clans. It is arduous, but they persevere, secure in their beliefs. Performance Skill
Crane samurai are also Rings: +1 Air, +1 Fire
expected to have at least Rank 1–2 Water Invocations Tech. Grp.
Starting Skills (choose three): +1 Aesthetics, +1 Cour-
a basic appreciation for = Grasp of the Air Dragon
tesy, +1 Culture, +1 Design, +1 Games, +1 Theology Technique
the arts if they are not
artisans themselves. Honor: 50 Tea Ceremony Technique
Techniques Available: Invocations (), Rituals (), Social Skills Skl. Grp.
Shūji ()
Aesthetics Skill
Starting Techniques:
ASAHINA INVOCATIONS Design Skill
RANK 3
$$ Invocations (choose three): Blessed Wind,
Theology Skill
The Asahina Artificer = Armor of Radiance, Inari’s Blessing, Reflec-
School teaches its tions of P’an Ku, Token of Memory Rank 1–3 Fire Invocations Tech. Grp.
students invocations by = Wings of the Phoenix Technique
Elemental names, for they $$ Rituals: Commune with the Spirits, Cleansing Rite
continue the traditions Vapor of Nightmare Technique
passed down from Isawa Spiritual Artisan (School Ability): When making a
Artisan Skills Skl. Grp.
Asahina, their founder. check to mystically summon an illusion or to summon,
(See Invocation Names
augment, or awaken an object, you may add a number Fitness Skill
and Traditions on page
of kept set to results equal to your school rank. Performance Skill
RANK 4
190 in Chapter 4:
Techniques). Starting Outfit: Sanctified robes, wakizashi (short Theology Skill
sword), knife, yumi (bow), quiver of arrows, scroll satchel,
Rank 1–4 Water Invocations Tech. Grp.
traveling pack.
= Bend with the Storm Technique
Rise, Air Technique
Scholar Skills Skl. Grp.
Aesthetics Skill
Design Skill
RANK 5
Performance Skill
Rank 1–5 Air Invocations Tech. Grp.
Ever-Changing Waves Technique
Buoyant Arrival Technique
RANK 1
Sentiment Skill
Rank 1 Kata Tech. Grp.
= Crescent Moon Style Technique
Stonewall Tactics Technique
Scholar Skills Skl. Grp.
Courtesy Skill
Martial Arts [Melee] Skill
RANK 2
Tactics Skill
Rank 1–2 Earth Shūji Tech. Grp.
= Flowing Water Strike Technique
Lady Doji’s Decree Technique
Martial Skills Skl. Grp.
Daidoji Iron Warrior School [Bushi]
Command Skill
The warriors from the Daidoji dōjō form the core of Courtesy Skill
RANK 3
that most Daidoji prefer the honesty of the battlefield. Tactics Skill
Rings: +1 Earth, +1 Water
Rank 1–4 Air Shūji Tech. Grp.
Starting Skills (choose five): +1 Command, +1 Cour-
tesy, +1 Culture, +1 Fitness, +1 Government, +1 Mar- = Striking as Void Technique
tial Arts [Melee], +1 Tactics A Samurai’s Fate Technique
Honor: 55
Martial Skills Skl. Grp.
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques: Aesthetics Skill
Culture Skill
RANK 5
63
C H APT E R 2 : WAR S O F W O R DS AND SHADO W S
ADVANCE TYPE
Daidoji Spymaster School Trade Skills Skl. Grp.
[Courtier, Shinobi] Command Skill
Seen as nothing more than simple bureaucrats, clerks, Culture Skill
RANK 1
or scribes (even to most members of their own clan), Government Skill
the Daidoji Spymasters operate as intelligence gather-
Rank 1 Air Shūji Tech. Grp.
ing agents who report directly to the Daidoji daimyō.
= Lady Doji's Decree Technique
They monitor other clan representatives, infiltrate orga-
nizations, kidnap potential threats for interrogation, Weight of Duty Technique
and steal private documents—all to gather valuable
Scholar Skills Skl. Grp.
information on their opponents’ plans. A Daidoji Spy-
Courtesy Skill
master moves about the court with as much charm as
any Doji Diplomat, but where the Doji form alliances Games Skill
RANK 2
and curry favors, the Daidoji look for vulnerabilities. Skulduggery Skill
Rings: +1 Air, +1 Earth
Rank 1–2 Earth Shūji Tech. Grp.
Starting Skills (choose five): +1 Command, +1 Cour-
= What's Yours Is Mine Technique
tesy, +1 Culture, +1 Government, +1 Performance, +1
Sentiment, +1 Skulduggery Treaty Signing Technique
Honor: 35 Social Skills Skl. Grp.
Techniques Available: Kata, Rituals, Shūji
Culture Skill
Starting Techniques:
Sentiment Skill
RANK 3
$$ Shūji: Ancestry Unearthed
Martial Arts (Unarmed) Skill
$$ Ninjutsu (choose one): = Like a Ghost, = Skulk Rank 1–3 Air Shūji Tech. Grp.
$$ Kata (choose one): Striking as Air, Striking as Earth = Hidden in Smoke Technique
Incisive Insight (School Ability): Once per scene, Open Hand Style Technique
when making a check for a Scheme action targeting Trade Skills Skl. Grp.
another character, you may receive a number of strife Command Skill
up to your school rank to reduce the TN by that amount
Government Skill
RANK 4
Tactics Skill
Rank 1–5 Earth Shūji Tech. Grp.
= Noxious Cloud Technique
Bend with the Storm Technique
ADVANCE TYPE
RANK 1
Courtesy Skill
Rank 1 Earth Shūji Tech. Grp.
= Treaty Signing Technique
Beware the Smallest Mouse Technique
Trade Skills Skl. Grp.
Courtesy Skill
Games Skill
RANK 2
Government Skill
Water Shūji Rank 1–2 Tech. Grp.
= The Wind Blows Both Ways Technique
Unyielding Terms Technique
Doji Bureaucrat School [Courtier] Social Skills Skl. Grp.
rial families, and they can use those relationships to Tactics Skill
amplify their authority in intrigues. Whereas Doji Dip-
Rituals Rank 1–4 Tech. Grp.
lomats use their charm and interpersonal savvy to earn
= The Immovable Hand of Peace Technique
the assistance of other courtiers, Doji Bureaucrats use
their extensive knowledge base to outmaneuver oppo- Rallying Cry Technique
nents in intellectual debate. Trade Skills Skl. Grp.
Rings: +1 Earth, +1 Water
Command Skills
Starting Skills (choose five): +1 Command, +1 Com-
position, +1 Courtesy, +1 Culture, +1 Games, +1 Gov- Performance Skill
RANK 5
using a social approach, that character suffers addi- huge legal loophole or arcane precedent that
tional strife equal to your school rank. legally justifies the actions of you and your
Starting Outfit: Ceremonial clothing, wakizashi, legal allies during the scene. Others can refuse
to accept your logic, but must forfeit honor
primer, blank forms, calligraphy kit, scroll designating the equal to your ranks in Government plus your
bearer as an individual of decidedly moderate authority. bonus successes to do so.
91
ADVANCE TYPE
RANK 1
Composition Skill
Rank 1 Air Shūji Tech. Grp.
= Civility Foremost Technique
= Tea Ceremony Technique
Scholar Skills Skl. Grp.
Command Skill
Courtesy Skill
RANK 2
Tactics Skill
Rank 1–2 Water Shūji Tech. Grp.
= The Wind Blows Both Ways Technique
RANK 3
exchanged, gifts given, and the right people invited Performance Skill
to private gatherings. The Doji are always on the lead-
Rank 1–3 Earth Shūji Tech. Grp.
ing edge of fashion and culture, and Doji Diplomats
= Regal Bearing Technique
ATTENDANTS need never use an unkind word: their silence speaks
volumes, and a simple gesture says even more. Their Ebb and Flow Technique
Some samurai travel networks of favors, gifts, and invitations allow them to
with an aid sent by their Social Skills Skl. Grp.
weigh the ebb and flow of the social side of the Empire
lord, a lower-ranking Government Skill
samurai they keep on re- and adjust the scales to their benefit.
tainer, or an apprentice. Rings: +1 Air, +1 Water Composition Skill
RANK 4
dants do not take their scene, you may spend 1 Void point to reduce
own turns. As a Support sword), yumi (bow) or yari (spear), calligraphy set, trav- your strife to 0. When you do, each friendly
action, a samurai may eling pack, an attendant or Rokugani pony (see page character in the scene may reduce their strife
instruct their attendant by your honor rank.
to perform one action.
326).
64
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Kakita Duelist School [Bushi, Artisan] Martial Skills Skl. Grp.
The Kakita Duelist School emphasizes “one strike, Aesthetics Skill
one kill,” seeking for its students to master the one Courtesy Skill
RANK 1
perfect strike performed in an iaijutsu duel. For the
Sentiment Skill
Kakita Duelists, such is the pinnacle of all martial skills.
While other martial skills are not neglected, neither are Rank 1 Kata Tech. Grp.
they the focus of the Kakita Dueling Academy in Tsu- = Iaijutsu Cut: Crossing Blade Technique
ma. Although some might critique such single-mind- Cadence
Technique
Technique
ed dedication, the Kakita Duelists are the best in the Cadence Technique
Scholar Skills Skl. Grp.
Empire. Their skill with the katana in this arena com-
plements the Doji mastery of court, and reinforces the Martial Arts [Melee] Skill
Crane hold on the political flow of the Empire. Martial Arts [Ranged] Skill
RANK 2
Rings: +1 Air, +1 Earth
Smithing Skill
Starting Skills (choose five): +1 Courtesy, +1 Design,
Rank 1–2 Kata Tech. Grp.
+1 Fitness, +1 Martial Arts [Melee], +1 Meditation, +1
Sentiment, +1 Smithing = All Arts Are One Technique
Honor: 50 = Thunderclap Strike Technique
Techniques Available: Kata (), Rituals (), Shūji ()
Artisan Skills Skl. Grp.
Starting Techniques:
Martial Arts [Melee] Skill
$$ Kata: = Iaijutsu Cut: Rising Blade Meditation Skill
RANK 3
Theology Skill
Rank 1–5 Fire Shūji Tech. Grp.
Soul Sunder Technique
Rouse the Soul Technique
ADVANCE TYPE
Kakita Swordsmith School Artisan Skills Skl. Grp.
[Artisan, Courtier]
Courtesy Skill
Like all institutions of the Crane, the Kakita Swordsmith Culture Skill
RANK 1
School emphasizes perfection and excellence. The
Martial Arts [Melee] Skill
blades they forge are renowned across Rokugan as the
finest that can be made; some duelists wait long years Rank 1 Kata Tech. Grp.
for the opportunity to have one of these blades crafted = Blessing of Steel Technique
for their use. Very rarely, a venerable swordsmith will Well of Desire Technique
take on a promising youth as an apprentice, though
Scholar Skills Skl. Grp.
most apprentices spend decades before they are hon-
ored as “proficient.” Aesthetics Skill
Rings: +1 Air, +1 Fire Meditation Skill
RANK 2
Starting Skills (choose five): +1 Aesthetics, +1 Martial
Smithing Skill
Arts [Melee], +1 Courtesy, +1 Culture, +1 Sentiment,
+1 Smithing, +1 Theology Rank 1–2 Rituals Tech. Grp.
Honor: 55 = Ebb and Flow Technique
Techniques Available: Kata (), Rituals (), Shūji () Tributaries of Trade Technique
Starting Techniques:
Martial Skills Skl. Grp.
$$ Kata (choose one): Soaring Slice, Striking as Sentiment Skill
Air, Striking as Fire Smithing Skill
RANK 3
Smithing Skill
Rank 1–5 Fire Shūji Tech. Grp.
Buoyant Arrival Technique
Striking as Void Technique
89
What does your
character know?
All Dragon Clan characters have a greater
awareness of the following topics:
44
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
DRAGON SCHOOLS Scholar Skills Skl. Grp. Agasha Mystic School [Shugenja]
Fitness Skill The Agasha Mystics mix practical arts with their invo-
Ostensibly, the Dragon
Clan’s chief aim is to Meditation Skill cations, using alchemical items and metallurgy as foci
record and reflect upon RANK 1 Smithing Skill
for their mystical arts. Through this, they have learned
the happenings of the that all of the Elements are linked, and there is great
Emerald Empire, but Rank 1 Earth Invocations Tech. Grp. power to be found in the changing of their states. They
others wonder if there is
= Heart of the Water Dragon Technique make chemical mixtures that enhance or are enhanced
some other objective the
Dragon are pursuing in Divination Technique by their magic, which are used for everything from
secret. The schools of the simple entertainment to warfare. The Agasha weave
Kitsuki and the Agasha Trade Skills Skl. Grp.
their prayers into every item they create, from swords
train their scholars, inves- Fitness Skill to medicine, seeking to push the limits of their under-
tigators, and shugenja to
perceive the natural world Medicine Skill standing. Agasha Mystics are used to venturing out
RANK 2
66
ADVANCE TYPE
Skulduggery Skill
Rank 1 Fire Shūji Tech. Grp.
= Slippery Maneuvers Technique
Honest Assessment Technique
Martial Skills Skl. Grp.
Command Skill
Sentiment Skill
RANK 2
Survival Skill
Rank 1–2 Kata Tech. Grp.
= All Arts are One Technique
Feigned Opening Technique
Scholar Skills Skl. Grp. Kitsuki Investigator School
Martial Arts [Melee] Skill [Courtier, Bushi]
Meditation Skill The Kitsuki Investigator School is a recent school,
RANK 3
Survival Skill founded when Agasha Kitsuki saved the life of the
Mirumoto daimyō by use of evidence. The Kitsuki
Rank 1–3 Earth Shūji Tech. Grp.
Investigators use their methods of observation, exper-
= Regal Bearing Technique imentation, logic, and reason to understand the truth,
Battle in the Mind Technique which puts them outside the norm of the Rokugani
Martial Skills Skl. Grp. testimony-based judiciary system. The Kitsuki Investi-
gators gravitate toward legal work as magistrates and
Sentiment Skill
justiciars, in addition to serving as courtiers and repre-
Medicine Skill sentatives of the Dragon Clan.
