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«Wavetable Sound/200 Watt Amplified Speakers Wavetable Sound/200 Watt Amplified Speakers
® 32X CD-ROM Drive 32X CD-ROM Drive
«56K Fax Modem 56K Fax Modem
104 Keyboard/PS2 Mouse " 104 Keyboard/PS2 Mouse
1.44MB Floppy Drive 1.44MB Floppy
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32X CD-ROM Drive ^ 32X CD-ROM Drive
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104 Keyboard/PS2 Mouse ® 104 Keyboard/PS2 Mouse
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Product Information Number 236
Creative Labs Voodoo^, p.72

Face Time NEWS


When you turn the page, 14 bootWire News that matters. The long-awaited V.90 modem spec has
look next to the ever-popular been finalized... Seagate's hard drive breakthrough promises 40GB capacities...
Comm Port at our staff box Intel details its new iow-cost cacheiess P-ii and mobile Deschutes. PLUS the
(that's the tiny text where debut of the pulse of the PC fanatic: The boot Opinion Poli
the perpetrators ofthis
magazine line up to be
identified). Along with the
usual suspects, a couple of l/OICES
new faces are joining the
most-wanted list this month. 14 Comm Port The smartest readers in the world speak out.
These latest additions
only serve to make hoot the best Pure PC Power 21 The Sain t Alex St. John saw everything while inside the empire's
waiis and explains how one little man runs the show.
publication on the face of God's green.
First there's Ravishing Rick Popko. Rick joins
23 tiame Tkstsry T. iiam McDonald completes his explanation of why
the boot posse fresh off doing time at the digital- bad games survive with some examples of the best and the worst.
video mag appropriately named DV. While there.
Rick served as technical editor. He promises to 25 §if fise .tiffiS Shei Kimen went to great lengths to find a developer
share all his inside knowledge of this red-hot wiiiing to admit that he uses Java and is damn proud of it.
technology with all you bootists, while pursuing
the latest and greatest in this emerging field. 27 Fast ffjcmard Tom Haifhiii knows you will read his column this month
As software editor. because he employs the same branch prediction algorithms that the iA-84 does.
Rick will keep
Along with the everyone up on the 96 Slitak Jon Phillips had a childhood filled with G.i. Joes and Rockem-
Sockem Robots, but what he really wanted was an EZ-Fab Oven.
fuel our PCs crave
usual suspects,
each and every.
a couple of new Next on board is
Gordon "Gung" Ung,
faces are joining the recently sprung from THE TECH FfLES
most-wanted list the industry's oldest
news weekly, 52 12-Step/Clinic Get familiar with the tool-packed art program Satori
this month. ComputerWorld. His on this month's bootDisc, and follow along as we make some shocking 2D graphics.
beat there was PC
software, and he
broke a few skulls. Before CW, Gung was lead
reporter on the police beat at a Bay Area daily P/HEUIEWS & PRODUCTS
newspaper where he honed the skills he'll apply
as our new online editor in charge of getting
red-hot content up on the bootnet daily and 18 Pure Lust Tech toys for digital girls and boys.
making sure you don't use dirty words in the
66 Previews This month boot scores another hands-on exclusive. Early
online Comm Port replies. (You know which silicon of Matrox's VoodocP Kiiier—the MGA-200—runs the bootMark gauntlet.
words we mean!) ALSO The Jack-of-many-trades MpactZ 3DVD processor in a hands-on test of its
Last is the big guy buried in the bottom, our mettle, and Jane's F-15 looks simply tabu.
new publisher Gene Burns. We call him Mister;
he calls us Smithers. Gene'll lead the charge to 7B Reviews More of the sexy tech you love to lust after:
make hoot a fatter book to accommodate all the - The first batch of 32x CD-ROM drives try to deliver on their promises.
phat news and reviews, tools and techniques, - Face facts: You need anti-virus software to protect yourself. YYe test the best.
speeds and feeds that we want to get out. - Venerable PC retailer CompUSA steps up with its first self-named system.
The truth is out there, and with the help of
diehards such as these, we promise to get it to ya!

Brad Dosland
Editor in Chief

2 boot MAY 98
Axis NeyEye 200, p.85
Intel's Platform
Architecture Manager Jay
Sturges and Brian Ekiss,
Graphics Marketing
Manager, get deep into the
facts about the big fish
entering the smail pond of
3D cards.
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Six chipsets compete in the


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4MB AGP mtm ^:..;532;
8MB PCI MSI
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Matrox Mystique 220 -I- Matrox M3D PCI
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glS^byrighi 1998, ATI Technologies inc ATI. XPERT®Work, XPERTUKPlay, and RAGE PRO are trademarks
I'di'or registered trademarks of ATI Technologies Inc. .All other company and/or product names are
:ltademarks and/or registered trademarks of their respective manuf.^rrurers. Feacurr's. ni-TfcjTn<incp. and
speoncaiions may vury by operating environment and are subject to cnanqe wnhout nonce. Products
may not be exactly as shown 'Tested on Pentium II MMX-300MHz/64MB/t>(/cafhtvWiricJows 9i>-OsRi/
Test Mode- 640x480x16bppp®75H2 Tested using Driver Vci.sion: AH XPERi^Play 4.lO 2312 / STa
Velccity 128 4.10.01 ,0107 / Diamond Viper 330 4 10 01.001 l/Diam d Moo er
4 0.3,00.2108 / HeicuiiiS/SOogray. 128 4MB 4.10.00.2l08/ Mfltf<»c.MvS;tidu&/v --
Millerijum IOao.4MB''4j#c3^OG7,Macrox-'M3D4M0 4O?OOr a ^
/ Cieailve.LHiSM^^I^ai

Product Information Number 85

Now You See IC


www.atitech.com/boot
PURE PC POWER

may 1998
EDITORIAL The More The Merrier boast innovative new
editor In chief Brad Dosiand I was reading that Lip interview you guys dented graphical accomplishments.
executive editor Jon Phillips had with that Mr. Chips guy {boot 19), and But they aren't fun.
managing editor Sarah Plrch I got to thinking. If this guy is selling Games, by definition, are entertainment
senior editor Andrew Sanchez
news editor Bryan Del Rizzo
Pentium-class CPUs for under $50, why not software. Each game that isn't entertaining is
technical editor Sean Cleveland
just build a huge, fucked-up motherboard a black mark on the game industry. Packing
software editor Rick Popko with a whole load of Socket 7 sockets and go in 3D graphics acceleration and stereophonic
online editor Gordon Ung to multiprocessor heaven? It'd be useless if sound won't help a bad idea. Neither will
webasaurus Daevid Vincent all you do is play games all day, but people multiplayer support. And somebody please
contributing editors Tom HalfhIII, Shel Kimen, T. Liam who use real apps {SDSMax and Photoshop tell these people that a bad game does not
McDonald, Alex St. John
contributing writers Tara Calishain, Sean Downey, Dave
come to mind), would find 16 or so proces need a plug-in pack to remedy any of the
Hakala, Frank Lenk, Tommy Maple, Bob Senoff, Dan Simpson, sors to be flenchy as hell. issues, because it won't help!
Paula Reaume,Tim TuHy In fact, why have only one processor in A few good companies remain, but all too
any computer? Having one overpriced often it's profit margins and not consumers
ART Pentium II in a computer is kinda like having that companies survey for new ideas.
art director Kevin Ashburn
a Ferrari with a gigantic, one-cylinder, two Joshua Crow
associate art director Sherry Monarko
stroke engine in the back. A shift
designer Gerry "Lunch Runner" Serrano
contributing photographers Aaron Lauer, Mark Madeo to a multiprocessor architecture Good With The Bad
contributing illustrator Olivier Wolfson, Mitchell Hudson would make computers cheaper, I agree with most of McDonald's
faster, and a lot more scalable. piece in Game Theory (hoot 19).
PRODUCTION You'd have to redesign a lot of I've worked in the game industry
production director Richard Lesovoy stuff, like cases (to accommodate at Jane's Combat Sims/Origin
production coordinator Glenn Sadin
huge motherboards) and operat and can identify why a lot of the
ADVERTISING
ing systems. The only software "features" get left out ofthe
regional advertising manager Chris Coelho you'd really have to rewrite would products, and I know how bugs:
be games, since other classes of get left in.
marketplace manager Ed Baucage
marketing manager Erik Piller software either support multipro
"Having one Luckily, I worked with a first-
advertising coordinator Jennifer Barbeau cessing or don't need the speed. overpriced rate group of people who cared
1 just had an even better idea! about every facet of our products
CIRCULATION
newsstand director Bruce Eldridge
Build the motherboard with the Pentium din (ATF/NATO Fighters). But it's
newsstand manager Thea Selby huge number of chip sockets, disconcerting to see some ofthe
circulation analyst Terry Lawson except have it so each chip a computer is material for sale today. Anyone
circulation manager Tina Rodich doesn't need to be the same as who bought Red Baron 1 or Pro
fulfillment manager Peggy Mores the others. If you set it up right,
kinda like having Pilot can identify with that.
direct mail manager Amy NIbbI
you could have specialized chips a Ferrari with a Personally, I think the
boot
for different functions. A chip for problem is that developers are
150 North Hill Drive, Brisbane, CA 94005 fast-ass floating-point ops. gigantic, one- no longer in control. Marketing/
uri www.bootnet.com Another one for 3D accelerdtion. Biz is running the show, even to
subscriptions phone 800.274.3421 Hell, all you game pups can cyiinder, two the point ofthe specified system:
subscriptions back issues/sales 800.865.7240 throw in a bunch of those and requirements printed on the box.
subscription e-mail subscribeeibootnet.com play Quake III at fOOOfps! Intel stroke engine in I was miffed at Jet Fighter
advertising 415.468.4684 ext. 110
editorial 415.468.4684; editor@bootnet.com
comin' out with MMX 4? Forget
the back." Ill's lack of multiplayer after ifjg
fax 415.656.2483
an expensive chip replacement, was promised, but I have to
just buy an MMX4 chip. Or buy commend Mission Studios.
IMAGINE PUBLISHING INC two for twice the pointlessness! Those guys did something unprecedented in
publisher Gene Burns In my current deranged state, this looks the gaming industry. They provided a 3Dfx
director of CD-ROM development Thomas Hale to be the future of computing. patch free and completely unsolicited to those
creative director Laura Morris
Sam Cooper who had purchased the title. This wasn't
vice president of circulation Holly Kllngel
vice president/CFO Tom Valentino
something they had to do, but it was a won- ,
president Chris Anderson Sporting A Woody derful gesture, considering the way other
INTERNATIONAL LICENSING REPRESENTATIVE
I'm sorry, but the wood-encased computer by companies support products. I just thought
Robert J. Abramson and Associates, Inc. WoodTech PC (hoot 19) is ugly! What's next, a with all the bad practices going on in the
720 Post Road, Scarsdale, NY 10583 FlintstonesTech rock-encased PC? gaming industry, the good ones (few and far ?
volume 3, issue 5 Marisa between) should be presented!
Bob Lionel
boot OSSN1088-5439) is published monthly by Imagine Publishing Inc..
150 North Hill Drive, Suite 40, Brisbane, CA 94005, USA. Periodical class When Games Attack
postage paid In Brisbane, C4, and at additional mailing offices. Newsstand
distribution Is handled by Curtis Circulation Company. Basic subscription
1 must applaud T. Liam McDonald for stating The Way-Back Machine
rates: one year(12 issues) U.S. SSQ.QO/Canada $43.95 Canadian price what has been running through the minds of Just out of oiriosity, what did Dream Machine
Includes postage and GST(GST 4128220688). POSTMASTER Send changes
of address to boot, P.O.Box 51479, Boulder, CO 80328-1479.
gamers of late. His last few columns put into 96 consist of?
print and in no uncertain terms the problems Chris Kashuha
Standard Mall enclosed in the following editions: A, A1,A2, A3, C, D, 01.
CPCInfl Pub Mall 4 0781029.
the game industry has begun to inflict on the ,i
Bulk Rate, U.S. Postage Paid, Outside the U.S. and Canada, price consumer to further their own bottom lines. Editor in chirfBrad Dosiand replies: Well, since
Is $53.95, U.S. prepaid funds only. the hack issues ofboot's premiere issue are sold
Waseca, MN, Permit No. 3S0
For customer service, write boot,
McDonald is highlighting practices that
P.O. Box 51479, Boulder, CO 80328-1479; boot, 150 North Hill Drive, are morally wrong, but has thus far failed to • out, I guess we can share that info Jreely. Dream
Brisbane, CA 94005. address one topic I feel is of monumental Machine 96 was a 200MHz Pre-MMX Pentium
Imagine Publishing also publishes PC Gamer, Next Generation, Mac Addict.
Ultra Game Players, PlayStation Magazine, andThe Net. Entire contents copy- importance to the well being ofthe game on a FIC mobo with a VIA Apollo chipset in a
right 1998, Imagine Publishing, Inc. All rights reserved. Reproduction In whole industry. Far too often these days we're jiill-size tower case with a 300-watt power supply.
or In part Is prohibited. Imagine Publishing, inc. Is not affiliated with the com
panies or products covered In boot. seeing games with immense budgets and It had 32MB ofDRAM and a 5I2K cache. Video
PRODUCED IN THE UNITED STATES OF AMERICA.
even larger advertising budgets.The games was pumped through Matrox's 4MB Millennium

MAY 98 boot 5
to a 17-inch Nanao monitor. Quantum's 2.1GB hype with reality.

bootBoyz Atlas hard drive rode on the SCSI bus provided


by an Adaptec Ultra Wide SCSI3 controller. And
a 4x CD-ROM drive with a burly 28.8 modem
rounding out the chronolo^ally challenged system.
First, how many people have actually seen
Rhapsody running on a PC? Second,Rhapsody is
based on the NeXT OS (we all know how that
changed the world). Third, asfar as Rhapsody's
dropping In our youthfid naivete, we didn't spec out a sound-
card, speaker system, mouse, or game controller.
dominating the PC platform, 1 don't think we
have to look anyfurther than OS/2 (wasn't that
Ofcourse, keep in mind that our top cover- supposed to kill Windows 95?).
bombs line on that issue boasted about "First Look:
200MHz Monster Systems with onboard 3D"1
And let's notforget that BeOS release 3 is out
now. Do you think it stands a chance out there?
on Truth be told, it will take more than an 800-
Cool World pound gorilla to take Microsoft down (hell, even
Reading about your Dream Machine 97, I SCI has conceded to start cranking out NT
Imagiiw Radm... built a P-!I 300 with the smokin' Asus
P2L97-S board and the Cheetah UW 4.3GB
boxes). Those are thefacts,jack.

speedy gonzalez. I used the same case as you, Mix And Match
Hit your I/Talk button but the damn thing makes so much heat I We've all heard how great Voodoo^ is, but
every day at 10 am and 6 pm PST had to make my own vents with a drill! nearly all the benchmarks I've seen have been
I bought three 12v chassis fans, inverted conducted with Pentium II 300's. How will
for the latest news, opinion, and innuendo from the drive on the bottom 3.5-inch bay, and all these new videocards perform with other
the most feared pundits in the PC universe. secured one of the fans to the middle 3.5-inch processors? Specifically the AMD K6-233 and
bay blowing air on the drive's controller the Cyrix 6x86mx.
board. The second fan is screwed to the John Russell
Listen as the bootBoyz get raucous and: inside ofthe case on the left side, blowing
• critique the latest hardware and software cool air from outside across the bottom of the Senior editor Andrew Sanchez replies: Voodoo^ is
mere hours after it enters the bootlab drive, and I placed the third fan next to the designedfor maximum speed. Unless you're
power supply on the top ofthe case sucking packing at least a 266MFIz Pentium II CPU,
• reveal cutting-edge information weeks before hot air out. This reduced the overall temp you will not see major performance increases
it appears in our print magazine about 15 to 20 degrees, and kept my system between Voodoo and Voodoo^. Take a peek at our
• answer your most probing cali-in questions from locking up all the time. full review ofCreative's 3D Blaster Voodoo^ and
Roger Somazzi Diamond's Monster 3D II on page 72-73for the
• diss and dissect all the pea-brains who complete skinny, where we have benchmark scores
would keep you from Pure PC Power P-ll Lock Down from a P-Il 300MHz and a Pentium 233MHz
Is the "locked multiplier" situation with new system. The results will speakfor themselves.
Pentium II CPUs real or not?
Download the Imagine Radio internet client from Wes Turning A Diamond To Coal
vmw.imagineradio.com, or grab it right off After reading your review ofthe NEC SPL 333,
next month's bootOisc. Senior editor Andrew Sanchez replies: Yes, it isfor I'm curious: How is it that the Diamond
real. With recent CPUs, Intel has tweaked the Viper V330 actually performs worse on this
innards and locked out higher multipliers. The only system than on a system -with a slower CPU,
If you'd like to be a cali-in guest, e-maii your real way to test is to try overclocking your system especially considering the NEC delivered high
question or comment to by bumping up the speed one bin—ifit refuses to marks on all your other benchmarks?
boot, you're out ofluck. You may be able to bypass Ray A. Ceroski
boot@imagineradio.com. it by overclocking via a different system-bus
speed, but your resulting system stability will vary Executive editorJon Phillips replies: These per
depending on your current equipment. formance differences can be tied to video driver
variations. A slew ofRiva 128 drivers arefloating
Rhapsody On Blue around computerdom, as both nVidia itselfand
I've heard a few game developers comment on all the different card manufacturers have released
what a great OS Rhapsody is. One went so far and revised their own driver sets. It's possible that
as to say his company wotild dump NT if as some ofthese drivers have matured, the devel
Apple would support OpenGL, which of opers have sacrificed performancefor increased
course, it won't. Now with Apple seemingly stability. It's also possible the NEC SPL 333 was
gearing Rhapsody as a server solution, it running with more system overhead than the
appears we'll be stuck with the Windows Micron XKU 300.
platform. We won't have a real choice, {Linux
is great, but it's too hard to set up for most Got Nothin' But Love
end users' tastes). For Ya Baby
Microsoft seems determined to ram Are there any good P-II motherboards in the
Windows down our throats, regardless of its Baby-AT formfactor?
deficiencies, and Apple, which has an altema- User467641
tive, is too blind or stupid to maximize
Rhapsody's potential on the x86. What do you Senior editor Andrew Sanchez replies: Myfellow
think are Rhapsody's chances on the PC? AT brother, times are getting really tough these
Patrick Conlon days, with ATX becoming theformfactor of
choice with newer mobos. I'll take itfor granted
Software editor Rick Popko replies: There's a lot you want at least a 440LX-based board, but the
of buzz going about how Rhapsody is going to fact a Slot 1 CPU is so big makesfinding a baby-
completely change the PC. But let's not confuse ATformfactor board really tough.
An exhaustive search has turned up a token the fastest parallel port CD-ROM drive on the
few hoards. I decided to leave SuperMicro's Full- market. We never claimed a parallel port
AT Pentium II boards out ofthe mix, hut ifyou device would deliver the same speed as an
have the room, take a peek at its Super P6DLF. internal device. Your reviewer received a 5.6x
We haven't tested any ofthese hoards yet, hut rating, and for a parallel port drive this is
here are afew AT P-II hoards: excellent. With the label, we were trying to
Gigo-Byte GA-6S6 BLX (440LX) explain to consumers that there are other
FICKN-6000 (440FX) parallel port drives out there claiming to be 8x
M-Tech Stallion AT-M628 (440LX) or higher and that it is almost impossible to
Micro Star MS-611S (440LX) measure a parallel port in x's above 6x.
Soyo SY-6KF (440IX) We know there are a lot of people out
TMCAI6NL (440LX) there still running on slow machines (with 4x
Asfar as the next-generation of440BX or slower CD-ROM drives) or on notebooks
hoards, many hoard makers are hesitant to or desktops with no CD-ROM drives at all.
produce an ATformfactor BX hoard. For these "jammy bastards" (as you so affec
tionately called these readers), bantam adds
Paint By Numbers CD-ROM capabilities without affording a
1. Are there any dual Slot 2 motherboards? whole new machine or working in the guts of
2. Ifso, will Wm98 be able to use both CPUs? their computer to install a drive.
3. If not, how do you tap that power? Dehhie Armstrong, Micro Solutions, Marketing
4. If I get a dual Slot 2 motherboard, will it Manager
work on one processor if I only have the
money to get one to begin with or do I have Editor in chiefBrad Dosland replies: The chart
to get two?
5. If I get two, do they both have to be the
same MHz or can I mix and match?
provided on the backpack bantam box shows a
gauge with an arrow pointing beyond 24x. That
is clearly deceptive advertising, and we stand by
Your
6. Can I use a Slot 2 Deschutes with a Slot 2 our criticism that the drivefails to deliver on that
Pentium II? promise. And the 91% CPU uti
Phillip MacMillen lization makes the drive worthless
for all hut application installation
Senior editor Andrew Sanchez or document retrieval; it's certainly
replies: 1. All the major manus will not suitablefor the video streaming
make single-, dual- and quad-CPU and game playing peoplefrequently
mohos. demand oftheir CD-ROM drive.
2. Nope. Win98 only supports And we still believe any hoot
single CPUs. You'll have to use reader living with a suh-4x CD-
NT. ROM drive or afraid to open
3. With Win98, you won't. You "Upgrading their system to install better is a
need two things to take advantage "jammy bastard." But we're here
ofthat second processor: an OS
is the nature of to help them.
that supports multiple CPUs—
such as NT—and a program that
the computer- Wbiuy Happy your
takes advantage ofmultiple proces gaming People
eop
sors. Usually, that'll he high-end I just read the letters from the
3D rendering packages such as beast, peopie. readers whining about the obso
Lightwave 3D and Softimage. lescence of their 200MHz MMX
4. By Pentium II processor, I take Bigger, better, systems, and I must say those
it you mean Slot 2 Deschutes, so faster games people annoy me.
the answer to that question is a hig Upgrading is the nature of
positive. You can run a lone CPU require more the computer-gaming beast,
in a dual CPU mainhoard. people. Bigger, better, faster
5. No mixing and matching horsepower." games require more horsepower.
allowed. The CPUs must he the If you don't want to upgrade for a
exact same speed and cache size—no exceptions. while, fork over more than $3K for a system.
6. Slot 2 Deschutes = Slot 2 Pentium II. They're But beware: it too will be outdated in two
the same thing. years or less.
The other option is to constantly upgrade.
Truth In Advertising Either that or stick to Doom and leave the
I just finished reading your review of our
backpack bantam CD-ROM drive (hoot 18),
rest of us alone. If you don't have the money
to play, don't bitch about it. Get a job that will Your System
and I have to say I'm disappointed. allow you to keep up with your habit or stop
According to your review, backpack bantam upgrading and play Doom the rest of your Hfe.
is easy to install, easy to set up, and easy to
use. That's exactly the point of a parallel
Trey Dismukes Crashes.
port unit. Unfortunately, the other half was More On This Story As it
spent talking about how it's not fast Develops
enough. Did you know that if you turn your empty
It seems there was some confusion about plastic CD envelope over it spells "POOF"?
the packaging we use to describe bantam as QuantuM

MAY 98 boot 7
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• includes the latest 3D games
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nttp://www.diamondrnm.com/rnonstersound 2880 junction Avenue, San lose, CA 95134. All other trademarks are the property of their respective owners. ACC6l6r3tG yOUT WOflCl.
3D FEATURES DEMO. boo t DIS C

ATEST The ATEST sample was created to let BEES BFFS demonstrates two effects; D-LIGHT D-LIGHT makes it possible to FLAftE Lens flares are Indispensable In a
developers experiment with transparency emmisslve materials and swarming behavior. manipulate colored light sources In real-time. variety of simulations. Whether It's sunlight
effects using alpha polygons. The sample The emmlssive material effect creates the In the D-LIGHT sample, a single sphere glinting off the windshield on a car in a racing
starts with a standard blue sphere and Src illusion that an object Is glowing. Swarming moves along a path over the viewport, which Sim, reflecting off the canopy of a plane In a
Alpha and Dest Alpha menus. Choosing Src behavior makes individual objects appear to contains black dots. The black dots represent flying sIm, or flashing off the skin of a rocket
Alpha=SrcAlpha and Dest Alpha=lnvSrcAlpha act as a group, producing an Intriguing effect. light sources. As the sphere approaches,the In a space sIm,this effect Is a great visual
produces the standard transparent effect. dots activate and color the sphere. . enhancement. FLARE shows how to use
alpha textures to produce a lens flare.

