particular adventuring class within the world. Along with Dungeon Master: make a this Class comes special place with creatures and abilities; and at higher levels, you can shift into higher classes. The classes enemies; but importantly treasures. most Dungeons are as follows: Players roll a d6 and if the FIGHTER / a fighter picks a roll lands at-or-under the number of their particular & Flaggins specialty weapon; when stat, they succeed; and the using it, fighters roll 2d6 DM says what happens instead of one. Health = next. 2d6. THIEF / a thief rolls 2d6 Characters when attacking from behind and with advantage when Characters have all of the making a DEX check. Health following traits: a name, a = 1d6-1 class, stats. To make stats, players roll 1d6, subtract 2 WIZARD / a wizard may cast from each roll, and assign 2 spells per-level, per-day. each one to the given stat. Health = 1d6-2 The stats are as follows:
CLERGY / clergy may heal STRENGTH
1d6 of another character's DEXTERITY health [per-level]; they also CONSTITUTION may cast 1 spell per-level, INTELLIGENCE per-day. WISDOM CHARISMA Dungeons Magic Combat A dungeon is a constructed Each Wizard & Cleric may All players have an Armor location, usually design their own spells. Score; this is how hard it is abandoned, which was built Each spell has a given effect to hit you. It is equal to DEX to either hide treasure, and a material cost - such + STR - 2. imprison wicked persons as an amount of gold, food, and creatures, or keep health, ect. When in combat, players & something hidden and enemies make DEX checks. secret. All combat spells may deal Highest roll goes first. as many d6 of damage as Players first select Dungeons typically have the level of the caster. movement and then one three things: traps, When cast, enemies must action on their turn. dangerous inhabitants, and roll higher than the caster's treasures. INT [for Clerics, CHR] + WIS; To attack, players roll a d6 if they succeed, the spell and add their strength stat. Why do people go into does not harm them. If the final total is higher dungeons? There are many than the Armor Score of the reasons, but the most common one being Leveling Up enemy, they hit the enemy. They then roll 1d6 for someone is willing to pay After significant events, the damage. The damage is then you to do it for very Dungeon Master should subtracted from the personal or profit related grant a player a level; enemy's Health. At 0 reasons... whether it is significant Health, characters die. combat, the death of a During combat, on Rolling a random dungeon friend, or simply the is easy. Roll 6d6, these are a 6, players can completion of an important roll again, and your rooms: mission. add the total 1: trap to their 2: hallway At each level, players add original roll. 3: nothing +1 to a stat of their choice 4: beast and roll another of their 5: secrets Health dice to add to their 6: treasure current health.