RANK 4
67
C H APT E R 2 : H O N O R A G AI N S T DEMO NS
ADVANCE TYPE
Mirumoto Taoist Blade Martial Skills Skl. Grp.
School [Bushi, Monk]
Labor Skill
As the name suggests, the monks of the Mirumoto Tao- Survival Skill
RANK 1
ist Blade School make study of swordplay an integral
Theology Skill
part of their quest for Enlightenment. Such are their
skills that their blades act as if part of their bodies, strik- Rank 1 Kata Tech. Grp.
ing as easily as fists would do for others. Their isolated = Crescent Moon Style Technique
monastery and dōjō is nestled deep within northern Ki Protection Technique
mountains within Dragon lands, and it is extraordinarily
Scholar Skills Skl. Grp.
rare for them to host visitors. Most Rokugani who wit-
ness their skills do so when one of these monks departs Fitness Skill
to walk the Emerald Empire in search of new insights Martial Arts [Melee] Skill
RANK 2
and possibly even new lessons in the blade.
Meditation Skill
Rings: +1 Void, +1 Water
Rank 1–2 Water Kihō Tech. Grp.
Starting Skills (choose four): +1 Labor, +1 Martial Arts
[Melee], +1 Martial Arts [Unarmed], +1 Meditation, = Flowing Water Strike Technique
+1 Survival, +1 Theology Iaijutsu Cut: Crossing Blade Technique
Honor: 48
Martial Skills Skl. Grp.
Techniques Available: Kata (), Kihō (), Rituals ()
Starting Techniques: Medicine Skill
Survival Skill
RANK 3
$$ Kata (choose two): = Iaijutsu Cut: Rising Blade,
Theology Skill
Soaring Slice, Striking as Water
Rank 1–3 Earth Kihō Tech. Grp.
$$ Kihō: Water Fist
Crimson Leaves Strike Technique
Sharpened Ki (School Ability): Your kihō that affect Still the Elements Technique
your unarmed attack profiles also apply to weapons
Scholar Skills Skl. Grp.
you wield in a one-handed grip. When you succeed
on a check to activate a kihō that affects your unarmed Composition Skill
attack profiles or a weapon you wield in a one-handed Martial Ats [Unarmed] Skill
RANK 4
Theology Skill
Rank 1–5 Kata Tech. Grp.
Touch the Void Dragon Technique
Way of the Edgeless Sword Technique
spend as follows:
: If you succeed on this check, after you
activate the kihō, you may perform a Strike
action with a weapon you have readied in a
one-handed grip.
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
Mirumoto Two-Heavens Martial Skills Skl. Grp.
Adept School [Bushi]
Composition Skill
The Mirumoto dōjō’s unique two-sword style, niten (or Labor Skill
RANK 1
Two-Heavens), is only one component of their mastery
Medicine Skill
of swords and combat. Its students follow the Tao of
Shinsei and use it to guide them in war and peace, Rank 1 Kata Tech. Grp.
seeking to apply its practical lessons to all things. Like = Iaijutsu Cut: Rising Blade Technique
all of the Dragon, they are used to physical hardship Stirring the Embers Technique
and can persevere under great stress.
Trade Skills Skl. Grp.
Rings: +1 Earth, +1 Fire
Starting Skills (choose five): +1 Command, +1 Com- Command Skill
position, +1 Fitness, +1 Martial Arts [Melee], +1 Medi- Martial Arts [Melee] Skill
RANK 2
tation, +1 Tactics, +1 Theology Meditation Skill
Honor: 50
Rank 1–2 Kata Tech. Grp.
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques: = Heartpiercing Strike Technique
Slippery Maneuvers Technique
$$ Kata (choose one): Striking as Fire, Striking as
Water, Striking as Earth Martial Skills Skl. Grp.
Composition Skill
$$ Shūji: = Dazzling Performance
Smithing Skill
RANK 3
Way of the Dragon (School Ability): Once per round
Theology Skill
during a duel or skirmish when you are targeted by an
Attack check with a melee weapon, you may use one of Rank 1–3 Kata Tech. Grp.
your weapons readied in a one-handed grip (or one of = Pillar of Calm Technique
your hands, if it is empty) to ward or trap. Commune with the Spirits Technique
If you ward, the attacker must reroll dice containing
Scholar Skills Skl. Grp.
or up to your school rank.
If you trap, reduce the TN of your next Attack Command Skill
check against the attacker this scene by your Martial Arts [Melee] Skill
RANK 4
ADVANCE TYPE
Togashi Chronicler School Scholar Skills Skl. Grp.
[Courtier, Monk]
Fitness Skill
By learning and meditating upon the stories of the Martial Arts [Unarmed] Skill
RANK 1
past, the Dragon Clan’s Togashi Chroniclers see into
Performance Skill
the future. While most historians record events in detail
to instruct future generations or study the stars, Togashi Rank 1 Earth Shūji Tech. Grp.
Chroniclers instead collect stories, folktales, and lore = Lord Togashi's Insight Technique
to capture truth. Not concerned with mutable details Beware the Smallest Mouse Technique
such as names and dates, they search for patterns to
Trade Skills Skl. Grp.
illuminate the conflicts of humanity that have unfolded
time and again since the first sword was forged and the Medicine Skill
first edict written. Slowly, a new rhythm surfaces, and Meditation Skill
RANK 2
chroniclers are able to use the new insight it provides Performance Skill
into human nature to foresee that which is yet to come.
Rank 1–2 Water Shūji Tech. Grp.
Most chroniclers travel continuously, exploring the
wonders of the world. Their insightful nature makes = All Arts Are One Technique
them welcome in many courts across Rokugan. How- Open Hand Style Technique
ever, they are just as often found outside a straw hovel
Social Skills Skl. Grp.
trading stories with commoners for a bowl of rice.
Rings: +1 Earth, +1 Water Culture Skill
Starting Skills (choose four): +1 Culture, +1 Fitness, Commerce Skill
RANK 3
RANK 1
Survival Skill
Rank 1 Fire Kihō Tech. Grp.
= Way of the Earthquake Technique
Honest Assessment Technique
Martial Skills Skl. Grp.
Command Skill
Composition Skill
RANK 2
Survival Skill
Rank 1–2 Water Kihō Tech. Grp.
Togashi Tattooed Order [Monk] = Open-Hand Style Technique
The monks of the Togashi Order have dedicated them- Stirring the Embers Technique
selves to discovering and fulfilling their soul’s destiny,
Scholar Skills Skl. Grp.
believing that to be their individual path to achieving
Enlightenment. They are aided in this by the prophetic Martial Arts [Unarmed] Skill
visions of their leader, the Dragon Clan Champion, as well Labor Skill
RANK 3
as the mystic tattoos that bind them to their order; the Meditation Skill
tattoos’ artistry is matched only by their unusual powers.
Rank 1–3 Air Kihō Tech. Grp.
Only those who become true ise zumi know that the tat-
= Death Touch Technique
toos’ power flows from the blood of Togashi, the Dragon
Clan Kami, which is mixed into the tattooing inks. All Arts are One Technique EXAMPLE TATTOO
MOTIFS AND KIHŌ
Rings: +1 Earth, +1 Void Martial Skills Skl. Grp.
Starting Skills (choose four): +1 Fitness, +1 Martial Each tattoo is unique
Labor Skill
Arts [Melee], +1 Martial Arts [Unarmed], +1 Medita- to the individual and
tion, +1 Survival, +1 Theology Medicine Skill represents their inner
RANK 4
tical tattoo that empowers your kihō, and gain more as Survival Skill
River: Water Fist
your school rank increases. When you make a check to Cloud: Riding the
Rank 1–5 Void Kihō Tech. Grp. Clouds
activate a kihō linked to one of your mystical tattoos, if
you succeed, add additional bonus successes equal to Rank 1–5 Rituals Tech. Grp. Volcano: Breaking Blow
your school rank. Rouse the Soul Technique Bat: Earth Needs
Select a natural motif for your first tattoo and No Eyes
Blood of the Dragon (Mastery Ability):
choose one kihō for which you meet the prerequisites Once per scene, while you are benefiting
Tiger: Death Touch
that are linked to the tattoo. If you have not learned from the enhancement effect of a kihō linked Lotus: Touch the Void
RANK 6
it, you learn that kihō (without paying its XP cost). You to one of your tattoos, when you activate a Dragon
different kihō, you may spend 1 Void point. If
cannot choose the same kihō multiple times this way. you do, you may maintain both enhancement Vine: Way of the Willow
Each time your school rank increases, you gain one effects until the end of the scene or until you Meteor: Way of the
activate another kihō. Falling Star
additional tattoo this way.
Starting Outfit: Common clothing, bō (staff),
traveling pack.
69
CHAPTER 2: CR EATING A CHAR ACTER
RANK 1
Performance Skill
Rank 1 Kata Tech. Grp.
= Iron Forest Style Technique
Honest Assessment Technique
Martial Skills Skl. Grp.
Command Skill
Medicine Skill
RANK 2
Survival Skill
Rank 1–2 Kata Tech. Grp.
= Rallying Cry Technique
Akodo Commander School [Bushi]
Lightning Raid Technique
The Akodo War College’s curriculum is focused on con-
Martial Skills Skl. Grp.
trol: of one’s weapons, of the battlefield, over the flow of
conflict, and ultimately, over oneself. Its students study Government Skill
LION SCHOOLS the advice of Akodo’s Leadership, which was written by Composition Skill
RANK 3
the Lion Clan Kami himself. In addition to training as Sentiment Skill
As befits the clan called
the Right Hand of the warriors, Akodo Commanders are educated to be bat-
Rank 1–3 Kata Tech. Grp.
Emperor, the Lion Clan tlefield leaders. They often treat war as a game of Go,
has committed itself to = A Samurai’s Fate Technique
to be decided by exact moves. Akodo Commanders
the study of warfare in all strike precisely and without hesitation with sword and Touchstone of Courage Technique
its forms. It has schools
to train samurai for every
army alike. Their goal is the pinnacle of the art of war: to Social Skills Skl. Grp.
battlefield role, from minimize losses while achieving their objectives.
Government Skill
soldier to commander, lo- Rings: +1 Earth, +1 Water
gistician to tactician, and Starting Skills (choose five): +1 Command, +1 Fit- Martial Arts [Melee] Skill
RANK 4
$$
Tactics Skill
Way of the Lion (School Ability): When you succeed
Rank 1–5 Earth Shūji Tech. Grp.
at an Attack or Support action check, you may remove
an amount of strife from yourself up to your school Bend with the Storm Technique
rank. For each strife you remove this way, add that one Striking as Void Technique
bonus success to the check and receive 1 fatigue.
Starting Outfit: Ashigaru armor, traveling clothes, Akodo’s Final Lesson (Mastery Ability):
RANK 6
70
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Ikoma Bard School [Courtier] Social Skills Skl. Grp.
In the end—after trials, sacrifices, and death—all that Composition Skill
truly remains of a samurai is their story. The Ikoma Culture Skill
RANK 1
Bard School trains its students as historians, bards, and
Martial Arts [Melee] Skill
tale-spinners; not just to preserve the stories of old,
but to inspire the warriors of the Lion Clan to equal and Rank 1 Fire Shūji Tech. Grp.
exceed the achievements of their ancient ancestors. = Slippery Maneuvers Technique
Ikoma Bards are no less warlike than the other scions Soaring Slice Technique
of the Lion Clan. However, their most important duty
Martial Skills Skl. Grp.
lies in supporting each Lion’s drive to seize glory no
matter the danger—and to fight against any odds with Command Skill
the confidence that no hero will die unsung. Performance Skill
RANK 2
Rings: +1 Fire, +1 Water
Sentiment Skill
Starting Skills (choose five): +1 Composition, +1
Courtesy, +1 Culture, +1 Martial Arts [Ranged], +1 Per- Rank 1–2 Water Shūji Tech. Grp.
formance, +1 Sentiment, +1 Tactics = Dazzling Performance Technique
Honor: 45 Spinning Blades Style Technique
Techniques Available: Kata (), Rituals (), Shūji ()
Scholar Skills Skl. Grp.
Starting Techniques:
Composition Skill
$$ Kata: Warrior’s Resolve Performance Skill
RANK 3
Heart of the Lion (School Ability): Once per scene, after Rank 1–3 Earth Shūji Tech. Grp.
you perform a check using a Social skill that targets one or Rallying Cry Technique
more characters, you may agitate or console: = Regal Bearing Technique
If you agitate, transfer strife up to twice your school
Social Skills Skl. Grp.
rank from yourself to your targets (divided among them
as you choose). Government Skill
If you console, transfer strife up to twice your school Sentiment Skill
RANK 4
Meditation Skill
Rank 1–5 Void Shūji Tech. Grp.
Bend with the Storm Technique
Buoyant Arrival Technique
ADVANCE TYPE
Ikoma Shadow School Martial Skills Skl. Grp.
[Courtier, Shinobi]
Performance Skill
The Lion Clan’s Ikoma family is known for its bards, who Skulduggery Skill
RANK 1
shed the tears and express the emotions that stoic war-
Survival Skill
riors cannot. However, this family also serves another
purpose: hidden among the bards and other entertain- Rank 1 General Kata Tech. Grp.
ers it produces, it also trains a small number of students = What's Yours Is Mine Technique
in stealth, political subterfuge, and even battlefield Rustling of Leaves Technique
sabotage. These are the Ikoma Shadows.
Social Skills Skl. Grp.
Ikoma Shadows infiltrate enemy camps in wartime
and enemy castles in peacetime, stealing or altering Martial Arts (Unarmed) Skill
messages, putting twisted truths in the right ear, and Sentiment Skill
RANK 2
inflaming tensions between other clans. Their work is Skulduggery Skill
not exactly honorable, but most see their role as nec-
Rank 1–2 Fire Shūji Tech. Grp.
essary and justified. War is an ugly affair, and prolong-
ing it uglier still. Most Ikoma Shadows are unwilling to = Crackling Laughter Technique
cross certain lines—such as the use of lethal poisons or The Wind Blows Both Ways Technique
the assassination of helpless targets—but if making an
Scholar Skills Skl. Grp.
enemy general sick ends a battle quickly or ambushing
an officer who has ventured far afield breaks the ene- Commerce Skill
my’s offensive, most don’t lose sleep over it. Labor Skill
RANK 3
Rings: +1 Air, +1 Fire Seafaring Skill
Starting Skills (choose five): +1 Courtesy, +1 Culture,
Rank 1–3 Water Shūji Tech. Grp.