FLIPA FLIPA demonstrates the use of alpha FOG FOG demonstrates ooin a roiling iraciai MIPMAP MIPMAP is a texturing technique TREES One way to simulate complex objects
textures with the standard spinning cube terrain and the use of fog effects to hide the used to provide multiple levels of texture Is suing color-keyed billboards. This sample
Instead of a sphere. FLIPA lets you turn on "edge of the terrain." Edge-of-the-terrain detail. The MIPMAP sample shows how to uses TREES to show how color-keyed bill- .
alpha, specify an alpha texture, and use the effects typically lead to "popping" unless hid create this effect. It also provides a graphic boards work. The TREES sample also demon-,
Src Alpha and Dest Alpha menus to specify den by fog or haze. Alpha fade is another demonstration of the resulting improvement strafes how simple shadows can be created
alpha-biending modes.The standard Src technique that can be used to hide edge In quality by presenting a side-by-side using a similar technique combined with
Alpha=SrcAlpha and Dest Alpha=lnvSrcAlpha effects. presentation of both a mlpmapped and alpha-blending.
causes the cube to become transparent when unmipmapped object.
using the alpha channel In the textures.

For Windows 95

wmmmmm
Longbow 2 Chopper simulations have Norton AntiVirus Norton AnWirus^ advanced PC-cllHn AntiVirus 3.0 PC-cillin scans, Quake II Quake II is pure unadulterated sex
reached a new level with Jane's Longbow 2. scanning technologies come in the form of cleans, and blocks viruses from infecting your gliding across your 3D accelerator. Enticing
This helicopter simulation sequel has a new Striker, its polymorphic scanning engine, and system and can do all this in the background you with an intricately modeled environment
graphics engine with dynamic lighting, 3Dfx Bloodhound, its heuristic scanner. Striker exe without affecting the way you work. PC-cillin mapped with 8-bit textures, the game dazzles
accelerator support, and multlplayer capabili cutes suspected viruses in protected memory includes free lifetime updates online, Office with an astoundingly realistic physics model
ties (including cooperative, head-to-head, and and eliminates any bad seeds, and Blood 57compatibility, and it scans all e-mail mes and plies you with enough colored lighting to
team play via Internet, modem,serial, or hound searches for unknown viruses by mon sages and compressed files. See the review make you giddy. See the review in boot^9,
LAN). See the review in tjoof 18, page 89. itoring file structures and attributes. See the on page 88. page 77.
review on page 89.

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©1998kfticronElectrorics Inc All Rights reserved. MicranBectranicsisnotfesponsibteforoirnssioftsorefrorsintypographyorphotograptiy. AH purctiases are subject to availability. Prices and spec
ifications mavbe changed without notice; piices do notinclude shipping and tiandllng and any applicable taxes. SOnlay money-back policy does not Include return freight and ongmal shtpping/l^ndiing Product Information Number 232
charges applies only to Micron brand products and begins from date of shipment.: All sales are subject to Micron Electronics' current terms and conditions of sale. Business lease pnces based on 36-
nmnthlM^ ahdconsumefleaseoricesarebaseaonSO-monthlease. ThelntellnsldeLogoandPenliumarereglsleredlrademarksandMMXisatrademarkoflntelCorporation. Microsoft, Windows, Wm-
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■ Systems Incorporated..Qttier product names used in this publicatlon are lot Iflenflfi^ purposes only and may be trademarks of their respective companies. Configured For Your Lifer
:;v ■■ ■ ^
mem

Samestock 98 Jazz Muliimedia's


Quinta And Seagate
Microsoft looks poised to Next Videocard
turn some heads at this
year's E3 show, based on
Swings Both Ways
Jazz Multimedia has
Create New Hard
what toofsaw at the Game- announced the Outlaw 30/
stock 98 event.
Of the 14
new games
Bonnie & Clyde, the world's
first dual-bus video graphics
card solution.
Drive Technologies
slated for With a suggested retail NEW DRIVES TO ACCOMMODATE 40GB OE DATA
1998 price of $149, Bonnie &
"release, Clyde utilizes the same arly this year boot ter technology, the first to Integrate
tNO—Asheron's Rendition Verlte 2200 reported that IBM optical, magnetic, and telecommuni
"Call and UltraCorps—mre chipset as the Outlaw 3D researchers had found cations technologies in one drive.
'Idesigned specifically for card released in early Feb a way to cram 11 These new technologies enable
*:Microsoft'$ Internet Gaming ruary. But this time out, the billion bits of data Quinta to break the superparamag-
"Zone. Asheron's Call, a first- board will have both AGP onto a hard drive netic limit. Or In laymen's terms, the
person RPG with an open- and PCI expansion buses I platter, doubling their point at which traditional hard disc
ended storyline and on the same card. The I own previous record of media can no longer hold a stable
traditional elements such as Outlaw 3D delivers resolu 5 billion bits. Pretty cool stuff. But domain.
magic spells, hand-to-hand tions of up to 1600x1200 in they've been one-upped by Quinta Here's how the drive works;
combat, and experience 65K colors at 60Hz to 75Hz (a wholly owned subsidiary of An advanced light delivery system
points, promises a gaming and fill rates that exceed Seagate Technology), which recently uses fiber optics to span the drive's
environment that can easily 45 million pixels per announced it had managed to store actuator arms to carry light pulses
support thousands of second. An extremely pow upwards of 40Gb of data, or four from the optical switching module to
.players. The game will go erful 100MHz memory times as much data, in the same the read/write head. This makes the
live by mid-1998 with both architecture square inch. drive head small and lightweight,
daily and monthly fee struc allows the Qulnta's breakthrough is based since the actual light delivery system
tures. UltraCorps, a turn- Outlaw 3D around its Optically Assisted Winches doesn't need to be on the actuator
based "world domination" to support
strategy game, will be avail 4MB,8MB, or higher
able later in 1998 with only memory configurations.
a monthly pricing option. The V2200 processor
As expected, ACE2
(with a projected fall
release date) looks mighty
also includes a 230MHz
RAMDAC and clock V.90 Modem
generators.
impressive, sporting a
much more intelligent Ai
While the dual-bus
feature is admirable, AGP Spec Finalized
The56K "standards war"
and multiple aggression advocates won't be able to
levels. Play will take place
In the Dark, Feudal, Castle,
store and execute texture
THE 56K WAR IS OVER
maps directly from memory,
and Gunpowder Ages. as the current V2200 archi
Monster Truck Madness tecture is a Ix/DMA design. signals over the public telephone
2adds nine new trucks, Without this, Bonnie & was the most expensive network.
new tracks, and support for Clyde will ultimately use the in modem history. The V.90 also Incorporates nonproprl-
MMX and AGP. AGP port as a faster bus—- battalion from the etary Improvements in line-condition
Other new projects nothing more. This may 3Com/U.S. Robotics' X2 detection, allowing the modems to
include Spitfire, using an explain why the V2200 was camp waged a media connect at higher speeds more
updated and weaponized chosen for this menage-a- jihad with Rockwell/ often. "V.90 is a distinct improve
Flight Simulator engine; deux bus architecture. Lucent's K56flex that ment over either X2 or K56flex,"
Urban Assault, a complex, left many potential customers shell- says Dean Grumlose, K56flex product
first-person, action game; AT&T To Offer shocked and too confused to buy. line manager. Interoperability tests
and Outwars, a Jet-pack- Internet Telephony Fortunately, the war is over and between Rockwell and 3Com/U.S.
based arcade game. When Vocaltec's Internet peacetime prosperity is upon us. Robotics V.90 modems "are hitting
3 Baseball 3D—\ Phone software debuted in The V.90 standard blends the 50Kbps-plus connections," adds
originally slated 1995, IP telephony was just best elements of both X2 and Rockwell's Eileen Algaze. The bottom
for last year—is a burgeoning market. But K56flex, which were not that radical line is a more robust 56K standard
now penciled in since then, the market has ly different to begin with. USR's data that every modem maker can imple
for an April grown to $10 miliion, and encoding engine (multiple modulus ment, without having to pay licens
opener, and it's expected to rise conversion) was adopted. K56flex ing fees to Rockwell or 3Com.
based on our upwards of $2 billion by camper Motorola contributed convo Vendors eager to recoup sales lost
first-at-bat, the game 2004, costing traditional luted spectral shaping of the down during the 1997 mass confusion
appears to be worth the iong-distance providers $3 stream signal, which Improves almost Instantly began shipping new
.wait Baseball 3D wWI require transmission of encoded analog V.90 modems priced as low as $99.
a D3D-compiiant 3D card. 15 >

14 boot MAY 98
WIRE
arm itself. An Optical Switch Module is Track densities exceeding 100,000
responsible for generating light pulses tracks per inch are believed attain
and switching the laser-based light able with this technology. But unlike the flurry of
network used to highlight the data on Of course, this technology comes recent announcements
the media surface between the actua at a price: a new generation of billion, or 4% of their that push areal capacities
tor arms, all in as little as 1ms. storage media—similar to traditional annual revenues. with new patented tech
A unique head design integrates Winchester media—will be required. In an effort to stop the nologies, this drive Is
magnetic head technology with micro- Media made of plastic, instead of alu bleeding, AT&T will soon based on existing ones,
optic lenses. These lenses focus the minum substrates, would make for be introducing WorldNet only slimmed way down. ;
fiber optic's light pulses onto the lighter and less expensive drives, and Voice, the first IP telepho It's designed to fit In a
media surface and are the smallest a plastic substrate would allow such ny service offered by a new 5mm high version of
lenses ever created, with a diameter CAW media to be preformatted to major long-distance the CompactFlash socket
of less than 350 microns. include a servo pattern. company. defined by flash-card
Micromachined (MEMS) mirrors Quinta and Seagate expect to You'll be maker SanDisk, a format
reside at the end of the actuator arm have actual product announcements able to that uses an ATA (IDE)
and reflect light through the objec sometime in the third or fourth make voice ' Interface and a PC card
tive lens from the fiber optics quarter of 1998. But while they won't and fax calls though like socket. Although the
running along hit your PC for AT&T's Internet Protocol product's still in the con
the actuator at least one to network, and you won't cept stage, IBM Is hoping
arm. This mirror two years, this have to use your PC or to have a working proto
rotates and new breed of Internet account to do It. type at Comdex this fall.
shifts the desti drives should Customers will call a local
nation of the theoretically be access number, enter an Micron Abandons
light to allow for able to deliver authorization code, and High-End Note
minute adjust data faster than dial a phone number. book Market
ments between current hard Charges will be deducted boot has confirmed that
tracks on the drives, with data from prepaid credit blocks Micron Electronics will be
media surface capacities reach charged to customers' eliminating its high-end
without any ing over 100GB credit cards. Each call will notebook line—the Trans-
movement of The technology is exciting--100GB hard drives, any- cost between 7 and 9 Port XKE series—in favor
the actuator arm. one? Too bad we'll have to wait a year or two for it platters. cents/minute. The service of more siim-llne and
will be tested In three less-expensive models.
cities,(as yet unnamed), The company will be
but will be expanded to phasing out the XKE prod
Buyers of X2 and K56flex modems cautiously testing various vendors'
16 cities by year's end. ucts (which
were promised upgrades to V.90, but implementations before they upgrade
An alternate solution is scored a
in the rush to get new revenue-gener their equipment. "As we receive V.90
the Aplio/Phone. Users dial coveted 10
ating products out, vendors gave software, we will be testing interop
a normal phone number rating from
upgrade software second priority. erability with end-user modems
connected to Aplio's $199 boot)
However, most vendors plan to have and AOL's mix of X2 and K56flex
specialized hardware, a throughout the
downloadable software upgrades servers," says AOL spokesperson Jen
second Apilo/Phone next couple of months, but
on their web sites by the time this nifer jaffe. CompuServe just began
'I answers, and then the two will be announcing new
issue of boot hits
newsstands. Only a _ ,
"phones disconnect and log products in April.
on to their respective ISPs. No word yet as to spe
few early-1997 "V.90 IS 8 distinct improvGmGnt The phones rendezvous at cific features or price
K56flex modems will ...
Aplio's server, exchange IP points
require a trip to the OVGr BlthGr X2 or KSeflex addresses and commence
factory for a chipset
—Dean Grumlose, K56flex a voice conversation. The Intel To PCI
swap, boot readers benefit? Users can talk all Chipset Makers:
who own nameless product line manager day for the price of the Back Off!
OEM modems should
first minute. Intel may launch its dead
contact their system vendors for V.90 56K rollouts in January and expects
liest weapons against
upgrade information. to upgrade 100 cities by April. "We
IBM'S 1-Inch competitive chipset com
Before you jump the gun and will implement V.90 as software
upgrades become available," says Hard Drive panies—lawyers.
upgrade your current hardware, con Breakthrough Intel has said it may
sider this important fact: backward CompuServe's Janet Braumfield. ISP
IBM has announced work pursue litigation against
compatibility, if you switch to V.90 equipment makers such as Cisco,
on a 1 -inch hard drive that several companies over
before your ISP does, you could lose Ascend, and Bay Networks are giving
will hold up to 400MB but intellectual properties
your 56K capability. All but the first priority to enabling V.90 in new
will cost relating to Pentium II
lowest-priced modems have enough products, and software upgrades for
a mere chipsets. According to
flash ROM to hold V.90 and either X2 existing modem racks are promised
$200. Intel, any companies inter
or K56flex. Some vendors plan to within days or months, depending on
The matchbox-sized drive ested in developing
support all three protocols. who you beiieve.
would be targeted at con- Pentium II chipsets must
The battle may have ended, but The most current, comprehensive
£ sumer devices such as license the technology,
the smoke has yet to clear. ISPs, source of V.90 upgrade information
can be found at www.56k.com. 0 £ digital cameras, PDAs, and which Is currently protect-
although enthusiastic about V.90, are i subnotebook computers. > IB

MAY 98 boot 15
ed by numerous patents.
at 133MHz.The fast DRAM'
reduces both row-to-
coiumn (tRCD) and
Intel's New
Neither Acer Laboraties, precharge
Silicon Integrated Systems,
or Via Technologies—all of
which have announced
(tRP) delays
from three to
four cycles
Low-Cost And
Pentium II chipsets—have to two at
done so.
Acer Labs' new product,
133MHz.
ESDRAM
Mobile Technology
Intel's most recent debutante,
ZONE
a two-piece Aladdin Pro II will generate
chipset for Pentium lls, will peak bandwidths of greater
: support Intel BX-like fea than 1.6GB/sec and achieve CPU AIMED AT SUB-$1,000 PC MARKET
tures such as the 100MHz twice the sustained band
bus and AGP 2x. Silicon width of either SDRAM or
lower-than-expected revenues and earn
formerly known as "Coving- ings for Q1 of 1998. When it came to
Integrated Systems and Direct Rambus.
ton," is having a recognizing the impact of the
Via are preparing similar Siemens also agreed to
big coming out sub-$l,000 PC, which account
offerings. produce future-generation
party. Targeted ed for an astonishing 40% to
64Mb and 256Mb ESDRAM
squarely at PCs 50% of all new PC sales last
Prepare To Enter products. It will enable
The 133MHz EMS to support the
costing between m year, Intel was caught
$800 and $1,200, napping. To make matters
ESDRAM Zone demand for its 133MHz
Celeron is Intel's new worse, the "build to order"
Enhanced Memory Systems ESDRAM product as the
■ has announced an agree
cache-poor desktop models recently adopted by
industry standardizes on ce eron
Pentium il processor. many PC makers have also
ment with Siemens Semi 100MHz and 133MHz
The Celeron is based on reduced excessive inventories
conductor to manufacture SDRAM for the next
enhanced synchronous generation of computer
the same P6 microarchitec and further slowed chip pur
dynamic random access
ture as the Pentium II. it's electrically chases. Worldwide economic slow
applications.
memory (ESDRAM).
compatible with Slot 1, but there's no downs, especially in Asia, have also
Production of 16Mb
onboard cache and the chip is limited contributed to softer demand for PCs.
The 16Mb ESDRAM ESDRAM products is
to a 66MHz system bus. Systems that Systems incorporating Celeron
architecture combines two expected to begin in the
4Kb/12ns SRAM page
incorporate the new chip will be should be available sometime in May.
second quarter of 1998.
limited in scope as well: the Intel has also announced a
. caches and two 8Mb/27ns ESDRAM components will
maximum 233MHz and 266MHz mobile
|fast DRAM banks on one be manufactured on
memory version of the Pentium II, available
Integrated circuit. The 12ns Siemens' high-volume,
supported is in both mini-cartridge and mobile-
|cache reduces SDRAM CAS 16Mb, 0.35micron DRAM
only 256MB module packages. Intel claims new
llatency from three to four production process using
'cycles down to two cycles 8-inch siiicon wafers. 0 (two DIMM 'price will emerge this year that
slots), and previously didn't exist, and
there's no expects at least a 10%
error correc decrease in the high-
tion code, end notebook
advanced market. As a
Who is more evil? Microsoft or Intel? power man result, the
agement, or sub-$2,000
dual-processor and sub-
support. Inter $1,000
estingly,
I INTEL
Celeron also
markets are
being heavily
24.6% features a new targeted.
single-edge Both versions of
processor the mobile Pentium II
package (SEPP), processors integrate
75.4% necessitating a new locking mecha 512K of 12 cache. Other
nism to secure the chip in place on technical highlights include the reduc
the motherboard. As a result, Intel has tion in both core and I/O voltages,
created the 440EX AGPset, a variant of lower power consumption, and a
the 440LX AGPset core, to accommo reduced footprint—the mobile version
date the new chip, which is slimmer of the Pentium II is only one-sixth the
P If you're not a regular visitor to www.bootnetcom, than the case-enclosed Pentium II. physical size of the desktop version
S you should be. You're missing your chance to par- A 266MHz Celeron costs only $155. and approximately one-fifth the
P ticlpate In boot's weekly opinion polls. Tell us what By comparison, the 400MHz Pentium weight.
you thinki Hfe care, we really doI Thanks to all II costs $824; and the 333MHz part Notebooks incorporating this
'i» who responded. costs more than $600. mobile marvel should be available
This economy CPU follows Intel's in April. 0

16 boot MAY 98
^ ^ hy is everyone fired up over
the new 56K standard.' Because
now, Diamond modems not oniy
support the new ITU V.90 stan
dard, but they inciude Shotgun™
technoiogy—the doubie-barrei
approach to increasing your
s-
modem speed up to 112K!
Shotgun is Diamond's
«'■
exciusive technoiogy that bonds
together two modems to work over
two ordinary phone iines. The resuit?
One powerfui Internet connection.
For instance, keep your existing
33.6K modem, add a speedy Shotgun-
enabied SupraExpress™ 56K modem
Q|j«'y to your PC, and get
fl» speeds up to 89.6K.
lECHMOiOGv'Ui^iw Better yet, two 56K
Diamond modems deiiver up to 112K!
Since Diamond's award-winning
modems aii compiy with the new
56K V.90 standard (as weii as
Rockweii's K56fiex technoiogy),
you're guaranteed high-speed Internet
provider support today and weii
into the future. Best of aii. Shotgun
technoiogy assures you of even speedier

,k " Vt Tr.i
Internet connections!
So now, the safest way
to faster downioads is HHB with ]
to pick up a Shotgun. RodmeU

B
"rij y jj
. Jllf
.:;!iiS(;/i1 GRAB A SHOTGUN-LOADEi
DIAMOND MODEM TODAY.!
• " 'f
ad ajir' ird,!- ::,! The mandatory waiting period for a
Shotgun is over! Diamond's new y6K
modems with Shotgun technology are
fel/jdzi/d it' j available in stores now. Just look for
the Shotgun logo on these products:

tni Slandartfl incorporate


technolo
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HIGH-TECH TOYS
AND TOOLS WITH
THE RIGHT STUFF

Cross iPen and Writing Tablet You've graduated to tlie big


time—you work with aii kinds of digitai documents,from text to
images to faxes. Now Cross, the famed writing-pen company, gives
you the power and freedom to move between them seamlessiy. With
the basic iPen, avaiiahie for $119, you can navigate your desktop and
annotate faxes. Upgrade to the iPen Pro package for $150, and you
get the Annotation Tooi 1.0 to annotate text documents, draw pic
tures, and edit image fiies in many Windows 95 appiications, as weii
as smARTwriter, a bundled handwriting-recognition software pack
CyberPower Power98/250vA age codeveioped by Cross and IBM that transforms your handwritten
UPS(uninterrupted power supply; not those over-caf- text into digitai text. Switching between writing/drawing (ahsoiute)
feinated guys in brown shorts that deliver packages) used to be and navigation (relative) modes is as easy as tapping
a protection afforded only servers and other mission-critical systems. Now, with the pen on icons on the tablet's surface. Cross's
CyberPower's $100 Power98/250VA, anyone can be spared the agony of lost work
iPen and writing tablet connect to your computer
when the power goes AWOL. Simply plug your system into one of the three battery via a serial port. The battery-powered pen, with
protected outlets on the petite (but heavy) unit and you're good to go. in case of
its traditional Cross styling, communicates
blackout, you'll have a leisurely 7 to 13 minutes to make sure your stuff is
with the pad's 5x7-inch active surface
in order. And if you're away from your desk, the Power98 sends the
through a radio frequency signal. The pen's
alarm up the serial cable tethering it to your system and sets
tip acts as the left mouse button, while a
the included PowerPanei software in motion, saving your
small button located near the pen's tip
files and properly shutting down your system.
(at thumb level) acts as the right
PowerPanei also allows you to schedule unattended shut
mouse button. Neither button is pro
downs, to spook out your coworkers. in addition to the three
grammable. Cross Pen Computing
battery-protected outlets, another three ouUets are provided Group;800.510.9660; www.cross-
for your sundry peripherals, and all these—plus RJ ports for
pcg.com
standard modems,PBX systems, and lOBaseT networks—are
surge protected against spikes and sags. CyberPower Systems;
888.799.6937; www.cyberpowersystems.com

