Professional Documents
Culture Documents
EV
IE
W
PR
EV
IE
W
Understanding User Behaviors of Creative
W
IE Master of Design
[Qiyang Zhou]
3/28/2019
iv
ProQuest Number: 27539180
All rights reserved
INFORMATION TO ALL USERS
The quality of this reproduction is dependent upon the quality of the copy submitted.
In the unlikely event that the author did not send a complete manuscript
and there are missing pages, these will be noted. Also, if material had to be removed,
a note will indicate the deletion.
W
IE
EV
ProQuest 27539180
Published by ProQuest LLC (2019 ). Copyright of the Dissertation is held by the Author.
All rights reserved.
PR
This work is protected against unauthorized copying under Title 17, United States Code
Microform Edition © ProQuest LLC.
ProQuest LLC.
789 East Eisenhower Parkway
P.O. Box 1346
Ann Arbor, MI 48106 - 1346
ABSTRACT
Ranging from a few seconds to a few minutes, the short video has become a popular
form of learning and sharing creative skills such as drawing, photography, and crafting.
Short videos in social media platforms are reshaping the experience of learning creative
question and comment on those materials. These functions and features of a video
platform can impact a user's learning experience, and this aspect has been under-
investigated. This study is motivated to investigate user behaviors in short video sharing
W
platforms and identify any gap between user expectations and behaviors afforded by
IE
those platforms for creative practice. This study focused on analyzing TikTok (i.e., a short
video platform) and Bilibili (i.e., a video sharing platform), specifically 1) their information
EV
architecture and user interfaces, 2) viewers' comments on selected drawing skill sharing
videos in both platforms (which resulted in four themes of viewer activities and three types
of viewer attitudes in practicing and learning creative skills), and 3) selected TikTok users’
PR
online activities and expectations for creative practice based on profiles and in-depth
interview. The multi-dimensional data about user behaviors and expectations are
synthesized into five different personas and their specific user journey maps, leading to
sharing platforms.
v
PR
vi
EV
IE
W
ACKNOWLEDGEMENTS
I would first like to thank my thesis chair Heekyoung Jung, without whom I will never be
able to finish this thesis. Heekyoung consistently steered me in correct directions during
the past seven months, with her professional points of view and her talents. I am, and I
will be thankful to her for the most challengeable and fruitful time that I spent at Daap. I
would also like to thank my thesis committee member, Matthew Wizinsky. He always led
W
me to explore more possibilities through the whole process of my thesis development.
accomplishment would not have been possible without them. Thank you!
I would also like to thank my classmates at Daap and my colleagues at Live Well
Collaborative. Many thanks to Adriana Navarro Sainz, Longwei Li, and Shuai Mu for
Finally, I must express my very profound gratitude to my parents, to my aunts and uncles,
and to my grandparents for providing me supports and encouragements all the time. I
want to especially thank my grandmother, Shixian Huang. I hope you would be proud of
me.
vii
PR
viii
EV
IE
W
TABLE OF CONTENTS
ABSTRACT v
ACKNOWLEDGEMENTS vii
TABLE OF CONTENTS ix
LIST OF TABLES xi
CHAPTER 1. Introduction 1
1.1 Background 1
1.2 Problem Statement 2
W
CHAPTER 2. Literature Review 3
2.1 Knowledge Sharing on Web 2.0 and Social Media 3
2.2 Short Videos for Sharing Creative Skills
IE 4
2.3 Popular Short Video Integrated Platforms 5
2.3.1 TikTok 6
2.3.2 Bilibili 7
EV
2.3.3 Instagram 7
2.4 Knowledge Sharing in Short Video Sharing Platforms 8
ix
CHAPTER 5. Synthesis of Findings: User Personas and Journey Maps 59
5.1 User Group 1: Content Browser 60
5.2 User Group 2: Learner Creator 63
5.3 User Group 3: Fan Art Creator 66
5.4 User Group 4: Recognition-Seeking Creator 69
5.5 User Group 5: Influential Creator 72
CHAPTER 7. CONCLUSION 83
REFERENCES 87
W
APPENDIX A 94
APPENDIX B IE 95
APPENDIX C 101
APPENDIX D 104
EV
APPENDIX E 105
APPENDIX F 108
PR
APPENDIX G 113
x
LIST OF TABLES
Table 5. The percentage data of the comments categorized by the two classification
schemes. 36
Table 6. The means in each knowledge sharing or learning activity and user’s status on
W
Bilibili. 42
IE
Table 7. The amount of the quantifies number of all the significant user groups (G)’
behaviors or status. If a value of an item below the mean, it will show the “-”, if it is
EV
above the mean, a “+” will show. 46
Table 8. The means in each knowledge sharing or learning activity and user’s status on
TikTok. 51
PR
Table 9. The amount of the quantifies number of all user groups (G) behaviors or status.
