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INSPIRATION
STRENGTH
13 +2 PROFICIENCY BONUS
18
ARMOR
CLASS
-1 30
INITIATIVE SPEED
+1 PERSONALITY TRAITS
9 ●
+4 Constitution
+4 Intelligence
CURRENT HIT POINTS IDEALS
-1 ●
+4 Wisdom
+2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15 ●
+2 Deception (Cha)
+4 History (Int)
NAME
Dagger
ATK BONUS DAMAGE/TYPE
---------------Actions---------
+2 Nature (Int)
+2 Perception (Wis)
-----
+2 Cap of Water Breathing.
+2 Performance (Cha)
●
+4 Persuasion (Cha)
Create a bubble of air
CHARISMA
+2 Religion (Int)
around you head in which
14 -1 Sleight of Hand (Dex)
-1 Stealth (Dex)
you can breathe normally
(see DMG 157).
+2 +2 Survival (Wis)
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Corinne Gallach Trisleth
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Dark Elf Charisma 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Dancing Lights
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Chill Touch
Control Flames
Poison Spray
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Absorb Elements
Alarm
4
Disguise Self
Fog Cloud
SPELLS KNOWN
Grease
Illusory Script
Mage Armor
Magic Missile
Protection from Evil and Good
Ray of Sickness
8
Shield
Sleep
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Page 1
Level-1 enchantment
Sleep
1 act. 90 ft V,S,M 1 min
This spell sends creatures into a magical
slumber. Roll 5d8; the total is how many hit
points of creatures this spell can affect.
Creatures within 20 feet of a point you
choose within range are affected in
ascending order of their current hit points
(ignoring unconscious creatures). Starting
with the creature that has the lowest current
hit points, each creature affected by this spell
falls unconscious until the spell ends, the
sleeper takes damage, or someone uses an
action to shake or slap the sleeper awake.
Subtract each creature's hit points from the
total before moving on to the creature with
the next lowest hit points. A creature's hit
points must be equal to or less than the
remaining total for that creature to be
affected. Undead and creatures immune to
being charmed aren't affected by this spell. At
Higher Levels. When you cast this spell using
a spell slot of 2nd level or higher, roll an
Wizard DC 12 Mod +4
Page 2 (reverse)
Sleep (reverse)
additional 2d8 for each slot level above 1st.