Ricoh RDC-300
The bustling world of
digital camerasjust
got another contender
to complicate your
buying decision. Meet
the Ricoh RDC-300Z, big
brother to the company's
stock 300 model. And this new-
bie's got a lot to recommend it. In addi
tion to the $499 300's 24-bit 640x480 JPEGs,
the $599 300Z beefs up the original's 38mm equiva
lent lens and adds a 3x zoom, with an equivalent range of
45-135mm, for that up-ciose and personal touch. The Z opts for
removable 2MB SmartMedia in lieu of the 300's 4MB internal flash
memory, which allows you to shoot tiii you drop. Both cameras are
pocket-sized wonders that feature a flip-up LCD panel for framing
shots and previewing pix, NTSC output to share your precious
moments on the boob tube, and a built-in flash to keep you out of the
dark. Ricoh;800.955.3453; www.ricoh-usa.com
mp man Gimme some MP3, to go. You know all those MPEG Layer 3
files you've been FTPing off the Internet? Well, soon there'll be a conven
ient way to take them with you wherever you go. The mp man comes
standard with 16MB of flash memory(expandable to 64MB via two slots)
and has no moving parts to break. Plus, since tbe files are stored digitally
m RAM, there are no jitters or skips during playback, no matter how hard
you throw it. Songs can be loaded, deleted, and arranged In any order with
Instantaneous recall. Since MP3 compression can reduce file sizes by up
V dovvnloau to a factor of 12 with little or no noticeable artlfacting or sound degrada
tion, several tracks can be stored In the same amount of memory that
conventional CD data requires. As a bonus, the mp man can be used to
store large data files to transfer to another PC. SaeHan Information
Systems;(82)+2.3468.7296; www.mpman.com

ViewSontc PJL802 VicwBook Projector ostensibly, ViewSonic


wants you to tot Its new PJLB02 VIewBook to your next board meeting to
run PowerPoint presentations. And It rocks at that (hell, It even accepts a
PC card packed with your presentations, so you can leave your PC at
home). But the reason you want to bug IS to spring for one of these
$4,795 beauts Is tbe chance to rig It to your home dream machine and
play Forsaken on the biggest white wall In your abode. Think of It as a
250-Inch monitor tossing an SVGA signal up at 800x600(and an XGA
Image at 1024x768). With a 200:1 contrast range. Image quality Is crisp
and the 150-watt metal hallde lamp will be dropping 400 lumens. All this
nausea-Inducing VR splendor In a unit roughly the size of a toaster oven,
and weighing In at a mere II pounds. ViewSonic; 800.888.8583,
www.vlewsonlc.com

CDXpress CD Copier if you're the only one In the office with a CD-ROM burner and are frustrat
ed with people wanting to use It, you may want to consider a stand-alone duplicator, such as the
CDXpress CD copier. It does not require a computer(although It can be hooked up to one via a SCSI
connector) and works with a simple "no button" Interface. Simply Insert the CDs and It copies away,
automatically detecting the source format whether It be audio, video, data, or pboto. An
autoloader or trans/corder can also be attached for unattended duplication. The CDXpress
comes in two versions: a 2x wrIteMx read for $1,695 and a 4x wrlte/6x read for $1,995.
Princeton Diskette: 800.426.0247; www.prlncctondlskette.com

Attack Throttle "Attention personnel... man your battle stations. We are at war. This Is not a
drill. Repeat... this Is not a drill." If those words get your blood boiling and your heart
pumping, then grab hold of the Attack Throttle, a $59 digital controller designed for the
serious and not-so-serlous combat enthusiasts. Featuring four fire buttons, a three-
way dogfight switch, afterburner/Idle detents, and a 70-degree arc, tbe Attack
Throttle will give you a definite edge during the heat of battle. Using Its Integrated
high-speed digital connection, the Attack Throttle will even convert your ancient
analog joysticks and rudder pedals to the non-drift digital mode, for the ultimate In
higb-preclslon digital dogfights. No limits. No compromises. No prisoners.
Thrustmaster; 503.815.3200; www.thrustmaster.com

boot 19
:O -i.
c £»
fi> 5 STEPHEN TRIMM
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SI
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M I CROSOFT DEFECTOR TELLS AL L

iiring my tenure at litany ofjust how broken the print architec


Miaosoft, I never hung ture and drivers were. BiU forwarded my
out at Bill's house or response to nearly every Miaosoft V.P. with and meticulously prepared. They
swapped world domina a tersely worded comment to the effect that huddled at their end ofthe table,
tion stories with him the new guy—ostensibly an expert in print attempting to methodically make
over a brew. StiU, in my technology—^was contradicting everything it through their PowerPoint pre
time with the empire, I he'd ever been told about the quality of sentation when sudderUy Bill
learned a lot from him. Windows printing, and suggested that they would interrupt with seemingly
The first time I encormtered BiU was meet with me to "sort it out." unrelated questions. Ifthe speak
just two months after joining the company. My manager shot into my office shortly er choked, BUI would get a look of
I was their first publishing evangehst and thereafter, looking ashen. I think he saw his deep scom and start saying
had no idea what that meant. My first due career at Miaosoft flying out the window things like "That doesn't make
came when PC Week asked about Win95 with me. What followed was mail from any sense," or "Do you expect
printing. I had no experience talking with every executive having anything to do with everybody to buy a Cray to nm
the media and made the mistake of being printing teUing me effectively to shut up or that thing?" The team leaders
open and honest with them. Two weeks to come to them ifI had a problem with would usually stammer things
later, the front page ofPC Week armoimced their technology instead of whining to BUI. like "We'U get right on that prob
"Miaosoft Acknowledges Windows Print When it was over, the program manager lem and get back to you," and BUI
Architecture Is A Mess." for the NT print architecture had resigned, would leave, appearing irritated
I got e-mail from Bill himself that day, and Microsoft was in negotiations—for the and vaguely dissatisfied.
asking what the hell I thought I was doing first time—^with its then arch rival Adobe to I realize now what this was ALEX ST. JOHN Ftora his

saying something like that to the press and jointly buUd a new Postscript driver for all about. However intelligent BiU position as Microsoft's sonre
technology evangelist, Alex St.
why hadn't I gone through PR. Windows 95. And stUl, I was sure any day might be, he coiUd never hope to
John was responsible for the
I was devastated. would be my last. comprehend all the technology controversial DirectX APIs that

Just two months into the job, I was At the time, I resented BUI mightUy for being made by every group in the have either taken PC gaming to
sure I was going to be fired. During a long throwing me to the wolves. It was almost company.There was reaUy only the next level or were horribly
broken, depending on your point
walk around the Redmond campus jogging worse than being fired, but over time I one piece ofinformation he ever of view.

trail, something happened inside my head came to realize what his world must be like needed out ofthese meetings:
Were the people in charge going to
execute, ship, and do whatever it took to be
successful? Or would they choke when con

What Makes "nek fronted by a seemingly insurmotmtable


obstacle? The ones who choked inevitably
took forever to finish anything, if they ever
THE INSIDE STORY OF HOW THE MAN RUNS HIS VAST EMPIRE did. It was his test offire to see ifthe people
he relied on believed in themselves enough
that shaped the rest of my career at the and why he had to deal with things that to weather anything.
empire: I reconcUed myselfto being fired. way. BUI is surrotmded by an enormous Bill can't help but be what he is. He
It no longer mattered what I said or did, Reality Warp Field. Dozens of powerful peo can't stop conquering the world anymore
since I was gone anyway. I got mad and ple inside Miaosoft attempt to control the than we can stop breathing. He cannot
went back to my office and fired off a heat information he gets, whUe looking good at resign from being BiU Gates and must
ed response to BUl's maU. aU costs. BUI is, after all, the gravy train they spend the rest of his life dealing with it.
I said something like,"What the heU rely on to make htmdreds of miUions of dol He can't micromanage 20,000 devel
am I supposed to say to the press? Our lars in vesting stock options. BiU has to opers to make great technology, no matter

ed. It's second rate to Dozens of people inside Miorosoft attennpt to control the information
Apple's. Everybody
knows it. How can I Bill Gates gets, He has to work very hard to keep a grasp on reality with so
earn a jot ofrespect
from the developers many budding millionaires persistently blowing smoke up his ass,
I'm supposed to be
helping by denying the existence of prob work very hard to keep a grasp on reality how sincerely he wants it. The best he can
lems that are as clear as the nose on their with so many budding millionaires persis do is hire the smartest people in the world,
face?" BUI quickly responded that I was tently blowing smoke up his ass. let Darwinian forces reign, and constantly
wrong. He had been assured that the Contrary to my initial perception that chaUenge people to genuinely think about
Windows Postscript driver was superior to BUI must hate my guts, I was inaeasingly what they are doing.
Apple's. I nearly did a spit take when I read in contact with him. In spite of being the world's wealthiest
that. Could BiU really be that deluded? I fotmd myselfinvited to sit in on the man, he still clings to the notion that he is
"THAT'S THE MOST RIDICULOUS occasional technology review presented by in complete control. The recent pie assault
THING I'VE EVER HEARD!" I shouted other groups, and the pattem was always the he suffered in Belgium proves otherwise,
back in e-maU,foUowed by a systematic same.The presenting group was terrified and it must pain him greatly to admit it. 0

MAY 98 boot 21
efiuesUnc-TerraVictusiss trademark ofWaveQuesl.
rfy of thoir respective owners. Alt riQhts reserved. W W W.F Ifl C 0f d g 3 Ifl 6 S.C 0 m WWW.terraViCtUS.COin
ring information please call (888) 797-5867. -. . >
What'sthesourceof
SCOOP FROM MAJOR PLAYER

WITH T. LIAM MCDONALD


completely receded. Starjleei Academy
the problems fac shipped missing many elements seen in
ing game develop previews. Red Baron II changed from an shot one single frame. We
ers? How can a enhanced version of the original into a workshopped the script, drew
handful publish whole new game, with so many fits and storyboards, visited locations,
outstanding prod starts along the way that it wound up did test shoots, created light
ucts, while so being an unstable mess without crucial ing plans, rehearsed, and on
many others churn 3D support. Titles such as Conquest Earth and on.
out fatally flawed, or simply bad, games? have design, coding, and QA so botched Many developers do this.
The answer is simple: game develop that the game winds up feeling like an More need to, and they need
ment has yet to evolve an effective pro assemblage of half-finished components. to do it more thoroughly. They
duction model. The set of procedures, All these problems are preventable. need to lock down that goal on
checks, and balances is fundamentally These games were chasing the mov paper and in working demos
flawed. This is partly because the medi ing goal of technology without a firm, before proceeding to the first
um is relatively new and still evolving, fixed design. Of course that isn't a guar stage of actual development.
but that excuse only goes so far. Other antee of a quality game either, especially Some think they are doing
new technologies—manufacturing, med if that design is flawed, as it was in Blade just that, but they alter the
ical, and high-tech industries—have Runner. But a smart producer will see design along the way as they
found a working model and stuck to it. those flaws. encounter "unexpected obsta
Unfortunately, not many game designers They go into projects knowing pre cles." There are no unexpected
have adapted to the production model cisely what they want. They know the end obstacles, unless someone T. LIAM MCDONALD Is

that's grown over the past 15 years. result before they begin, and they work fails to plan properly. If obsta the all-knowing god of

In the old days, a lone coder, such as with clean, efficient methods. In the case cles do occur in the develop gaming. His mother still
can't believe that he plays
Sid Meier, Richard Garriot, or Norm of Seven Kingdoms and Gettysburg, the ment process, then a good ini games for a living.
Roger, would sit down and make a game, work was largely that of one or two tial design allows coders to
largely on his own. These auteurs were visionaries, who keep a tight rein on a work around problems, rather
design, art, sound, code, and QA all in small team. The approach of LucasArts than changing the whole design and ere
one. As the multimedia aspects of gam- and Origin on games such as Curse of ating all new problems.

The Fall of PC Gaming, Volume


THE METHOD AND THE MADNESS BEHIND THE GOOD, THE BAD, AND THE BUGGY

ing moved to the fore, more people had Monkey Island,}edi Knight, and Longbow Code isn't a pencil sketch you can
to be added to the equation. Sound 11 was that of seasoned veterans who had crumble up and toss in the wastebasket.
effects, music, 3D modeling, FMV,and been down this road before and knew In film, the producer makes sure the
textures soon made the role of the pure precisely how to work. show is running, and the director shapes
designer much more difficult. They Developers easily lose sight of the big the way it runs. Right now in the com
could no longer tweak their game as they picture in concentrating on particulars, puter game realm, both these tasks are
went along, or start without a script, or and it is the role of the producer to keep falling on the producer far too often. The
make sweeping changes late in develop the whole gestalt in his head and direct producer/designer team is the ideal one.
ment. The interrela
tionships between
each element meant
Many developers still go blithely on, ooding without a
retrofitting would locked-down design or changing the design as they go,
wreak havoc. Yet
many developers still This is the road to catastrophe
go blithely on, cod
ing without a locked-down design or the developers accordingly. In order to do with the producer keeping the project on
changing the design as they go. This is this most effectively, they need to start track and the designer steering the vision
the road to catastrophe. with a design document before actual of the game. If the designer does the job
Several recent failures prove this point development begins. And I mean a real right, he should do very little during the
all too well. Descent to Undermountain, design document, not the wishlists I've actual development.
Red Baron II, and Starfieet Academy were seen parading as designs. Alfred Hitchcock planned his films so
all in development for several years. As In film and television production, completely that he sat around doing noth
the games were shown to the press year where I began my career, we planned ing during the actual shooting. Gaming
after year, they kept changing. DTU was and planned and planned before we has yet to find its Alfred Hitchcock. 0

MAY 98 boot 23
Imerse yourssif in sem unbelieuable fantasy luorlds and anytbiny oryanic. Throuyh IB punishiny levels, and an end-
take on a marrauding inetallic battalion of mechanized death less barrage ofspectacular eaplosiue flrepoiaer and amazing
machines with your weapon-packed, futuristic assault vehi- llghtlny effects, you must track the Shadow fdaster down and
cle. The Shadow fflaster, an evil overlord, has gone complete- make scrap metal of him and his lethal rohotic creatures,
ly mad, and he willstop at nothing less than totalgenocide of Shadow Slaster, the ultimate fantasy shooter.
Product Information Number 279
I'vebe nslum ingaround
I NVESTIGATI NG I NTERNET ISSUES

While Java was built around OOP


Seattle, combing Multimedia principles, C-n- was forced to incorporate
Gulch for developers who could C methodologies in order to bring exist
explain just why Java has finally ing C programmers into the OOP fold. out CGI garbage" or highly
gone mainstream with the enter This was a brilliant way to make the tran specialized tools and lan
prise market {see last month's sition, but ultimately, Java better guides guages such as PL/SQL to
column). Needless to say, it wasn't developers, or some might say restricts work with Oracle and VB/ASP
hard to find 'em. At an arcade on them, towards the OOP concepts. to work with Microsoft. Not
First that stocks dollar heers and vintage "There's less room for error," says only are these immature lan
video games, I found Jon Ross, an inde Ross. "For example, with Java, there's guages with relatively fewer
pendent contractor for Accelerated, a no such thing as a method not inside a people developing and improv
small web development company. class. You can't just have functions that ing them than, let's say, Java,
Ross has been programming some aren't attached to anything else." hut there are also scant few
ten years in x86 Assembly, C, and C-h-. Java also enforces "exception han debugging tools, and they're
But when asked his language of choice, dling." When a class opens a file, a zil mediocre at best. There's
he chimes in, "Java. There are things lion things could go wrong—hell, the maybe one tool each for
C-H-H does better, but in general I'd pick file might not even exist. When you're PL/SQL and VB/ASP, but
Java." While he acknowledges that it is programming, the function opening the there are at least a half dozen
possible to write programs that run file throws up an "exception" if some very good tools for Java.
faster with C-t-t, he points out "If speed thing like this goes wrong. Programmers With more people invest
isn't super critical, they're equivalent as can ignore this exception with C-n-. ing in the development of SHEL KIM EN no longer drinks

far as end results go. It's more a ques With Java, programmers are warned and Java, it's bound to have broad coffee and can be reached at
kimen@klever.crg.
tion of simplicity of development, and given the choice to either deal with it or er acceptance and better
Java is easier." continue throwing it up the chain. tools... duh.
When asked about programming Ignoring the problem is not a possibili In addition, the few programmers
Java for the Internet, Ross laughs and ty. The program won't compile if you who excelled in these proprietary lan
admits, "It pretty much sucks. Sun's don't address the problem. guages could charge, "like five thousand
write-once-run-everywhere is a crock. While it's easy to see how some dollars a second because no one else

Programmers Defend Java


IN THE TRENCHES, AT LEAST ONE MAN IS WILLING TO SPEAK OUT FOR THE JAVA DREAM

It's more like write-once-debug-every- developers might find this annoying, in could do it," according to Ross. From a
where. The whole Virtual Machine the long run it makes for cleaner code. bottom-line perspective, a more accessi
thing... ugh." And this is one of the reasons enter ble language such as Java, with its more
Any C-t-t-caliber app would be hard prise companies use Java. Companies accessible tools and resources, makes
pressed to run on more than one plat handling huge client/server database sense to big business.
form. In fact, you'd be lucky to get it to systems to track customers, financial "1 don't mean to imply that Java is
run on more than
one browser. "But
on the back-end, on
While Java was built around OOP principles, C++ was
the server, Java's forced to incorporate C methodologies in order to bring existing
great and we use it
all the time. You can programmers into the foid. Uitimately, Java guides developers better.
do cool server
manipulation stuff and cool database information, and other mission-critical going to make C-r-t go away," Ross
traversal stuff. Again, because it's clean corporate goop cannot afford buggy pro notes. "There will always be uses for
er and most database systems interface grams. They cannot afford careless, C-h-h. Different languages are cool
really well with it," says Ross. albeit small, errors that have the poten because the diverse concepts teach us
The problem is that C-t-f carries a lot tial to threaten revenue. Glean code is how to solve single problems in a multi
of C baggage—noise you don't need with ultra important. tude of ways. But in most cases, Java is
an OOP (Object Oriented Programming) The enterprise market is also keen the most appropriate tool for me."
language, such as C, C-H-, and Java. Even on standards. You can download Ross's genetic art
G-t-i-'s creator, Bjarne Stroustrup, points Before Java, when Ross used to huild screen saver (written in Java) from
out that it's no accident C programs can interfaces to database systems, he had to http://www.nwliiik.com/"'jonross/ or
be compiled with a Ch-h compiler. deal with either "hacked-up, whacked- contact him at jonross@nwlink.com. B

MAY 91 boot 25
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TOMORROW TECHNOLOGIES EXPLAINED

ORWAR
WITH TOM HALFHILL
our PC is psychic. neighborhood bank. An alert teller who
When a program notices this pattern might fill out your
reaches a decision deposit slip as soon as you enter the door. most efficient order for the CPU.
point—such as "OK (Yeah, this is a fairy tale.) When you reach And the compiler will pack three
or Cancel?"—the CPU the teller window, the deposit slip is ready instmctions together in a single
actually predicts which and the transaction takes less time. That's bundle. This is usually known as
button you'U push. dynamic branch prediction. But if you a long instmction word architec
Then it starts carrying make a withdrawal instead of a deposit, the ture, but Intel and HP call it
out the instructions even before you click. teller has to throw away the deposit slip Explicitly Parallel Instmction
And most of the time, it's right! and fill out a withdrawal slip while you Computing (EPIC), because
OK, it's not exactly psychic. But there's wait. That's a mispredicted branch penalty. each bundle tells the CPU which
some weird science going on here. IA-64 chips wLU try to avoid that penal instmctions to mn in parallel.
It's called branch prediction, and it's ty by executing instructions along both That's not all. IA-64 proces
just one technique engineers use to prod forks of a branch, even before learning the sors can also load data from
kick-ass performance out of CPUs. Some outcome. When the CPU finds out which memory before a program needs
CPUs rely on static branch prediction: way the branch turns, it discards the it. Again, this requires coopera
They simply predict that all branches will results from the wrong fork and validates tion from the compiler. When
flow the same way (such as the "OK" the results from the correct fork. You the compiler sees an instmction
path). It's dumb, but it pays off. More might reasonably ask,"But doesn't that that needs data, it moves the
sophisticated CPUs (including the entire mean the CPU always wastes cycles by instmction that loads the data in
Pentium family) use dynamic branch pre executing instructions it will throw away?" front ofthe instmction that uses TOM HALFHILL Is a senior

diction: They observe the program's flow Yes, it does. But it's no big deal, because the data. Later, when the pro eaiior ai ifyie magazine and the
author of two computing books.
and base their predictions on past behav IA-64 processors will have several parallel gram mns,the CPU loads the
He first became interested in
ior, which typically yields 90% accuracy. pipelines that execute mucho instructions data and holds it until the pro computers during the disco era.
Branches have always been a bugaboo at the same time. Little or nothing is lost by gram needs it. This is called
for CPUs. They interrupt the smooth flow discarding the invalid results, because those speculative loading.
ofa program and sometimes force the CPU pipelines would have been idle anyway. None of this technology is new. Other
to hunt for instmctions and data outside Now let's see how things work at the processors do similar things, although 1
its caches (a cache miss). But without First National Bank of IA-64. Again, the don't know of any that combine all these

Inside the Mind of the iA-64


YOUR COMPUTER FRIENDS NETWORK KNOWS WHAT YOU NEED BEEORE YOU DO

branches, software would be braindead. teller fiUs out a deposit slip as soon as you techniques in a single chip. But it's all
Branches are what make computers seem walk in the door. At the same time,an new to Intel processors. The x86 chip in
quasi-intelligent. assistant fills out a withdrawal slip. When your PC has nothing like it. And though
The vast majority of branches don't you reach the window, one ofthose slips it's not immediately apparent, EPIC is
require a decision. Instead, the program will always be what you need. Your trans designed to simplify the processor.
decides which fork to take, based on earlier action goes smoothly. Yes, one slip always Today's CPUs have a lot of circuitry
input or some other data it has. On average, gets thrown away, but it doesn't matter. optimizing a program while it mns. lA-
a program contains a
branch every five or six
instmctions. That
On average, a program contains a branch every five or six
means a program mn- instructions, That means a program running on a 200MHz
ning on a 200MHz
CPU might be evaluat CPU might be evaluating ten million branches per second,
ing ten million branch
es per second. The teller or the assistant would have been 64 chips will shift more ofthat burden
When a CPU guesses wrong, it pays a idle before you got to the window anyway. onto the compiler.
heavy penalty in wasted clock cycles. The That's branch predication (not to be con As a result, IA-64 chips can devote
CPU must discard the results of any exe fused with branch prediction)—the same more transistors to parallel pipelines.
cuted instructions beyond the mispredict technique used in IA-64. Merced shouldn't have more than four
ed branch, reload its pipeline with new To make this work, IA-64 programmers pipes when it debuts in 1999. But by 2005,
instmctions (often causing a cache miss), wiU need special compilers that mark each I expect to see IA-64 chips that can execute
and start over. instmction to indicate which fork of a eight or more instmctions in parallel,
Here's an analogy. Suppose every branch it belongs to. The compiler will instead ofthe two or three instmctions that
Friday you deposit your paycheck at a also rearrange those instmctions in the a Pentium or Pentium II can handle. 0

