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CHARACTER CREATION
Alucard, Ambrose, Astrid, Ash, Bellamy, Calder, Abbot, Advani, Agoston, Baptiste, Belgarde, Backgrounds like:
Calypso, Clover, Chartreuse, Dahlia, Darrow, Blossom, Chance, Covault, Dawn, Dennison, Bodyguard, Con Artist,
Deacon, Elowen, Emrys, Fable, Fiorella, Flynn, Drayer, Emrick, Foley, Fury, Gage, Gallamore, Merchant, Noble, Pirate
Gerard, Harlow, Hadron, Indigo, Inara, Jasper, Grove, Hartley, Humfleet, Hyland, Jones, Characteristics like:
Kai, Kismet, Leo, Marigold, Maverick, Mika, Jordon, Knoth, Lagrange, Lockamy, Lyon, Affable, Survivor, Sticky
Moon, Nyx, Phaedra, Quill, Raphael, Ronan, Marche, Merrell, Newland, Novak, Orwick, Fingers, Intimidating
Roux, Reza, Saffron, Sierra, Skye, Talon, Thea, Overholt, Pray, Pyre, Rathbone, Rose,
Triton, Vala, Velo, Wisteria, Yarrow, Zahara. Seagrave, Spurlock, Thorn, Tringle, Warren, Specialties like:
Worth, York, Zimarik Navigator, Sharpshooter,
region names Swashbuckler, Inventor
PLACE NAMES Skills like: Barter, Repair,
Watcher’s Ravine, Shattered Peaks, Holdland, Tracking, Quick Hands
Davesh Pass, Branishar, Crown of the World, Stone’s Throw, Golden Goose, Black Willow,
South Choir, Xuria, Wilting Valley, Bonecross, Limping Liar, Menagerie, Great Expectations, Phrases like: Nature’s
Roaming Sea, Mistvale, Hadriel’s Wall, Wicked Smile, Crow’s Nest, Balking Tide, Figero, Friend, This Is Not A
Bloomfare, Cloud Isles, Revenance, Mountains Idle Fiend, Quiet Magnitude, Nero’s Compass, Negotiation, Catch Me
of Creation, Sunbearer’s Crescent. Netherwell, Kross, Hollow Keep, Salute, If You Can, Never Again,
Hearthbreak, Parting Gift, Fool’s Gold. Knowledge is Power
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Arcane Sense
You can sense the presence of magical people and objects
when you’re close to them. inventory weapon
Minor Illusion
Make a Spellcast Roll (10). On a success, you create a minor NAME TRAIT & RANGE DAMAGE DICE
visual illusion no larger than yourself within close Range.
This illusion is convincing to anyone in Far range or further.
FEATURE
Channel Raw Power
Once per Long Rest, you can place a Domain card from your
Loadout into your Vault and choose to either:
inventory weapon
• Gain Hope equal to the level of the card.
• Enhance a damage-dealing spell by dealing extra magic
damage equal to twice the level of the card. NAME TRAIT & RANGE DAMAGE DICE
During your next short rest, you can return this card to your
hand without paying its recall cost. FEATURE
When you level up, record it on your When you level up, record it on your character When you level up, record it on your character
character sheet, then choose two available sheet, then choose two from the list below or any sheet, then choose two from the list below or any
options from the list below and mark them. unmarked from the previous tier and mark them. unmarked from the previous tiers and mark them.
Increase two unmarked Character Increase two unmarked Character Traits Increase two unmarked Character
Traits by +1 and mark them. by +1 and mark them. Traits by +1 and mark them.
Permanently add one Hit Point Slot. Permanently add one Hit Point Slot. Permanently add one Hit Point Slot.
Permanently add one Stress Slot. Permanently add one Stress Slot. Permanently add one Stress Slot.
Increase two Experiences by +1. Increase two Experiences by +1. Increase two Experiences by +1.
Increase your Proficiency by +1. Increase your Proficiency by +1. Increase your Proficiency by +1.
Permanently add one Armor Slot or Permanently add one Armor Slot or take Permanently add one Armor Slot or take
take +1 to your Evasion. +1 to your Evasion. +1 to your Evasion.
Increase your Major Damage Increase your Major Damage Increase your Major Damage
Threshold by +2. Threshold by +2. Threshold by +2.
Increase your Severe Damage Increase your Severe Damage Increase your Severe Damage
Threshold by +2. Threshold by +3. Threshold by +3.
Then increase your Severe Damage Take an upgraded subclass card. Then Take an upgraded subclass card. Then cross
Threshold by +2 and choose a new Domain cross out the multiclass option for this tier. out the multiclass option for this tier.
Deck card at your Level or lower. Multiclass: Choose an additional class for Multiclass: Choose an additional class for
your character, then cross out this tier’s your character, then cross out this tier’s
“Take an upgraded subclass card” and the “Take an upgraded subclass card” and the
other multiclass option on this sheet. other multiclass option on this sheet.
Then, increase your Damage Thresholds: Major by Then, increase your Damage Thresholds: Major by
+1 and Severe by +3. Then choose a new Domain +1 and Severe by +3. Then choose a new Domain
Deck card at your Level or lower. If your loadout is Deck card at your Level or lower. If your loadout is
full, you may choose a card to swap. full, you may choose a card to swap.
© 2024 Daggerheart v1.3 Open Beta
This section denotes your class. Each class is made up of This section gives you a place to record your name,
two domains. You’ll choose the majority of your abilities pronouns, heritage (the combination of your community
and spells from these domains. and ancestry), and subclass. There is also a space to
record your level.
Evasion represents your ability to not be hit by an attack. This area contains your six character traits. These are
The GM will roll against this number when seeing if an what you will use as your primary modifiers on action
adversary hits you. If you do get hit, you’ll be able to mark rolls. They have descriptions beneath each to remind you
armor slots (the boxes to the right of “armor”) to reduce how to use them.
the incoming damage by your armor score (the number
in “armor”).
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
YOUR CHARACTER SHEET. YOUR CHARACTER SHEET.
Starting Armor
Name Feature Base Score
Leather Armor 2
Breastplate Armor Stiff: -1 to Agility 3
Chainmail Armor Heavy: -1 to Evasion. 4
Full Plate Armor Very Heavy: -2 to Evasion and -1 Agility. 5
Downtime represents moments of respite within the perilous journey player characters
DOWNTIME are on together. It is not only an opportunity to recover and prepare for what lies ahead,
but also a time to share more quiet, intimate scenes that help to build or showcase the
relationships characters have with one another.
sorcerer
LEVEL 1
arcana: level 1 midnight: level 1 SUBCLASS: FOUNDATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 2
arcana: level 2 midnight: level 2
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 3
arcana: level 3 midnight: level 3
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 4
arcana: level 4 midnight: level 4
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 5
arcana: level 5 midnight: level 5 SUBCLASS: SPECIALIZATION
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 6
arcana: level 6 midnight: level 6
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 7
arcana: level 7 midnight: level 7
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 8
arcana: level 8 midnight: level 8 SUBCLASS: MASTERY
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 9
arcana: level 9 midnight: level 9
character creation cards: DOMAIN DAGGERHEART OPEN BETA V1.3
sorcerer
LEVEL 10
arcana: level 10 midnight: level 10