+1 Government, +1 Martial Arts (Melee), +1 Martial
= Artful Alibi Technique
Arts (Ranged), +1 Skulduggery, +1 Survival
Honor: 40 All Arts Are One Technique
Techniques Available: Kata, Rituals, Shūji Martial Skills Skl. Grp.
Starting Techniques:
Command Skill
$$ Shūji: Whispers of Court Skulduggery Skill
RANK 4
ADVANCE TYPE
Kitsu Medic School [Artisan, Bushi] Scholar Skills Skl. Grp.
Though the Kitsu family is known more for its shugen- Fitness Skill
ja samurai, the students of the Kitsu Medic School are Martial Arts [Melee] Skill
RANK 1
also of note. They are skilled in the martial arts, but
Survival Skill
their primary vocation is healing. As such, they are an
important part of any Lion army going into battle. The Rank 1 Kata Tech. Grp.
warrior skills of Kitsu Medics mean they can be at the Commune with the Spirits Technique
forefront of the fighting, killing foes as well as tending
Honest Assessment Technique
to their clan’s wounded.
Rings: +1 Earth, +1 Water Martial Skills Skl. Grp.
Starting Skills (choose five): +1 Command, +1 Fitness, Medicine Skill
+1 Martial Arts [Melee], +1 Martial Arts [Unarmed], Survival Skill
RANK 2
+1 Medicine, +1 Sentiment, +1 Survival
Theology Skill
Honor: 44
Techniques Available: Kata (), Rituals (), Shūji () Rank 1–2 Earth Shūji Tech. Grp.
Starting Techniques: = Flowing Water Strike Technique
Rushing Avalanche Style Technique
$$ Kata (choose one): = Crescent Moon Style,
Striking as Earth, Striking as Water Artisan Skills Skl. Grp.
RANK 3
$$ Shūji: Stonewall Tactics Medicine Skill
Rank 1–3 Kata Tech. Grp.
Field Medicine (School Ability): When you perform a
= Iron in the Mountains Style Technique
Medicine check to remove fatigue or a condition from
a friendly character, that character removes additional Touchstone of Courage Technique
fatigue up to your school rank. Scholar Skills Skl. Grp.
Starting Outfit: Traveling clothes, ashigaru armor,
Command Skill
daishō (katana and wakizashi), satchel of medicinal
supplies, traveling pack. Fitness Skill
RANK 4
Survival Skill
= Rank 1–5 Water Shūji Tech. Grp.
A Samurai’s Fate Technique
Crashing Wave Style Technique
Martial Skills Skl. Grp.
Courtesy Skill
Medicine Skill
RANK 5
Sentiment Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
Sear the Wound Technique
Theology Skill
Rank 1–2 Air Invocations Tech. Grp.
= Hands of the Tides Technique
Fanning the Flames Technique
Martial Skills Skl. Grp.
Government Skill
Survival Skill Kitsu Medium School [Shugenja]
RANK 3
Theology Skill The smallest of the shugenja schools of the Great Clans,
Rank 1–3 Earth Invocations Tech. Grp. the Kitsu Medium School maintains an esoteric focus
= Rise, Earth Technique on the ancestors, which requires unique training and at
least a trace of the original Kitsu bloodline. This mystical
Ebb and Flow Technique
connection to their forebears allows them to perform
Scholar Skills Skl. Grp. magic that no others can. The Kitsu Mediums are the
Command Skill living bridge between the Lion Clan’s past and the pres-
Meditation Skill ent, acting as the voice of the ancestors in the present
RANK 4
that individual (rather Otherworldly being and use the profile of the tune Invocations, on page 189) with a school rank pre-
than your usual char- ancestor (a non-specific human NPC profile requisite up to your school rank without making the sacri-
acter) and they might such as the Venerable Provincial Daimyō on fices usually required and without the usual TN increase.
have a different agenda page 315, or, at the GM’s discretion, a PC
and desires! with up to 180 XP that you have created in Starting Outfit: Sanctified robes, traveling clothes,
advance). Your character does not remember wakizashi (short sword), knife, bō (staff), scroll satchel,
any time they spend possessed.
traveling pack.
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Martial Skills Skl. Grp. $$ Kata (choose one): = Rushing Avalanche Style,
Composition Skill = Spinning Blades Style
Theology Skill
Matsu’s Fury (School Ability): After you suffer a critical
Rank 1–3 Kata Tech. Grp. strike or unmask, you may suffer the Enraged condition
= Disappearing World Style Technique to remove an amount of fatigue from yourself equal to
Rallying Cry Technique your school rank.
Starting Outfit: Ashigaru armor, traveling clothes,
Martial Skills Skl. Grp.
daishō (katana and wakizashi), nodachi (greatsword) or
Command Skill tessen (war fan), knife, yumi (bow), quiver of arrows,
Courtesy Skill traveling pack.
RANK 4
Culture Skill
Rank 1–4 Kata Tech. Grp.
= Striking as Void Technique
Bravado Technique
Martial Skills Skl. Grp.
Labor Skills
Medicine Skill
RANK 5
Smithing Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
Sear the Wound Technique
46
Phoenix Clan Families The Kaito Family
Ring Increase: +1 Air or +1 Void
The Asako Family Skill Increases: +1 Fitness, +1 Theology
Glory: 40 Starting Wealth: 4 koku
Ring Increase: +1 Air or +1 Fire The small Kaito family has been given the task of safe-
Skill Increases: +1 Culture, +1 Sentiment guarding the many shrines scattered across the Phoe-
Glory: 40 Starting Wealth: 5 koku nix holdings, from small altars sheltered by a single tree
The Asako are a quiet family, viewed as being content to massive sanctuaries. To fulfill their responsibilities,
to follow their scholarly and philosophical pursuits the Kaito have mastered the use of charmed arrows
while the Isawa drive the goals of the Phoenix. The and prayers to protect the shrines from spiritual foes,
Asako prize knowledge, but they prize wisdom even and practical archery to fend off more mortal dangers.
more, and they use their studies to advance their spir- The Kaito are rarely seen outside the Phoenix lands, as
itual evolution as well as their political agendas. The they have so many tasks within, but they occasionally
Asako serve as courtiers for the Phoenix, and they are make pilgrimages to visit other shrines.
much in demand as court scholars and tutors across
the Empire. The Shiba Family
53
C H APT E R 2 : H O N O R A G AI N S T DEMO NS
ADVANCE TYPE
NEW TECHNIQUES
INTRODUCED IN
THIS BOOK
New Schools Scholar Skills
Command
Skl. Grp.
Skill
The following are new schools that PCs can select as Martial Arts [Melee] Skill
RANK 1
Most of the techniques
part of character creation. Meditation Skill
listed in the school
profiles described in Rank 1 Fire Invocations Tech. Grp.
the following pages Asako Inquisitor School
Threshold Barrier Technique
are covered in the core
[Courtier, Shugenja]
rulebook in Chapter 4.
Weight of Duty Technique
Those shown in bold,
Unlike the horrors of the Shadowlands, mahō can arise
such as Essence of Jade, Social Skills Skl. Grp.
are new techniques anywhere and can exist in any location as a hidden cor-
not found in the core ruption. To root out and combat this, the Asako Inquis- Government Skill
rulebook. These are itors were formed in the third century. Originally, they Meditation Skill
RANK 2
covered later in this concentrated on their own clan, to purge the Phoenix of
chapter on pages Theology Skill
any who would engage in such foul practices, but over
114–115. Rank 1–2 Air Invocations Tech. Grp.
time, their remit widened to include all of the Emerald
Empire. This has brought Asako Inquisitors, who answer = Essence of Jade Technique
only to their clan’s Council of Five and the Emperor, into = Open Hand Style Technique
conflict at times with people of the Kuni Purifier School.
Martial Skills Skl. Grp.
Rings: +1 Fire, +1 Void
Starting Skills (choose three): +1 Courtesy, +1 Martial Medicine Skill
Arts [Melee], +1 Martial Arts [Unarmed], +1 Medita- Performance Skill
RANK 3
tion, +1 Performance, +1 Theology Theology Skill
Honor: 35
Rank 1–3 Earth Invocations Tech. Grp.
Techniques Available: Invocations (), Rituals (),
= Regal Bearing Technique
Shūji ()
Starting Techniques: Touchstone of Courage Technique
$$ Rituals: Cleansing Rite, Commune with the Spir- Scholar Skills Skl. Grp.
its, Divination Courtesy Skill
$$ Shūji: Cadence, Truth Burns through Lies Martial Arts [Melee] Skill
RANK 4
as follows:
+: Increase your resistance against that
phenomenon (such as a specific invocation,
kihō, mahō, or NPC ability) by an amount
equal to the you spend this way. This effect
persists until the end of the scene.
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
PHOENIX SCHOOLS Scholar Skills Skl. Grp. Asako Loremaster School [Courtier]
Courtesy Skill The Asako Loremasters study widely, and from that
As caretaker of the
Empire’s soul, the Phoenix Games Skill broad and firm base, they develop their specialties. It
Clan imparts its theolog- RANK 1 Martial Arts [Unarmed] Skill
is rare for a Loremaster not to have at least passing
ical wisdom throughout knowledge of a subject, no matter how obscure. Act-
all its schools. A reverence Rank 1 Earth Shūji Tech. Grp. ing as the courtiers of the Phoenix, the Asako Loremas-
for the spirits is instilled
= Open-Hand Style Technique ters marshal arguments based on their expertise in the
in the students of every
dōjō, and the wisdom of Divination Technique revered knowledge of the past. One should look for an
the Tao of Shinsei is a Asako first in the library and then in court, usually deep
fundamental part of every Social Skills Skl. Grp.
in discussion. Few care to challenge an Asako Loremas-
lesson taught. Just as the Government Skill ter on the field of knowledge, but such disputations are
four elements combine to
form something greater, Medicine Skill often one of the highlights of court.
RANK 2
Rank 1–3 Fire Shūji Tech. Grp. Wisdom of the Ages (School Ability): When perform-
= Pillar of Calm Technique ing a Scholar skill check, you may treat your ranks in the
Ebb and Flow Technique skill as being equal to your school rank. If your ranks
in that Scholar skill are equal to or higher than your
Social Skills Skl. Grp.
school rank, or if you have 5 ranks in the skill, you may
Culture Skill add one kept set to an result instead.
Medicine Skill Starting Outfit: Ceremonial robes, sanctified
RANK 4
Meditation Skill
Rank 1–5 Water Shūji Tech. Grp.
= Still the Elements Technique
Bend with the Storm Technique
74
ADVANCE TYPE
Scholar Skills Skl. Grp.
Composition Skill
Command Skill
RANK 1
Meditation Skill
Rank 1 Fire Invocations Tech. Grp.
= Dance of Seasons Technique
Cleansing Rite Technique
Scholar Skills Skl. Grp.
Courtesy Skill
Meditation Skill
RANK 2
Performance Skill
Rank 1–2 Water Invocations Tech. Grp.
= Fury of Osano-wo Technique
Fanning the Flames Technique
Scholar Skills Skl. Grp. Isawa Elementalist School [Shugenja] ISAWA INVOCATIONS
Composition Skill
No tradition has a more complete mastery of the way
The Isawa Elemental-
Meditation Skill of the spirits than that of the Isawa Elementalist School.
RANK 3
you may spend 1 Void point to switch to any One with the Elements (School Ability): Once per
other stance and perform another invocation
that shares no action types with the first invo- scene when making the check to activate an invocation
cation (Attack, Support, etc.). technique, before rolling dice, you may reduce the TN
of the check by your school rank.
Starting Outfit: Sanctified robes, wakizashi (short
sword), knife, scroll satchel, traveling pack.
75
ADVANCE TYPE
RANK 1
Performance Skill
Rank 1 Fire Shūji Tech. Grp.
= Offend the Sensibilities Technique
Fun and Games Technique
Social Skills Skl. Grp.
Aesthetics Skill
Government Skill
RANK 2
Meditation Skill
Rank 1–2 Air Shūji Tech. Grp.
= The Wind Blows Both Ways Technique
Civility Foremost Technique
Artisan Skills Skl. Grp.
Command Skill
Government Skill
Shiba Artist School [Artisan]
RANK 3
Meditation Skill
Renowned throughout Rokugan for their deeply spir-
Rank 1–3 Water Shūji Tech. Grp.
itual works of art, the Phoenix Clan’s Shiba Artists are
= Formal Tea Ceremony Technique
highly sought after for festivals and special events,
including the Winter Court. Artists expertly perform All Arts Are One Technique
soulfully crafted song and verse to enthrall onlookers, Scholar Skills Skl. Grp.
create unique works of clay or stone for their hosts, or
Performance Skill
even forge armor before enraptured crowds. What-
ever their art, Shiba Artists always make the act of cre- Composition Skill
RANK 4
ation a part of the work itself, whether it takes fleeting Smithing Skill
moments or days of labor. Most Shiba Artists train in Rank 1–4 Void Shūji Tech. Grp.
a wide range of artistic forms, and they use each new
= Rouse the Soul Technique
lesson they learn to inspire them in their next endeavor.
Rings: +1 Fire, +1 Void Hidden in Smoke Technique
Starting Skills (choose five): +1 Aesthetics, +1 Com- Artisan Skills Skl. Grp.
position, +1 Courtesy, +1 Culture, +1 Design, +1 Per-
Culture Skill
formance, +1 Smithing
Honor: 50 Courtesy Skill
RANK 5
Architect of Tranquility (School Ability): Once per one or more of the following conditions
from each chosen character: Dazed, Dis-
scene after you succeed at an Artisan skill check, you may oriented, Enraged, Exhausted, Intoxicated.
choose a number of characters in the scene equal to your Additionally, each chosen character removes
school rank. Each chosen character removes 3 strife. 3 fatigue.