MAY 98 boot 27
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Keycode #88137
While Intel would rather betthought of as a friendly dolphin,'
most schoois of thought see the CPU giant as a predatory^
shark in the reiativeiy small pond of 3D hardware.
So whether you're Intel's chum orjust its chump,
nothing wiil ever^e the same in its wake.
boot dove in with Jay Sturges, Intei's
Piatform Architecture manager, and Brian
Ekiss, Graphics Marketing manager.
boot Many people see Intel as a shark feeding
on the many fish In the 3D pond.
Sturges We don't have any goal to take
over the entire 3D market. Tliat's ridiculous.
There are many market segments and there
are different price/performance require
ments in all those different areas. We have
no plans to solve every one of those.
Ekfss We'd like to be thought of more as a
dolphin.
boot A dolphin?
Ekiss Yeah, a big fish living in harmony
with the other little fish.
boot Well, a lot of those "little fish" have
expressed the sentiment that Intel will legit
imize the 3D market. Does it need legitimizing?
Ekiss "Legitimizing" is a loaded word. We
view 3D as very strategic. We view the
gaming market as very important. We
wanted to apply Intel technology and
resources toward moving 3D forward. Not
many players in 3D are really delivering this
level of performance. We think there's
plenty of room in the market.
And if AGP,the Intel 740, and the
Pentium II processor legitimize 3D, then
that is what we want to do.
Sturges Balancing graphics with a Pentium
II processor is extremely important to Intel.
The Pentium II delivers geometric informa
tion at extremely high rates and having a
graphics subsystem that can consume them
at that rate and deliver that result on-screen
fuels the industry.
boot Who do you consider your main competi
tion in the 3D market?
Sturges Right now everybody is comparing
themselves to us.
Ekiss The Intel 740 has become the gold
standard of the graphics chip industry.
Other people are saying they're either

if "The 740's value comes from >


cheaper than the 740 or faster than the 740.
boot And that's a good thing?
Sturges I think it's a great thing. Just to
see the Intel 740 being used as the standard
is in itself an endorsement.
boot But do you look at one particular
company and say "Wow! They're doing this
right! We have to beat them at any cost."
Ekiss No. We took a pretty big risk. Some
chip vendors say,"OK, OEMs are telling us
they have a $15 budget, so we need to build
a chip that costs $10 or $11. That way we can
fog, alpha, and perspective correction in
parallel in one pass throughout the pipeline.
Ekiss I wouldn't call them rad. I think you need to spend a little more to get rad. This allows us to deliver extremely high
Things get pretty interesting at about $1,500. Things get real interesting at $2,500. quality at a very high performance. We
Things are smokin' at $3,000. support up to 18 bits of subpixel and
The combination ofthe Pentium 11, the 440LX AGPset and the Intel 740... those three subcolor accuracy. That's 256K. Current
products really define this higher price. You can see the difference on your screen; it's a state ofthe art is 4K. That's 64x greater color
much more exciting and compelling PC to use over and above those $999 PCs. gradient accuracy.
boot If you could go back in time, how would
you change the 1740?
make a little money." We decided to base market segment, considering it's a Sturges We'd probably decouple the 3D
our chip on a set oftechnologies and capa multiple-chip, PCI-based solution. pipeline from the AGP clocks to make it
bilities. And that was a balance for the boot Is there one chip technology coming up more asynchronous, then you could crank
Pentium II, to do 640x480, 800x600, etc., that you're looking at and saying "Wow, this could up the performance. We foresee well and
and a number of polygons/sec—425,000, I.I actually be a real competitor to the Intel 740?" above the 50 megapixel range in a very
million polygons, etc. Ekiss Yeah... our next-generation chips. short period oftime.
And that costs $34.75, not $15. boot But If you couldn't use an Intel-based Ekiss I would love to have had it last
boot nVidia made a big deal about Riva 128 card, what would you Install in its place? September.
being the fastest chip out there. 1740 matches Ekiss I'd go with a Voodoo^. boot Word is Intel was three or four months
the Riva's speed, but exceeds its visual quality boot That's 3D only. What about20? late coming to market. Is that true?
by a fair margin. How did you pull that coup off? Ekiss For 2D.' It doesn't really matter. Ekiss We were shooting for the end ofthe
Sturges We run multiple stages ofthe Whatever my PC came with... I wouldn't year. It was a couple of months late, but out of
pipeline within the architecture itself, and bother to upgrade it. Screen sizes haven't an 18-month project timeline, that's normal.
we're running all the data in parallel. With gotten that much bigger, and bit blitz and boot How long was the 740 in development?
Direct3D TL vertices, every element ofthat line drawing are plenty fast and have been Ekiss The development really got into fijll
data structure is interpolated in parallel, for a while. 2D matured awhile ago. We're swing in May of'96. That makes it about a
and then it's done with very high precision, going to keep playing the benchmark game little over a year and a halfin development.
up to 2'^ bits of subcolor and subpixel like everybody else, but we don't see any But that included building the team, building
accuracy. Basically that allows extremely end-user benefit in it. all the infrastructure, bringing the technology
rich color detail visually and extremely rich boot Does a competitive 3D card need to in, designing the chip from scratch.
texture detail. So that number, in itself, is target OOfps and beyond with today's games in boot How long is the life cycle of the typical
about 64 times the level of detail ofthe order to deliver playable frame rates with 3D chipset these days?
current state ofthe art. tomorrow's games, with their higher polygon Ekiss Six to 12 months. After that it can live
We also carry around 15 times the level of count and more intensive texture mapping? on ifit moves to a lower market segment.
detail on texture space. We support all the Ekiss The only reason someone would buy boot And how long is your development cycle
way up to a 1,024 per side texture map. This that kind of card is in hopes that over the for the technology itself?
allows photographs to be used as texture next 12 to 18 months a significant number of Ekiss It takes six to 12 months to do a spin
maps and mathematically show what is the applications catch up to that level. It's an of a technology enhancement; it takes 12 to
right level of detail based on the viewer's investment in the future. It's saying, "I'm 18 months to do a new architecture.
buying this card boot Do you think technology is moving too
> the Intel name Itself. That brand is the strength now and it's fast? Can consumers keep up? Should they?
going to be good Ekiss I don't think any market can ever
distance from an object in 3D space. for three or four years." move too fast. If there's a lot ofinnovation
We also balanced to AGP with a concept Sturges The problem with using a single and a lot of new products coming out,
called "tile addressing," which allows us to metric offrames per second is that it that's a good thing. It's up to the channel to
take advantage ofspatial locality within 3D excludes quality-level and color-depth deliver the product in such a way that it's
graphics geometry processing. This widely assumptions. For example, if applications not confusing.
known behavior allows us to be extremely emerge taking advantage of more texturing But there must be demand for this rapid
efficient in our memory interface. So when capability, yet your 90fps card only has change from the consumer or it wouldn't
we read and write data—^local memory, 4MB and doesn't take advantage of direct be happening.
texture space—^we're achieving 90% efficien memory execution, there will be no benefit. boot Just for the record, what does "1740"
cy. In essence we can achieve almost 500MB Ekiss The only people that should buy those stand for?
per second over AGP,the total peak band 90fps cards are software developers, and Ekiss The name ofthe chip is actually the
width. they should write their software to take full Intel 740, but everybody else refers to it as
boot What do you think of Voodoo^? advantage ofthem. the i740. And it's just a number—^it doesn't
Sturges Great arcade product. It really boot Many of your competitors that we've mean anything.
advances Intel's Open Arcade Architecture talked with claim the 1740 underperforms right boot And you haven't assigned it a name?
standard. out of the gate? Ekiss You mean like the "Cobra" or
Ekiss This market is very interesting. It Sturges The 740 architecture is highly effi something?
really defines the high-end and shows cient. At 66MHz, we generate 50 megapixels boot Yeah.
where PCs with Pentium II processors and offiU rate. Current state-of-the-art main Sturges No. The value comes from the
high-performance 3D can go. It's a smaller stream performance is 50 megapixel fill rate Intel name itself. That brand is the strength.
marketplace, but we think it's a good one. at lOOMHz—extremely inefficient. Not only boot Intel did a greatjob of creating mind-
boot That's the marketing mumbo-jumbo. What are we hyper pipelined, where we carry share with the Pentium 11, which translated into
about from a purely technical perspective? multiple stages of pipeline throughout the marketshare. 3Dfx won mindshare, but couldn't
Ekiss It's cool. But 3Dfx doesn't have the whole chip, we're extremely wide. So we're capitalize on the marketshare. Ultimately, which
right architecture for the mainstream PC carrying all the key data elements such as is more important, mindshare or marketshare?

"The Intel 740 has become the gold standard of the graphics chip
T2 boot 1AV ya
Ekiss One issue with Rambus is: Can it
provide the sort of memory resolution that
you need for a small, local-memory foot
print? Or is it going to come only in large
chips for system memory?
boot Does that tie in with why you iimited the
740 to oniy 8MB?
Ekiss With the Intel 740 there's no
reason to go above SMB. Heck, in a well-
architected chip we don't see any reason
to go above 4MB.
Sturges We don't put textures in local
memory. They stay resident in the system
memory. The only real benefit would be
higher resolutions and higher color depths.
Ekiss You'll see a mad rush to 8MB this
year, but it'll be a marketing move because
it's easier to sell. 8MB is, after all, bigger
than 4MB.
boot But 12MB is even better than 8MB...
Ekiss It's hard to explain the deeply
buffered AGP interface on the Intel 740
and tell people aU they need is 4MB. But
it's a conspiracy: You only need 4MB!
Other chips need 8MB to get full perform
ance, and that costs about $6/MB. And
then there's usually a 3x to 5x markup. So
worst case: $30/MB x 4=$120 for bragging
rights to say you have 8MB. It isn't worth
it, and you don't need it with the i740.
Our 2MB board competes very effectively
with an 8MB board, so it's cheaper to
implement for the performance you get. But
frankly, it's hard for a board vendor to sell
that. It's very easy to sell "bigger is better."
boot What are the iimitations of a 2MB board?
Ekiss The only thing you give up is
1600x1200 2D resolution. And you give up
triple buffering. Plus you give up 800x600
3D. If you're OK running games in
640x480, then 2MB is just fine.
But I don't think you'll see a lot of
boards with 2MB; they'll be 4MB and 8MB
predominantly, that's the standard in the
industry right now. But AGP, when
properly implemented like in the 740,
doesn't need a big local frame buffer. Most
chips point toward local memory. They're
architected for local memory. They know
Sturges Shipping in volume is definitely boot But don't you want consumers waiking how to deal with the low latency oflocal
important. We're not interested in just into a store and saying "I want a card with the memory. They have big on-chip caches, lots
building a name for the chip, we're inter intei 740 chip"? of local memory bandwidth. This chip is
ested in shipping them because when an Sturges No. The Intel 740 contributes to pointed not only to local memory, but it's
end user buys the Intel 740 and the the value of the Pentium II. It unleashes aimed at system memory. We have a very
Pentium II processor, that's a compelling the Pentium II by working so well with the solid architecture in terms that we put in a
experience. floating-point performance. FIFO, we put in these deep buffers, and we
If we just build a name and don't ship boot How did you decide on SDRAM over the can execute very well out of system
any, it doesn't matter. sexier technoiogies, such as Rambus or DDR, memory. So with AGP, we have, in effect, a
boot Sure, but isn't there a compromise that other card manufacturers are eyeing? dual ported graphics architecture.
between mindshare and marketshare? Sturges We chose SDRAM/SGRAM boot Since intei is the father of AGP, how
Ekiss It's an Intel graphics chip. That's all because it's widely available, there's lots of much pressure was on you to show off AGP's
we really want people to know. Our cus industry volume and accessibility, and it's fuli capabiiities?
tomers; Diamond, STB, RealBD, etc., are well understood how you design with it. Sturges There was pressure to optimize
free to take our chip and put it in their And we're able to achieve the necessary and take advantage of the full capabilities of
brand. The only Intel brand related to that level of performance. At lOOMHz, we the AGP 1.0 specification and achieve the
PC will be the "Intel Inside" brand and the achieved 800MB/sec of peak bandwidth. At extremely well-tuned price/performance
Pentium II brand. around 90% efficiency. balance ofthe Pentium II processor.

industry. Other people are saying they're either cheaper than the 740 or faster than the 740."
MAY 91 boot 33
boot Was Real3D's decision to do a PCi-based rates; you'll see two million triangles-per- methodology on content creation and the
intei 740 part a betrayai of the chipset's AGP second sustained rate. inherent unknown quality in realtime
roots? boot How can someone overclock the 1740? playback.
Sturges Real3D has created an additional Ekiss We don't support overclocking. End boot Does intei ever persuade developers to
component—a bridge chip—that goes users should be very aware ofthat and not support Intel technology while putting hooks
from PCI to AGP, but it wasn't engineered buy boards with overclocked chips. into not supporting other technologies?
by Intel. boot C'mon! That's Just marketing bulishit! Ekiss If we add some instructions or capa
Ekiss It's definitely not engineered by Intel. Ekiss [laughs] But I'm the marketing guy! bilities into our processor, we're going to
The Intel 740 chip is an AGP-only device. Sturges The core dock is the AGP dock, so encourage developers to use those capabili
boot Do you think having so many fiavors of on the current version the internal frequency ties because it's going to deliver better
AGP has in any way hurt its acceptance? wouldn't be easily changed. The memory applications and better performance. But if
Sturges No, I think different price points subsystem could be changed, but it requires we add something into a processor, there
are a good thing, whether it's AGP k, AGP changing the video BIOS source, which only may be a time when no one else has it.
2x, or AGP 2x with direct memory execu board vendors might do. We're considering That's just the way it is. That's innovation.
tion. This allows AGP-enabled systems to decoupling the core. This would potentially We're innovating in our product. MMX was
filter into the marketplace at varying levels make it easier to overclock. an innovation—we were the leaders with
of price/performance. boot Does Intel's fab history provide an unfair MMX technology, but it benefited the user
Ekiss Users are going to get different advantage over other 3D card companies? with better audio and graphics.
levels of experience with different AGP Ekiss 1 don't think we have any unfair boot How much does Intel interface with game
solutions, and since AGP is not a brand, it advantage, but some ofthe technologies we developers?
doesn't reflect a particular product or level bring to this are important. For instance, Ekiss We want to make sure applications
of performance. It's a technology and can we have a feature called "Scan," which take advantage of our polygon rates, and
be implemented in different ways. allows us to factory test all the transistors the features, the pkel rates, the scene com
boot Wouid you have preferred to have seen in the chip with hardware. We get a very plexity that an Intel 740 can do. If all game
AGP iaunched at fuii 4x speed, as opposed to low defect rate—about 1/lOth the typical developers were supporting that level of
the incrementai iaunch that happened? ASIC chip defect rate. performance, we wouldn't have any chal
Ekiss The boot reader is going to be savvy Sturges And we have Observation lenge. But only a handful of developers use
enough to know the difference between a k Architecture technology built inside the the level of performance the 740 already has.
and a 2x. I think other consumers are just 740, which traps events. Developers use boot Why do you think developers are reluc
going to be driven by price. And if they pay this to observe the graphics pipeline to tune tant to take advantage of this power?
more, they're going to get more; if they pay their applications or their drivers to get the Ekiss They have this mindset that some
less, they're going to get less. The market's highest level of performance for parallelism body with a 90MHz Pentium system is
pretty ruthless in that sense. between the Intel 740 graphics accelerator going to buy their app. They're aiming for
boot Do you fear AGP failing into the same and the Pentium II processor. the installed base and not new machines.

"3Dfx doesn't have the right architecture for the mainstream PC market segment, considering
chasm that MMX did, where developer support boot How important is motherboard integra And that's the balancing act developers do.
never really reaches critical mass? tion to the success of the 1740? When we started this, developers were
Ekiss I think MMX has been very suc Ekiss The Intel 740 is going to be seen still aiming for software-only 3D. They
cessful. A lot of applications take mainly on add-in cards initially. And then couldn't count on 3D chips—that was the
advantage of it. AGP is also going to be later in the year you'll see it on mother bottom line. They were fhistrated because
very, very successful and widely used. boards from Intel and others. too many 3D vendors had come through,
You're going to see visible improvements boot Does intei have any plans to converge its promising performance levels and not deliv
because of AGP. We've shown a technolo processors with this 3D technology? ering. We delivered the performance we
gy demonstration called Rooms of Raphael Ekiss We're definitely looking at whether promised. That raises their confidence that
where you're in the Vatican, walking that makes sense, but we don't have any 3D graphics chips are something they can
around looking at these extremely detailed products to announce right now. aim for and target in their app.
frescos. It's very lifelike. That kind of boot From a price perspective, there's benefit boot Do you target key developers?
thing couldn't be done until AGP. The dif to having the processor do video, audio, etc., Sturges There are definitely people that
ference between 2MB of textures and but does this integration restrict you too much? understand the marketplace and the technol
30MB of textures is staggering. So AGP is Ekiss One of the trade-offs is flexibility. ogy more so than others, and I really seek
definitely here to stay. Sturges Price/performance is ultimately their feedback. For example, John Carmack.
Sturges There's CPU instructions, such why an implementation would choose boot John Carmack is on the record saying
as MMX,and then there's platform-level software vs. hardware. The benefit lies in 24-bit color support is a key ingredient for
instructions. And AGP falls in the category removing the dependency of peripheral Trinity, his next game engine, but the 740 can't
of platform-level instructions. AGP allows hardware and any restrictions it may do 3D in 24-bit color. When wiii you incorporate
bandwidth-hungry 3D to emerge. And 3D is, impose. The restriction of having done this this feature?
by nature, very bandwidth-hungry, and in software is limiting what else you do [in Ekiss We already put 3.3 million transis
there really wasn't enough ofit on the PCI software] at the same time. tors in this chip and we felt that hit the
bus. It drove the need for AGP. Now I can boot What do you think of alternate technolo right price/performance capability for 1998.
create very rich, very detailed geometries. gies such as Oak or PowerVR or tiling-based We definitely agree that 24-bit color is a
Before I'd create my hand with four trian architectures? critical requirement for the mainstream
gles; now I can do it with 500. Sturges Tile-rendering approaches ulti performance segment in 1999.
boot What specs will be important in '99? mately try to minimze the bandwidth boot What do you think of Quake II?
Sturges In '99, you'll definitely see the required to generate a sequence of scenes. Sturges It's very representative ofthe level
emergence of100 to 150 megapkel fill The key limiter to widespread adoption is its of quality and performance available right

34 boot MAY 98
now. And it really delivers a fun experience. if there's a third API that DVD... A Must or a Bust?
It's very enjoyable. I don't know about that is
Bkiss It's not enjoyable. I just like to blast in a position to be a
guys! Doing it on the PC allows me to avoid leading API, we'd Bkiss DVD's an inevitability because it allows an 8x or 9x
doing it in the office. support that too. increase in storage capacity on the PC. And with Pentium
Sturges It's a good place to vent frustrations. boot That third API may 11, the PC is capable of software DVD or MPEG-2 decoding,
boot Is there something you wouid've liked to very well be Glide. Any and that makes the whole DVD thing a lot more affordable.
have seen Implemented In Quake II that wasn't? thoughts of writing to And we see the crossover point, where more than halfthe
Sturges I'd have liked to have seen Quake SDfx'sAPI? PCs come with DVD drives, happening in '99.
11 step up the level of quality with textures. BkIss There were a lot of
Move toward more 16-bit textures, at higher suggestions that we use
resolutions, say 512x512, fully take advantage Glide. But we looked at that, and the issue applications to use AGP. It's targeted at
ofAGP. is that Glide is an exact mirror of another architects who want to create a simple
BkIss They're stUl bridging from older hard graphics chip: the 3Dfx chip. It's not a model of a building. Then after spending a
ware to newer hardware, and when Trinity standard. week developing a proposal, an architect
comes out, they'U probably expect more. And it's yet a third API. It would have exports it to AutoCAD and the engineers
boot Quake II is In the heat of the API wars. split the market up into three pieces instead finish the designs.
What prompted you to forego a proprietary oftwo and we decided that it would be Sturges Viewpoint with live art is another
native API and build around DirectSD? better to consolidate our efforts on the example. Not only is it gourad-shaded 3D, it
Bkiss Proprietary APIs create confusion leading ones. can be rendered as works of art, whether it's
for end users. They go to the retail store to Our decision to pursue OpenGL came inkwash, cartoon, or watercolor. You have
buy the app and then have to figure out out of that. So while the developers wanted control over the lighting, orientation, levels
whether it works on their card. It's a recipe it, it didn't seem to make technical sense ofzoom. The publishing industry should be
for mass confusion. when you really looked at it. extremely excited with that application.
The beauty of OpenGL and Direct3D is boot 3D Is currently associated with gaming. Bkiss We have a vision for 3D. When
that you have a lot of different chips inno When will we see It move Into more mainstream you're dealing with a product—a three
vating and competing beneath the API and business markets? dimensional car, camera, watch,
a lot of applications innovating and compet Sturges I'm already starting to see that. computer—^you might want to look at it,
ing above that API. So it frees people to do Bkiss It's emerging because business turn it around, feel like you're touching it.
innovation and it makes it less confusing developers see 3D being widely out there. And the web is going to be a key way for
for the end user. Within the next year it's a standard part of people to market products. The marketing
boot Does this mean that you're API-agnostic? a platform, if it's not already. department can develop those 3D models
BkIss Between those two, we don't really boot How do you see 3D being Implemented In with point-and-shoot 3D. E-commerce and
care. Both are industry-leading APIs. Now a business environment? 3D are going to intersect here, but it's
Bkiss ConceptCAD from Virtus going to take some time as the technology
it's a multiple-chip, PCi-based solution." is one of the fust business pieces come into place. 0

» i.

'•n *

sm.

■'It"
H I G H,. PERFORMANCE 2D / 3D GRAP H I B OA R 0 S

StarFighter and
THE Intel740' Chip.
3D PERFORMANCE THAI WILL
BLOW YOU AWAV:
i. * Vl ^

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FOREFRONT
'(WIICRON PA HALIFAX
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"We can't stress enough just how gorgeous D3D titles appear with
the StarFighter."
- Boot Magazine, Issue 20, April 1998 /. i* ■
• -v '^'l //-"'s
"StarFighter: True AGP Superstar." : .
-PCWorld, April 1998

W!$9§0Mi^ "Our 3D games look absolutely stunning on Real 3D's StarFighter."


' ' " i\/'' \ -Activision

"Real 3D's StarFighter is ahead of the game m 3D image quality.


- Jon Peddie, Graphics industry Expert

Now you can enjoy incredible real


time 3D performance on your PC, from
the company that practically invented
3D. For the first time ever your games,
simulations and presentations can
have the same dazzling graphics you'd
expect to find only in an arcade. And
we should know. Our technology has been powering the world's best
arcade games from Sega® for years.
Real 3D's StarFighter™ delivers true color representation, fully-formed
images and eliminates z-buffer problems. You get clean, complete and
stunning graphics. Every screen. Every time. Even at resolutions up to 1280
X 1024. It's the kind of power and performance that will blow you away.
Evaluate the benchmark numbers. But don't forget to look at the images.
StarFighter goes beyond the numbers to deliver high realism, high fidelity
images with an extraordinary level of detail.
It's a combination of raw power and refined image quality you'd expect
from Intel's new Intel740 graphics accelerator chip. Now the REAL 3D®
StarFighter brings that performance to your desktop.
Don't settle for second rate 3D graphics. Get Real with Real 3D.
Look for StarFighter in new PCs manufactured by Micron. Or pick up the
StarFighter board from one of the resellers listed below.

