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F AC DESCRIPTION
● +1 STR -1 INT
PRO
27 +2 18
Set Max HP
STRENGTH ● +6 DEX +4 WIS
Shield
-1 +1 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
+4 ARMOR
+1
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex)
PRO
Light Medium Heavy Shields
PRO
-1
-1 Deception (Cha) > Deep Speech Artisan's tool or musical instrument
-1 Persuasion (Cha) > Martial Arts (with Attack action)< Deflect Missiles <
DESCRIPTION
>
Reload Reload
>
FLAWS
Mimicry: I can mimic any sounds I have heard, including voices, but
can otherwise not speak. Creatures hearing these sounds can
determine they are imitations with a successful Wisdom (Insight)
check opposed by my Charisma (Deception).
CLASS FEATURES RACIAL TRAITS
> FEAT:
> FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
The Harpers
SYMBOL
Just imagine a talking crow My name is Grr. A sage in training!I am under the tutelage of my master Sim (Sage master who was a runaway
monk and taught me his ways, drunken ways). Under my master, he has taught me many things, from his
monk days he had taught me how to fight, to write and to read. And everyday, during my tutelage, I go to the
library to study, not to boast but *scoffs* I have read every book in the library since I was a hatchling. I may
have not understood what I read, but I read them! I feel like I'm one step closer to my dream to be a great
sage like my master.
Play this character as a know it all, do intelligent checks like arcana and history even though you might fail,
always roll at disadvantage (DM this is our secret) because this guy is just a try hard sage. But man is he a
good monk. I like to play this dude where he sometimes gives the party wrong info hahahahha.
APPEARANCE Very proficient with a quarterstaff and fights in a drunk way imagine Jackie Chan (drunken master) with the
tables as the weapon something like that. Origins are unknown and let's just say he was an orphan and raised
by his master.
Modest LIFESTYLE DAILY PRICE 1 gp
Despite his idiocy, he has a heart of gold, empathetic and will help people in need when he can. He helps
people in secret though, does not show his acts of kindness in public. His love for information knows no
Those who eat avians. bounds, in other words, medyo chismoso.
His liver.
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
CLICK HERE
TO CHANGE
THIS ICON
COMPANION’S APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)