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WIND STRIDER

The archetypical Wind Strider dances alongside the wind during


ba le, enhancing their strikes with wind energy to cut down
their foes with the very air they breathe. As agile as they are
deadly, a Wind Strider will be able to skirt alongside the edges
of a ba lefield, wai ng for the perfect moment to cut their
opponents down to size.
While deadly in combat, Wind Striders also enjoy the simple
pleasures life has to offer, and enjoy traveling across the world,
taking their me to appreciate the different cultures they find
themselves in during their travels.

SWEEPING BLADE
At 3rd level, your ability to mingle with the wind allows you to
move elegantly during ba le. When you hit a creature with a
melee weapon a ack, you can deal an addi onal 1d4 magical
slashing damage to it and move to an unoccupied space within
10 feet of it without provoking a acks of opportunity. This
damage increases by 1d4 for each me you've already used
Sweeping Blade this turn. Once you use Sweeping Blade on a
creature, you can't use it on that creature again un l the start of
your next turn.
You have 2 uses of this feature, and regain all uses when you
roll ini a ve. You also regain one use of this feature at the end
of your turn if you haven't used it that turn.
You gain another use of this feature at 10th level.

EN GARDE
Also at 3rd level, while you aren't wearing any armour and are
holding a melee weapon, your AC is equal to 10 + your Strength
modifier + your Dexterity modifier. You can s ll wield a shield
and gain this benefit.
If you aren't holding a shield or heavy weapon, your walking
speed also increases by 10 feet, and you have advantage on
opportunity a acks.

WANDERER
Beginning at 7th level, your travels have granted you insight into
the simple pleasures of life. You gain one skill proficiency of your
choice, one tool proficiency of your choice, and fluency in one
language of your choice.
Also choose one of the following ability scores: Intelligence,
Wisdom, or Charisma. You can add half your proficiency bonus
to any ability check you make that doesn't already use your
proficiency bonus and uses that ability score.
LAST BREATH
STEEL TEMPEST At 18th level, you can strike your foes down with the force of a
At 10th level, your strikes, parries, and movements in ba le hurricane. The the beginning of your turn, you can become one
manipulate the wind, allowing you to harness it. Whenever you with the wind un l the end of your turn (no ac on required).
use your Ac on Surge feature, you regain all expended uses of While you're one with the wind, you don't expend any uses of
your Sweeping Blade feature. Sweeping Blade when you use it, and you can use it on a
creature even if you already used Sweeping Blade against that
WIND BARRIER creature this turn.
Star ng at 15th level, you can call upon the wind that surrounds Once you use this feature, you can't do so again un l you
you to shield you from harm. Whenever you use Sweeping finish a long rest.
Blade, you gain 3 temporary hit points. If you use Sweeping
Blade while you have temporary hit points from this feature,
you add 3 temporary hit points to your total. These temporary
hit points last un l the start of your next turn.
Credits
Created by u/Rain-Junkie. More of my work
can be found here. Version 1.0 [23/08/20]
Artwork was created by Steve Zheng.
Made using GMBinder.

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