1-800-393-7730 s www.real3d.com/boot

Designed for Product Information Number 117


'. 'f* ©1998 Real 3D. REAL 3D and the Real 3D logo are registered trademarks of Real 3D. Inc. StarFighter is a
trademark of Lockheed Martin Corporation. Intel and lntel740 are trademarks of Intel Corporation. Sega is a
registered trademark of Sega. Micron and the Micron logo are trademarks of Micron Electronics, Inc.
Microsoft Microsoft, Windows, Windows NT and the Windows logo are registered trademarks of Microsoft Corporation.
Windows NT Ail other trademarks are the property of their respective holders.
Window^S
ULTMMtl

TRIATHLON
The Definitive Test of 3D Hardware Speed, Form,and Endurance
You've readthe'raucous O'senet debates and seen the wild perfor-^ We've invited six chipsets to the Triathlon—ATI's 3D Rage Pro,
mance claims on product packaging—but now is the time to abandon Intel's 1740, nVidla's RIva 128, Rendition's Verlte V2200, 3Dlabs'
the reckless postulatlon and Identify the best 3D chipset, once and Permedia 2, and 3Dfx's Voodoo^. But since a chipset can't race solo,
for all. we enlisted what we considered to be the best implementation of
The 30 Card Triathlon is an exhausting contest of speed,form, and each chipset—the videocard with the most-refined drivers, largest
endurance. The competitors have been training since birth to master amounts of memory, and best extra features. Each of the six cards
the conversion of complex x-y-z vertex data into explosions of was placed in the same control machine and then run through the
texture-mapped polygons. And now the best of the best have same grueling circuit. The first leg of the Triathlon tests sheer speed,
gathered in the bootLab to determine who owns the 3D throne. No the second Inspects visual quality, and the third qualifies the feature
more guesswork. No more conjecture. The winners will silence all the sets that ultimately affect your buying decision.
fanatics who kowtow to brand loyalties and disarm the nattering The results might shock you, but neither the stopwatch nor the
nabobs who claim their dubious benchmarks tell the whole story. screenshots lie.

BY ANDREW SANCHEZ

38 boot I AY; 9 a
EVENTS
CONTENDERS . .
SPEED .
VISUAL QUALITY
FEATURES ...
OVERALL WINNER

Is Your 30 System
/ I aTriathlete?
sfT(Miiriu}liU!aiTiTiill

'M,-f:4i$g,^^oenchmarl< known to mankind—so test yi


system at home and let us know if your scores are
ugh to compete in boot's uitimate 3D showdowm -:

MAY 98 boot 39
3Dfx Voodoo^ SDIabs Permedia ATI 3D Rage Pro
An add-in board that builds on the original Voodoo's Known for high-end CAD/CAM GL accelerators, Based on ATI's long line of Rage chips, the 3D Rage
spiit-memory architecture, the Voodoo^ introduces a 3Diabs has been training the Permedia 2 for the Pro packs ail the latest D3D features you can ask for,
second texeifx2 chip to help execute triiinear filter mainstream 2D/3D market. While it's aimed at plus excellent TV-in/out. Offering memory configs of
ing, bump-mapping, and multitexturing, ail in a entry-ievei GL-rendering environments, the chipset 2, 4, and 8MB of fast SGRAM,the 2D/3D part was
single processing pass without a performance hit. can also accelerate D3D gaming and 2D with equal the only AGP 2x chipset available for the better part
The onboard 3D processor count thus rises to three aplomb, thanks to its 64-bit architecture, onboard of a year, making it popular with system manufactur
pieces of silicon—two texelfx2 chips and one setup engine, and support for 2,4,6, and 8MB ers looking for the fastest AGP card. GL drivers—
pixeifx2 chip. You can raise that processor count to SDRAM/SGRAM memory configurations. The early and unpolished—arrived just in time for the
six if you buy a second card for dual Scan Line Permedia 2 races over both the PCi bus and the Triathlon, so for the first time we'll be judging 3D
interleave (SLi) mode, which provides performance AGP 1x/Execute circuit, and has appeared on many Rage Pro performance and rendering quality under
levels that best even arcade hardware. Voodoo^ a videocard since its introduction in winter 1997. the rigors of GLQuake, GLQuake II, and GLHexen II.
memory configs vary depending on the vendor, with This is the only competitor to have a fully functional Since ATI doesn't sell its chips to third-party
the pixeifx2 chip getting 4MB standard and each Win95 instaiiabie Client Driver (iCD), so Quake- manufacturers, we invited the AGP All-ln-Wonder Pro
texeifx2 chip getting either 2MB or 4MB EDO DRAM. heads can just choose their default OpenGL driver ($400, www.atitech,com) and teamed it with the
Creative Labs' 12MB 3D Blaster Voodoo^ ($300, and go crazy. latest Turbo drivers, which supposedly give you a
www.creativeiabs.com) was invited to defend 3Dfx's Diamond's 8MB FIreGL 1000 Pro AGP card 40% increase in DirectOD performance. Speed aside,
almost undisputed reign. For the sake of the Triathlon, ($200, www.diamondmm.com) was invited to race keep your eye on this versatile contender during the
2D duties were handled by Diamond's Viper V330. for the greater glory of 3Diabs. last leg of the Triathlon.

Representing the pinnacle of 3D hardware technology sions. While the Permedia 2, 3D Rage Pro, and RIva 128
available on store shelves In early 1998, our six triathletes have been In the sporting spotlight since late 1997, the THE
come from R&D labs far and wide, boasting the fastest Voodoo^, 1740, and V220G have just arrived to make you
frame rates and prettiest pixels available In three dimen think twice about your subsystem silicon,

'omlng outMnowhere Is Matrox's next-gen 2D/3D accelerator, a chipset that


proposes to bury all the ugly skeletons in Matrox's 3D past. The 128-bit processor
works twin 64-blt buses In parallel, promising gamers Voodoo^-like performance
and game developers all the 3D features they could ever want to play with. On the
2D side, we're talking a 250MHz RAMDAC and up to 16MB SDRAM/SGRAM.
Rrst dutllnedirrourup mmnnew witn nvms Davia kirkimm W},vre 128-blt Matrox says all this power teamed up with the wider bus path will give you almost
TwIN Texel 4 plans to outgun dual SLI Voodoo^ performance: WithMlAGP 2x twice the 2D speed of the celebrated Millennium II. See our preview on page 66
compliance and up to 16MB In tow, the TNT4 should / I k I; fyT$e,skinny0iMappx'spromising June 1998 "re-entry"Into the 3D market.
pull off multipass texturing, 24-bit floating-point I-
buffer, and even an 8-blt stencil buffer. nVidIa says the
TNT4 will even do full-color rendering at 32-blt color git Oib talk of Voodoo^, some folks may forget thafSDfx plans to enter the
depths—all for around the same price of current Rival 2D/3D market with Its Banshee chipset. Marking the first time 3Dfx has
128 parts. Throw In 12K of on-chip cache, 230MHz attempted to engineer 2D under its own name, specs on this
RAMDAC, and processor speeds ranging from 84Hz on up, elusive part are still spotty. 3Dfx assures us that Banshee
and the TNT4 promises the world. Expect it to make its sptasK will be a "fully functioning"AGP
around Q3 1998. If you can't wait for all this gaudy Insanify, part, so expect It to be at least-
the current RIva 128 part competing In the Triathlon Is being - AGP 2x with sidebandlng.
updated to the RIva 128ZX In 02. Improvements include % ^/. Memory configurations and
2x AGP compliance, another 4MB of memory, and *|v performance claims are
driver enhancements that promise 50% more S still pending, but since
performance.
3Dfx Is using the Voodoo^'s
basSitie architecture as a reference point,
The MGA-G200 might completely resurrect the company could have a beefy card on its
Matrox's 3D reputation. hands. But 3Dfx had better bump that Z-buffer up to

40 boot MAY 9 8
Intel 1740 nVldia Riva 128 Rendition V2200

Packing all the visual goodness of per-plxel mlp- Nothing beats 128 bits of processing power, and the Available In either a PCI or AGP 1 x/DMA mode board,
mapplng, the 2D/3D 1740 was trained from the RIva 128 does It all In a compact PCI or AGP Ix/DMA the V2200 builds on the programmable RISC-based
ground-up as an AGP Px/Execute part. Since It uses design that leaves other chipsets frozen In the processor of Its Verlte predecessor. Its architecture
a split-memory architecture, all local memory (In 2, starting blocks. Supporting all your favorite 3D func handles many 3D algorithms Internally, making field
4, and 8MB SGRAM configurations) Is used for front, tions except single-pass multltexturing, the RIva 128 upgrades via microcodes a simple process. The core
back, triple, and Z-bufferIng duties. Meanwhile, all boasts the only architecture In this contest that can handles the majority of triangle set up, and can render
textures are stored and executed In system memory, store and execute textures from system memory— a 12-attrlbute Dlrect3D pixel In a single pass. Support
so you'd better have a fast memory subsystem of at AGP style—regardless of bus. This makes even the for both DSD and OpenGL guarantees few accelerated
least 66MHz SDRAM for optimal results (and 100MHz, PCI part an Intimidating opponent. On the fllpslde, games go unplayable. Memory configurations allow
care of the 440BX AGPset, couldn't hurt). The 1740 the chipset suffers from a 4MB local SGRAM celling, from 4MB to 16MB of SGRAM, but expect 8MB to be
has been coached by engineers from Intel, Chips and and the celebrated frame rates will cost you render the max for most consumer boards.
Technologies, and RealSD. Look no further than ing quality, as we shall see during the second leg of Hercuies' Thrilier 3D TH2218SG 8MB PCI
Saga's Model 2 and Model 3 arcade units to see the our grueling Triathlon. board ($250, www.hercules.com) will represent
locked-ln BOfps fruits of Real3D's previous labor. We would've loved to have Invited Canopus's the V2200 In competition. With full TV-output and
The 1740 provides great visual quality and speed TotalSD 128V, but the board was still In training stereographic shutter-glasses output packed onto
In a single chip. RealSD's Starflghter AGP 8MB during the qualifying rounds. Diamond's Viper V330 a tiny board, the Thriller Is the strongest PCI V2200
board ($250, www.real3d.com) was Invited to AGP ($200, www.dlamondmm.com)thus competes contender (no AGP parts were available during
display the best performance the chipset offers. to defend nVldla's good name. qualifying rounds).

at least 24 bits, lestIt gettrampled by other 3D else. With the PVRSG, however, more functions have bbM'
accelerators that arerstaKing territory in the higher brought onboard, including a hardware tile aceeierator,
depth futurm plus ISP and TSP setup. The new chip supports anywhere
from 2MB to 32MB of SDRAM and Is based on a much-
improved Z-bufferless, tiled-based architecture. A full
''Bpvoupling Ftijitsal^t^^^tmlcs'DSP-based floating-point geometry and texture setup engine has also
Pinollte geometry processor with Rendition's been added, along with a faster 100MHz clock speed.
V2200 accelerator, Rendition hopes to squeeze Unified frame-buffer/texture memory allows for
more power from the V2200 architecture before environmental mapping. Multirendering is done on the )
the next-generation V3000 hardware hits. The back-end of the 3D processing pipe, so OpenGL and
project is called the 3D Conspiracy, a whole new DIrectSD games can take advantage of all those nifty
board design that should be shipping by the time lighting and reflecOve effects. Vector-quantization texture,;,
you read this. compression (around 8:1)and 32-bit floating-point (Pi;
Moving geometry set up and lighting functions buffer accuracy round out the madness.
to a specialized processor such as the Pinollte Forsaken as rendered by PowerVR Second Generation. The new architecture is designed to be APhindepen-
will result in significant performance improve dent. Previously, DSD and OGL calls had to go through
ments. Practically all the calculations that occur in the SD-processing PowerVR's native API layer, SGL Direct, before being passed off into the 3D
■ pipelines—geometry set up, lighting, triangle set up, and rasterization- accelerator. A performance hit ensued. Now, all three APIs are treated the same.
will occur In the accelerator instead of the host CPU. Since ail ISP set up is now done in local silicon rather than in software/CPU,
there's no need to go through an SGL Direct interpreter. This means games can'-
11 anviy t'l Iirenerair now be programmed without worrying about what architecture is lurking Inside
The technology onrx known as "Highlander"and "PMX1"has now been officially the accelerator—It's all seen as conventional 3D, and all vertex-to-tile-based
dubbed "PoweiVR Second Generation"(PVRSG). In the original PowerVR architec transformations take place inside the PVRSG chipset itself.
ture, the chipset consisted of an Image Synthesis Processor(ISP) and a Texture It's highly probable that VideoLogic will spank out PVRSG:boards by July. .
Synthesis Processor, while the CPU was left to chew on practically everything 1998. Once again, PowerVR is predicting cards under $100.

MAY 98 boot 41
The first leg of the Triathlon is an pump the fastest average frame rates
obstacle course through three DirectSD possible under varying resolutions,
and three OpenGL games. Armed with Forget about those contrived
the latest drivers, each card was placed bungholloMarks—nothing indicates
In the same control system—300MHz rendering speed better than good old
Pentium II, 440LXAGPset, 64MB RAM, frame rates. (The higher of our two
Win95 0SR2.1—and then pushed to scores was used for accuracy's sake.)

frames per second


Voodoo'

Forsaken/Direct3D at 640x480 Permedia


Chipset-taxing effects include aipha-biending, transparencies,
colored and blended lighting, and texture-mapped polygons. It
pumps 3MB of textures through your system and makes an excel
V6rit6 V2200 54.33
lent visual-quality test when slowed down. VoodocP finished first
with lOSfps, far ahead of the RIva's Jifps and the i740's 64fps. Riva 128 71.67

Voodoo'

Forsaken/DlrectSD at 800x600 Permedia 2 33

When run at 800x600, some competitors revealed they didn't 30 Rage Pro 36.13
have the endurance to compete. The Voodoo^ finished first with a 1740 41.
respectable 57fps, but check out how the Riva closed the gap
V§rit6 V2200
with 54fps. The V2200 edged past the 1740 with 44fps in this
higher-res gauntlet. Riva 128 54.24

Voodoo

Forsaken/DlrectSD at 1024x768 Permedia 2 21.97 j


Only the strongest made it this far, and those that did finish lost 3D Rage Pro 28.12 j
steam in the home stretch. White the Voodoo^ can piay games at i740 29W)
1024x768, it must do so without a Z-buffer, which Forsaken
verite V2200
requires. Ultra-high-res bragging rights thus go to the 1740,
Riva 128
which posted a hair below 30fps.
Voodoo'

X/DlreotSD at 640x480 Permedia 2 46


This game averages 2MB of textures and pumps many special 3D Rage Pro 56.58
effects, but doesn't push too many polygons, so scores above i740 66
BOfps should be mandatory. Voodoo^ once again placed first at
verite V99R0 75
92fps, with a surprise second going to the V2200, which
gathered courage to beat the always-speedy Riva 128. Riva 128 69.82

Voodoo

X/DlrectSD at 800x600 Permedia 2

Bumping up the resolution to 800x600 proved to be no deter 3D Ra


rent for the Voodoo^, which once again placed first with a 1740 50
screaming-fast 81fps. Second place went to the Riva 128 with
verite V2200
59.88fps, which beat the Verite ¥2200 by a mere two frames.
What a finish! Riva 128 59

Voodoo' 62.8

Turok Dinosaur Hunter/DlrectSD at 640x480** Permedia 2

This N64 conversion brutalizes accelerators with scads ofalpha- 3D Rage Pro 23.1 }
biended weapons and animated humanoid polygons. A bit i740 39.4
winded, the Voodoo^jogged Into first with 62fps. Twelve frames verite V2200 32.8
later, the Riva ambled in, followed by the 1740. Sadly, the
Riva 128 50.6
Permedia 2stumbled in the blocks and failed to run.
Voodoo' 44.9
Permedia 2
Turok Dinosaur Hunter/DlrectSD at 800x600** 3D Rage Pro
Once again, the Voodoo^ flexed its silicon prowess—with a 1740 2^3)
decidedly logy 44fps. The Riva and 1740 assumed their respec verite V2200 24.4 )
tive Place and Show positions, but their frame rates were nothing Riva128 34.2

to get excited about. The latest Verite driver doesn't run 1024x768, though previous versions run this resolution.
■""Riis is version 1.01 of the Turok Dinosaur Hunter 6emo. Do not compare old results with these new scores.

KUMWIWlTiTi
Truly In a class by itself, the Voodoo^ won every single race in rate and fat memory-processing bus got silky-smooth frame rates a-flowin'. It's
the speed competitm.posting frame rates that leapfrog over second-place finish surprised no one.
the latest generation of contenders. There's no disputing this kind of perform The 1740 stole third place. It was a fight between this AGP 2x part and
ance—but the power does come at the price of the three processors and scads of Rendition's ¥2200. But when the dust settled, the 1740 took out the ¥2200 in 11
EDO DRAM sitting onboard (not to mention requiring another card for 2D duties). of the 14 benchmarks. Opponents of the 1740 say its split-memory architecture
The muscle-bound Riva 128 came in second and was the fastest of the takes a performance hit because all texture storage and execution is done
Integrated 2D/3D solutions. Impressive regardless ofAPI, the RIva's ultra-high fill straight from system memory. But If this were the case, why did It outperform '

42 boot MAY 98
frames per second
Vooioox 86^6

GLQuake v.98/0penGL at 640x480 Permedia 2 26.0)


Voodoo^ ran the original Quake's GL effects at 86fps—far short 3D Rage Pro 21.45)
of the 100fps+ first reported, but enough to easiiy take first. The 1740 49
Riva came in 26 frames later with dOfps. The i740, with Its Verite V2200 31
recently released ICD, outperformed other vendor's minl-drlvers
Riva 128 60.9
and came In third.
Voodoo' SS
Permedia 2j14.7
GLQuake v.OO/OpenGL at 800x600
At 800x600, Voodoo^ performance dropped down to 55fps, but 3D Rage Pro
was still smooth enough to win. At 40fps, only the second-place 740 32

RIva provided an acceptable frame rate at this brutal resolution. Vdrlte V2200 22.OJ
The 3D Rage Pro, Its mlnl-drlvers just fresh from R&D, didn't Riva 128 40.
have the training to run at this level.
Voodoo^

Permedia 2 5.5
GLHexen II v1.03/0penGL at 640x480
This Quake engine-driven fantasy romp uses higher-res textures 3D Rage Pro)13.8
and higher opponent polygon counts than Quake Itself. Voodoo^ i740 29.9)
took top honors with 40fps. The RIva pulled up lame and allowed Vdritd V2200 20.JJ
the 1740 to take second with 29fps. The Permedia 2 refused to Riva 128
leave the single-dlgit realm.
Voodoo" 29.6^
Permedia 2 4.
GLHexen II vl.OS/OpenGL at 800x600
3D Rage Pro
Stressing 3D hardware even harder, this resolution saw the
Voodoo^ and 1740 maintain their first and second spots with 1740 23.3)
29.6fps and 23.3fps, respectively. The RIva again failed to run Verite V2200)16.7
the demo file (though It should be noted the game plays Riva 128
smoothly at this resolution).
Voodoo"

jPermedia 2 9.6
GLQuake II vS.IO/QpenGL at 640x480
3D Rage Pro 17.7)
The latest and greatest engine from id uses more textures,
complex models, alpha-transparencies, colored lighting, and
particle effects than the original. Using demo2.dm2 as our Vdrite V2200 23.7)
benchmark file. Voodoo^ came In first at 53.5fps. The RIva's
38fps edged past the third-place 1740 by three frames.
Voodoo" 43.7

)Permedia 2 9.1
GLQuake II v3.10/0penGL at 800x600
3D Rage Pro) 13.2
Quake II at this resolution can bring a chipset to Its knees—but
when It's running quickly, the visual experience Is unmatched. i740 24.9)
Besides the Voodorf, which won again with a smooth 43.7fps, Vdritd V2206)16.7
only the second-place RIva offered a frame rate that made the Riva 128 29T)
judges happy, with Intel barely finishing In the money.
Voodoo^
)Permedia 2 6.2
GLQuake II v3.10/QpenGL at 1024x768
3D Rage Pro
Half of our competitors succumbed to high-altltude sickness at
this resolution andjust didn't have the memory to compete. But i740 14.7)
the 1740 showed Its high-res stamina, trudging through polygon )Vdritd V2200 10.0
molasses to post 14.7fps—hardly playable, but enough to take a Rival28
first place finish here.
Voodoo^
Permedia 2 22.38)
Average* Frame Rates at 640x480 3D Rage Pro 28.62)
Expect 800x600 to become the de facto playing resolution, but
Vdrite V2200 39.65
for now, 640x480 Is standard. So, we took the frame rate each Riva 128
card earned In each test at that resolution and divided by six to
come up with average fps performance. The numbers don't lie, t ATI gave us the first rev (v1.0.0) of beta ICD opengl32.dll for these benchmarks, These drivers are not final.
folks: Do believe the Voodoo^ hype. NOTE; Can't run denotes an intrinsic hardware limitation; Felled denotes the benchmark or game fails to run when it otherwise should.

the V2200's unified memory architecture? Consider It a win for AGP, too. The 3D What about Vanilla Voodoo and Dual Voodoo'? v.
Rage Pro and Permedia 2 limped in last. If you're looking for sheer speed, you ■nnmtH—
How would the Speed competition have played out if we d—
in
needn't bother with these parts. ■last year's original Voodoo chipset to the meet? And what abi
A note regarding final results: The Permedia 2's failure to run the Turok two Voodoo^ boards running In Scan Line Interleave mode?
benchmark was factored Into the average because the chipset also fails to run And how does your monitor's refresh rate affect frame rates?,
the game. The RIva 128's failure to run the GLHexen II benchmark was not See all the Voodoo family benchmarks at
factored into the average because the chipset can run the game itself. w.bootnet.com/youaskedforlt/SdJrlathlon.h

MAY 98 boot 43
Welcome to our most controversial competition, We The following screenshots represent each videocard's
look for brilliant color palettes and minimal artifacts. Textures GLQuake II rendering quality in full-screen, 640x480 glory.
siiould be properly filtered, with negligible dithering and color- Focusing on the hyperblaster, we looked closely at the
banding defects. Angled lines should be straight. Textures relative sharpness of the edge on the orange molding, the
should be devoid of unsightly seams. Transparencies and amount of texture dithering on the top green handle, and
alpha-blending should look exactly as coded. overall color vibrancy,

3Dfx Voodoo^ 3Dlabs Permedia 2

The Voodoo^ screenshot is almost compieteiy devoid of dithering—but this texture While it suffers from the same speckled dithering problem that afflicts the Riva 128,
smoothness comes at a price. The "over-fiitering" that's used to negate dithering or the Permedia 2 does display good color saturation. Unfortunately, the drivers are still
banding also results in washed-out colors and soft edge angles. Are you willing to make maturing—after playing Quake //for a while, textures started dropping out, and
the trade-off? Also, you may be annoyed by the horizontal line patterns that accompany lighting effects began wreaking havoc on remaining textures. Too bad, as the render
3Dfx-based visuals. ing quality of this chipset isn't that bad.