Starting Outfit: Ceremonial clothes, common
clothes, traveling clothes, wakizashi, traveling pack,
calligraphy set.
94
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
Martial Skills Skl. Grp. Shiba Guardian School
[Bushi, Courtier]
Courtesy Skill
Sentiment Skill As Shiba swore to protect Isawa, so the Shiba Guard-
RANK 1 Survival Skill
ian School emphasizes the defense of and cooperation
with the Isawa; its members complement and pro-
Rank 1 Kata Tech. Grp. tect priests, shrine keepers, and shugenja. The Shiba
= Civility Foremost Technique Guardians are broadly trained, often as much scholars
Stirring the Embers Technique as warriors, and they approach conflict as a problem to
be solved without bloodshed if possible. Those who
Scholar Skills Skl. Grp.
underestimate them due to their reluctance to take a
Fitness Skill life usually only do so once: the Shiba Guardians are
Meditation Skill as devoted to the perfection of the martial arts as any
RANK 2
Martial Arts [Melee] Skill samurai. Their commitment to theological study and
long hours of meditation have taught the Shiba Guard-
Rank 1–2 Kata Tech. Grp.
ians how to dance in harmony with elemental kami
= Rallying Cry Technique called forth by the invocations of the shugenja.
Slippery Maneuvers Technique Rings: +1 Earth, +1 Water
Starting Skills (choose five): +1 Courtesy, +1 Fitness,
Social Skills Skl. Grp.
+1 Martial Arts [Melee], +1 Meditation, +1 Survival, +1
Culture Skill Tactics, +1 Theology
Meditation Skill Honor: 45
RANK 3
Martial Arts [Melee] Skill Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques:
Rank 1–3 Water Shūji Tech. Grp.
= A Samurai’s Fate Technique $$ Kata: = Lord Shiba’s Valor
Touchstone of Courage Technique $$ Kata (choose one): Striking as Earth, Striking
Scholar Skills Skl. Grp. as Water
Command Skill Way of the Phoenix (School Ability): Once per scene,
Martial Arts [Melee] Skill when a character at range 0–3 makes a check that con-
RANK 4
Tactics Skill tains 1 or more symbols, you may negate all of those
symbols. Then, that character removes strife and
Rank 1–4 Kata Tech. Grp.
fatigue equal to your school rank.
= The Immovable Hand of Peace Technique Starting Outfit: Ashigaru armor,
= Touch the Void Dragon Technique travel clothes, daishō (katana
and wakizashi), naginata
Martial Skills Skl. Grp.
(polearm) or yari (spear),
Sentiment Skills traveling pack.
Survival Skill
RANK 5
Theology Skill
Rank 1–5 Earth Shūji Tech. Grp.
= Way of the Edgeless Sword Technique
Rouse the Soul Technique
76
ADVANCE TYPE
Scholar Skills Skl. Grp.
Fitness Skill
Martial Arts [Ranged] Skill
RANK 1
Meditation Skill
= Rank 1 Air Invocations Tech. Grp.
= Bind the Shadow Technique
Striking as Air Technique
Martial Skills Skl. Grp.
Performance Skill
Theology Skill
RANK 2
Smithing Skill
Rank 1–2 Kata Tech. Grp.
= Grasp of the Air Dragon Technique Kaito Shrine Keeper School [Monk]
Divination Technique
Kaito Shrine Keepers work alongside priests to protect
Social Skills Skl. Grp. temples across Phoenix lands, or keep smaller shrines
Labor Skill on their own. The Kaito learn mystical arts to propitiate
Medicine Skill the kami—sometimes even serving as vessels for them—
RANK 3
in Chapter 4: Techniques).
Theology Skill augment one of your arrows with a prayer to the kami.
= Rank 1–5 Fire Invocations Make the check to perform one invocation you know,
Tech. Grp.
reducing the TN by your school rank, and record the
= Tomb of Jade Technique result. The arrow gains the Sacred quality, and remains
Pin the Fan Technique infused with the invocation until the end of the scene.
After you perform an Attack action using the arrow
Demon, Begone! (Mastery Ability, Action):
As an action, you may make a TN 3 Medi- (or fire it at a location, at the GM’s discretion), you may
tation (Void) check by plucking the string resolve the effects of the invocation from the place the
of a bow you are wielding, targeting each
Otherworldly being within a number of range arrow landed. You may spend + to delay resolving the
RANK 6
bands equal to your ranks in Meditation. effects of the invocation for 1 round per spent this
If you succeed, each target suffers strife way, and may spend from a failed check to affect
equal to your ranks in Meditation plus your
bonus successes. one target of the attack that you missed.
: Each target must resist with a TN 3 Med- Starting Outfit: Sanctified robes, wakizashi (short
itation (Void) check or treat its physical and sword), yumi (bow), quiver of arrows, bō (staff) or knife,
supernatural resistances as 0. This effect per-
sists until the end of the scene. scroll satchel, traveling pack.
77
CHAPTER 2: CR EATING A CHAR ACTER
SCORPION CLAN
The Scorpion Clan CULTURE
54
CHAPT ER 2: WAR S O F W O R DS AND SHADO W S
ADVANCE TYPE
The following are new schools that PCs can select as Games Skill
RANK 1
part of character creation. Skulduggery Skill
NEW TECHNIQUES
General Kata Rank 1 Tech. Grp.
Bayushi Deathdealer School = Deceitful Strike Techniques with bolded
Technique
[Bushi, Shinobi] names are new to this
Spiteful Loss Technique book and can be found
The school of warriors Bayushi founded trains under starting on page 113.
Social Skills Skl. Grp.
the principle that it is always better to be underesti-
Martial Arts (Melee) Skill
mated. Its doors are open to any aspirant who can sur-
vive its rigors, but its secrets are concealed to those Meditation Skill
RANK 2
who are not cunning and inventive enough to uncover Skulduggery Skill
them. Its curriculum includes the bow, the sword, and
Air Shūji Rank 1–2 Tech. Grp.
subtler weapons still. The school also teaches iaijutsu—
= Deadly Sting Technique
but students are always reminded that it is merely a
tool of power like any other. Every tool has its proper Iaijutsu Cut: Rising Blade Technique
place and proper uses, and the Bayushi Deathdealer Martial Skills Skl. Grp.
school gives its students the widest arsenal available.
Courtesy Skill
Rings: +1 Air, +1 Fire
Starting Skills (choose five): +1 Command, +1 Cour- Smithing Skill
RANK 3
Way of the Scorpion (School Ability): When you exploit Tactics Skill
a target’s disadvantage (see Turning Advantages and
Ranged Kata Rank 1–4 Tech. Grp.
Disadvantages, page 100 of the core rulebook) as part
= A Samurai's Fate Technique
of an Initiative check for a duel or an Attack action, you
do not need to spend a Void point, and you may reroll Rallying Cry Technique
additional dice up to your school rank. Social Skills Skl. Grp.
Starting Outfit: Traveling clothes, ashigaru armor,
Martial Arts (Melee) Skills
daishō, knife, shinobigatana or folding half bow,
traveling pack. Martial Arts (Ranged) Skill
RANK 5
Tactics Skill
Kata Rank 1–5 Tech. Grp.
= Stillness of Death Technique
Hidden in Smoke Technique
89
ADVANCE TYPE
RANK 1
Skulduggery Skill
Rank 1 Air Shūji Tech. Grp.
= Fanning the Flames Technique
The Weight of Duty Technique
Scholar Skills Skl. Grp.
Courtesy Skill
Skulduggery Skill
RANK 2
Martial Arts [Melee] Skill
Rank 1–2 Fire Shūji Tech. Grp.
= Dazzling Performance Technique
Veiled Menace Style Technique
Trade Skills Skl. Grp.
Courtesy Skill
Culture Skill
RANK 3
Bayushi Manipulator School [Courtier] Sentiment Skill
Rank 1–3 Water Shūji Tech. Grp.
Through the adept use of deception, temptation, and
= Wolf’s Proposal Technique
espionage, Bayushi-trained courtiers are the masters
of finding and exploiting the weaknesses of others. No = Skulk Technique
method is too dishonorable as long as it is effective and Social Skills Skl. Grp.
SCORPION SCHOOLS
untraceable. The Bayushi Manipulators are the shadow to
Aesthetics Skill
The Scorpion are loyal the Doji Diplomats’ light, and they are justly feared by all.
and pragmatic above Yet, no court is complete without its Scorpion scoundrel. Sentiment Skill
RANK 4
all, and so their schools The Bayushi Manipulators accept their roles as villains Medicine Skill
teach absolute loyalty to
in the play that is Rokugan, and in doing so, they help
the clan as much as they Rank 1–4 Earth Shūji Tech. Grp.
teach the means by which ensure that no true villains rise to threaten the Emperor.
= Buoyant Arrival Technique
the clan achieves its ends. Rings: +1 Air, +1 Fire
The differences between Starting Skills (choose five): +1 Command, +1 Cour- = Deadly Sting Technique
appearances and reality, tesy, +1 Design, +1 Martial Arts [Unarmed], +1 Perfor-
lies and truths, suspicion Scholar Skills Skl. Grp.
mance, +1 Sentiment, +1 Skulduggery
and trust—and more im- Courtesy Skills
portantly, how and when to Honor: 35
use which—are all driven Techniques Available: Kata (), Rituals (), Shūji () Performance Skill
RANK 5
may reroll additional dice up to your school rank. page 99). Unless they have clear evidence to
the contrary, the target comes to believe that
Starting Outfit: Ceremonial clothes, common clothes, you have the advantage or disadvantage you
traveling clothes, wakizashi (short sword), any one weap- chose instead of the one you actually have.
on of rarity 6 or lower, calligraphy set, traveling pack. If the target attempts to seize or exploit this
false advantage or disadvantage (see page
101), their check automatically counts as fail-
ing with a shortfall of 3. They suffer 3 strife and
the Disoriented condition.
78
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Shosuro Infiltrator School Martial Skills Skl. Grp.
[Shinobi, Courtier]
Courtesy Skill
The Shosuro Infiltrators have perfected the art of Performance Skill
RANK 1
deception. With their well-honed abilities in acrobatics,
Skulduggery Skill
disguise, and stealth, these Scorpion agents encounter
Rank 1 Kata Tech. Grp.
very few places to which they cannot gain access. As
agents of surprise and disruption, they do not stand = Veiled Menace Style Technique
and fight, but instead sow chaos and vanish—usually to = Skulk Technique
disguise what their mission actually was. Many a yōjim-
Trade Skills Skl. Grp.
bō has thwarted an apparent assassination attempt
that was merely a distraction from the target the Sho- Fitness Skill
suro Infiltrators truly sought. Such infiltrators can vanish Performance Skill
RANK 2
into shadows or, with equal skill, mingle with peasants Martial Arts [Unarmed] Skill
to become invisible to the eyes of samurai.
Rank 1–2 Air Shūji Tech. Grp.
Rings: +1 Air, +1 Fire
Starting Skills (choose five): +1 Courtesy, +1 Fitness, Lord Bayushi’s Whispers Technique
+1 Games, +1 Martial Arts [Melee], +1 Martial Arts = Noxious Cloud Technique
[Unarmed], +1 Performance, +1 Skulduggery
Martial Skills Skl. Grp.
Honor: 30
Sentiment Skill
Techniques Available: Kata (), Rituals (), Shūji ()
Starting Techniques: Performance Skill
RANK 3
Skulduggery Skill
$$ Ninjutsu: = Deadly Sting
Rank 1–3 Kata Tech. Grp.
$$ Shūji (choose one): Whispers of Court, Sensa-
= Bravado Technique
tional Distraction
Dazzling Performance Technique
The Path of Shadows (School Ability): While perform-
Social Skills Skl. Grp.
ing an Attack action against a target who is Compro-
mised, Incapacitated, Unconscious, or unaware of your Sentiment Skill
presence, treat the damage and deadliness of your Martial Arts [Melee] Skill
RANK 4
Skulduggery Skill
Rank 1–5 Kata Tech. Grp.
Buoyant Arrival Technique
Sear the Wound Technique
at range 0–4.
If you succeed during a narrative scene,
you silently kill all targets over the course of a
few minutes. If you succeed during a conflict
scene, at the end of each of your turns, you
may silently kill one of these targets at range
0–2 (in addition to your other actions).
79
SOSHI INVOCATIONS ADVANCE TYPE
Theology Skill
Rank 1–2 Water Invocations Tech. Grp.
= Vapor of Nightmares Technique
Soshi Illusionist School
Lord Bayushi’s Whispers Technique
[Shugenja, Courtier, Shinobi]
Scholar Skills Skl. Grp.
The Soshi Illusionist School is the school of whispers and
Games Skill
shadows. “Subtlety” is the illusionists’ watchword as
Courtesy Skill they go about their tasks. Even their religious rituals and
RANK 3
illusion using an invocation, with adjustments Starting Outfit: Sanctified robes, inconspicuous
to the TN for plausibility determined by the garb, wakizashi (short sword), knife, scroll satchel,
GM. If you succeed, you reveal that the thing
you chose is in fact an illusion you wove, and traveling pack.
has been for at least a few moments. If you
fail, your character clearly did not think to set
up an illusion—the object is as it appears.
As with all matters, the GM has final say over
acceptable uses of this ability.
CHAPTER 2: HO NO R AG AINST DEMO NS
ADVANCE TYPE
duggery, +1 Theology
Skulduggery Skill
Honor: 38
Rank 1–2 Air Invocations Tech. Grp. Techniques Available: Invocations (), Rituals (),
= Hands of the Tides Technique Shūji ()
= Skulk Technique Starting Techniques:
Trade Skills Skl. Grp. $$ Invocations: By the Light of the Lord Moon,
Government Skill = Embrace of Kenro-Ji-Jin, Yari of Air
Theology Skill
Warded Shikigami (School Ability): You can have a
Rank 1–3 Fire Invocations Tech. Grp. number of additional shikigami (see page 115) up to
Vapor of Nightmares Technique your school rank. Once per scene, after you perform an
= Wings of the Phoenix Technique action, you may instruct one of your shikigami to perform
an action, for which it benefits from your assistance.
