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1st-Level Conjuration (Ritual)
1st-Level Conjuration (Ritual)
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Regular familiars stats
Almiraj Cat
Tiny beast, unaligned
small beast, unaligned
Armor Class 12
Armor Class 13 Hit Points 2 (1d4)
Hit Points 3 (1d6) Speed 40ft., climb 30ft.
Speed 50ft.
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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Frog Hawk
Tiny beast, unaligned
Tiny beast, unaligned
Armor Class 13
Armor Class 11 Hit Points 1 (1d4 - 1)
Hit Points 1 (1d4 - 1) Speed 10ft., fly 60ft.
Speed 20ft., swim 20ft.
Lizard
Crab Tiny beast, unaligned
Tiny beast, unaligned
Armor Class 10
Armor Class 11 Hit Points 2 (1d4)
Hit Points 2 (1d4) Speed 20ft., climb 20ft.
Speed 20ft., swim 20ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 2 (-4) 11 (0) 10 (0) 1 (-5) 8 (-1) 3 (-4)
2 (-4) 11 (0) 10 (0) 1 (-5) 8 (-1) 2 (-4)
Senses Darkvision 30ft, passive Perception 9
Skills Stealth +2 Challenge 0 (10 XP)
Senses Blindsight 30ft., passive Perception 9
Challenge 0 (10 XP) Actions
Amphibious. The frog can breathe air and water Bite. Melee Weapon Attack: +0 to hit, reach 5 ft.,
one target. Hit: 1 (1d1) piercing damage.
Actions
Claw. Melee Weapon Attack: +0 to hit, reach 5 ft.,
one target. Hit: 1 (1d1) slashing damage.
3
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Octopus Owl
Tiny beast, unaligned
Small beast, unaligned
Armor Class 11
Armor Class 12 Hit Points 1 (1d4 - 1)
Hit Points 3 (1d6) Speed 5ft., fly 60ft.
Speed 5ft., swim 30ft.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target. Hit: 1 (1d1) piercing damage plus 4
(2d4)poison damage. The target must make a DC
10 Constitution saving throw, taking the poison
damage on a failed save, or half as much damage
on a successful one.
4
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Fish (Quipper) Raven
Tiny beast, unaligned
Tiny beast, unaligned
Armor Class 12
Armor Class 13 Hit Points 1 (1d4 - 1)
Hit Points 1 (1d4 - 1) Speed 10ft., fly 50ft.
Speed swim 40ft.
Blood Frenzy. The quipper has advantage on melee Mimicry. The raven can mimic simple sounds it
attack rolls against any creature that doesn't have has heard, such as a person whispering, a baby
all its hit points. crying, or an animal chittering. A creature that
Water Breathing. The quipper can breathe only hears the sounds can tell they are imitations with
underwater. a successful DC 10 Wisdom (Insight) check.
Actions Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., Beak. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 1 (1d1) piercing damage. one target. Hit: (1d1) piercing damage.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2 (-4) 11 (0) 9 (-1) 2 (-4) 10 (0) 4 (-3) 1 (-5) 12 (+1) 8 (-1) 1 (-5) 10 (0) 2 (-4)
Keen Smell. The rat has advantage on Wisdom Water Breathing. The sea horse can breathe only
(Perception) checks that rely on smell. underwater.
Actions Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft.,
one target. Hit: 1 (1d1) piercing damage.
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Spider Tressym
Tiny beast, chaotic neutral
Source: SKT
Tiny beast, unaligned
Armor Class 12
Armor Class 12 Hit Points 5 (2d4)
Hit Points 1 (1d4 - 1) Speed 40ft., climb 30ft., fly 40ft
Speed 20ft., climb 20ft.
Weasel
Tiny beast, unaligned
Armor Class 13
Hit Points 1 (1d4 - 1)
Speed 30ft.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one creature. Hit: 1 (1d1) piercing damage.
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Warlock Familiars
Imp Pseudodragon
Tiny dragon, neutral good
Tiny fiend (devil), lawful evil
Armor Class 13
Armor Class 13 Hit Points 7 (2d4 + 2)
Hit Points 10 (3d4 + 3) Speed 15ft., fly 60ft.
Speed 20ft., fly 40ft.
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Quasit Quasit continued
Tiny fiend (demon), chaotic evil
Invisibility. The quasit magically turns invisible until
it attacks or uses Scare, or until its concentration
Armor Class 13 ends (as if concentrating on a spell). Any
Hit Points 7 (3d4) equipment the quasit wears or carries is invisible
Speed 40ft. with it.
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Variant Familiar
These familiars are added by Volo's Guide to Monsters.
Consult your DM before you use any of these familiars
as they might not allow them to be used. Gazer
Tiny aberration, neutral evil, Warlock only
Armor Class 12
Hit Points 2 (1d4) STR DEX CON INT WIS CHA
Speed 30ft.
3 (-4) 17 (+3) 14 (+2) 3 (-4) 10 (0) 7 (-2)
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 3 (1d4 + 1) bludgeoning or
slashing damage (claw's choice).
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials
used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.