&

Intel 1740 nvma Riva 128

Boasting high visual quality as its forte, the 1740 displays excellent color saturation Look at ail the dotted dithering artifacts. This defect is prevalent on everything the Riva
and sharp texture detailing (notice the sharp edge on the molding). Note the smoothly processes. While color saturation is on par with the other non-30fx cards,the noticeably
filtered gun handle and only minor banding. Very sweet. This visual quality is among the biocky texture filtering on the top handle—which is clearly visible in software rendering,
best we've ever seen. but interpolated in every other card—must also be taken to task.

WfflflU Thanks to its rieh colorsaturation detail, resulting in bold colors with minimal dithering lent filtering, boot's 111
and lack of major visual artifacts, and banding. It was closely followed by the i740, ' concluded that the Voodoo^ smoothness-for-detail
the V2200 took first-place, and thus which boasts sharp edges, bold colors, and insignifi trade-off Is too dramatic, and awarded the chipset
wins the Visual Quality competition. The chipset cant speckled dithering. Choosing between i740 and third place despite its almostcomplete lack of dither
strikes an elegant balance between filtering and the V2200 was.incredibly tough—both boasted excel ing and banding.

44 boot MAY 9!
Intense scrutiny reveals a variety of rendering defects—some can be
fixed by a simple driver update, while others are forever embedded In
silicon. Thus is the nature of DIrectSD and all the features it supports.
Not every card can support every single alpha-blending or fogging
mode, and the results can be less than acceptable.
For alpha-blended transparency effects such as engine glows and
explosions, a smooth transition from the texture's colors to full trans
parency Is a must. On
nVldia's Riva 128, note the
dotted dithering and abrupt
change from the transpar

% ent texture to the back


ground (Figure 1). On other
cards, the alpha-blending
Is much more subtle.
There are two
common ways to
ATI Hage Pro approach alpha-blending
and fogging: pixel-based
Here's an exclusive first icok at ATI's early-beta GL mini-drivers. ATi needs to do major rendering or blangle/
work—notice the missing polygons on the hyperblaster. During in-game action, waiis polygon-based rendering.
Figure 2 was taken from Figure 1: Alpha blending
and fioors disappear. To add insuit to injury, there's biatant dithering effects. This is the
worst rendering of the bunch. Turok: Dinosaur Hunter on
ATI's 3D Rage Pro. Note
thejagged transitions and
blocky edges that signal
triangle-based alpha and I
fog. Yuk! You should be
seeing rounded edges
around the explosion, with
a smooth gradation
between the explosion's
colors. That's what you'd
get with pixel-based
alpha-blending and
fogging, but the 3D Rage Figure 2:Poiygon-based rendering
Pro can't pull this off.
Texture seams result
from rendering flaws
within silicon or drivers.
You'll see cracks and
black lines where different
textures bump up against
each other. In this screen-
shot(Figure 3)from the
Rendition V2200
Forsaken demo playing
on a RIva 128, black lines
are clearly visible. The
Rendition's soiid coiors and sharp detailing makes it quite a hottie. There's a hint of
Riva was the only chipset
dithering, but it just doesn't stand out, especiaiiy when compared with the other
in the Triathlon tttat
cards' outputs. We think the smart baiance between filtering and detail is the best in
exhibited this flaw. Figure 3: Texture seams
this field.

: ? Somedmes cm be influencedby wt)Mfie0e'- '^" ''fSmbhW0ft0MesandW$t-mm^^^ Riva Co to either the bootDis


most familiar with. Because 3Dfx-style rendering has 128 is hampered by random rendering flaws, while or www.bootnet.com fa
been the best for so long, our eyes have been trained the Permedia 2suffers dithering and banding. The the same screenshots'
to appreciate the architecture's idiosyncratic 3D Rage Pro takes last place for dropped polygons, ullrsizeMetail.
visuals—but we feet Voodoo^ rendering continues a dithering, and poor implementabon of DSD effects,

MAY 98 boot 45
After pixel upon pixel of competition, it's time tor tiie quality and amount of local memory? Some teatures are
tinai ieg ottheTriathion: teatures, Can you pump iuscious implemented by the chipset manufacturer and others are
output onto a TV screen? hiow about processing muitiple spec'd by the people who make the card—so in this leg,
textures in a single pass? Triiinear filtering? What about the we judged each chipset/card combo as a total package,

EDO DRAM and SGRAM are the two main flavors of


local video memory currently available. 3Dfx's reliance
on plain old EDO DRAM may come back to bite tbem In
the ass, as the entire Industry moves forward with
faster SDRAM/SGRAM. Still, EDD Is cheap as bell.

Dipping Into your local TV station may not enhance 3D,


but It makes you look most studly when you have Jerry
Springer playing In a window while you pound away at
i •' your manifesto. While other manufacturers ask you to
give up another slot for a TV tuner, ATI gives It to you In
one package with Its All-ln-Wonder Pro. ATI also boasts
excellent TV-out.

If you're Into 3D shutter glasses, slide over to the


Hercules' Thriller 3D and FIreGL 1000 Pro, the only
cards In the Triathlon that come with the proper ports.

Control panel applets should let you adjust every aspect


of your 3D accelerator's performance. Whether It's
forcing trillnear filtering or controlling mlp-mapping, no
one should be forced to hack Into a registry to modify
settings. Thumbs up to 3Dfx and nVldIa (with Its most
recent drivers).

Only 3Dfx Is crazy enough to propose putting twin cards


pmaoLeveb

Auti3m4tie«i^Sent(a(« 16 H n(»eptcvA
In a system for even more freak-nasty performance. If
you want to play 800x600 Quake II at frame rates that'll
make your short-and-curlles stand on end, this Is the
only way to go.
BwloiBOelaJU [ Adiai]ne<S«'''ig'-{

TV-out may sound like a check-box (reviewed on page 72)adds an overclocking sildei: rbuffered 3D resolution. But perhaps mostTmportant-
/yWbUMm item, but done wrong, it suiiies the AGP 2x with sidebands should be your ly, the V2200 offers a 24-blt Z-buffer.
overall product. The Thriller 30, for baseline—putting all chipsets save the 3D Page Pro The Voodoo2-fueled 3D Blaster comes in third
example, has lackluster TV output thanks to its and 1740 out of the running. Direct3D 6 features, with the highest local memory count, all 3D features
BrookTree TV decoder chip, while ATI's TV such as bump-mapping and anisotropic filtering, enabled, and dual SLI-readlness. Even though
input/output is simply superb. should also be present and accounted for. The only Creative Labs decided to go with 3Dfx reference
The Voodoo^ Is the only chipset to do muititex- card to support trillnear filtering without a major drivers, the 3D Blaster's control panel features are
turing In a single pass, but its 16-bit maximum Z- performance hit is the Voodoif. still some of the best available. This card would
buffer puts It at a disadvantage, especially with First place In the Features competition goes to have come In second If it offered a higher maximum
game developers working on 24-blt Z-buffer titles. the 3D Rage Pro-fueled ATI All-in-Wonder Pro. resolution and Z-buffer bit-depth, used faster
The only cards with 24-bit Z-buffer compliance are This card offers the awesome TV tuner(with video memory and offered 2D capabilities, if you buy
^ the Verite V2200andthePermedia2. capture), the best TV-out available, AGP 2x/Execute Voodoo?, get a Matrox Millennium II or Number Nine
Driver implementation is also Important. Do you mode compliance, and the highest maximum Revolution 3D for the best 2D performance. '
just run with your chipmaker's reference drivers or double-buffered 3D resolution in the Triathlon. The remaining cards in the Triathlon offer a
do you add special features? Creative Labs(Voodoc^j Second place goes to the V2200-fueled Thriller mixed bag of extra features. None particularly out
and Hercules(V2200)ship stock reference drivers 3D. This card offers support for TV-out and shutter shines the other, so the judges ruled them all fourth
with no perks. But Diamond's Monster 3D II glasses, and boasts a high maximum double- place In a photo-finish. ,

46 boot MAY 98
|3D Blaster FireGL 1000 Pro All-ln-Wonder StarFighter 'Thriller 3D Viper V330
iVoodoo^ Pro
INTERFACE
Chipset iVoodoo^ Permedia 2 3D Rage Pro i740 V2200 Rival 28

Bus supported iPCI = PCI/AGP PCI/AGP AGP* POi/AGP AGP

AGP specification "N/A • Si I Ix/Execute 2x/Execute 2x/Execute Ix/DMA vIx/DMA**


Support for SLI/
dual card modes YES NO NO NO NO NO

3D SPECIFICATIONS ■ml'
Size of
processing path 192 bits**' 64 bits 64 bits 64 bits 64 bits 128 bits
Max 3D resolution
double-buffered 800x600 1024x768 1280x1024+ 1024x768 1024x768 960x720
Type of memory
architecture Split Unified (Unified r ;. Split ^Unified ^Unified
,

Maximum Z-buffer
bit-depth 16-bit' ' 24-bit 16-bit 16-bit ' 24-bit 16-bit

Local memory 12MB 8MB 8MB 8MB ? * ' 8MB 4MB

Type of memory used EDO DRAM SGRAM SGRAM SGRAM SGRAM SGRAM

RAMDAG 135MHz 230MHz 230MHz 220MHz 230MHz 230MHz

RAM field upgradable NO NO YES YES NO NO

TV-output NO NO YES NO YES NO


Stereographic shutter
glasses port NO YES NO NO YES NO '

3D in a window NO YES YES YES ' lYES YES

3D FEATURE SET
Triangle setup engine YES YES YES YES , YES YES

Trilinear filtering YES --y. YES YES NO YES lYES

Edge anti-aliasing YES NO YES YES YES "no


Single-pass
Multltexturing YES NO NO NO NO NO

APIs supported D3D/GL/Glide D3D/GL 030 D3D/GL D3D/GLVRRediine/ D3D/GL


Speedy3D
GL drivers type mini (CD ICD+t+ ICD+t ICD+t+ ICD+tt

-to-PCI bridge chip, but Intel's official company line Is that 1740 Is an AGP part only.
" nVidia performs direct-from-memory execution of textures, regardless of bus,
64 bits per fx2 chip (three total per Voodoo^ board).
tThis Is with an 8MB AGP board, where system memory Is used for texture storage. Without AGP, you're limited to 1024x768,
ft will be available soon; DSD to GL wrapper currently used,
ttt GL drivers currently available as public beta.

iMfftlKHKK hoot has yet to see the perfect 3D accelerator. The fastest MEDAL COUNT
chipset doesn't boast the best visual quality, the prettiest
chipset doesn't offer the speediest frame rates, and the
most versatile card excels in neither speed nor rendering Voodoo^ V2200 i740 Riva 128 3D Rage Permedia 2
Pro
quality. Yet a single competitor must win the Triathlon. To this end, we're
awarding three points for every first-place prize, two points for every
second-place prize, and one point for every third-place prize. This formuia
places Voodoo' and the V2200 in a tie for first with five points. But since
Voodo(^ placed in each of the three events—unlike the V2200, which just
barely missed third place in the Speed competition—we're awarding 3Dfx's
juggernaut the tie-breaker and naming it the overall Triathlon winner, [o

MAY 98 boot 47
m

I I
400MHz Muscle Cars Cited
for Excessive Velocity
When three hot new systems roared onto the PC with Intel's 440BX core-logic chipset The 440BX
turnpike, we knew we had to collar the desperadoes Increases your memory-bus speed limit from 66MHz
and pull 'em Into our motor pool for a peek under the to 100MHz. That's right, Comer, each of these
hood. We found high-performance parts, as expected, machines Is packed with 100MHz SDffAM, 64MB to
but nothing prepared us for the screaming fast lap be exact. So prepare yourself for the fastest bench
times these babies clocked on the bootTrack. Each marks you've ever seen—and make sure to check
impounded vehicle contains the same engine/ the 440BX owner's manual on page 56.
carburetor combo—a 400MHz Pentium II teamed up

i rT*iM ;i»i
Mtti

boot 49
SPEED TRAP.

NEC Direction SPB 400


Burning rubber on the 100MHz turnpike
drivers give you better control panel
options, but for some reason we were
denied 2D resolutions higher than
1024x768. The SPB 400 also scored 416
on the driver-sensitive SysMark32 test-
illegal levels of IB points less than what was mustered
Pure PC Power. Clocking a by the 333MHz Direction machine.
iIhHL bombastic bootWlark of 192, Storage I/O performance was a mixed
shatters the pre- bag. Spinning at 7,200rpm, the 9.1GB
vious bootMark record by 35 Seagate Medalist Ultra DMA hard drive
= points. What a difference two posted 6.34MB/sec throughput, the best
"months make. The old record we've ever seen from an NEC machine. But
Pf° f was posted by the SPB 400's on the atrocious flipside, the "32x" NEC
little brother, a 333MHz mid-size sedan ABIOSM CD-ROM drive posted 2,792l</sec.
that was still chugging down Route 66^ That's about 900l< less than what was
the 66l\/lHz system bus, that is. But now achieved by the very same drive in the PLENTY OF
Intel's 440BX core-logic chipset paves 333MHz Direction. So what happened? A COOLANT, BUT THEY
PUT A GOVERNOR ON
a new lOOMHz fast lane for PC grease firmware revision? Changes in the core-logic THE MOTOR
monkeys, and the speed limit increase chipset's EIDE interface? Did they ship us a The Pentium li is cooled by
is manifest across-the-board in the SPB random lemon? We may never know, but three fans and a wicked alu
400's benchmark results. the fact remains we ran the CD-Tach test 16 minum heatsink. Unfortunately,
MMX performance: 166. Boom! The times and couldn't achieve a higher score. you may never get the chance
to test the resolve of this
fastest ever. Like any cherry road racer, the SPB 400 awesome cooling system.
CPU/Disk performance: 78. Boo-yahl The comes stock with a worthy sound system. With neither soft jumpers in
fastest ever. The Altec Lansing subwoofer/satellite the BIOS nor hard jumpers on
DirectX gaming performance: 180. Yee- combo doesn't have ultimate volume, the motherboard, the machine
hawl The fastest ever. but will thump rocket iblasts and audio - auto-detects the CPU to keep
it locked in at 400MHz.
Well, the fastest ever for about a day,; CDs unless you're absolutely intent on
The SPB 400 did in fact own a number pissing off your neighbors. The Crystal
••■sr
of land-speed records before the 400MHz PCI sound chip supports DirectSound and
Micron Millennia Xi cruised into town, DirectSound3D, and is a major step up
posting even faster numbers in the key from the Yamaha 0PL3 that previously sat %
system-taxing benchmarks. Still, the SPB- :, on Direction series motherboards.
400 wasn't beaten by much and is a Throw in the oh-so-familiar Hitachi
better value for the money. CRT-based 19-inch monitor, and you have .-;
Key to any BX-fueled machine is its high one of the best values in the direct-order
speed memory, and the SPB 400 has 64MB car lot. Kind of like buying a Porsche for
of lOOMHz SDRAM sitting on its Intel Seattle the price of a CamarO.
ATX motherboard. The DIMM is exposed
and piuckable—like a straight-six sitting, in
a V-12 engine cavity. In fact, like all
Direction series machines we've seen, ftGP BiiiiondVI||f V330^_^^ ,
the SPB 400's interior design is a
paragon of easy access. Other than
the Riva 128-powered Diamond" '* ®
Viper V330 sitting in the AGP slot 5
and the X2 WinModem sitting in Si ^
ISA Free/Shared
the bottom ISA slot, the m'board is r:
an open book. You get four free ISA XP MnriBiT)

PCI slots, unless you go for the ■; i a-


Voodoo^ option (for another $200). ®
Faced with handling 3D duties ^
on its own, the Viper V330 post- P a
ed ZOfps pn the ForsakenMark— ?j O
a nice score, but nowhere near -

the rate achieved by the Micron's %. 'i:


400MHz CPU/Voodoo^ combo. The
SPB 400's videocard was using
nVidia reference drivers instead of
Diamond's own software. The nVidia : DL.

50 boot MAY 98
IT'S A BX-INJECTED FUNn¥ CAR! '*
You get two open DIMM slots to top out at 384MB of memory, just -
make sure you fuel your 440BX with lOOMHz SDRAM as sanctioned by NOTICE TO APPEAR NEC-SPB HDD
the PClOO spec. Anything else and you'll just be spinning your wheels
DATE ^ TIME DAY OF THE WEEK
hay 19?? ?:00 /H \m & W TH F S SU
^^^LE MAKE MODEL „
DiREcmoN SPB 400
VIOLATIONS:

CPU/MOTHERBOARD , -h
bootMark
/?Z
WIN 95 APRS
MORE CONTROLS THAN
SYSmark32
Iff THE COCKPIT OF A 747 4/6
nVidia Riva 128 reference drivers give
sit^5 alls DIRECT3D
you a handy control panel for custom ; ForsaKenMark / composite
E 70
nl' < i.!1 tweaking specific 3D features. Hack
tji c away, EIroy! HARD DRIVE
Adaptec Threadmark v2.0
6.34
Uk\ MB/sec
511 Ul
~ i
jBack^owid 1 Swwn S.VW ] ApgMi.Ke RIVA128 j s,t6tigt|
^ CD-ROM Z7?Z
H.! CD Tach/Pro v1.65
1Ji rOnectBD Perfotmance/Conpalbit) K/sec

P Eneble log table emtiabor WIN95 VIDEO


P Enable enii-eSet^ support 100
ActlvsMovIe
P jjse sguara textures on^ % played
P,Enable 5-S-5 texiuie ticpoii
DOS GAMING 373
P Enablepei£>>xelmipmapp(n£
Quake v1.4
P EnaWoiteiitiedaertexAtha fps
+
DkectSO DIFIECTX GAMING _
Automatical^generate |8 rmpmaplev^ MDK Perftest v1.4
rso
DiecIdD Tegture Memory Size

Use If)to 15 ^ MB d qislem menwy fot


rMMX PROCESSING 166
DeBabelizer Pro -
sec

CPU/DISK
.-''1 Save As... ( Sem Microsoft Visual C-f-f compile'
MB/sec
limDnctBO... (j[ AdcfiSal Settings-, jl. gesiore DefauSs
VEHICLE DESCRIPTION: rUe SPB 400 PACKs

POwBRrn-O-BURN POR SERIOUS PC ROAD RACERS.


It's not the fastest car, but tr boasts the
BEST PERPORP\ANCE-n-0-PR)CE RATIO.

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A complete breakdown of benchmark results is available
on the bootNet. Point your browser to www.bootnet.com
Ht's all in the fine
DETAILING
The Crystal SoundFuston PCI chip soldered
, to the motherboard doesn't offer the best
sound quality in the PCI audio camp, but
it's better than any motherboard-bound
silicon that's riding the ISA bus.
SPE E D TRAP

Micron Millennia Xi
Unparalleled power—at a pretentious price
The Xi's DVD movie playback was also
disappointing. The Diamond decoder card
produced blatant artifacts and dithering,
and couldn't measure up to the Presario
4880's software decoding. With 400MHz
some kind of rocket of processing power sitting idle, you have
car. The Xi set seven new desktop-system to wonder why Micron went with hardware
bootLab records, besting previous high decoding. But at least you get the Video-
scores in every category save Win95 apps Out jacks on the back of the decoder card
and CD-ROM performance. Mind you, and Diamond's DVD console does include
LET THE ENGINE
some of the individual victories were by a nifty frame-by-frame advance button.
COOL BEFORE
extremely slim margins, but that's what The Advent AV390 subwoofer/satellite REMOVING
makes the racing circuit so damn exciting. combo sounds just a tad small compared RADIATOR CAP
Scoring 192.1 on the bootMark, the Xi with the bootWorthy Cambridge Sound- The Xi's cooling system indudei
beat the NEC Direction SPB 400 by just Works MicroWorks that used to Ship with two fans and a mongo heatsink
one-tenth of a point. The Xi also snaked Millennia systems. The MicroWorks thump for thermal dissipation. Sadly
you may never be able to test
bragging rights from the SPB 400 in to a 10Hz-20kHz frequency response, while: your heatslnk's mettle: The XI
DirectX gaming (by one point), CPU/disk the Advents muster just 40Hz-20kHz. Will auto-detects the CPU, denying
performance (by one second), DOS gaming you ever need the ultra-deep lows? Let's you both hard and soft jumpers
(by 4.2fps), and MMX performance (by 14 just say if you're cruising Valencia on a for overclocking tomfoolery.
seconds). The Xi widened the margin with a Friday night, bumpin' butt-booty bass like
bodacious llO.Slfps on the ForsakenMark. you just don't give a damn, you'd attract
That's 40.81fps faster than the NEC more attention with the MicroWorks. \ THERE'S A TV
IN THE GLOVE
machine, but what do you expect from The Xi; uses the same Intel Seattle
a Voodoo^/400MHz CPU combo? ATX motherboard as the NEC Direction with dithering and arti
The Voodoo^ graphics come courtesy SPB 400, complete with the Crystal y facting, the Diamond DVD
of Diamond's 12MB Monster 3D II. Micron SoundFusioh PCI chip soldered onboard. IVIPEG-2 decoding ain't the
must have wheedled an evaluation sample And like the SPB 400, you also get prettiest we've seen. But
of the board for this review, because 64MB lOOMHz SDRAM, a Zip drive, and hallelujah, this Is the only
machine In the roundup
Diamond told us no 12MB units were a monitor with that familiar and kick-ass
that offers TV-out.
available for our Voodoo^ roundup on 19-inch Hitachi CRT. But the Xi costs '"
page 72. Whatever. The Xi will with ship about $750 more than an SPB 400
the 12MB board, and we're glad we got a with a Voodoo^ upgrade, and that's
chance to see it in action. Zipping through too much to pay for a, little extra ,. ; - -i -
GLQuake II, the Voodoo^ cranked 45.8fps horsepower. We love the performance •
at 800x600, and 66.3fps at 640x480. That but hate the price.
640x480 score is about 13 frames faster
than what we pulled from a 12MB
EXPANSION MAP
Creative Labs card teamed with a
300MHz/66MHz system, so you can .
PC! Diamond MPEG2/AC3 decodi
bet your pink slip that the faster
CPU and system bus do indeed PC Diamond Monster 3D

turbocharge 3D gaming. - ^ PCI Free


After polygon time trials, we ^ PCI Free/Shared m
turned to the storage 1/0 and / Cb
clocked a ThreadMark score that
knocked our jaws open. The IBM w
Deskstar Ultra DMA hard drive ,.i
shredded 7.14MB/sec, a mark that ®
simply rips for a non-SCSI device. a-
Like the NEC machine, the Xi ®
posted abominable CD-ROM read ®
times. It's possible that Toshiba's *
new SD-M1102 second-gen DVD-
ROM drive isn't ready for prime
time, but l,486K/sec on the CD-Tach
is plain laughable. For a comparison,
dig the Compaq Presario 4880 on the
next page. It tached 2,067K/sec with
a second-gen Hitachi DVD-ROM drive.

