bbe negated and diapeled as soon asthe
creature using them enters the magic field
Potions, dust, or spells possessed but not
being ised will not be afected,
‘The normal form ofthis rng is called the
“lanes” Ie addition to Ui, there are two
variations. The first the “ile,” docs 25,
(Gdb#1) hit points of damage per round (oo
saving throw) to creatures in the magic feld
whose invisibility was affected, The second
variation is the “destroyer” It drains the
magical properties of any invisibility related
device that remains in the magic field for
‘more than one round at one time, The
magic item in question is allowed a saving
throw vs. disintegration at +5 to avoid being
esmagicked.
For random selection af one of the See
sings, roll percentile dice
Roll Ring XP value GP value
01.80 clarifier 4000” 12,000,
81-95 killer 1300 20,000
96-00 destroyer 11300 7,000
9. Jhessil's Silver Ring
by Ed Greenwood
‘Tis ring confers upon the wearer protec
sion from mental attack. No control magic
‘wil work upon the wearer, and al sucess:
ful charm spells will work upon the caster
‘natead ofthe wearer
For example: A magic-user attempts to
charm the sing wearer, and the wearer fails
his saving throw. Then the charm is tumed
upon the magicuser — who gets no initial
saving thvow ~ placing him under the
control ofthe ring weafe Any being thus
charmed gets a saving throw fo break the
dunn once every 7 tur, and is instantly
freed i the ring is taken off or destroyed, I
the ring wearer makes his saving throw v3
the initial atack, the spell merely fails, and
the ring has no effec. Note that this prop-
erty extend fo gaze orn attacks, and isa
magical property rather than a physical
“reflection,”
‘The ring wearer alo gains a +4 saving
throw bonus against stunning, confsion,
and fielemind. in addition, Use wearer
{gains +4 on rolls to disbelieve illusions. The
fing acts as a Tower of ion Wil (defense
strength of 77 point, no attack strength)
against psionic attack
XP value: 3000
CP value: 1,000
10, Ring of Lore
by Ed Green wood
“This appears identical to other rings, but
when wor it can be commanded to exercise
various powers ifthe crsest command
swords are known,
“The ring can act as a legend lore through
‘mental visions to it wearer, This povser can
be called for only once per wook, and the
visions requite the weare’s total eancentra-
tion over a period of 4 turns after the ring
‘was commanded. If concentration is not
‘maintained, all visions will be lost. The ring
rust be touched to an item, oF a name of 2
person or place mist be spoken over it as
the command is givery otherwise, the
30 FEBRUARY 1098
visions will be random, having no common
Toews or theme
“he ing wil also act 8a sone lf nce
per week upon being touched fo sone
While the command *Speal” is weed
‘Upon the command “shine forthe
sing il ease any aa hidden anes,
tr poner diveomers within {to glow
ably. This power wil only work cbee per
&
"he ring can alo endow the wearer with
s power ential in efit fo pani ws
tty pgs inposns once Per week
“This power snot inal: there only 0
40% chance it wil be efectve. Even if the
astempt il he ring willl not operate
thes way agein for a week. The perc
powers activated sen, by will andi
Fuirs the wearers complete concnta-
ton to work
‘Alo the ring’s powers have durations
ident the spa or effect they resea
bie Any and all of them may be shed in
Sic scrstn (but ot ‘siltancouly
‘fea of one has no effect on the others
Every time the ring tated, there i 8 5
cance twill varsh forever om the wea
re finger without operating a desire.
1 aes 3.500,
GP valve: 25500
11. Rings of Lycanthropy
ay Jerome Mayard
ach ofthese rings features the head of
some were-creature engraved in bae relict
With the utterance of the proper command
word, the wearer is transformed into the
were-ceatire engraved on the ring. This
transformation is posible only once per
day, and the duration of the change is ony
1 turn. To discover the command word, the
bearer of the ring must wear it under a full
:mcon, a which point the word will come to
rind. The command can also be discovered
ifs cleric blesses the ring before an ientify
spells east upon it
"The wearer, while transformed, gains the
Ii points and abies ofthe were-reature
Dut relains his orginal alignment.
Lycantheope-form hit points are considered
separately from the wearer's usual hit
pints ifthe were-reature's hit points are
Feduced to zero, the characteris instantly
transformed back into his previous form,
and his normal number of hitpoints is
fetained. There ie 1° cumulative chance
per use that the wearer will be permanently
Transformed into the werecteature include
ing its alignment), and not even a wish will
negate this change
‘These ring are found in the following
proportions: 50% wolt, 25% rat, 10% bear,
10% boar, and 5% tiger.
XP value: 2.500
GP value: 7300
12, Ring of Spell Holding
ty Jeff Abbott
"This ring, usable only by those able to
‘ast spells, has the ability to indefinitely
increase the duration of any spell cast upon
the wearer by himself, until the effect i
ended by removal ofthe ring of the easting
of slspel magi. In order to take advantage
ofits powers, the ring must be removed;
then the desited spell is cast upon the
wearer, and then the wearer must replace
the ring before the spell's duration is exe
hausted. The removal of the ring afterward
‘wil end the spell immediately. Only one
spell at atime may be continse in this
manner, since the ring must be taken off
before the new spell to be continued is cast
Note: The ring eannot continue an nisii-
ity spell during an attack, It does not work
fon spells with a duration of “permanent;
for instance, care disease spell cannot be
continued to give the ring wearer eternal
lmmunity. And, as noted above it only
‘works on spells that can be cast by the ring
wearer upon his person
XP value: 2,000
GP value: 10,000
13, Wiazo's Ring of Compulsions
ey Bit Birdsall
‘This type of ring, when worn, may com-
ppl the wearer fo perform certain unex-
plained actions, it can be removed easily at
fny ime — but the wearer will nt wan! to
Femove the ring for any reason, Anyone
swearing one ofthese rings will become
extremely possessive of it and will not vol
tuntaily allow anyone else to touch it, Any=
fone who wants to see the rng will be
‘suspected of wanting to steal I and the
‘weater will either atack that character ot
attempt to flee, depending on the circum:
stances. (Assign a 50% chance for either
‘outcome if random determination is de-
sired.) A remove curse spell halts the com-
Pilsion long enough forthe wearer to
Temove the ting of allow it to be removed.
‘Thete is a 5% chance per waking hour
‘hat the ring will compel its wearer to do
something, Listed below are the compul-
Sons thatthe ring may cause (oll 10),
1. Sleep for 1-6 turns.
2 Act intoxicated for 1-6 turns,
3. Actin an amorous fashion toward the
nearest character of the opposite sex, or the
next such one encountered, for [-4 tums.
4. Fight for 1-6 rounds against the near-
st character.
55 Wander about, looking at the scenery
for 1-6 rounds
6. Take a bath
7, Cook and eat a good meal
'8 Talk for 1-6 rounds
9, Change clothes,
10, Find and insult the nearest monster
cover 3 HD (the search, and the compulsion,
‘will last for no more than 10 mines)
While under compulsion, the ring wearer
will nt do anything except try to fulfil the
‘compulsion. If interrupted, the wearer w
become very hostile,
“These rings function primarily as other
‘commonly found rings, eg fee action,
protection, water walking, ete. ‘That is, the
‘compulsions provide an unusual variation
for otherwise common magic rings. Experi
fence point and gold piace values are the
same as those for the common rings,