If a value of an item below the mean, it will show the “-”, if it is above the mean, a
Table 10. Integrated comment classifications for evaluating the percentage of the
Table 11. Word count in comments under each selected video on TikTok and Bilibili 98
xi
LIST OF FIGURES
Figure 2. Bilibili. (n.d.). Bilibili homepage ©2019 Bilibili. Retrieved March 18, 2019, from
Figure 3. Instagram. (n.d.). Instagram story ©2019 Bilibili. Retrieved March 18, 2019,
W
Figure 6. Screenshots of selected videos on Instagram 15
IE
Figure 7. Collected public users' data on Bilibili 16
Figure 13. The percentage of comment in each category on posted videos on general
Figure 14. Users’ activities, status, or behaviors of knowledge learning and sharing that
Figure 15. The comparison of two formats of users' creations uploading behaviors -
xii
Figure 17. Users’ activities, status, or behaviors of knowledge learning and sharing that
Figure 18. The comparison of the number of all videos that user liked and drawing
W
Figure 24. Persona of the Fan Art Creator 67
IE
Figure 25. Fan Art Creator journey map 68
Figure 30. Integration of users’ journeys of all five persona. The phases with same color
Figure 31. The design interventions that can fit in different phases of users’ journeys. 77
xiii
CHAPTER 1. INTRODUCTION
1.1 Background
With more accessible social media and communication technologies, many knowledge-
related activities, such as learning and sharing, are taking place in online communities,
Research showed that to some extent, social media could facilitate knowledge sharing by
W
providing social interactions, platforms for experience sharing, relationships construction
amongst individuals (Polanyi, 1967). Interpersonal interactions are necessary for efficient
PR
communities are always manifested by the presentation of alternative views, and the
production of new ideas (Eteläpelto & Lahti, 2008). All these theories support that
interpersonal interaction and collaboration are important attributes that contribute to the
where people have similar goals and similar attitudes to obtain the knowledge necessary
1
A short video platform is used to produce and browse short videos (Newby, 2018). It has
multiple social media features and all the videos on the platform are limited to a short
duration, which ranges from a few seconds to a few minutes (Su, 2018). The platform
One of the representative short video platforms is TikTok. TikTok has emerged to be the
most popular social media platform among millennials in China (Patrick, 2018). This
W
stimulation mechanisms. Knowledge sharing is becoming an important part of all the
IE
content and experience that the platform provides. In the essence of community, this
users.
PR
Motivated by the potential of learning experience in short video platforms, this paper
activities with short videos and in short video sharing platforms by identifying the gap
between user expectations and experience that short video platforms provide.
2
CHAPTER 2. LITERATURE REVIEW
Web 2.0 encompasses web technologies and services, including blogs, social network
sites, wikis, communication tools, and folksonomies. They all emphasize the sharing of
content among users and online collaboration, which makes Web 2.0 a highly interactive
and dynamic application platform for fielding new kinds of applications (Murugesan,
2007). Popular applications like Twitter, Instagram, Wikipedia, WhatsApp, and YouTube
W
are all the derivatives of Web 2.0. Web 2.0 enables users to collaboratively create
information and conduct knowledge sharing in the Internet community (Darwish &
IE
Lakhtaria, 2011).
EV
One of the direct applications of Web 2.0 is social media. Social media refers a group of
Web 2.0, and that allow the creation and exchange of user-generated content (UGC)
PR
(Kaplan & Haenlein, 2010). Social media is also defined as “collaborative online
The attributions of collaboration and interaction of social media open the opportunities
for people to share knowledge on the Internet. People tend to hold a positive attitude to
3
on social media (Manca & Ranieri, 2016; Mao, 2014). The common knowledge-related
• Content creation: On social media, users are not only passively obtaining
(UGC). The co-creation of UGC is one of the main characteristics of social media
(Lerman, 2007).
W
(Gordeyeva, 2010). Social media has provided an effective platform for social
IE
interactions and real-time communications among users in the forms of text
Depending on the types of applications, certain forms of media will be shared and
PR
exchanged on social media. YouTube is for video sharing; Instagram is for picture and
video sharing; Twitter is mainly for text message sharing. New platforms where users can
exchange new kinds of media are developed. Short video has become a popular
Video as a media carrier of information, has been broadly used in knowledge sharing
from social media to Massive Online Open Class (MOOC) platforms. Currently there are
two types of video forms that facilitate different ways of knowledge sharing. Lecture
how-to (procedural) knowledge (Guo et.al, 2014). Multiple research has shown that
4
viewers preferred to watch the knowledge sharing video which is with a short duration.
Guo et.al (2014) found that viewers are more engaged with videos ranging from zero to
three minutes on MOOC platform. Study shows that for the lecture video which introduces
discrete mathematics, videos lasting less than 5 minutes provide better knowledge-
and learning engagement (Hsin, 2013). Research has showed that, learning with shorter
activities of students (Szpunar, 2013). Study also revealed when people are obtaining
knowledge through short videos, they would prefer watching skills and experience sharing
W
knowledge rather than conceptual knowledge.
2.3
IE
Popular Short Video Integrated Platforms
Short video platforms have emerged to be the most popular social media among
EV
Tencent Weishi2, and Kwai3. Most of the short video platforms are mobile applications,
PR
where users can create, edit, share, and view short videos. The videos have a
standardized short duration ranging from few seconds to few minutes. Research shows
that the relative convenience of content generation, rapid content transmission, and
emphasis on sociality are the distinct attributes of a short video platform (Zhao, 2015).