52 boot MAY 98
*

©BS^ ©If [&®®lf


NOTICE TO APPEAR n-nxi
DATE TIME DAY OF THE WEEK
HAV 19?F J;00 AA1 M (£/ W TH F S SU
VEHICLE MAKE MODEL
niCRON t^lU^NNIA X/

VIOLATIONS:
+
1
1 CPU/MOTHERBOARD J •

j bootMark J nzj
1 WIN 95 APRS J
JGUGH TRANSFERS DEMAND SYSmark32
A STURDY DRtVETRAfN » ^- 4Z7
With 10GB of storage space and a 7,200rpin DIRECT3D
spindle speed, thd IBM Deskstar Ultra DMA ForsakenMark / composite IIO.-8I
@ i 4
)=mtvsTO
is one of the best hard drives we've ever
reviewed. Can your drive beat 7.14MB/sec
throughput apjl 26% CPU utilization? Well,
HARD DRIVE
AfHflntor ThroaHmnrk \/0 0
1
7-/4
Mb/sec
\
DVD-ROM
CDTach/Prov1.65
1 K/sec
iMOd S^VM see "
n^-'XA esroa
WIN95 VIDEO too
1 «^iivcrviuv,c ! % played *

1 DOS GAMING 1 4/..5+ «•

1 wucir\.t; V 1 ,H fps i
*

-p
DIRECTX GAMING _
>
MDK Perftest v1.4
m
MMX PROCESSING )h
noRnhdliTer Pro _
I5Z
sec

CPU/DISK -T7 t
1 MicrosoTt Visual C++ compile MB/sec j!
i
VEHICLE DESCRIPTION: -THERB'S NCTT A FASTER y

/■MACHINE ON -THE -TURNPIKE—BUT THIS ROAD-

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IZPfB VooDoo^
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% aa

PRICE ^3>'S50 (includes n" MONITOR)


I
1 COMPANY nICRON mom
PHONE ?^?.634.?79? 1m '-5%^
■ ** V /1
J
URL www. IcRON.CO/I j j
A complete breakdown of benchmark results is available
on fte bootNet. Point your browser to www.bootnet.com

A V-12 FOR SPE8?ErT(>'SPARE


With even more demanding, texture-rich games on the horizotr, you're going to appre
ciate the 12MB Voodoo^. You simply can't argue with the fastest Direct3D and OpenGL
gaming scores we've ever seen in a consumer desktop system. Too bad 2D duties are
handled by the 4MB Diamond Viper V330 and a steel strut blocks card access.
Presario
Some punk poured sugar in the gas tank
Presario 4880 is by definition defies replacement. CPU SHOULDN'T THIS PART
cooling is dubious, with a single fan BE BOLTED DOWN?
Hi
_-3|
some kind of
strange French car with pointing at a large honeycomb-style With so much silicon soldered to
■Ml Q nate detailing, an heatsink. A fan attached to the power
the motherboard, your expansion
slots only play hn-t tp n innriy
■f| • unconventional supply blows wind too, but it's so far K56flex modem. Ailtiie slot-car
—- engine design, removed from the engine block, you better action is tucked into a funky riser
and safety features that tax performance. not count on it or it'll break your heart. board that attaches.to the mother'
Sure, it looks more or less like a com The Quantum T-Rex hard drive- board via a long connector
puter on the outside, but you might not entombed in a metal holding pen away
recognize much once you get under the from the other storage drives—posted
hood. Be prepared to break open your 5.61MB/sec on the ThreadMark; Don't
owner's manual, because with the expect this unexciting score to remain
benchmarks this machine posted, you'll consistent for all 4880s. Compaq
definitely want to get your hands greasy. "multisources" its hard: drives and
In our three^car drag race, the 4880 Only promises.you an 8GB EIDE device
placed last in seven benchmark categories. frorn an unnamed manufacturer. The
Dig its bootMark of 185.6—the other two DVD-ROM drive is also multisourced,
machines each hit nearly identical scores but we peaked into the Device Manager
that were five points higher. So what and found the familiar Hitachi GD-2000.
gives? Barring any deep-seated engineer This drive posted a fair CD Tach score,
ing flaws, we have to blame the Active and its software DVD MPEG-2 decoding
Desktop, care of "Compaq-enhanced" was good.
Internet Explorer 4.0. In addition to Unfortunately, the multimedia experi
browser-style folder navigation. Active ence dips again as you make your way
Desktop places a little entertainment to the sound system. The soldered-on
console on your screen to give you ESS 1869 audio chip does indeed ride
faster access to online content from the PCI bus, but doesn't support any
Disney, MSNBC, and America Online. newfangled APIs —or even hardware
boot condemns this newbie hand- wavetable! The ]BL ported bass speakers
holding, the amount of power it saps, (which come attached to an optional 17-
and the difficulty with which it is inch monitor) lack volume and sound
removed from the system. Chances are like the ghost of $29 boom-box.
little Timmy, unfamiliar with the Don't be fooled, bootReader, the-
bootWay, will be staring at the enervat 4880 sells itself as a bad-ass concept
ing and useless console through the end car, but inside ticks the heart of a .
of the millennium. clunky Citroen.
Video-subsystem performance left us
yearning, too. The 3D Rage Pro AGP had
neither the 2D horsepower to fuel a
good score in SYSmark32v nor the
3D fuel-injection to rfiuster a fast tISA . Free/Shared

frame rate on the ForsakenMark.


And check out the 28.3fps on ^
unaccelerated Quake—we've p
seen higher scores from systems ce
with 300MHz CPUs. The rear r
travesty, however, is that the
video chipset is soldered to the 3
motherboard, denying you an AGP ; ®
slot for a future upgrade. The || a
whole interior, in fact, is a miasma 1 O
of baffling design decisions. 1 ®
Open up the case and you'll ^®
see just a small patch of mother-
board green. That's because a riser
board bracket blocks access to the
drivetrain. Pull off that bracket (it con D1 : 05
tains the PCI and ISA slots) and you'll
see a dreaded IPX motherboard, which
v.:

MAY 9!
::' i
t,"-
WHO THE HELL
CHANGED MY
©16^ @fl lb®®S
PRESETS?
NOTICE TO APPEAR CP-HfiflD
The top of the tower pro
TIME DAY OF THE WEEK
vides not only video-in
jacks, but also application
''A 19?^ ^:00 ATA M © W TH F S SU
launchers, DVD/CD/volume VEHICLE MAKE MODEL
controls, and a sleep- Co/^PA/^ PRBsmo
mode button.
VIOLATIONS:

EVERY LUXURY CAR NEEDS CPU/MOTHERBOARD -f-

A GOOD MAKEUP MIRROR bootMark


1^5.6
Boasting a 0.28mm dot pitch and a
maximum refresh rate of 75Hz at
WIN 95 APPS
102Ax768, the $700 Compaq monitor—
SYSmark32
324 ■6^
17 inches and full of reflective glare- DIRECT3D
should be avoided. The wimpy speakers ForsakenMark / composite
will disappoint you, too. 50.27
HARD DRIVE
Adaptec Threadmark v2.0
5.61
MB/sec

CD-ROM
CD Tach/Pro v1.65
Z067
K/sec

WIN95 VIDEO 100


ActiveMovie
■o played

DOS GAMING
.2S3
Quake v1.4
fps
DIRECTX GAMING
MDK Perftest v1.4
156
MMX PROCESSING
DeBabelizer Pro
160

CPU/DISK
rl Microsoft Visual C4-f- compile MB/sec

VEHICLE DESCRIPTION: -j-pis 400PlHz

Ooesn't ofpbk Anything- -to ponErniong-brs—


anP costs norb than anyone shoulP ha/e

TO PAY FOR THE CO/APONENTS INSIPE.

MERIT POINTS: INFRACTIONS:

G-OOO SOFTWNiB A1,o£S--2 POOR CPU/NenoRv


Pec^P/rvs^ PBRFORNANCB
Nice SOFTWARE BUNOiM POOR BENCHNARKs

ViPeo-IN ON FRONT ACROSS-TPe-BOARO


PMEL solDereD-on AEP vtoeo
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A complete breakdown of benchmark results Is available
on the bootNet. Point your browser to www.bootnet.com

MAYBE HIGHER
OCTANE GAS
WOULD HELP
SORRY, WE DON'T The immense aluminum
ACCEPT TRADE-INS heatsink makes the CPU
Get nice and comfy with that look crazy-wicked, but
soldered-on 3D Rage Pro processor, don't be deceived by the
because without an AGP slot,.{sou'll gaudy detailing. The
never get a chance to upgrade yoliT 400MHz processor and
AGP device. And forget about up--— 64MB lOOMHz SDRAM
grading to a motherboard with an don't perforrn like otheri,.^
ACP slot: LPX motherboards bk ' ancrlnoc in fhic rniinHiiri" . •
. proprietary hardware and defy
easy replacement

N'CAT',
MAY 5.8 JlOOt .55
TRAP

Racing Results
! Direction SPB 400 Millennia Xi Presario 4880 !
bootMark ':i92 192.1 185.6
SYSmark32 416 427 324
ForsakenMark 70 110.81 50.27
ThreadMark 6.34 7.14 5.61
upqrade-friendliness 'excellent good bad
price w/monitor $2,898 $3,850 $3,300
bootVerdict 9 8,-^ ?.• 5
The Direction and Millennia systems Include 19-inch monitors.
The Presario includes a 17-Inch. Add Voodoo^ to the Direction for another $200.

Getting To Know Your New Turbo Engine


You shouldn't be working under the hood unless you understand the whys and hows of
all your parts. Here's a little technology lesson care of Intel's engineers.

<f; We all know faster Is better, but memory during the execution phase.
what particular role does the faster How often the application accesses main
memory bus play in overall per memory depends on the memory footprint
formance? of the application. The larger the footprint,
A; A PC system mainly consists of a the more frequent the accesses to main
processor, main memory, hard drive, memory, and therefore the more
graphics card and other peripheral devices. benefit you see from the faster
The portion of the application resident in bus. Applications
the hard drive or CD-ROM is transferred to with large data
the main memory, from where it is then sets, such as
executed by the processor. The faster the Adobe Photoshop
processor accesses memory, the faster the or high-end
application gets executed, resulting in engineering/work
higher performance. The 66MHz memory station applica
bus became a more profound bottleneck tions, will benefit
with the advent of faster and faster CPUs, most from the
and thus needed to scale upward to keep lOOMHz bus.
pace with processing speed. Q: Bus speed
Q: How did the 66MHz memory bus aside, how
adversely affect 3D games? In what does the
operations was the bottleneck most amount of
disruptive? system memory
A: There are different stages within the affect performance? support and up to 2MB of L2 cache run
3D pipeline. The CPU is typically respon A; if a system doesn't have enough ning at core processor speed (an upgrade
sible for geometry calculations, physics, memory to hold both the application and from 512K of L2 cache running at half the
transformation, and setup. The graphics the data used by the application, the OS core processor speed). 450MHz Slot 1 and
card is responsible for drawing the image will create extra memory space on the Slot 2 processors will be available some
on the screen; this is referred to as raster hard drive. The memory created on the time in the second half of 1998.
ization. All these stages contribute to hard drive is called virtual memory. When Q: How will larger amounts of
the overall performance of the 3D game. this is required, the OS will have to swap L2 cache running at core processor
Rasterization makes use of main memory data between memory and the hard drive speed benefit application perform
to access textures for the scene. This is before continuing its work. This swapping, ance?
where the speed of the memory bus plays often referred to as "paging," can slow a At View the L2 cache as a buffer between
a role in 3D performance. The faster the system significantly, since it's basically the processor and main system memory;
accesses to main memory, the better working at the speed of the hard drive as it's closely coupled, temporary storage
the 3D visual experience. The AGP bus opposed to the memory subsystem, which that the processor can access very quickly.
reduces the memory-bus bottleneck by is more than six times faster. Once a If a system has a large and fast L2 cache,
providing the graphics card with direct system has enough memory to hold it will be able to hold more of the applica
access to main memory, where textures both application and data, any additional tion and the data being used, thereby
are stored. memory beyond that will have a small or reducing the number of main memory
Q: In what direct, tangible ways will negligible effect on system performance. accesses Involved in running the applica
we see the benefits of a 100MHz Q; What CPUs lie ahead in the Intel tion. Main memory is much slower than
memory bus? roadmap? cache. Reducing main memory accesses
A; The lOOMHz memory bus helps applica At 400MHz Slot 2 CPUs will be available by increasing the cache size speeds up
tions that make frequent accesses to main this summer, offering quad-processor execution and benefits performance. Q

56 boot MAY 98
'-i'

p.- — X

»i <>

• *" j

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ProcJuct Information Number 261


-v,.;
*

Know Your Interface


: Before flying into the wild unknown, get to know Satori's main interface.
Five menu selection buttons—Paint, Geometry, Layer, Masking, and
; Canvas—dynamically toggle different control environments, each replete
[With scads of buttons for precision manipulation. Most of Satori's features
are exposed for
■■ easy access,
1 E«w Uw 1 UMkinol C*v#i || 'otiedLM'
CU ( H»wUyer,.i 1 ' ' 1 Cob 1 Pt9p»rtyl M»w ]Shadowl Setup 1
f bfOTE: To save bitmap files 11
1 ■•
| I II l,
in version 1.6 you must also i M«k 1 1 1 — ! X fi^ ^ P Beth
i unMeri, 1 j I ij 1
include the file extension in
the filename. L.. rFulPftvimv 1 — **

jJr
rJ

Clone
Stone
A vital tool in
any graphics
studio is the
Clone brush.
■■ ■'■ You can use it
for a whole bunch of sensible
reasons—or you can use it
for completely gratuitous
ikmil fun. First, open an image of
add layers, masks, fi a friend, mother-in-law,
and effects, mix in object- celebrity, whatever. Now,
from the Paint menu click
oriented editing through Clone. Next, with the cursor
out, and you've got Satori, in the image window, press
the right mouse button to
one the most pahyerfui bring up the Brush menu.
int^rpted paint knd 2p^ Select Set Clone Offset and

aesi0-packages avadihie you'll see the cursor turn


into a rubber stamp. Place
today Using Resolution the rubber stamp over one of
Independent Raster pro the subject's eyes and click.
Now move to the forehead
cessing, you can load (where you want the copy of
100MB images in seconds the eye to appear) and press
the left mouse button. You'll
and edit in a flash. Not
notice that as you drag, a cur
convincedfThen try it for sor is left at the source area
yourself. In an unprece and a second cursor is creat
ed at the destination (Figure
dented hootCoup, we've 2a). The cursors remain dis
ihcluded We full, undiluted played and locked whilst you
clone a third eye by "painting
version of Satori 1.6 on
in" the source pixels in the
this month's hootDisc destination area. The result
(The CD key is PCP1197). (Figure 2b) is surreal, but it
mm
gets even weirder when you
The foliowing tips begin playing with Sharon's
should help you become ruby-red lips (Figure 2c).
Human faces make ideal
a graphic designer candidates for cloning
shenanigans, because the
uniformity of skin tone con
1 ceals where clone areas begin
and end.
Pretty Skies And
Color Correction
We've all arrived at a beautiful location
only to find rain or insufficient light
I for a decent photograph. This snap
of King's College at Cambridge,
for example, came out a bit drab
^figure 3). Fortunately, Satori's Color Correction tool
tjets you adjust brightness, contrast, and component
color values. There are two ways to adjust colors—
using slid
ers or using
curves

(curves give
■Apply To
beginners
r Red
easier-to-use
T Green
and more sweep'
C Blue
ing control). I Chroma Chameleon
Experiment Jm JMi While we're in the business of improving this
with different
jJM fljjjl image, let's replace the gray sky completely.
settings until "IjlH Open the Masking menu, click Chroma and
HjnMl select the Include tab. This is where you pick
mix, then click
■^1 colors to be included in the chroma-removal
process (each color in the swatch list will be
zapped away). Set the Pick value and start picking those gray
colors from the sky by clicking aroimd inside the image win
dow. When you think you have enough, click Make Mask and
user mask wiU be generated from those colors selected
(Figure 4). It's almost certain that your first attempt wiU
fail somehow—^you probably won't grab every single
color to be masked—^but you can refine your selection
and vary the values for Range and FaUoff (in the Chroma
tab) until you're happy.

Luma/Random j Chroma Include Exclude | Mask

rrrrrr

Pick Range: ji ^ j Clear Includ^ Clear Both

/ Blue Skies Shining


We now want to replace that sky
with a completely different
image. Use Load To Layer to
open a file of a nice new sky, and
move this new layer behind Layer
1. And lo! It is done (Figure 5). Be
careful not to get carried away—it is England,
remember—so there's no point in making
the sky too blue.

-. .w'.; A.- I
*

, \an In The Luma iLet There Be Light


•M■ tling
Here'sanda neat trick to produce a star-
Mask

colorful composite from one


From the Load To Layer dialog, select the first texture
file (Figure 7, a scan of a manipulated Polaroid), then
click Add To Layer. You can either stretch the incom
photograph and a couple oftextures. ing texture to fit the shape ofthe canvas, or you can
You can do this with any three images, maintain its aspect ratio. We've given the first texture
and it takes just seconds at any size or 'M a color correction (see Step 2) to enhance the reds and
^resolution. Open the main image (Figure 6) and yellows. It will key through the light areas of the main image,
from the Masking menu click Luma, then Make revealing the infinite background behind.
Mask(0% to
100%). This
makes a semi-
' transparent
: user mask
, based upon
: the brightness
levels con
tained within
: the image,
( where dark
Iareas are ren-
I dered trans-
■ parent and
light areas
opaque (or
vice versa).
The excellent natural lighting in our sample image
perfectly lends itself to luminance keying.

fMaster Of The Elements


(Open the second texture file (Figure 8a), click
New Layer for your destination, and place it
( behind Layer 1 by dragging its position in the
i Layer List. The texture will key through the
Figure 8a
; dark areas of the photograph. Use of heavy color
correction produces contrasting colors
i case, blues), and a blur filter will help to
separate it from the foreground detail. To do this
click the Effects
-.-.1
tab in the
Opacity
Geometry
Im
menu, select
Blur, and set a ,,gt
iv;
value. Next
- Texture #1 and main irriage
choose the
'91x1/ Rectangle tool
and draw a box
1 Uytrt.Tsxiuiil where you want
the blur to go.
You can edit this as often as you like to get the
perfect effect. The final image (Figure 8b) has a
dramatic, elemental quality.

Figuw Ub

1.
• WOlaf The Troll
■: Here's a technique you can use to add brilliant plasma glows to objects
through some judicious masking. We're using an image of rocks for our
■ background image and a frame from an animation of Olaf the Troll saved as
a 32-bit TGA file. Load the background into Layer 1 and load the 32-bit file
into Layer 2. Then make a new empty layer (it's a good idea to rename this
layer as "Glow") and fill it with yellow by picking that color and placing it in
"the color box next to the Clear button on the Layer menu and then clicking Clear (choose
iGolored when you're asked to define clearing options).

Punch A Hole In The


Troll
Next, from the Load To Layer menu click B ur
Current Layer User Mask and select the The next step is to apply a blur
same 32-
in the user-mask channel (about
bit troll
10 pixels; see Step 7 above and
Opacity be sure to apply this to the mask
file as
channel and not the color chan
re. This will punch a troll-
shaped hole (or mask) in the nel). Now move Layer 3 behind
yellow color channel. You can Syer 2 for a perfect yellow halo.
invert this to produce a yeUow
troU silhouette by clicking on
the Invert Mask icon on the GLOW

Layer List palette. (Make sure


your equivalent of the troll file
has a transparent background; Copy of GLOW
if the background is filled with
col"' it wUl punch an edge-to
edge rectangle instead of the
Backgrourid
proper shape.).

From Yellow To Green


The final step is to copy the "Glow"
layer (click Copy Layer from the Layer
menu)
then click
Edit in the
Geometry
Sienu, and choose bright green
before clicking Finish Edit to
change the yellow object to
green. Next go to the Effects tab 1
to increase the value for the
blur to 50. Move this layer
behind the previous glow layer
for a really impressive yellow I
glow that decays to a truly
ghoulish green.
1: ;

B
IRQ:smi consider BNC. Otherwise, 15- SDRAM isfaster than EDO DRAM,run
YOU IN? pin should dojustfine. ning atfaster clock speeds. SDRAM mates per
fectly with Intel's 440BX, Via's MVP3, and other
AO IDRI Use The Force, Luis core-logic chipsets. Unless your chipsetjust doesn't
I recently bought a support SDRAM, don't go the EDO route. It's a
YOURTOlJGHI DB50XG daughtercard dying RAM platform that'll give way to SDRAM
from Yamaha, hoping it and Rambus.
would make synthesis on It's difficult to name the best brand of memo
When I'm 64 my old AWE32 sound like AdLib music [a ry. Low-cost DIMMs are all over the market. In
My Toshiba Infinia 233MHz is supposed to competitor to the SoundBlaster format that northern California, you can get a 64MB
have 64MB RAM,but some programs and the never caught on]. Well, it does work, but only SDRAM DIMMfor $160. Ifyou plan on run
BIOS says it only has 63. What's the deal? when playing XG files. Every time I throw ning at a lOOMHz system-bus speed, make sure
Adam some weird general MIDI file at it, some of to get SDRAM that's tested and approved at that
the instrument sounds swap, in both DOS speed. Companies such as Kingston, Micron, and
Senior editor Andrew Sanchez replies: When and WIN95. Does it have anything to do with Hyundai make lOOMHz SDRAM that is signed,
some programs measure your memory, they sub the 548 or so instruments that XG adds to sealed, and ready to go.
tract your base 640K of memory. Many programs GM? Or is it that 1 haven't loaded some weird
also take into account upper memory and round patch? Please help me, you're my only hope!
that up to about 1MB ofbase memory, leaving Luis Jose Romero Droppin' A Load
you with what you're seeing in your programs I have a 200MHz Pentium with Win95,
and BIOS. Trust us, you have 64MB. Senior editor Andrew Sanchez replies: You Internet Explorer 4.0, Office 97, and a few
may need to reset your MIDI synthesizer. Most other programs that load automatically when
His Turn To Serve MIDI cards come with some type ofDOS utili I boot up. I know I can have different logins,
Do you have any info on setting up Quake 11 ty software that resets your wavetable card in but 1 can't figure out how to boot to a clean
so I'm the server and two friends hook direct case something weird happens, such as system- system for gaming. Before I loaded IE and
ly up to my machine? I have a friend who exclusive messagesfound _ _ Office my games were noticeably
wants to connect from the outside. within XG and MIDIfiles faster, but now 1 notice when 1 boot
Brian Hentschel that change your MIDI "I have an old 1 have less memory. Any help
characteristics. For example, would be appreciated.
Technical editor Sean Cleveland replies: It's really on Roland's SCC-1 card, Socket5 PI00 Don
easy ifyou have a static IP address. Just connect Roland packed a program
to your service provider like you normally do and appropriately titled GSRE- and would like Technical editor Sean Cleveland
then start your game using Start Network Server. SET that does this exact replies: You can bypass anything that
Once started, yourfriends canjoin by either typ thing. Yamaha should also to purchase a may load via your Startup group by
ing your IP aMress into their Address Book pack its own reset program holding down the Shift key while boot
under Join Network Server in the Multiplayer with its daughtercard. Sim new Socket 7 ing into Windows. Ifan app is loading
options or by typing "connect <IP address>" in ply run that to reset your but not through Startup, it is loading
the Command Console, which is accessed by hit card to normal GMIDI. motherboard. from a section in your Registry. You
ting the tilde (~) key. Ifyou don't know your IP can edit your Registry by running
address,just start a game, bring down the Com DImmi More Will the Socket RegEditfrom the Run applet in your
mand Console, and lookfor your IP address I'm looking into adding Startup menu. The section that loads
under the Server Initialization heading. For more memory, but I want
5 fit and work In
apps on boot up is located in thefol
more information, go to www.idsoftware.com/ some advice from the the Sockets ™ lowing section:
q2multlplayer/lndex.html. experts first. HKEY_LOCAL_MACHINE\
• Can you run SIMMs and
DIMMs at the same time in
/board?" -iA SOFTWAREIMicrosoft\ Windows\
Current Version\Run
When Five Is Better Than 15 order to increase overall Be careful what you do, as the slightest
Between BNC and regular 15-pin VGA connec memory, or must they remain separate? boo-boo can have cataclysmic effects.
tors, which is better and why? • Which is the better memory formfactor,
Wes DIMM or SIMM? The Old CPU Switcheroo
• Which is the better memory type, EDO How would someone really know what speed
Executive editorJon Phillips replies: BNC, which DRAM or SDRAM? processor he has? I'm supposed to have a
standsfor British Naval Connector, is a locking • Can you recommend a moderately priced 266MHz P-II, but how do I really know that's
coaxial cabling connector system usedfor high- brand ofthe better type? what I've been sold? What if a company over-
bandwidth video as well as network I/O. When it Steve Anderson clocked it to 266MHz? And aren't many
comes to video displays, BNC connectors offer bet CPUs exactly the same architecturally, but
ter high-frequency bandwidth than 15-pin connec Senior editor Andrew Sanchez replies: You can clocked at different speeds?
tors—less attenuation, which means sharper run SIMMs and DIMMs together successfully. Xfaction
imagesforfolks doing high-falutin'graphics work. But you will take a performance hit. Consult your
BNC also allowsfor better shielding and longer manual to see which sockets to use. Senior editor Andrew Sanchez replies: You're
cable lengths—you don't want to take 15-pin con The 168-pin DIMM is better because ofits absolutely correct in the assumption that many
nections past sixfeet. On theflipside, BNC cables 64-bit data path; only one DIMM is required to CPUs are the same architecturally, though
are much bulkier than 15-pin cables. Infact.Jive get your system to work. 72-pin SIMMs need to clocked at different speeds. As individual CPUs
separate coaxial cables are requiredfor a single work in pairs, because oftheir 32-bit paths. are put through manufacturer speed tests, those
video connection—one cable eachfor the red, DIMMs also move atfaster speeds, allowing that run successfully at a higher speed are often
green, and blue channels, onefor vertical sync memory makers to toss on lOOMHz orfaster times branded as such, and those thatfail are
and onefor horizontal sync. SDRAM. EDO DRAM can also appear on labeled one bin lower.
If you do professional design work or are hav DIMMs, but avoid these ifyou plan on going In terms ofthe rated speed ofwhat you pur
ing problems with your video signal, you should with a system bus that's 75MHz orfaster. chased, the best way tofind out is to actually look