Social Skills Skl. Grp.
Starting Outfit: Traveling clothes, sanctified robes,
Martial Arts [Melee] Skill concealed armor, wakizashi, bō (staff), traveling pack.
Performance Skill
RANK 4
Sentiment Skill
Rank 1–4 Air Invocations Tech. Grp.
Silencing Stroke Technique
Suijin’s Embrace Technique
Artisan Skills Skl. Grp.
Culture Skill
Government Skill
RANK 5
Theology Skill
Rank 1–5 Fire Invocations Tech. Grp.
Ever-Changing Waves Technique
Tomb of Jade Technique
ADVANCE TYPE
Scholar Skills Skl. Grp. Yogo Wardmaster School [Shugenja] YOGO INVOCATIONS
Composition Skill Founded by Asako Yogo when he joined the Scorpion Founded by Yogo, a
shugenja formerly of the
Martial Arts [Unarmed] Skill clan, the Yogo Wardmaster dōjō is the Empire’s fore-
RANK 1
Skulduggery Skill your wards requires any other character to make a The-
Rank 1–4 Air Invocations Tech. Grp. ology (Void) check with TN equal to your school rank.
Starting Outfit: Sanctified robes, concealed
= Skulk Technique
armor, wakizashi (short sword), bō (staff) or
Rise, Water Technique knife, three shuriken (throwing stars),
Martial Skills Skl. Grp. calligraphy set, scroll satchel,
traveling pack.
Composition Skills
Performance Skill
RANK 5
Theology Skill
Rank 1–5 Earth Shūji Tech. Grp.
= Deadly Sting Technique
Tomb of Jade Technique
UNICORN CLAN
CULTURE The Unicorn Clan
What does your
Ring Increase: +1 Water
character know?
The Unicorn Clan values
novelty and flexibility of Skill Increase: +1 Survival
tradition in a way that
Status: 30
other clans do not. Mem- All Unicorn Clan characters have a greater
bers of the Unicorn Clan A thousand years ago, the Ki-Rin Clan rode out of
awareness of the following topics:
tend to be very receptive Rokugan, seeking to discover enemies hiding beyond
to new ideas and cultural the Emerald Empire’s borders. Their journey was $$ You have a general awareness of the
elements without fearing
arduous, and they found many strange and power- politics within Unicorn lands. You can
the loss or erosion of their
own, for they preserved ful threats. In defeating each one, the clan learned, name major family heads and other
a consistent culture changing its fighting styles, magical practices, and leaders, and you know their respective
throughout their long even philosophy. To survive, it was forced to adapt— positions and allegiances.
centuries of journeying. and overcome. After eight centuries of wandering, the
However, the Unicorn are
Clan of the Wind returned to the Empire as the Unicorn
$$ You know many basic facts of life about
driven by an ambition foreign lands, particularly the Burn-
that is not easy to quell, Clan. They wear fur, speak foreign tongues, and wield
strange weapons. Although they still revere the Kami ing Sands, the Ivory Kingdoms, and
and those seen as lacking
in drive are often pushed Shinjo, they have drifted far from the traditions and beyond, even if you have not journeyed
out by more aggressive
ways of the Emerald Empire. there yourself.
members of the clan.
Shinjo’s descendants are known for their skill as rid- $$ You know at least some foreign words
ers, skirmishers, and messengers, and many are trained from numerous languages, such as
in foreign fighting techniques or schools of philosophy. Nehiri, Ivindi, Myantu, and Portuga,
People expect them to be worldly and gregarious, and might fluently speak one of these
if perhaps a bit rough around the edges in polite or even a language wholly unknown in
Rokugani society, given that many members of the Emerald Empire.
the clan spend much of their lives ranging $$ You know the basics of mounted com-
across the wilds in Unicorn lands
bat tactics, along with various other
and beyond.
aspects of the proper handling and
care of horses.
Unicorn Clan Families their stocky builds and the heavy beards of their men, to
their style of dress, the Moto seem foreign and strange
to Rokugani samurai. Indeed, the Moto have no use for
The Ide Family the soft trappings of what some call civilization; they
are nomadic warriors seeking the next battle, and they
Ring Increase: +1 Earth or +1 Water
embrace that harsh life. While their heritage and culture
Skill Increases: +1 Commerce, +1 Courtesy
are often questioned in Rokugan, their bravery is not.
Glory: 40 Starting Wealth: 9 koku
The Ide tirelessly serve as diplomats, couriers, and mer-
chants across Rokugan. While they are Unicorn through
The Shinjo Family
and through, the Ide have learned to blend their for- Ring Increase: +1 Fire or +1 Water
eign customs with the traditions of the Empire to better Skill Increases: +1 Sentiment, +1 Survival
treat with their cousins. The Ide work to radiate calm Glory: 44 Starting Wealth: 8 koku
and competence, seeking to build alliances and friend- The Shinjo are the core of the Unicorn, the clan of
ships throughout the Empire. explorers who followed their Kami, Shinjo, into the dan-
gerous world beyond the Empire. This love of discovery
The Iuchi Family has not left the Shinjo, and they travel widely when they
can. They administrate and lead the Unicorn, working to
Ring Increase: +1 Air or +1 Void
keep all of the parts of the clan yoked together. Master
Skill Increases: +1 Meditation, +1 Theology
equestrians and scouts, the Shinjo pursue peace, but
Glory: 40 Starting Wealth: 5 koku
never flinch from the prospect of war.
The Iuchi are a priestly family, whose practices stretch
back to the time before the Unicorn returned to
Rokugan. Iuchi shugenja practice a unique form of sor-
The Utaku Family
cery known as meishōdō, the art of using talismans and Ring Increase: +1 Earth or +1 Fire
names to manipulate the spirits. Their history makes Skill Increases: +1 Survival, +1 Tactics
them more open to exploring different mystical paths Glory: 44 Starting Wealth: 6 koku
than are those bound by centuries of tradition. No other Unicorn family has so deeply and spiritual-
ly embraced Bushidō as the Utaku, who embody it in
The Moto Family their elite Battle Maidens, the Shiotome. The matriar-
chal Utaku allow only their women to ride to war; the
Ring Increase: +1 Earth or +1 Fire
Utaku men serve afoot as infantry and in the stables and
Skill Increases: +1 Command, +1 Survival
households, making them unusual among their own clan.
Glory: 40 Starting Wealth: 6 koku
There is no finer heavy cavalry in the Empire than the
The Moto are considered to be the least civilized of the
Battle Maidens, and no finer equerries than Utaku men.
Unicorn families by the standards of the Empire. From
ADVANCE TYPE
The Immovable Hand of Peace Technique $$ Shūji (choose one): Cadence, Shallow Waters
A Friend in Every City (Mastery Ability): As Vendor of Strange Wares: Ignore the Forbidden qual-
a downtime activity in any place of human
habitation, you may make a TN 4 Commerce ity when acquiring and handling items.
(Water) check to find a merchant with whom
RANK 6
82
CHAPTER 2: CR EATING A CHAR ACTER
ADVANCE TYPE
Scholar Skills Skl. Grp. Iuchi Meishōdō Master School IUCHI INVOCATIONS
[Shugenja, Artisan]
Courtesy Skill
As they developed their
Design Skill The Unicorn understanding of magic and the spirits has traditions with help from
RANK 1
been greatly influenced by their years exploring outside sorcerers in the Burning
Survival Skill Sands, the Iuchi Meishōdō
the Empire, and the making of magical talismans remains
Rank 1 Water Invocations Tech. Grp. Masters know invocations
the focus of their craft, meishōdō. The Iuchi Meishōdō
by Foreign names. (See
= Sympathetic Energies Technique Masters’ magic is unique among Rokugan’s shugenja; Invocation Names and
Cleansing Rite Technique using words of power taught to them by foreign sorcer- Traditions on page 190
ers, they bind the spirits into talismans, which can then in Chapter 4: Techniques).
Martial Skills Skl. Grp.
be gifted to others to use. Their heritage makes the Iuchi
Design Skill one of most open-minded of the shugenja families.
Theology Skill Rings: +1 Earth, +1 Water
RANK 2
Theology Skill that you have learned. While you have the talisman
Rank 1–4 Air Invocations Tech. Grp. in your possession, reduce the TN of checks to acti-
= Rouse the Soul vate that invocation by 1. You can give the talisman to
Technique
another shugenja, allowing them to perform that invo-
A Samurai’s Fate Technique cation even if they have not learned it and reducing the
Artisan Skills Skl. Grp. TN to activate it by 1, but the talisman ceases to func-
Culture Skills tion after a number of uses equal to your school rank.
You can sustain a number of meishōdō talismans up
Survival Skill
RANK 5
ADVANCE TYPE
sky as the rain falls to the plains; at death, the two are
Survival Skill
divided, for the body returns to the soil while the spirit
Rank 1 Rituals Tech. Grp. returns to the sky. Moto spiritualists work to guide spir-
= Bind the Shadow Technique its to their proper place, that they may return to the
eternal cycle, keeping the cosmos in balance. Howev-
Caress of Earth Technique
er, some beings defy the cycle through heresies such as
Martial Skills Skl. Grp. undeath—and Moto Avengers are specialists trained to
Culture Skill rectify such perversions of the natural order. The many
Medicine Skill Moto who have became Tainted within the Shadow-
RANK 2
Survival Skill
Rank 1–5 Air Invocations Tech. Grp.
Rouse the Soul Technique
Tomb of Jade Technique
ADVANCE TYPE
Moto Conqueror School [Bushi] Martial Skills Skl. Grp.
While most Unicorn dōjō focus on swift and complex Command Skill
techniques, the martial style of the Moto Conquerer Performance Skill
RANK 1
favors straightforward, unrelenting force. They fight
Survival Skill
loudly, use sweeping movements, and wield weap-
ons many Rokugani do not recognize. As a result, few Rank 1 Kata Tech. Grp.
samurai know how to react to the Moto style, let alone = Crescent Moon Style Technique
defend against it. Other clans consider the Moto to be Stir the Embers Technique
barbarians, and the horde uses this to their advantage.
Trade Skills Skl. Grp.
If the Empire will not make an effort to understand the
Moto’s ways, then how can they stand against them? Performance Skill
Rings: +1 Fire, +1 Water Martial Arts [Melee] Skill
RANK 2
Starting Skills (choose five): +1 Command, +1 Fit-
Martial Arts [Unarmed] Skill
ness, +1 Performance, +1 Martial Arts [Melee], +1 Mar-
tial Arts [Unarmed], +1 Survival, +1 Tactics Rank 1–2 Fire Shūji Tech. Grp.
Honor: 35 = Heartpiercing Strike Technique
Techniques Available: Kata (), Rituals (), Shūji () Veiled Menace Style Technique
Starting Techniques:
Social Skills Skl. Grp.
$$ Shūji (choose one): = Lightning Raid, Fitness Skill
= Slippery Maneuvers
Martial Arts [Melee] Skill
RANK 3
$$ Shūji: All in Jest Tactics Skill
Swirling Desert Wind (School Ability): When per- Rank 1–3 Kata Tech. Grp.
forming an Attack action during a skirmish or mass bat- = Bravado Technique
tle, you may spend as follows: Dazzling Performance Technique
: Choose an enemy other than your target whom
Trade Skills Skl. Grp.
you can perceive. Increase the TN of that enemy’s
Attack checks targeting you by your school rank until Command Skill
the start of your next turn. Martial Arts [Ranged] Skill
RANK 4
Survival Skill
Rank 1–5 Kata Tech. Grp.
Sear the Wound Technique
Buoyant Arrival Technique
RANK 1
Survival Skill
Rank 1 Earth Shūji Tech. Grp.
= Pelting Hail Style Technique
Cadence Technique
Trade Skills Skl. Grp.
Courtesy Skill
Martial Arts [Melee] Skill
RANK 2
Martial Arts [Ranged] Skill
Rank 1–2 Kata Tech. Grp.
= Flowing Water Strike Technique
= Dazzling Performance Technique
Scholar Skills Skl. Grp.
Martial Arts [Ranged] Skill
Performance Skill
RANK 3
Survival Skill
Shinjo Outrider School [Bushi, Courtier]
Rank 1–3 Water Shūji Tech. Grp.
The core of the Unicorn military, the Shinjo Outriders = Crashing Wave Style Technique
emphasize speed and flexibility. All Shinjo Outriders
learn the art of reconnaissance and how to get the most Crimson Leaves Strike Technique
out of their horses. No samurai is more mobile than a Martial Skills Skl. Grp.
mounted Shinjo Outrider. Their preferred weapon is the Command Skill
Shinjo horsebow, which they use with great accuracy
Skulduggery Skill
RANK 4
Survival Skill
$$ Kata (choose one): Striking as Fire, Striking Rank 1–5 Fire Shūji Tech. Grp.
as Water
Pin the Fan Technique
$$ Kata: = Lady Shinjo’s Speed
Rouse the Soul Technique
Born in the Saddle (School Ability): Once per scene, I Will Always Return (Mastery Ability):
before rolling dice, you may declare that you are direct- Once per game session, you may call out for
ing your horse (who must be present) to aid in a task your steed. At the beginning of the following
RANK 6
85
C H APT E R 2 : C R E AT I N G A C H AR ACTER
ADVANCE TYPE
Utaku Battle Maiden School [Bushi] Martial Skills Skl. Grp.
The most traditional and prestigious of the Unicorn Clan’s Command Skill
schools, the Shiotome, or “Battle Maidens,” are revered Smithing Skill
RANK 1
as legendary cavalry. The dōjō only accepts women who
Survival Skill
carry the Utaku name, and even then prospective stu-
dents must meet stringent standards of prowess and Rank 1 Kata Tech. Grp.
honor. This is the only school in the Empire that teaches = Lady Shinjo's Speed Technique
the secrets required to tame the powerful Utaku steeds, Striking as Air Technique
massive warhorses that refuse all other riders. In battle,
Artisan Skills Skl. Grp.
graceful, continuous movements mark their style, as
does their unnerving serenity. Even when charging into Fitness Skill
the fray, Battle Maidens often move in utter silence. Martial Arts [Melee] Skill
RANK 2
Rings: +1 Air, +1 Earth
Tactics Skill
Starting Skills (choose five): +1 Command, +1 Fit-
ness, +1 Government, +1 Martial Arts [Melee], +1 Rank 1–2 Earth Shūji Tech. Grp.
