The document discusses rules for a roleplaying game involving character descriptors, tarot cards, and tokens representing success and failure. Players define three descriptors for their characters, choose a tarot card that provides a prophecy, and attempt actions using descriptors while exchanging tokens with other players or the GM. Fulfilling a prophecy on a tarot card by accumulating five tokens of the same type on that card triggers a plot hook in the story. The GM can also use three powerful descriptors for antagonists that are harder for players to overcome.
The document discusses rules for a roleplaying game involving character descriptors, tarot cards, and tokens representing success and failure. Players define three descriptors for their characters, choose a tarot card that provides a prophecy, and attempt actions using descriptors while exchanging tokens with other players or the GM. Fulfilling a prophecy on a tarot card by accumulating five tokens of the same type on that card triggers a plot hook in the story. The GM can also use three powerful descriptors for antagonists that are harder for players to overcome.
The document discusses rules for a roleplaying game involving character descriptors, tarot cards, and tokens representing success and failure. Players define three descriptors for their characters, choose a tarot card that provides a prophecy, and attempt actions using descriptors while exchanging tokens with other players or the GM. Fulfilling a prophecy on a tarot card by accumulating five tokens of the same type on that card triggers a plot hook in the story. The GM can also use three powerful descriptors for antagonists that are harder for players to overcome.
Character creation: Playing the Game: them in your fists.
The other player The prophecy
chooses a hand and you describe the Note three things that define your You will need a deck of tarot cards result as if you had choosen this There are may things that are not character. It doesent have to be an and two kind of tokens, two different token yourself normaly. You can only covered by the descriptors you chose. abbility, it can be an item or anything collors of glass beads should be fine. use the tokens you have. If you only They can only achived by your that tells something important about Each player and the GM get three of have failure tokens you can only win prophecy. your character. each kind. if another person chooses to fail by At the beginning of the game every One must be a supernatual thing. It The two kind of tokens represent giving you a failure token. So be player gets a random tarot card and should be something subtle. success and failiure. Whenever you carefull. places it befor him or her. Influencing flames is better than want to achive something you need a Read the meaning of the card and throwing fire balls. descriptor and a token. Hand the think about how this prophecy can token over to the person you are influence the story. You can choose One must be a mundane thing, often acting against and describe how you the prophecy the same way you use a this will be your job, but it can be succeed or loose by this descriptor. descriptor. The only differece is that anything not supernatual. Most times you will hand it to the the token is not handed over to the GM or vice versa. The other player other player, but is placed on the The third descriptor is not restricted, may object before you describe the tarot card. choose whatever you like. action. In this case you have to take one of both kind of tokens and place
This counts for both, PvP and PvE.
when you meet a dragon." descriptor is by using a prophecy. not be cheated. Oh, and be carefull The only way to overcome a the other the more grave the result. it. And rebember that the future can NPCs. more one kind of tokens outweights see the future without understanding overcome it like he can with normal often you will now have to pay. The remember that you might be able to descriptor the player can not be rewarded and if you succeded took a sip of his cup of tea. "Always of a player. If the GM chooses a versa. So if you failed often you will going to do with your abilities." He more powerfull than the descriptors the plothook will be positive and vice thing that matters is what you are like a player and these descriptors are tokens outwight the success tokens important how you do it. The only The antogonist has three descriptors, placed on the cards. If the failiure cards or read the stars. It is not NPCs. many of each kind of tokens are dream about it, maybe you draw more influental than the normal plothook in the story. Check how glimpse of that future. Maybe you Therefore the players will allways be one. The fullfilled prophecy will be a "There are people who can see a player wants to play a token. card over to the GM and draw a new where now sitting at his table. handing over a token but only if no You get your tokens back hand the explained Keeton to people who The GM chooses the result by prophecy the prophecy is fullfilled. "The future can not be altered." Normal NPCs don't have descriptors. When there are five tokens on a