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This is a professional development plan created to evaluate student engagement using Kahoot!

as an additional learning tool in the classroom. This professional development will align with the
school’s current improvement plan (SIP) to increase the usage of digital learning tools by
implementing and monitoring technology programs to improve academic content areas.
Professional development will be given during pre-planning, so teachers can implement the new
technology at the beginning of the school year. Teachers are asked to implement the new
technology during the current school year. Data will be collected throughout the school year and
evaluated at the end of the school year. This information will be shared with the school
improvement committee to help implement future professional development and activities.

● Professional Learning Standard 1: Aligns professional learning with needs identified


through analysis of a variety of data.
● Professional Learning Standard 2: Establish a culture of collaboration among
administrators and staff to enhance individual and collective performance.
● Professional Learning Standard 3: Defines expectations for implementing professional
learning.
● Professional Learning Standard 4: Uses multiple professional learning designs to
support the various learning needs of the staff.
● Professional Learning Standard 5: Allocates resources and establishes systems to
support and sustain effective professional learning.
● Professional Learning Standard 6: Monitors and evaluates the impact of professional
learning on staff practices and student learning.

Level 1: Participants’ Reaction


We want to increase student engagement in the classroom through the use of technology by
using Kahoot!. Teachers will participate in professional development to learn how to navigate
and use Kahoot! to help engage their students with technology in the classroom. A survey will
be given at the end of the professional learning to gather and analyze feedback from the
participants.

Kahoot! Professional Learning Survey

Questions: Poor Fair Good Great

1. Was the coach knowledgeable


and helpful?

2. Was the pace appropriate?

3. Did the material make sense?

4. Will the information be useful?

5. Was your time well spent?


6. Was the facility comfortable?

7. Were the refreshments fresh and


tasty?

8. Did you enjoy yourself?

Additional Comments:

Level 2: Participants’ Learning


Did participants acquire the intended knowledge and skills?
A pre-and post-assessment will be given to participants to measure their knowledge, skills, and
attitudes of the participants before and after the professional development.

Pre-Assessment

1. Do you feel comfortable using technology? YES NO


2. Do you have a Kahoot! account? YES NO
3. Have you ever played Kahoot! in your classroom? YES NO
4. Have you ever created your own Kahoot! game? YES NO
5. Do you know about the nickname generator? YES NO
6. Do you think your students would be engaged? YES NO

Post Assessment

1. Do you feel more comfortable using technology? YES NO


2. Did you create a Kahoot! account? YES NO
3. Did you find the game interesting? YES NO
4. Were you able to create your own Kahoot! game? YES NO
5. Did you browse the Kahoot! library? YES NO
6. Is Kahoot! easy to navigate? YES NO
7. Do you think the game would improve students'
knowledge about the subject? YES NO
8. Do you think your students would be engaged? YES NO
9. How do you rate the activity? Excellent Good Average Poor

Level 3: Organization Support & Change


The school district is in full support of teachers utilizing Kahoot!. The school system will
purchase a site license, so all schools will have access to Kahoot!. This new license will give
teachers access to multiple tools such as word cloud, open-ended questions, formative
assessment, analytics, attendance, and much more. A teacher questionnaire will be given prior
to the end of the school year to collect data for evaluation and to share with the school
improvement team to document and improve organizational support and create future change
initiatives. The survey will include the following questions:

1. What was the impact on the school?


2. Did it affect the school climate and procedures?
3. Was implementation advocated, facilitated, and supported?
4. Was the support public and overt?
5. Were problems addressed quickly and efficiently?
6. Were sufficient resources made available?
7. Were successes recognized and shared?

Level 4: Participant’s Use and Knowledge of New Skills


Teachers will be asked to submit a video of their lesson using Kahoot! in the classroom. The
teacher’s direct administrator will only observe the videos unless permission has been granted
by the teacher to share her video with others. Administrators will also conduct direct
observations of lessons using Kahoot!. The videos and observations will be used to document
and improve the implementation of program content. This information will help implement future
professional development and activities.

Level 5: Student Learning Outcomes


1. Did student engagement increase when using Kahoot! in the classroom?
2. Did the professional development activity benefit students in any way?

We will measure student engagement by creating a student survey to ask students their opinion
on using Kahoot! in the classroom. Other forms of data can also be collected to measure
student performance and achievement, such as assessment results, portfolio evaluations, and
other classroom grades.

Student Survey Questions:


1. Is the game interesting? YES NO
2. Did the game help you understand the subject matter
more easily? YES NO
3. Is the subject difficult? YES NO
4. Was the subject previously studied? YES NO
5. Do you think the game improved your knowledge
about the subject? YES NO
6. Was the structure of the game clear? YES NO
7. Did the game encourage critical thinking? YES NO
8. Do you feel the game kept you engaged in learning? YES NO
9. How do you rate the activity? Excellent Good Average Poor

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