Meditation, +1 Smithing, +1 Survival = Thunderclap Strike Technique
Honor: 50 Rushing Avalanche Style Technique
Techniques Available: Kata (), Rituals (), Shūji ()
Martial Skills Skl. Grp.
Starting Techniques:
Medicine Skill
$$ Kata (choose one): = Crescent Moon Style, Survival Skill
RANK 3
= Iron Forest Style
Theology Skill
$$ Kata: Warrior’s Resolve
Rank 1–3 Kata Tech. Grp.
Heroic Charge (School Ability): When you succeed = Pillar of Calm Technique
at an Attack action check, add bonus successes equal Touchstone of Courage Technique
to the number of range bands you have moved this
Scholar Skills Skl. Grp.
round, to a maximum of your school rank.
During a duel or mass battle, if you are mounted on Command Skill
your steed, you always count as having moved a num- Fitness Skill
RANK 4
Survival Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
Bend with the Storm Technique
ADVANCE TYPE
NEW TECHNIQUES
Trade Skills Skl. Grp. Storm Fleet Sailor School [Bushi]
Fitness Skill Osano-wo’s Boast is
Life on the seas between and beyond the Isles of Silk
a new technique that
Games Skill and Spice has made the Mantis Clan practical. Its sailors can be found on page
RANK 1
know most true fights do not take place in a dōjō, but in 7 of this document
Martial Arts [Ranged] Skill
wild ambushes and on the rocking decks of kobune. A (indicated by bold).
Rank 1 Kata Tech. Grp. sailor must know when to push their luck—and when to
= Skulk Technique settle for what they have. Opportunists to the core, the
Shallow Waters Technique warriors of the Mantis Storm Fleet eschew no weapon,
push every advantage, and yield only to the rolling sea.
Martial Skills Skl. Grp.
Rings: +1 Fire, +1 Water
Commerce Skill Starting Skills (choose five): +1 Commerce, +1 Fitness,
Seafaring Skill +1 Games, +1 Labor, +1 Martial Arts [Melee],
RANK 2
Tactics Skill
Rank 1–4 Kata Tech. Grp.
= Buoyant Arrival Technique
Crashing Wave Style Technique
Martial Skills Skl. Grp.
Commerce Skills
Seafaring Skill
RANK 5
Sentiment Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
Sear the Wound Technique
RANK 1
a journey, even the most seasoned of Mantis sailors are
Seafaring Skill
uneasy to take to the open ocean. As with most Mantis
traditions, the tenkinja have no formal center of learn- Rank 1 Water Shūji Tech. Grp.
ing, instead training individual apprentices during their = Summon Fog Technique
journeys and periodically congregating in the Isles of Reflections of P’an Ku Technique
Silk and Spice to share the wisdom they have attained.
Trade Skills Skl. Grp.
Rings: +1 Air, +1 Water
Starting Skills (choose three): +1 Commerce, Fitness Skill
+1 Fitness, +1 Games, +1 Labor, +1 Martial Arts Tactics Skill
RANK 2
[Melee], +1 Seafaring, +1 Theology
Theology Skill
Honor: 40
Techniques Available: Air and Water Invocations (), Rank 1–2 Air Invocations Tech. Grp.
Rituals (), Shūji () = Hand of the Tides Technique
Starting Techniques: Call upon the Wind Technique
Survival Skill
Rank 1–5 Void Shūji Tech. Grp.
Ever-Changing Waves Technique
Rise, Air Technique
The Deer Minor Clan $$ You know about the general state of
political and military affairs between the
Ring Increase: +1 Air Great Clans and where the balance of
Skill Increase: +1 Sentiment power lies among them at the moment.
Status: 30
$$ You have a working knowledge of sur-
The Deer seek societal balance. When the Great Clans
vival in forested areas.
are equal in power, they strive to outdo each other,
but do not dare go to war. Oneness and harmony are $$ You are well aware of the traditions,
impossible ideals in a world where differences and con- etiquette, and processes of forming
flict are unavoidable. Therefore, when the Deer observe and breaking alliances, especially with
that one clan is strong and another weak, they strive to regard to marriage.
make them equal. They are manipulators, working for
balance within the Empire. Shika Matchmakers mingle
with high society to collect information and guide the What Does Bushidō
courts, while Speardancers carry out secret missions in
the shadows. They save and they destroy, all for the
Mean to Your Clan?
sake of balance. The Deer believe that nobody can follow all
aspects of Bushidō at once, as such would
The Shika Family require an impossibly perfect person. There-
fore, they believe that individuals and organi-
Ring Increase: +1 Water or +1 Fire
zations should strive to embody one or more
Skill Increases: +1 Courtesy, +1 Culture
of Bushidō’s aspects in each of their actions
Glory: 35 Starting Wealth: 5 koku
rather than maintain all at once. By making
The Shika family are the descendants of the clan’s
a particular action conform to one element
founders and their first followers. Members of the
of Bushidō and then taking a different action
Shika family support one another with encourage-
that conforms to another, the individual and
ment and acceptance, but this love is reserved for the
the group alike can achieve true balance.
Deer alone. Outside of their borders, the Shika learn
The Deer have a dual nature, so Sincerity
to silence their hearts and coldly observe people as
is of lesser importance to them. Additionally,
means to their Clan’s ends. They are taught they must
because the Deer can see the deep bonds
be personable without letting their bonds with outsid-
between others, but must often blunt their
ers grow too deep, deadly without spilling too much
own emotions to prevent forming such con-
blood, and flawed while remaining confident and calm.
nections with future foes, Compassion is of
Unsurprisingly, many do not live up to these ideals.
less importance to them. What the Deer lack
in Sincerity and Compassion they make up
for in their sense of Duty and Loyalty—Duty
and Loyalty to other members of the clan, to
Musubi, and to balance itself.
See page 301 of the core rulebook for
more information on how these can affect
your honor and glory.
88
CHAPT ER 2: WAR S O F W O R DS AND SHADO W S
ADVANCE TYPE
Shika Matchmaker School Scholar Skills Skl. Grp.
[Courtier, Shugenja]
Courtesy Skill
MATCHMAKING IN
Shika Matchmakers are shugenja guided by Musubi, Games Skill ROKUGAN
RANK 1
the secretive Fortune who binds together the fates of
Meditation Skill Shika Matchmakers are
people. While they are skilled in the art of invocation,
Air Invocations Rank 1 Tech. Grp. hardly the only match-
their greatest power is their ability to see the bonds
makers in Rokugan—
people form—with other people and with destiny. A Ancestry Unearthed Technique while they possess unique
practitioner of Musubu can sense the future results of Fun and Games Technique abilities, the job is done
fortuitous or inopportune matches, and they use this by many people, and the
Social Skills Skl. Grp. process has certain simi-
information to serve the Deer Clan’s goal of achieving a
Medicine Skill larities in many parts of
balanced world. Although most of their matches prove Rokugan. A matchmaker,
successful for all involved, occasionally a couple’s hap- Sentiment Skill or nakōdo, meets with
RANK 2
piness must be sacrificed for some greater goal. noble patrons who seek
Theology Skill
Rings: +1 Air, +1 Water guidance in forming
Water Shūji Rank 1–2 Tech. Grp. familial, financial,
Starting Skills (choose three): +1 Composition,
political, or romantic
+1 Courtesy, +1 Culture, +1 Meditation, +1 Senti- = Strike the Tsunami Technique relationships. Using a
ment, +1 Theology Civility Foremost Technique method of introduction
Honor: 50 called hashikake, the
Social Skills Skl. Grp. matchmaker hosts
Techniques Available: Air and Water Invocations,
meetings to determine
Rituals, Shūji Commerce Skill
the strength of a pairing.
Starting Techniques: Culture Skill If the exchange goes
RANK 3
perform this ritual, you may add kept set to results Theology Skill
equal to your school rank.
Air Invocations Rank 1–4 Tech. Grp.
Starting Outfit: Traveling clothes, ceremonial clothes,
= Wrath of Kaze-no-Kami Technique
wakizashi, tea set.
Treaty Signing Technique
Scholar Skills Skl. Grp.
Command Skill
Composition Skill
RANK 5
Performance Skill
Air Shūji Rank 1–5 Tech. Grp.
Buoyant Arrival Technique
Formal Tea Ceremony Technique
95
C H APT E R 2 : WAR S O F W O R DS AND SHADO W S
ADVANCE TYPE
Shika Speardancer School Martial Skills Skl. Grp.
[Bushi, Shinobi]
Games Skill
Shika Speardancers are yōjimbō and shinobi, but to Skulduggery Skill
RANK 1
the outside world, they are simply seen as messen-
Survival Skill
gers, known well for their swiftness and neutrality. They
deliver urgent or romantic missives to both dignitaries Air Shūji Rank 1 Tech. Grp.
and lovers throughout Rokugan. The Deer Clan directs = Like a Ghost Technique
its Speardancers to monitor targets deemed crucial Soaring Slice Technique
to maintaining or restoring balance in Rokugan. Their
Trade Skills Skl. Grp.
cover as couriers frees them to work as bodyguards
or assassins without drawing attention. Speardancers Courtesy Skill
exude fierce independence and tenacity. These wild Culture Skill
RANK 2
warriors focus on becoming an extension of their yari, Martial Arts [Melee] Skill
practicing a unique set of kata that combine dizzying
Close Combat Kata Rank 1–2 Tech. Grp.
spins, lightning-speed twirls, and deadly accuracy.
Rings: +1 Air, +1 Fire = To Float or Sink Technique
Starting Skills (choose five): +1 Martial Arts [Melee], Crescent Moon Style Technique
+1 Meditation, +1 Skulduggery, +1 Survival, +1 Fit-
Martial Skills Skl. Grp.
ness, +1 Sentiment, +1 Courtesy
Honor: 35 Smithing Skill
Techniques Available: Kata, Rituals, Shūji Games Skill
RANK 3
Starting Techniques: Skulduggery Skill
$$ Kata: Trip the Leg General Kata Rank 1–3 Tech. Grp.
= Slicing Wind Kick Technique
$$ Kata (choose 1): Striking as Air, Striking as Fire
Pole Vault Technique
Typhoon in the Bamboo Grove (School Ability):
Scholar Skills Skl. Grp.
When making a Martial Arts [Melee] or Fitness check,
you may spend to cause a number of characters Command Skill
no greater than your school rank and within range of Martial Arts [Melee] Skill
RANK 4
Tactics Skill
General Kata Rank 1–5 Tech. Grp.
= Silent Elimination
Technique
The Ties that Bind Technique
87
C H APT E R 2 : H O N O R A G AI N S T DEMO NS
ADVANCE TYPE
Toritaka Phantom Hunter Scholar Skills Skl. Grp.
School [Shugenja]
Courtesy Skill
From the days of the Falcon Clan founder, Toritaka Martial Arts [Melee] Skill
RANK 1
Yotogi, Toritaka Phantom Hunters have sought out gaki
Survival Skill
and other malign supernatural beings, a task that is
often unfortunately easy, given the clan’s proximity to Rank 1 Air Invocations Tech. Grp.
the haunted Shinomen Forest and the corrupted Shad- Bō of Water Technique
owlands. Phantom Hunters often act in concert with Threshold Barrier Technique
Crab Clan warriors, using their legendary abilities to
Martial Skills Skl. Grp.
detect supernatural threats that others, even the skilled
bushi stationed on the Wall, cannot perceive. Culture Skill
Rings: +1 Air, +1 Water Sentiment Skill
RANK 2
Starting Skills (choose three): +1 Culture, +1 Govern-
Theology Skill
ment, +1 Martial Arts [Melee], +1 Sentiment, +1 Sur-
Rank 1–2 Water Shuji Tech. Grp.
vival, +1 Theology
Honor: 40 = Essence of Jade Technique
Techniques Available: Invocations (), Rituals (), Striking as Air Technique
Shūji ()
Social Skills Skl. Grp.
Starting Techniques:
Government Skill
$$ Invocations: By the Light of Lord Moon Martial Arts [Melee] Skill
RANK 3
$$ Rituals: Cleansing Rite, Commune with the Sentiment Skill
Spirits, = Tea Ceremony
Rank 1–3 Water Invocations Tech. Grp.
$$ Shūji: Courtier’s Resolve = Rise, Water Technique
Eyes of Yotogi (School Ability): Otherworldly beings = Crescent Moon Style Technique
treat your vigilance as being increased by your school Trade Skills Skl. Grp.
rank. When you make a check to search for Other-
Martial Arts [Melee] Skill
worldly beings, or make an Initiative check in a conflict
against them, if you succeed, add bonus successes Performance Skill
RANK 4
Survival Skill
Rank 1–5 Air Shūji Tech. Grp.
= Flowing Water Cut Technique
Wrath of Kaze-no-Kami Technique
ADVANCE TYPE
Kasuga Smuggler School [Courtier]
Trade Skills Ski. Grp.
The Kasuga have several schools t hat are the public fac-
Culture Skill
es of the Tortoise. Outsiders who are even aware of the
Smuggler school believe it to be linked to tawdry mer- ...
::ic:
Courtesy Skill
chant affairs, and thus beneath their notice. The Torto ise
do their best to foster this misconception, for it actual-
ly trains their samurai who oversee the clan 's ext ensive
z<(
a::
Martial Arts [Melee]
Rank 1 Water Shuji
,, Skill
Tech. Grp.
Starting Skills (choose five): + 1 Commerce, +1 Culture, + Breath of Wind Style ~ Technique
I•
+ 1 Courtesy, + 1 Martial Arts [Melee], + 1 Seafaring, + 1 Scholar Skills Ski. Grp.
