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Starting the Game: Leveling up: Spark is awarded when a witch

either spectacularly fails or succeeds. If you


Required items: something to write in, score less than 3 or more than 13, mark one
something to write with, and a deck of tarot Spark. Once you have six Spark, you can
cards (digital or physical). level up! Gain +1 Challenge to each score,
and choose one of the following:
Begin by gathering your group. Decide who
will be the Oracle (or Game Master) and who ➢ Increase one ability score by 1.
will be the witches. While the Oracle ➢ Gain a cool new tool or weapon.
Stats: Next, decide on your character’s
controls the game it is intended to be
abilities. When you make your character, Once you have leveled up 3 times, you gain
collaborative story with lots of input from
assign one of these bonuses to each stat: one of the following:
the Coven. Don’t plan too far ahead, see
+3, +2, +0, -1.
where the story takes you.
➢ Increase all ability scores by 1.
There are four statistics, each ➢ Gain a tarot card to use later.
Spend some time thinking about what your
corresponding to a tarot suit. ➢ Gain a new ability.
world looks like. Are the characters robots
living in a world alongside humans? Are you
humans living in post-apocalyptic neon-lit ➢ Physical (Swords): How good you are at
using your body. Example actions:
Actions
cities rife with corruption and capitalist
greed? Do you live in a nature-based climbing, punching, running etc.
➢ Magic (Wands): How good you are at In Tarot Byte, instead of rolling dice, you
utopia? You can draw up to 3 cards to help pull tarot cards from a deck. When your
you decide or discuss with your coven. casting spells. Example actions: using
your magical powers, resisting magic character takes an action, pull a card from
etc. the deck.
Character Creation ➢ Tech (Cups): How good you are at using
technology. Example actions: hacking a Suit tarot cards are numbers between 1-14
Write down your character’s name and computer or technological entity, (page is 11, Knight is 12, Queen is 13, and
pronouns, and describe how they look, and gathering information quickly, etc. King is 14). If the suit corresponds to the
write a backstory. If you need help, draw ➢ Confidence (Pentacles): How good you type of stat you are using to make the
some tarot cards and interpret them. are at interacting with others. Example action, add 2. Then, add your modifier for
actions: persuading or manipulating the stat you are using. The Oracles chooses
Abilities: As witches, you all have unique someone, stealing something, stealth a difficulty threshold. If you pull a major
abilities. At character creation, choose 1 attacks, etc. arcana, that is considered a critical success.
ability to use. Here are some suggestions: The Witch and Oracle are encouraged to
Challenge: Challenge is a measure of how work the meaning of the card into the
➢ Pyromancy (fire-based) difficult you are to best in fight. It’s the outcome. This works the same way during
➢ Necromancy (death-based) number enemies will try to beat when they combat.
➢ Biomancy (Plant/life-based) pull cards against you in combat. There is a
➢ Elemental Magic challenge score for each stat. At level one, Difficulty thresholds are as follows: 7-8 is a
➢ Divination it’s 6 plus your ability bonus. The highest a mixed success, 9-11 is a success, 12-13 is a
➢ Technomancy Challenge score can be is 16. resounding success, 14+ is a legendary
➢ And more! success.
Oracle Notes Doing Damage: When attacking an enemy, mind-control nano-bot off the robot’s
the Witch will narrate what they want to brain, releasing it from control. The robot is
do, and then pull a card the same way when no longer aggressive, and is thankful for the
Combat taking an action. If the number is equal to or witch’s assistance, and helps the previous
greater than the Challenge of the enemy, witch get medical attention.
Creating Enemies: To create a combat your attack hits, meaning your action is
encounter, start with making enemies. All successful. The Oracle decides how this
Credits
enemies in a will have a strength and a affects the enemy going forward.
weakness. An example of a strength would Written by itch.io user necromanceable for
be a resistance to certain types of damage Example Play the 2022 One-Page RPG Game Jam hosted
(for example, magical attacks) or a higher by Unknown Dungeon.
stat. You can draw tarot cards to help. The witch is confronted by an angry robot.
All graphics made using Canva.
They decide to try to paralyze the robot by
Enemy stats are recommended to be more
making a tech attach. They pull a 3 of cups. This work is dedicated to my lovely d&d
extreme that those of players, giving them
They have a +2 bonus to tech, so they add 2, group, I love you all! And my girlfriend, who I
stronger strengths and more catastrophic brining the total to 5. Because the card is
weaknesses. Enemies do damage the same never would have met without ttrpgs.
cups, which corresponds to the tech stat,
way players do, pulling cards and trying the they add an additional plus 2, brining the Thanks for Playing! :)
beat the player’s Challenge level. total to 7. The robot’s Challenge was set by
the Oracle at a 10, so the Witch fails.
Running Combat: When combat begins, the
Oracle will describe the battlefield. The
The robot, in retaliation, attempts to make
battlefield can have a big effect on combat. a physical attack against the Witch. It pulls
Is it happening in a ruined skyscraper full of the king of of wands, and has a -1 to
broken glass and twisted I-beams? On the physical, so they score a 13. This is lower
bridge of a technologically advanced than the Witch’s challenge score of 8, so it
spaceship? In the middle of a busy city hits. The Oracle narrates how the robot
street? Do you have to worry about law slams into the witch with their arm,
enforcement crashing your fight? These are breaking their arm, making that arm
all things that can make combat more unusable until the witch receives medical
interesting. treatment.

Combat is Tarot Byte is more focused on Another witch decides to whack it with a
making everything sound cool than pipe they have in their inventory. They pull
following hard rules. At the start of combat, the High Priestess, the second card in the
whoever picked the fight starts first, be Major Arcana. Because it’s a major card, the
that the enemy or the Witches. There Witch has more say in the outcome.
usually isn’t a combat order, but if the Considering the meaning of the card
Oracle prefers it can be imposed. (intuition, things not appearing as they
seem) the player decides that when they hit
the robot with the pipe, the blow knocked a

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