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FAST ADVENTURES

GENERATOR - 2
Use tables below as you wish and as you want to create your game!

The adventure begins... We’re in... Names for places


roll 1d4 for classic or 1d4+4 for dark fantasy roll 1d4 for season roll 1d8 or 2d8 to compose a name
1. in a busy village, a destination for caravans and 1. winter 3. spring 1. Nul 1. Zag
merchants of all kinds 2. autumn 4. summer 2. Belin 2. Ofdas
2. in a large and thriving city, a destination for 3. Gargan 3. Tmer
pilgrims from all known lands Weather outside is... 4. Fil 4. Ugan
3. in a cave, gagged with others like you 5. Zamogra 5. Vulg
roll 1d8 for weather conditions
4. in the castle of a powerful Lord, owner of the 1. sunny 5. foggy 6. Orgbrach 6. Seeth
lands visible to the horizon 7. Niel 7. Hosit
2. cloudly 6. snowy
5. in a swamp shrouded in mephitic fumes, thrown 8. Vord 8. Ag
3. drizzly 7. windy
into the dark by its own miasmas
4. thunderstorm 8. clear
6. in a remote village lost in the middle of wild
nature
Names for NPCs
7. at the foot of a dilapidated tower, surrounded on
The landscape is... choose and cancel at occurrence
roll 1d8 to determine Vitter – Omon Gub – Leena –
all sides by spikes of rock
1. mountainous 5. hilly Neega – Soth – Hector – Oliver –
8. on the shores of a lake, near an abandoned
2. maritime 6. marshy Phinnegan – Jhon – Amon – Julia –
cottage
3. flat 7. wooded Herr Tox – Donovald – Seira –
4. desertic 8. fluvial Luunda – Borg – Siglan – Chan Igg
Someone who could help… – Spin Zonda – Gallor - Lynch
roll 1d6 or use at occurrence
1. a priest who brings faith away from his church Something unique here…
roll 1d4 for holy/unholy thing
Names for dungeons
2. a gentle woman who kept secret a PC’s heritage
1. a tree… 1. of gold roll 2d4 and unite results
3. a honorable knight who needs to find his sword
2. a water source… 2. of meat 1. The Cave of 1. Terror
4. a nobleman who lost his memories
3. a statue… 3. of silver 2. The Forest of 2. the Skull/s
5. the spirit of someone a PC once lost
4. a garden… 4. of bones 3. The Lake of 3. the Spirits
6. an enemy once defeated from PCs
4. The Castle of 4. Lost Kings

The place has problem with/hosts... Dungeon Treasures/Equipment


1d4: villages; 1d4+2: cities; 1d4+4: isolated Roll 1d4 for Passages Common 1d10, Uncommon 1d12,
1. Goblins: small, green and annoying 1. straight 3. curve Rare 2d6+4 (add effects if needed)
2. a pack of ravenous wolves with reddish fur 2. bifurcation 4. crossroad 1. Provision 9. Book
3. some brigands who torment the locals/pilgrims 2. Trinket 10. Potion
4. a nocturnal monster that devours cattle Roll 1d6 for Rooms shape 3. Stones 11. Statue
5. a guild of thieves which practice extortion 1. square 4. rectangular 4. Armor 12. Magic item
6. a group of cultists who perform occult rituals 2. hexagonal 5. octagonal 5. Money 13. Jewelry
7. a crazed wizard practicing black magic 3. round 6. oval 6. Weapon 14. Coffer
8. something mysterious for which those before you 7. Scroll 15. Rare gems
have never returned... Roll 1d4 to set Size 8. Map 16. Surprise
1. small; narrow 3. ample; large
Something happen when… 2. normal 4. enormous PCs’ goes to adventure…
roll 1d8 for events and consequences if needed roll 1d6 for PCs’ motivations
Events Consequences Roll 1d4 to set Conditions 1. to avenge someone/an injustice
1. PCs desecrate something 1. Blood rain 1. opulent 3. decadent
2. to search someone/something
2. PCs make a mess with NPC 2. Trees growth 2. normal 4. in ruin
3. to rescue someone
3. PCs arrive at dawn 3. Earthquake 4. to investigate on something
4. PCs arrive at night 4. Find money
Traps/Obstacles 5. to fly from justice/enemies
5. PCs see dead corpse 5. Find answers 6. to search glory
roll 1d12 and use if possible
6. a raven stalks PCs 6. Find lost thing
1. Pressure trap 7. Darts
7. a presence stalks PCs 7. Get sick
8. PCs kill a innocent 8. Lose a thing
2. Fire/Water 8. Spikes PCs once lost…
3. Gas/Acid 9. Ambush roll 1d6 to see what a PC once lost
9. PCs help someone in peril 9. Find treasure
4. Magic force 10. Axes 1. an eye 4. a few teeth
10. PCs learn a story 10. Become poor
5. Overhang 11. Bear Trap 2. an hand 5. a few fingers
NOTE: mix at will and occurrence 6. Collapse 12. Boulder 3. a foot 6. Roll twice

Ideated by Simone Tammetta aka


THERAGINGBARBARIAN
Art of Martina Pannozzo
Instagram: _pan.nu_

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