1 https://www.tiktok.com/en
2 https://weishi.com/
3 https://www.kwai.com/
5
2.3.1 TikTok
In China, TikTok is already one of the fastest growing apps and the most popular music
video community (PR Newswire, 2018). It is especially popular among Internet users
under the age of 30 in China (Patrick, 2018). Beyond China, it has also become a
phenomenon in North America as well as multiple other Asian markets like South Korea,
Japan, and Thailand (PR Newswire, 2018). In June 2018, TikTok announced that the
number of its monthly active users in mainland China have hit 300 million, and the number
of its monthly active users worldwide reached to 500 million (Jon, 2018). The videos on
TikTok can range from 15 seconds to 60 seconds. Figure 1 shows the screenshots of
W
TikTok app.
IE
EV
PR
6
2.3.2 Bilibili
There is no limitation of video duration on Bilibili. The videos on Bilibili can range from few
W
IE
EV
PR
Figure 2. Bilibili. (n.d.). Bilibili homepage ©2019 Bilibili. Retrieved March 18, 2019, from
https://www.Bilibili.com/. Screenshot by author.
2.3.3 Instagram
Besides short video platforms, some of the other social media platforms integrate short
video as one of the UGC sharing media forms. Instagram has released the “Instagram
story” feature (Figure 3), which is a personal feed of photos and videos within Instagram
4 https://www.nicovideo.jp/
7
and can only exist for 24 hours (Instagram, Inc, 2010). The duration of each story is
limited to 15 seconds. The feature has reached a great success. Now it has reached
more than 400 million active users (GuruFocus.com, 2018). Also, the duration of video
W
IE
EV
PR
Figure 3. Instagram. (n.d.). Instagram story ©2019 Bilibili. Retrieved March 18, 2019, from
https://www.instagram.com/stories/zeazhou/. Screenshot by author.
Statistics show that knowledge sharing is one of the most popular categories of content
on TikTok (CBNData, 2017). The categories of shared knowledge vary from skills sharing
TikTok (CBNData, 2017). Su’s study shows that one of the reasons that users would have
a positive attitude on TikTok is that they can learn and obtain many skills and knowledge,
which users consider to be very beneficial in their daily lives (Su, 2018).
8
Many researchers have identified users’ knowledge-related behaviors on video sharing
platforms, analyzed users’ experiences, and offered insights on how to optimize the
system of video sharing platforms and videos themselves to improve users’ learning
experiences and meet users’ needs. Monserrat et. al found that the ease of access to
knowledge in comment section will help viewers understand a big picture of knowledge
introduced in the video (Monserrat et al., 2014). Research of Wu et.al has showed that
a collaborative video platform are more willing to share their opinions and knowledge than
in a traditional forum platform (Wu et al., 2018). These studies have investigated how
W
video sharing on MOOC platform would better facilitate sharing and obtaining of
IE
knowledge. However, there is no discussion explaining how user’s knowledge sharing
behaviors are supported in short video platforms with short videos, system services, and
EV
interaction design.
PR
9
CHAPTER 3. RESEARCH STATEMENT AND METHODS
Short video platforms belong to a social media service that provides users with video
content, mostly user generated, in short durations from a few seconds to a few minutes.
Many current video sharing platforms also integrate standardized short videos. With the
knowledge sharing and learning experiences of short video, short videos and short video
platforms attract a great number of viewers. However, there are still significant gaps
W
regarding user expectations for learning creative skills vs. user experiences available in
IE
short video sharing platforms. This thesis is motivated to understand user behaviors
related to learning and practicing creative skills with the following research questions:
EV
sharing platforms?
PR
• What are their actual experiences of learning, practicing, and sharing creative
• Can we identify any behavior patterns, and further identify any gaps in user
This study chose drawing as the specific research topic. The rationale for using the
drawing as an example is due to the amount of drawing knowledge sharing videos that
have been created. According to the data retrieved on November 1 st, 2018, the number
of total views of the videos with “drawing” hashtags has been viewed 4.3 billion times on
10
TikTok. The number of the total views of the videos with “drawing” hashtags is 129 million
on Instagram. Also, there are 214 million videos with “Drawing” as a keyword in the
headers on YouTube. The statistics prove that drawing is one of the most popular topics
This study selected the following video platforms as examples: TikTok, Instagram, and
BILIBILI. The rationale of using these three platforms as an example is that they have a
significant number of users. According to the New York Times, over one billion users are
Instagram users while half a billion users are TikTok users all around the world (Zhong,
W
2018). Bilibili as a Chinese video platform has attracted more than 200 million consumers
in China in 2016 (Wang, 2016). The statistics prove that these three video sharing
IE
platforms are very popular in the market.
EV
3.1 Design Analysis of Selected Platforms
and intranets”. It represents the user’s needs and the information they pursuit when they
use the website or application. The construction of IA is also based on the user’s
TikTok and Bilibili to understand how the platforms intend for their users to post and
respond to videos and how the system structure influence user behaviors and
11
Reproduced with permission of copyright owner. Further reproduction prohibited without permission.