Skulduggery
Design Skill
Honor: 29
Techniques Available: Kata (\i. ), Rituals (S!'.t), Shuji ((/) '<I' Martial Arts [Unarmed] Skill
::ic:
Starting Techniques: z<( Skulduggery Skill
9
C H APT E R 7 : N E W P L AY E R O PT IO NS
Although a character
of the Imperial families
The Miya Family This allows the Miya to act as the dispassionate is not a member of any
Great Clan, they follow
eyes and ears of the Imperials, noting and recording
Ring Increase: +1 Air or +1 Earth the same process for
events affecting the Empire with a minimum of bias character creation,
Skill Increases: +1 Courtesy, +1 Culture
and reporting them back to the Emperor and the with one exception. For
Glory: 44 Starting Wealth: 8 koku question 1 of the Game
other Imperial families. Their relatively guileless and
The Miya family is the youngest of the Imperial fam- of Twenty Questions,
open nature allows the Miya an unparalleled degree
ilies, formed only after the passing of the first Han- on page 41 of the Core
of access across Rokugan while also ensuring that Rulebook, choose
tei. Miya, a loyal follower of Otomo, was a young,
they remain reasonably unscathed during their travels the Imperial Families
quick-witted and charming man who quickly became
among the clans. instead of a Great Clan.
a favorite among those close to the Emperor. When Within the rules, this
In terms of other roles in the Empire, the Miya
the war against Fu Leng was finally won, it was Miya choice functions identi-
are frequently found among the ranks of the Imperial
who brought the news of the victory to the first Han- cally to that of a Great
Legions and the Emerald Magistrates. Their reputation Clan. Likewise, within
tei, who lay dying. The Emperor commanded Miya to
for loyalty to the Emperor and impartiality in their deal- Rokugan, a samurai’s
continue spreading the news of the war’s end across identity as an Imperial
ings with others serves them in good stead in both of
the Empire. As he did so, he and his retainers assisted Family member is
these stations. For the same reason, members of the
the war-ravaged Empire in rebuilding, leaving a sense akin to a Great Clan
Miya family are often found serving as arbitrators and samurai’s identity with
of hope and purpose in their wake. When he returned
judges, overseeing matters ranging from simple dis- their clan,
to Otosan Uchi a hero, the wily Otomo saw an oppor-
putes over land and property, to sanctioned and formal
tunity. He convinced the new Emperor, Hantei Genji, to
duels between samurai, to complex trials over serious
allow Miya—still Otomo’s loyal follower—to found his
transgressions of Imperial law. It should also be noted
own family, and a new Imperial family was born.
that one particular Imperial office, that of the Imperi-
The Miya have always been the smallest of the
al Herald, is a hereditary one traditionally held by the
Imperial families, and the one with the least direct influ-
Miya family daimyō.
ence on and access to the Throne. They are, however,
A final important role played by the Miya is the
generally beloved across the Empire, so they wield
delivery of the Emperor’s Blessing, the name by which
their own brand of influence. Miya Heralds carry the
Miya’s original journey through the Empire came to be
edicts and pronouncements of the Emperor across the
known. The Blessing is now a formal event of rebuilding
Empire, while Miya Cartographers survey the lands in
and repair, an annual activity of carpenters and crafts-
order to create maps that properly delineate the vari-
people drafted for the purpose and deployed to what-
ous holdings of the clans. The Miya are, therefore, gen-
ever places in the Empire are deemed to most need it.
erally welcomed and trusted by all of the clans, which
This typically includes areas affected by the aftermath
means they have acceptance in places that would view
of war or natural disaster. Competition to receive the
a Seppun or an Otomo much more warily.
benefices of the Blessing is fierce among the clans, but
its final deployment remains solely at the discretion of
the Emperor, in consultation with the Miya daimyō.
229
C H APT E R 7 : N E W P L AY E R O PT IO NS
ADVANCE TYPE
Miya Cartographer School Artisan Skills Skl. Grp.
MAPS OF ROKUGAN [Artisan, Courtier]
Culture Skill
As Rokugan lacks a Miya Cartographers travel throughout the Empire, Fitness Skill
RANK 1
system of coordinates gathering information to update the Imperial maps and
or other standardized Survival Skill
charts. Accordingly, they have standing authority to
method of recording
travel as they see fit, regardless of clan or other bound- Rank 1 Earth Shūji Tech. Grp.
location, cartographers
use a variety of methods aries. Cartographers often travel to remote, inhospi- = Slippery Maneuvers Technique
to measure distance and table, and largely uninhabited parts of the Empire to Threshold Barrier Technique
direction accurately,
make their observations and measurements. They must
including pacing out Scholar Skills Skl. Grp.
distances and using prom- be self-sufficient, but frequently travel with groups of
inent landscape features. retainers and yōjimbō. The cartographer school puts Games Skill
They also use methods great emphasis not only on the academic topics relat- Martial Arts [Melee] Skill
RANK 2
common to maritime nav- ed to gathering and recording information, such as
igation, such as noting Survival Skill
writing, drawing, and memorization, but on athletics,
the positions of stars, to Rank 1–2 Kata Tech. Grp.
check and confirm their riding, and stamina. Cartographers must be prepared
measurements. As a re- to face long periods of privation and hardship, away = The Wind Blows Both Ways
Technique
sult, Rokugani maps more from civilization and at risk from any number of threats, Feigned Opening Technique
closely resemble works of
from bandits, to wild animals, to hostile spirits.
art than exacting, scaled Trade Skills Skl. Grp.
charts, and they may in- Rings: +1 Air, +1 Earth
Starting Skills (choose five): +1 Aesthetics, +1 Com- Courtesy Skill
corporate a considerable
amount of variability. position, +1 Culture, +1 Fitness, +1 Government, Culture Skill
RANK 3
The margin of error tends +1 Seafaring, +1 Survival
to increase the farther a Martial Arts [Ranged] Skill
Honor: 50
place is from well- Rank 1–3 Air Shūji Tech. Grp.
traveled and more densely Techniques Available: Kata (), Rituals (), Shūji ()
= Crimson Leaves Strike
populated parts of the Starting Techniques: Technique
Empire—particularly the All Arts Are One Technique
Imperial capital, Otosan $$ Kata (choose one): Striking as Earth, Warrior’s
Uchi, which is used as the Resolve Scholar Skills Skl. Grp.
official origin point of
Courtesy Skill
all Imperial cartographic $$ Shūji (choose one): Artisan's Appraisal, Civility
measurements. Foremost Martial Arts [Unarmed] Skill
RANK 4
Meditation Skill
Well Traveled (School Ability): You always know which
way is north, and you are always able to find a land- Rank 1–4 Kata Tech. Grp.
mark useful for navigation. = Bend with the Storm Technique
When making a check to recall or ascertain geo- Regal Bearing Technique
graphical, political, or societal information,
Artisan Skills Skl. Grp.
you may add a number of kept set to
or results equal to your school rank. Command Skill
Starting Outfit: Traveling clothes, Culture Skill
RANK 5
RANK 1
of sharing Imperial proc-
Survival Skill lamations, Miya Heralds
also record and report
Rank 1 Water Shūji Tech. Grp. their experiences with
= Feigned Opening Technique strict objectivity. They
are intimately familiar
Courtier’s Resolve Technique with the Empire and keen
observers of its goings-on.
Trade Skills Skl. Grp.
More than a few samurai
Courtesy Skill in positions of minor
power have attempted to
Culture Skill
RANK 2
deceive Miya Heralds or
Martial Arts [Melee] Skill conceal activities. Con-
gratulating themselves on
Rank 1–2 Air Shūji Tech. Grp. their cleverness, they are
Miya Herald School [Courtier] = Ebb and Flow Technique later horrified to find that
the Miya have dutifully
Miya Heralds are the messengers of the Emperor. It is Tributaries of Trade Technique reported exactly what
their duty to move throughout the Empire delivering Scholar Skills Skl. Grp. transpired—including
Imperial edicts and messages accurately and succinct- the attempts to deceive
Command Skill or obfuscate made by
ly. Miya Heralds travel across clan and other boundar-
the hapless officials in
ies without question, and only a fool would delay them Courtesy Skill
RANK 3
question.
in their duties. While they are able to defend them- Survival Skill
selves as much as any samurai, they employ speed and
Rank 1–3 Earth Shuji Tech. Grp.
evasion to ensure that their messages are delivered to
= Awe of Heaven Technique
those who must receive them. Miya Heralds speak with
the words of the Emperor and the authority of an Impe- The Wind Blows Both Ways Technique NEW TECHNIQUES
INTRODUCED IN
rial representative. Only the most influential or foolish Artisan Skills Skl. Grp. THIS BOOK
samurai would openly gainsay a Miya Herald's word.
Command Skill
Rings: +1 Air, +1 Water Most techniques found
Starting Skills (choose five): +1 Command, Fitness Skill in the school curricu-
RANK 4
+1 Composition, +1 Courtesy, +1 Fitness, +1 Seafaring, Survival Skill lums here are detailed
in Chapter 4 of the
+1 Sentiment, +1 Survival Rank 1–4 Water Shūji Tech. Grp. Legend of the Five Rings
Honor: 50 Roleplaying Core Rule-
= Buoyant Arrival Technique
Techniques Available: Kata (), Rituals (), Shūji () book. New techniques,
Starting Techniques: Pillar of Calm Technique like Awe of Heaven, are
indicated with bold
Social Skills Skl. Grp.
$$ Shūji (choose one): Cadence, Honest Assess- type. These techniques
Culture Skill can be found on page
ment
248.
Sentiment Skill
Shūji (choose one): Shallow Waters, Weight of
RANK 5
$$
The Otomo Family Many samurai consider such ruthless and unabash-
edly manipulative actions to be unworthy of samu-
Ring Increase: +1 Air or +1 Water
rai and the Seven Tenets of Bushidō, which they are
Skill Increases: +1 Culture, +1 Sentiment
expected to uphold. However, the Otomo see their
Glory: 43 Starting Wealth: 9 koku
role as absolutely essential, preventing the clans from
The Otomo family was the second Imperial family to
ever coming together against the Throne by keeping
be founded, after the Seppun. The original Otomo, the
them off-balance and, ideally, focused on one anoth-
younger son of a great tribal warlord, was glib, clever,
er as rivals and even enemies. There is no record of
and subtle. Thanks to his formidable powers of persua-
how many inter-clan conflicts during the Empire’s his-
sion and manipulation, he was an expert at defusing
tory may have had an Otomo hand nudging it along.
conflicts that threatened to destroy his tribe. His wit
The great danger, of course, is that some among the
and cunning soon proved of enormous value to the
Otomo themselves—also imperfect mortals—may
Kami Hantei as he sought to unite the disparate people
succumb to the temptations of ambition and power.
of the nascent Empire of Rokugan. Otomo was instru-
The Otomo, of course, deny that such a failure of duty
mental in establishing the Miya family as an Imperial
has ever happened, and they acknowledge that mea-
family, a move that only enhanced his standing in the
sures are in place to prevent it. It is certain that there
young Imperial Court. His subtle and indirect approach
are watchers among the watchers, leading some to
to not only politics, but just about every aspect of life,
imagine that life among the Otomo family is constant
has been the hallmark of the Otomo family ever since.
intrigue and glancing over one’s shoulder, to the point
The particular role of the Otomo family in the
of paranoia. The Otomo do not deny this.
Empire is to sow discord among the clans. Several times
The Otomo fulfill other duties for the Empire as
throughout the Empire’s history, conspirators sought
well. Many key positions in the Imperial bureaucra-
to gain control over the Throne. In order to prevent
cy are filled from the ranks of the Otomo family. The
the clans from uniting and gaining undue influence—
family rivals the Crane as a cultural leader for the
or even seizing control of the Throne altogether—the
Empire. Music, art, and literature created by members
Otomo employ methods that are often vexatious and
of the Otomo family are some of the most influential
harmful, sometimes even to loyal samurai of Rokugan.
in Rokugan. Like the Crane, the Otomo realize that
They are never malicious simply for the sake of it,
every note of every musical composition, every strike
though. The Otomo recognize a greater good, that of
of a mallet on a sculpting chisel, and every brushstroke
the security of the Throne, and they devote themselves
must serve a specific political purpose. To the Otomo,
utterly to it. They employ flattery and favors, but don’t
beauty is simply another tool for either gaining power
hesitate to employ underhanded tactics as well, such
or ensuring that power doesn’t go to those who should
as deception, bribery, and blackmail.
not have it.
One important Imperial custom is the adoption of
the Otomo name by those younger children of the
Emperor who are not expected to inherit the Throne.
Following the Ritual of Abdication, such young-
er Imperial siblings usually join the Otomo family,
undergoing gempuku regardless of their age and
taking the Otomo name. In this way, the Oto-
mo helped preserve the Hantei bloodline, such
that if an Emperor died without an heir, efforts
could be made to trace the bloodline back
to the most direct Hantei relative. Typically,
this would be an Otomo, who would then
reverse their abdication and assume the
Throne as the new ruler of Rokugan. This
is yet another subtle way in which the
Otomo maintain their tight grip on
power in the Empire.
ADVANCE TYPE
234
CHAPT ER 7: NEW PL AYER O PT IO NS
The Seppun Family great skill in iaijutsu is intended only to allow them to
draw their blades quickly against sudden attack, rather
Ring Increase: +1 Earth or +1 Void
than during formal dueling.
Skill Increases: +1 Meditation, +1 Theology
The Hidden Guard, on the other hand, is made up
Glory: 45 Starting Wealth: 6 koku
of bushi and shugenja who have devoted themselves to
Like the Otomo, the Seppun family can trace its ori-
understanding the kami and the teachings of Shinsei.
gins to the very dawn of the Empire. When the Kami
They are just as prepared to place themselves between
fell from the Celestial Heavens, the eight who landed
the Emperor and spiritual harm as the Seppun Honor
together did so at a place that came to be known as
Guard are regarding physical threats. Many members
Seppun Hill, named for the first mortal to meet with the
of the Hidden Guard are adept wardmasters capable
Kami after their fall, a woman called Seppun. Seppun
of crafting durable defenses to guard areas frequented
was so moved by the sudden arrival of the Kami that
by the Emperor and their family from magical intrusion
she offered herself and her followers as servants. The
or attack. There is a close relationship—albeit a very
Kami Hantei accepted her offer, making them the first
discreet one—between the Hidden Guard and groups
mortal followers of the Kami. As a result, while others
such as the Kuni Witch Hunters of the Crab, the Asako
may vie for the Emperor’s favor, the Seppun always
Inquisitors of the Phoenix, and the Kuroiban, or Black
have it simply by virtue of who they are. While some
Watch, of the Scorpion.
