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4D simulator on ocean

Objective: To let students feel that marine creatures are vulnerable to rubbish that we made

Conducting: To create a mini video game, the player has to collect as many rubbish as possible. The
game ends if the sea creatures all vanished. The rubbish generates every 5 seconds.

Converting rubbish from the local into a miracle


Objective: To reduce rubbish in the sea, and enhance their creativity and teamwork.

Conducting: Bring students to the closest, dirty sea. The students should use equipment and
waterproof gloves that are given. The students MUST not go into the sea.

Eating jellies
Objective: To let students aware that how easily is marine debris mistaken for food and indigested
by wildlife.

Conducting: Instruct students to collect as many gummy food as possible. After that, tell students
that gummy bear is the only and actual food, while the rests are rubbish.

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