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Revision: R01-00
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Table of Contents
1. General.......................................................................................................................................... 3
1.1. Purpose .................................................................................................................................. 3
1.2. Overview ................................................................................................................................ 4
2. Flashing/Changing Light ................................................................................................................. 5
2.1. TFL – Traffic Light .................................................................................................................... 6
2.2. IPL – In Pavement Light ........................................................................................................... 7
2.3. OHS – Overheight Sign ............................................................................................................ 8
2.4. PTS – Prepare to Stop ............................................................................................................. 9
3. Text Based LED Signs ................................................................................................................... 10
3.1. TMS – Tunnel Message SIgn .................................................................................................. 10
3.2. VMS – Variable Message SIgn ............................................................................................... 11
4. Picture Based LED Signs ............................................................................................................... 12
4.1. ISLUS – Integrated Speed and Lane Usage Signs .................................................................... 12
List of Figures
List of Tables
List of Appendices
1. General
1.1. Purpose
a. The purpose of this document is to outline the assets to be produced for the 3D Unreal
Simulator.
b. The scope is outlined in the diagram below and includes producing Unreal assets,
including:
i. Models/Meshes,
ii. Rigging,
iii. Blueprints
Asset Simulator Specification
1.2. Overview
2. Flashing/Changing Light
c. The following devices all have either light elements that either:
d. The TFL shall have the following inputs and outputs, and functionality:
i.
b. The IPL shall have no internal sequencing or control.
c. The IPL shall have the following inputs and outputs, and functionality:
Input Action/Model Output
String_On_Command Turn ON all IPLs Send back “String _On”
String_Off_Command Turn OFF all IPLs Send back “String _Off”
Asset Simulator Specification
f. The OHS shall have the following inputs and outputs, and functionality:
0.5 seconds:
c. The PTS shall have the following inputs and outputs, and functionality:
Input Action/Model Output
PTS_On_Command Alternate Flashing: Send back “PTS _On”
0.5 seconds:
0.5 seconds:
f. MAXIMUM: 18 letters.
i. The TMS shall have the following inputs and outputs, and functionality:
b. Dimensions: Approximately:
f. The VMS shall have the following inputs and outputs, and functionality:
d. The ISLUS shall have the following inputs and outputs, and functionality:
i. Input: State_Command