Seppun are courtiers, and many are functionaries in
Like the Otomo, the Seppun fulfill other roles aside
the Imperial bureaucracy, the Seppun are best known
from their primary one of guarding the Emperor. For
in the Empire as the Emperor’s protectors.
instance, many members of the Imperial bureaucracy
When the divine Kami fell into the Realm of Mortals
are from the Seppun family. More notable, however, is
from the Celestial Heavens, they took on some of the
the devotion of the Seppun to the teachings of Shin-
vulnerabilities of mortals. The Seppun therefore took it
sei. The original Seppun, having met Shinsei when he
upon themselves to guard and protect the Kami. This
appeared shortly after the Fall of the Kami, became a
devotion has continued ever since, leading the Sep-
fervent disciple of the “Little Teacher.” Seppun advo-
pun to become the foremost defenders of the Emper-
cated strongly for the teachings of Shinsei and after her
or. They are therefore always prepared to sacrifice
death, her children started four temples venerating his
themselves to protect the Emperor. This isn’t simply
philosophy in various parts of Rokugan. To this day, the
fanaticism: rather, this is their duty and their very rea-
Seppun remain among the most devoted adherents of
son to exist in the Celestial Order. To facilitate carry-
Shinseism and the most fervent guardians of its teach-
ing out their duty, the Seppun have established two
ings and records.
basic types of protectors: the Palace Guard, or Seppun
The Seppun also maintain a vast Imperial Library, one
Honor Guard, who form the personal bodyguard of the
that is less focused on the facts of history and more on
Emperor and protect the Hantei from physical threats,
the thoughts, feelings, and emotions of those involved in
and the Hidden Guard, who guard the Emperor against
past events. This Imperial Library contains many poems,
spiritual and supernatural threats.
stories, plays, journals, and diaries of those who lived
The Palace Guard are among the most accom-
at the times when certain historical events were occur-
plished warriors in the Empire. All of their considerable
ring. Such documents are, of course, very subjective,
skill is focused on a single purpose: protecting
but much can be learned about the people from
the Emperor. Defense and acting as body-
these sources: how they interacted, how they
guards are their ultimate purposes, and all
viewed and subsequently recorded events
of their combat tactics and techniques
from their own perspective, and how they
are designed to that end. Even their
judged events of history.
CHAPT ER 7: NEW PL AYER O PT IO NS
ADVANCE TYPE
ADVANCE TYPE
Seppun Palace Guard School [Bushi] Martial Skills Skl. Grp.
The Seppun Palace Guard are the personal bodyguards Command Skill
of important Imperial family members and officials. The Government Skill
RANK 1
best of them are entrusted with the protection of the
Sentiment Skill
THE STEEL Emperor themself. Each Palace Guard is utterly devot-
CHRYSANTHEMUM ed to the welfare of their charge; they will not hesitate Rank 1 Kata Tech. Grp.
to place themselves between their charge and danger, = Crescent Moon Style Technique
Only once have the Sep-
even at the cost of their life. To carry out their sacred
pun Palace Guard turned Weight of Duty Technique
their steel on the Emperor. task of protecting the Emperor, Seppun Palace Guard
Martial Skills Skl. Grp.
When Hantei XVI, the hone their skills until they are among the most accom-
Steel Chrysanthemum, plished warriors in the Empire and able to react instant- Courtesy Skill
ordered the deaths of his
ly to any attack, no matter how sudden or unexpected. Culture Skill
RANK 2
own siblings, and then
his mother, he was struck Palace Guard are supremely patient, trained to stand
Games Skill
down by samurai who utterly motionless in their place of guard, yet remain-
believed that the fate of ing acutely aware of their surroundings and constantly Rank 1–2 Kata Tech. Grp.
the Empire hung in the ready to burst into action at the first hint of any threat. = Crimson Leaves Strike Technique
balance. The Palace Guard
Rings: +1 Earth, +1 Void = Touchstone of Courage Technique
in attendance either
assisted in this regicide or Starting Skills (choose five): +1 Fitness, +1 Martial
Scholar Skills Skl. Grp.
chose not to intervene. Arts [Melee], +1 Martial Arts [Ranged], +1 Martial Arts
[Unarmed], +1 Meditation, +1 Sentiment, +1 Tactics Martial Arts [Melee] Skill
All of the Palace Guard
involved then committed Honor: 50 Command Skill
RANK 3
seppuku, recognizing Techniques Available: Kata (), Rituals (), Shūji ()
Skulduggery Skill
that no matter how right Starting Techniques:
their actions may have Rank 1–3 Kata Tech. Grp.
been for the greater good $$ Kata (choose one): = Iaijutsu Cut: Crossing = Iron in the Mountains Style Technique
of the Empire, they had
Blade, = Iaijutsu Cut: Rising Blade
personally betrayed their Threshold Barrier Technique
ancient duty. $$ Shūji (choose one): Ancestry Unearthed,
Martial Skills Skl. Grp.
Honest Assessment
Command Skill
Speed of Heaven (School Ability): When you succeed Government Skill
RANK 4
Survival Skill
Rank 1–5 Kata Tech. Grp.
Rouse the Soul Technique
The Immovable Hand of Peace Technique
RANK 1
ist Monk character, you
Meditation Skill
should select a specific
Rank 1 Earth Shūji Tech. Grp. Fortune as the object of
= Crescent Moon Style your character’s vener-
Technique ation. The Seven Great
Commune with the Spirits Technique Fortunes are listed
below with some rec-
Social Skills Skl. Grp. ommended appropriate
Aesthetics Skill invocations. These are
only suggestions, and
Fortunist Monk Order [Monk] Meditation Skill a monk might choose
RANK 2
Theology Skill a lesser-known Fortune
Fortunist monks revere and worship the Fortunes, a or local kami as the
Rank 1–2 Water Shūji Tech. Grp. object of their worship,
multitude of divine spirits ranging from the most pow-
= All Arts Are One or simply take other
erful—Lady Sun and Lord Moon—to the Seven Great Technique
invocations that repre-
Fortunes who each embody an important aspect of Rushing Avalanche Style Technique sent their relationship
humanity, to the myriad kami that exist in all things. This to the Fortune.
Artisan Skills Skl. Grp.
is a fundamentally outward-looking philosophy focused Benten: Call Upon the
on understanding the surrounding world. These monks Martial Arts [Unarmed] Skill
Wind, Ever-Changing
cannot see or hear the kami the way the shugenja of Meditation Skill Waves, Inari’s Blessing,
RANK 3
the samurai caste can, but they devote their lives to Path to Inner Peace,
Theology Skill Stride the Waves
understanding and serving them. Although they lack
Rank 1–3 Kata Tech. Grp.
access to the secret lore of the shugenja families, a Bishamon: Armor of
= Regal Bearing Technique Earth, Biting Steel, Cour-
monk who earns the favor of a Fortune may find that
age of Seven Thunders,
kami heed their prayers and requests, answering them Ebb and Flow Technique Power of the Earth Drag-
with powerful elemental effects. Social Skills Skl. Grp. on, Tetsubō of Earth
Rings: +1 Earth, +1 Water
Culture Skill Daikoku: Armor of
Starting Skills (choose four): +1 Courtesy, +1 Culture,
Radiance, Caress of Earth,
+1 Martial Arts [Unarmed], +1 Meditation, +1 Survival, Fitness Skill
RANK 4
veneration and choose one appropriate invocation usually required and without the usual TN
Dragon, Jurōjin’s Balm,
(see the sidebar The Fortunes and their Blessings) for increase. You use the Meditation skill in place Path to Inner Peace, Pow-
of the skill check normally required to use er of the Earth Dragon
which you meet the rank prerequisite. You learn that
the invocation (you must still use the ring
invocation (without paying its XP cost). required for the invocation).
Each time your school rank increases, you gain one
additional invocation this way.
Starting Outfit: Sanctified robes, ceremonial clothes,
bō (staff), traveling pack, scroll satchel.
237
ADVANCE TYPE
One with the Void (Mastery Ability): Once Embrace the Void (School Ability): When you spend
per scene, you may use one kihō technique a Void point to Seize the Moment (see page 36 of the
RANK 6
you do not know. You may use the Medita- core rulebook), you may also treat your ranks in the
tion skill in place of the skill check normally
required to use the kihō (you must still use skill you are using as being equal to your school rank.
the ring required for the kihō). If your ranks in the skill are equal to or higher than your
school rank, or if you have 5 ranks in the skill, you may
add one kept set to an result instead.
Starting Outfit: Common clothes, bō (staff) or nun-
chaku (linked staff), knife, traveling pack.
238
CHAPT ER 7: NEW PL AYER O PT IO NS
ADVANCE TYPE
appear as a samurai
Theology Skill Honor: 30 of higher status (in
Techniques Available: Invocations (), Rituals (), addition to any honor
Rank 1–3 Air Invocations Tech. Grp. you must forfeit for any
Shūji ()
= Crashing Wave Style Technique dishonorable actions,
Disadvantage: False Identity (see page 247) such as lying, that you
= Regal Bearing Technique Starting Techniques: take under that guise,
as usual).
Social Skills Skl. Grp.
$$ Invocations: Nature’s Touch, Token of Memory
Meditation Skill
$$ Ritual: Commune with the Spirits
Sentiment Skill
RANK 4
Skulduggery Skill Fox Spirit (School Ability): Your true form is that of a
large fox with up to eight tails if you are a full-blooded
Rank 1–4 Air Shūji Tech. Grp.
kitsune, or a human with certain vulpine traits if
= Disappearing World Style Technique you possess human ancestry as well.
Bravado Technique As a Scheme and Support action, you may
Scholar Skills Skl. Grp. transform between your human and true forms,
or into another silhouette 1 or 2 natural crea-
Martial Arts [Unarmed] Skill
ture at the GM’s discretion (you cannot mimic
Meditation Skill specific individuals). Observers with vigilance
RANK 5
RANK 1
Skulduggery Skill
Rank 1 Kata Tech. Grp.
= Deadly Sting Technique
Kolat Saboteur Conspiracy [Shinobi] Shallow Waters Technique
Martial Skills Skl. Grp.
Kolat Saboteurs are known in the
Empire’s criminal underworld as some Commerce Skill
of the best assassins available for hire. In Medicine Skill
RANK 2
truth, these infiltrators and sleeper agents
Skulduggery Skill
are devoted members of the Kolat, a secre-
tive and subversive affiliation of sects devoted Rank 1–2 Kata Tech. Grp.
to ending Rokugani reverence of the Celestial = Noxious Cloud Technique
Heavens, and establishing humanity as its own Tributaries of Trade Technique
ruler. The earnings from these criminal activities
Scholar Skills Skl. Grp.
provide a significant and largely untraceable income
stream for the cell leader. Kolat Saboteurs pursue Composition Skill
many different ends for different sects, but their over- Smithing Skill
RANK 3
arching agenda is to bring about the “age of humani-
Survival Skill
ty.” A saboteur's true purpose is to undertake missions
Rank 1–3 Kata Tech. Grp.
for the Kolat, as instructed by their handler—another
individual within their branch of the conspiracy whose Ebb and Flow Technique
INFILTRATORS
AND IMPOSTORS identity may or may not be known to the saboteur, as Spin the Web Technique
many members of the sect live under a cover identity.
Martial Skills Skl. Grp.
The Kolat Saboteur Rings: +1 Air, +1 Water
Conspiracy and Kitsune Commerce Skill
Starting Skills (choose five): +1 Commerce, +1 Fit-
Impersonator Tradition
are not like other ness, +1 Martial Arts [Melee], +1 Martial Arts [Ranged], Skulduggery Skill
RANK 4
suited to the campaign. traveling clothes, daishō (katana and wakizashi), knife, you accomplish your goal, such as assassinat-
ing the NPC or delivering an effective threat,
five shuriken, one vial of poison, traveling pack. in a method of your choosing (subject to the
GM’s approval). If the NPC is an important
adversary, you confront the NPC alone, likely
beginning a conflict scene.
240 : Your efforts go completely unnoticed by
anyone except possibly the target.
: If you kill the target, their death appears
to be the result of an accident or natural caus-
es (although a skilled investigator may still
uncover the truth).
ADVANCE TYPE
Survival Skill
General Kata Rank 1 Tech. Grp.
= Beware the Smallest Mouse Technique
= Like a Ghost Technique
Trade Skills Skl. Grp.
Fitness Skill
Martial Arts (Melee) Skill
RANK 2
Honor: 20
Theology Skill
Techniques Available: Kata, Ninjutsu, Rituals
Ninjutsu Rank 1–5 Tech. Grp. Starting Techniques:
= Foreseen Need Technique
$$ Ninjutsu: Skulk
Striking as Void Technique
$$ Shūji (choose one): = Cadence, = Shallow Waters
One with the Shadows (Mastery Ability):
RANK 6
93
ADVANCE TYPE
Fitness Skill
The rōnin path provid-
Martial Arts [Choose One] Skill ed here represents a
RANK 1
character who was born
Performance Skill into one of the Great
Rank 1 Kata Tech. Grp. Clans, but for reasons
that are up to you, has
= Open-Hand Style Technique since left their clan to
Shallow Waters Technique become a masterless
warrior. To make a
Martial Skills Skl. Grp. rōnin character, you
Command Skill should choose the clan
and family that your
Labor Skill character originated
RANK 2
from, then chose this
Medicine Skill
school (which, in this
Rank 1–2 Shūji Tech. Grp. case, is more of a
= All Arts are One collection of worldly
Worldly Rōnin Path [Bushi, Courtier] Technique experiences than a true
Iron Forest Style Technique school).
Individuals may come to walk the rōnin’s path for many
Social Skills Skl. Grp. More on playing a rōnin
reasons. These “wave men” adrift upon the sea of fate
can be found on page
may be former clan samurai fallen from grace, unlucky Martial Arts [Choose One] Skill 306.
samurai whose master was killed or demoted, or even Sentiment Skill
RANK 3
87