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Character creation: Playing the Game: them in your fists.

The other player The prophecy


chooses a hand and you describe the
Note three things that define your You will need a deck of tarot cards result as if you had choosen this There are may things that are not
character. It doesent have to be an and two kind of tokens, two different token yourself normaly. You can only covered by the descriptors you chose.
abbility, it can be an item or anything collors of glass beads should be fine. use the tokens you have. If you only They can only achived by your
that tells something important about Each player and the GM get three of have failure tokens you can only win prophecy.
your character. each kind. if another person chooses to fail by At the beginning of the game every
One must be a supernatual thing. It The two kind of tokens represent giving you a failure token. So be player gets a random tarot card and
should be something subtle. success and failiure. Whenever you carefull. places it befor him or her.
Influencing flames is better than want to achive something you need a Read the meaning of the card and
throwing fire balls. descriptor and a token. Hand the think about how this prophecy can
token over to the person you are influence the story. You can choose
One must be a mundane thing, often acting against and describe how you the prophecy the same way you use a
this will be your job, but it can be succeed or loose by this descriptor. descriptor. The only differece is that
anything not supernatual. Most times you will hand it to the the token is not handed over to the
GM or vice versa. The other player other player, but is placed on the
The third descriptor is not restricted, may object before you describe the tarot card.
choose whatever you like. action. In this case you have to take
one of both kind of tokens and place

This counts for both, PvP and PvE.


when you meet a dragon."
descriptor is by using a prophecy.
not be cheated. Oh, and be carefull
The only way to overcome a the other the more grave the result.
it. And rebember that the future can
NPCs. more one kind of tokens outweights
see the future without understanding
overcome it like he can with normal often you will now have to pay. The
remember that you might be able to
descriptor the player can not be rewarded and if you succeded
took a sip of his cup of tea. "Always
of a player. If the GM chooses a versa. So if you failed often you will
going to do with your abilities." He
more powerfull than the descriptors the plothook will be positive and vice
thing that matters is what you are
like a player and these descriptors are tokens outwight the success tokens
important how you do it. The only
The antogonist has three descriptors, placed on the cards. If the failiure
cards or read the stars. It is not
NPCs. many of each kind of tokens are
dream about it, maybe you draw
more influental than the normal plothook in the story. Check how
glimpse of that future. Maybe you
Therefore the players will allways be one. The fullfilled prophecy will be a
"There are people who can see a
player wants to play a token. card over to the GM and draw a new
where now sitting at his table.
handing over a token but only if no You get your tokens back hand the
explained Keeton to people who
The GM chooses the result by prophecy the prophecy is fullfilled.
"The future can not be altered."
Normal NPCs don't have descriptors. When there are five tokens on a

Prophecy GM rules Fullfilling a prophecy

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