■PP
at the CPU. On a Pentium II, lookfor the letters up and hangs for about five to ten seconds that I've removed the ATI card and installed
"PY" on the top edge ofthe cartridge. Immediate when opening a program. Same thing when I the Jazz, but keep getting a "no signal" mes
ly behind that will he a three-digit number; this try to open a file or close a program. It never sage on my monitor. I know the card works,
represents the manufacturer's rated speed in crashes. It just keeps "sticking." I loaded because I've tested it in my old system.
MHz. So, PY350 denotes a 350MHz CPU. On NT4.0 on it with no problems, and it screams! I followed the original Jazz instructions,
Socket 7 chips, you'll need to yank offthe Not a single hang-up. Whazzup? and my monitor is brand new and works. I've
heatsink in order to get a good look. If your sys Stephen Gill also tried fiddling with the various CMOS set
tem's BIOS boot-up screen shows a 266MHz Technical editor Sean Cleveland replies: Your tings, according to Jazz Tech Support advice,
chip installed, but it says 233 on the CPU, then problem most likely resides in the "preloaded" but to no avail. If you guys could help me
you know you've been had. version of Windows 95. It's probably loading a resolve this dilemma, I would buy you guys all
bunch of lunch at IHOP! Seriously, any help regarding
Suffering unneeded this matter would be great, and if I can't use
Socketash "I was wonderifig whether I could software and my Jazz card, could you suggest a kick-ass 2D
I have an old drivers. I say card and 3Dfx Voodoo or Voodoo^ combo?
Socket 5 Pen backup C: to D: then Install the new C: this because Donald Cathcart
tium lOOMHz you report
and would like drive, boot off a Wln95 boot disk, and that NT4.0 Senior editor Andrew Sarwhez replies: First, go
to purchase a screams—so in the CMOS and make sure you're allocating
new Socket 7 then copy files over to the new C.^ ' it's not a an IRQfor your videocard. Second, try slap
motherboard. hardware ping the Adrenaline Rush in another PCI slot.
Will the Socket 5 problem. Also make sure the card is properly seated in
fit and work in the Socket 7 board.' The board Uninstall any software you don't use and get the PCI slot. If your motherboard is mounted
I'm looking at is the FIC PA2007 with the some software to clean up your registry (such as ever so slightly off-center, screwing in the video-
VP2 chipset and 1MB L2 cache. The FIC web Network Associates' Nuts & Bolts or Syman card may pull the card out ofthe PCI slot by a
site says it will take Pentium 90MHz on up. tec's Norton Utilities 3.0). Also, turn off"Auto hair, thus denying contact with some of the bus
Does this mean Socket 5? insert notification" on both your CD-ROM and pins. To testfor this, tryfiring up the system
Corey hard drives to get rid ofany polling that may without screwing the videocard down. Make
occur in the background (this may accountfor sure the card is sitting properly and be very
Senior editor Andrew Sanchez replies: Provided some ofthe "sticking" you describe). careful when you attach the monitor cable to
the motherboard's chipset supports your CPU— the videocard. You do not want to move the
which is highly likely as the minimum these days 11 Pancake Breakfasts And A computer once you do this, because you may
for new motherboards is a Pentium 90MHz— Bottomless Cup Of Advice wind up yanking the card out ofthe slot, and
then you'll be good to go. Socket 5 refers to an My new computer is a P-II 233MHz with an with the power on, that's a bad thing.
older Pentium spec that is upward-compatible AGP ATI AU-In-Wonder Pro card and Ameri For a killer two-card combo, try either
pin-for-pin with Socket 7. Infact, I recently can Megatrends ATC-6120 motherboard. I Matrox's Millennium II or Number Nine's
upgraded one of my old CPUs (a P90 on a Sock want to replace the ATI card, as good as it is, Revolution 3Dfor 2D duties alongside a
et 5 motherboard with Vesa Local Bus slots!) to a with a Jazz Adrenaline Rush. The problem is Voodoo-based board. 0
430TX-based Socket 7 mainboard with no prob
lems whatsoever. So rock on.

Mirror image
I would like your opinion on the best way to
replace my current C: drive (540MB) with a
new 3.2GB drive. 1 was wondering whether I
could backup C: to D:then install the new C:
drive, boot off a Win95 boot disk, and then
Overclqpjj(fr'§^^
copy files over to the new C;? That sounds too
easy, so it's probably not possible. Jim Likes His Stealth Steamy Gene's Stuck On Route 66
Terry Fortag If I overclock my Stealth II to 60MHz and I have a P200 MMX with a VXPro-i- mother
use it on a 66MHz bus, it runs fine. Now,if board. After reading all the boot stuff on over-
Technical editor Sean Cleveland relies: Why I run it on a 75MHz bus, am I overclocking clocking, I finally mustered the courage to try
waste all that time? There's third-party software it even more? Does the videocard's processor it. My system is set at 66MHz x 3.0—but the
available that makes this upgrade process a snap. run at a multiple of the PCI bus MHz? I ask next jumper setting is noted as 1.5x/3.5x. When
Check out Drive Copyfrom PowerQuest. This because I'm getting ready to move to a 233 P- I used this setting and booted, the system
kick-ass product (boot 17) will clone your existing II LX-based option and don't want to Fry my showed it was running at 166MHz,even
hard drive and dynamically create and increase card by over-overdocking the chip. The video though 1.5 X 66 is 99. What's the deal? Is my
the partition sizes on the new larger drive. You processor has a 486 heatsink and fan on it. only recourse to try bumping up to 75MHz
may also want to look into GHOST (General Jim McNabb from 66 and still use the 3.0 multiplier?
Hardware Oriented System Transfer), cloning Gene

software available on the Internet. It also dynam Senior editor Andrew Sanchez replies: By over-
ically partitions andformats on-the-fly. More info clocking your system bus to 75MHz, you'll be Technical editor Sean Cleveland replies: Your
can befound at www.ghostsoftcom. A time-lim boosting the PCI bus to about 37.5MHz (75/2), dilemma is indeed odd. It shouldn't have come up
ited demo is also available. which may prove to be unstablefor some video- at 166MHz. I assume you tried 3.5x at 66MHz
cards. In terms ofthe actual videocard processor, and it didn't work. This would have increased
The Boggy Mire Of Win95 it runs at its own set speed, independent ofthe your CPU speed to 233MHz. I would have tried
At my ofiFice, we just received two system bus. The only way to test stability is to the 3.Ox setting at 75MHz myself. This would
custom spec machines that came preloaded actually try the overclocking you've proposed. If increase your bus speed—and the speed at which
with Win95 (one partition, FAT32). They're you encounter visual glitches or lock-ups, then your PCI cards communicate with the system—
dog slow! My machine takes forever to boot it's time to ease up. and push the CPU speed to 225MHz.
RANGERS NEVER JOIN THE RANGERS,^ RANGERS ALWAYS
GO IT ALONE SEE THE WORLD SWEAT THE DETAILS
A secdiiil Ranger SpecOps; Rangers From uniforms and
goes where you go, Lead the Way takes vehicles to the
watching your back, you from snowy foreign languages
following your Korean forests to spoken hy enemy
commands - and trusting steamy South soldiers, everything
you with his life. American jungles is authentic.
©1998 RIpcofQ Games. © i998 Zombie. SpecOps: Rangers Lead the Way is a trademark
www.ripcordpines.com of Zotnbie. Alt other trademarks are the property of their respective owners. All rights
reserved. Distributed by Panasonic. For ordering information please call(888)797-5867
Matrox MGA-G200
Voodoo^ killer Incognito
After long refusing to SGRAM, the MGA-G200's unified
Implement common fea memory architecture will grant
exclush^ tures—such as bilinear faster 2D with
filtering and stippled fog those eye-
ging—that would bring Its 3D offerings caressing
up to speed with Its dominant 2D parts, refresh rates %
Matrox will finally step up with Its MGA- you've grown
G200. This no-compromlse next-gen to love. A
architecture promises to pack a sledge fully program
Here's
hammer combo of 2D and 3D perform mable floating
Matrox's 128-
ance that could leave even Voodoo^ face point/Integer triangle bit MGA-G200 in aii
down In the dirt. setup engine keeps data its AGP giory. Expect8MB of
The .25-mlcron MGA-G200 packs flowing, pumping paral iocai memory to be the minimum
twin 64-blt buses operating In parallel lel execution of multiple configuration, with an option to go a fuil
for a grand total of 128 bits of process Instructions, doing Inline 16MB if you so desire, if that's not enough, the ;
MGA-G200 is AGP 2x compiiant. This is a reference
ing power (called the 128-blt DualBus). backface culling, and board, so finai product wiii took siightiy different.
Not only will this speed up 3D opera more. The setup
tions, It also promises close to double engine also han
the Millennium ll's 2D performance. dles calculations Fnatnrn SR t anri 20 Parfnrmannti
Combined with a 230MHz or 250MHz for triangles, fans,
Max 24-bit resolution/refresh rate 1800x1440/70HZ or 1600x1200/90HZ
RAMDAC and up to 16MB of SDRAM/ strips, and vectors,
Max 16-bit resolution/refresh rate 1800x1440/70HZ or 1600x1200/90HZ
resulting In an
DOS Quake (640x480) 31.7fps
estimated through
DOS Quake (800x600) 22.7fps
put of over 1.5-
MDK Perffest v1.4(DIrectDraw) 116
mllllon triangles
per second. An on- Final Reality Radial Blur (DirectDraw) 29.91fps
chip cache also Final Reality Chaos Zoomer (DirectDraw) 47.50fps
comes standard.
And this time out, Matrox didn't and over-blurred or washed-out textures.
skimp on 3D features. Perspective correc The MGA-G200 Is designed to be
tion, blllnear/trlllnear filtering, per-plxel API agnostic, so Direct3D and OpenGL
mlp-mapping, edge anti-aliasing, true- ICD/MCDs will allow games, as well as
color RPG gouraud shading, and specular high-end CAD/CAM apps, to take advan
highlights are just some of the features tage of the MGA-G200's 128-blt pipeline.
hiding Inside the MGA-G200. Depth cuing Unfortunately, MSI—Matrox's proprietary
and fogging effects are also present. API—will not be supported, leaving any
While It doesn't perform multltexturing In custom ports sitting In the closet. The
a single pass, Matrox may support the drivers for the MGA-G200 will be back
feature In multiple passes without taking ward compatible, so Millennium II and
too brutal a performance hit. Its Ilk can Immediately take advantage of
What can Matrox's next chipset offer any Improvements In the G200 drivers.
that Voodoo^ cannot? Voodoo^'s Z-buffer For expanslon-bus-ophlles, the MGA-
Is limited to 16 bits—as opposed to the G200 will deliver as both a PCI 2.1 bus-
MGA-G200's double- or triple-buffered mastering card or a full AGP 2x with
16-bit or 32-blt Z-buffer. Expect resolu sidebands.
tions playable up to 1280x1024 at Never straying far from the video
32-blt/double-buffered. Matrox claims front, the MGA-G200 will employ a mod
D3D6-speclflc functions will be support ular design when It comes to adding fea
ed, but which ones remain to be seen. tures. Attach the appropriate daughter-
Matrox Is also Incorporating a unique card onto the main videocard's various
rendering process known as Vibrant Color header connectors for additional func
Quality. In a nutshell, the MGA-G200 tionality, such as hardware MPEG-2 DVD
Internally processes all rendering opera decoding, video capture, and more.
tions at 32-blt accuracy using source tex These treats will all straddle the video
ture maps, and the output Is then card, as opposed to taking up precious
Jed! Knight at 1280x1024? Yupper!And this is but dithered down to a 16-blt palette. This, In PCI slots.
one of the many strengths the MGA-B200 has in its theory, should result In sharp, precise The MGA-G200 talks the talk, but can
Voodoof-kiiiing arsenai. Aii this, and that sweet 20, too. visual quality without dotted artifacts. It walk the walk? The early alpha 8MB
REVIEWS
OarR tn Onmparti HARDWARE ON THE HORIZON
Matrox MGA-G200' SDfx Voodoo^ nVrdIa RIva 128 Intel 1740 AND SOFTWARE SOON TO SHIP
Bus Interface AGP2X PCI AGPIx AGP2X
Test System P-ll 300MHz P-ll SOOMHz P-ll SOOMHz P-ll SOOMHz
Matrox MGA-G200 66
ForsakenMark (DSD) Chromatic Research Mpact 2 3DVD 68
640x480 93.59fps 108.20fps 71.67fps 64.63fps Jane's F-15 69
800x600 55.89fps 57.93fps 54.24fps 41.98fps
1024x768 N/A* Failed N/A 29.67fps
X (DSD)
92.54fps 69.82fps 66.6Sfps
640x480
800x600 1
79.83fps
N/A
' 81.85fps 59.88tps : ; ; ! 50.31fps
The boot Tracking Sheet
1024x768 " N/A* 56.53fps • :,4S.i 2fps 44,9Sfps
TITLE DEVELOPER DATE
Turok vl.01* (DSD)
Celeron/CPU Intel 4/98
640x480 48.9fps 62.8fps 50.6fps S9.4fps
Mobile Deschutes Intel 4/98
800x600 SS.7fps 44.9fps S4.2fps 26.Sfps
KB 3D AMD 02/98
* These scores for the MGA-G200 are taken from one-month-old silicon and alpha drivers. The silicon is also clocked at about50%
capacity—expect final shipping product performance to be even faster. nVldIa RIva 128ZX nVldIa 02/98
"Due to the early nature of these drivers, we could not get results from these tests. V2000 3D Conspiracy Rendition 02/98
Requiem 3D0/Cyclone Studios 02/98

Extreme Warfare Trilobyte/Red Orb 02/98


AGP reference board Matrox sent us nVldia's current champions, so older Grand Prix Legends Papyrus/Sierra Online 02/98
clocked at roughly 70% of full capacity, games will feel this new processor's Reno Air Racing Papyrus/Sierra Online 02/98
and the preliminary results are stunning, push. Unfortunately, GL drivers MechCommander MIcroprose 02/98
to say the ^ Matlox PoweiDesk
weren't ready for The Dark Project Eidos/Looking Glass 02/98
least. The any Quake-based
ForsakenMark
Infonnafon
| ^ |@ Morelor j SeMit^
| madness, but
Riot Microsoft 02/98

Grim Fandango LucasArts 02/98


at 640x480 promises to be
Dark Vengeance Reality Bytes 02/98
jammed at an Board Type: Unknown ready for prime-
Descent: Free Space Interplay/Volition 02/98
Incredible Acceterator Unknown time when the
OivBoard Memocy: 0 MB Daikatana Ion Storm/Eidos 02/98
93fps. nVldla's cards are
RAMDAC speed 33388 MHz Matrox MGA-G100 Matrox 6/98
RIva 128, the released.
Serial Number: U
closest competi Pricing, board Matrox MGA-G200 Matrox 6/98
VGA BIOS version: ao
tor in a 2D/3D Dis^tey Driver Versiort: 4.10.01.4000
configurations, PowerVR Second Generation NEC/VideoLogic 03/98

solution, is VDD Version; 4.ia01.4000 and options on Aureal Vortex Aureal 03/98
21fps behind. MGA Powed)e$k Verstcxt 4.00.003 MGA-G200-based Cayenne 266MHz Cyrix 03/98
The 3D-only DiredDraw Driver Versiott 4.10.01.4000 boards should be Pentium ll/Siot2 Intel 03/98
Voodoo2 sits Microsdt Direi^ Versttt Ditec&<5.0 announced by 4S0NXAGPset Intel 03/98
safely out of Axmn May, with low-end 440LX-R AGPset Intel 03/98
MetfisXL
reach at 108fps, PaneLmk pand connector ... GlOO-based
450NX AGPset/w PIIXB Intel 03/98
RambowRuvwr
but not for "nYn.•»>%•.*
*
boards, including
nVidia NV4 nVidia 03/98
long. the Productive
Kings Quest: Mask oi Eternity Sierra 03/98
Considering GlOO and Mystique
iOth Planet Bethesda 03/98
we saw three- GIOO-DVD board,
to-four-week- well on their way Messiah Shiny/interplay 03/98
OK
toward completion. WindowsOS/Memphis Microsoft 03/98
old silicon and
Matrox's infamous Control Applet, which gives you minute Duke Nukem Forever 3D Realms 03/98
drivers, these The MGA-G200
control of your display, will be present
numbers are is a dark horse in Star Trek: Kiingon Honor Guard MIcroprose 03/98

most impres this year's 3D Verite V3000 Rendition 04/98


sive. Visual quality was also darn sweet, race, but if Matrox can pull it togeth Banshee 3Dfx 04/98
Forsaken's alpha-blending and mixed col er, the company may have the inte Final Fantasy VII Squaresoft/Eidos 04/98
ored lighting appear appropriately, as grated 2D/3D weapon that'll have the Descent III interplay/
did Turol^s table-fogging effects, last laugh after all. Outrage Entertainment 04/98
although there was visible banding dur —Andrew Sanchez Prey 3D Realms 04/98
ing our X tests. Shooter ion Storm 04/98
Still, Matrox is taking steps to fix any Starship Troopers
and all problems before the product product info MIcroprose 04/98

Windows NT 5.0 04/98


ships in June.
K6+30 04/38
Pushing the hardware even harder, we
Available June 1998 Katmai 04/98-01/99
fired up Jedi Knight at 1280x1024, and
while frame rates hovered between 12fps Price TBA
and 30fps, it was playable and sharp as Company Matrox
a Ginsu knife. DirectDraw and DOS Phone 800.361.1408 'These dates are subject to change
speeds were comparable with Intel and URL www.matrox.com/mgaweb "Bold Indicates hardware

MAY 98 boot 67
Chromatic Research Mpact 2 3DVD
A triple-D delight
All-in-one media accel
erators have never FRafntR Sat and 21) PurfarmannR
really succeeded. Just
Max 24-bit resolution/refresh rate 1280x1024/1 OOHz
ask nVidia about its
Max 16-blt resolution/refresh rate 1600x1200/85HZ
phat-but-ultimately-flat
DOS Quake (640x480) 28.9fps
NVl processor. But
DOS Quake (800x600) 19.2fps
Chromatic Research still
MDK Perffest v1.4 (DirectDraw) 125
plans to invade the
Final Reality Radial Blur (DirectDraw) 28.38fps
sub-$l,000 market with
Final Reality Chaos Zoomer (DirectDraw) 42.83fps
its latest all-in-one pro
cessing prowess. Pack
r
ing more "D's" than a Russ Meyer flick, setup engine that
Chromatic Research's Mpact 2 3DVD handles native
attempts to give you 2D, 3D, and DVD in D3DTLVERTEX
a single 352-pad Ball-Grid-Array package... support
and more! (for indexed ^
The Mpact 2 3DVD media processor is a and non-
videocard, first and foremost. Its high- indexed
density VLSI innards house five internal triangle lists, This reference board ^
controllers that keep tabs on all manner of strips, and handles all manner of
multimedia functionality, including: fans). Rendering multimedia madness,and wihlle It
will never crack triple digits In any030 games,
2D features are VESA 2.0 and Win95/ is limited to 16-
the Mpact2 30V0 has a place In the grand scheme of things.
DirectDraw compliant bit Z-buffer, but
3D includes a Direct3D hardware accelerator it will push visual features such as edge pimps fiendin' for triple-
Video includes DVD, MPEG-1, MPEG-2 anti-aliasing, alpha-blending, bilinear/trilin- digit performance—640x480
decoding, and NTSC/PAL video outputs ear filtering, and per-pixel mip-mapping. Forsaken coughed up 38fps, while X forked
Sound includes digital audio such as Unlike boards relying on SDRAM/SGRAM out 40fps. Despite these slower scores, all
Dolby Digital AC-3 decoding and SRS-True or EDO, the Mpact 2 3DVD relies on visual effects were performed perfectly,
Surround Rambus technology for local memory. Via from Turok's table fogging effects to
A related piece, the Mpact 2 two 9-bit-wide 300MHz Rambus channels Forsaken's various alpha-blends. But none
3DMAX, also incorporates fax/modem of DRAM, vendors can opt for a minimum of the 3D accelerators we've seen could
and telephony. of 4MB all the way up to 8MB for higher work hardware DVD decoding and AC-3
All this is handied via the Mpact 2 resolutions (with manipulation all on the
3DVD solo VLIW/SIMD processor, which is a little help from same chip, and with PCi
capable of up to six billion operations per the 230MHz slots becoming more of
second. With a little help from Mpact's 24-bit RAMDAC). a commodity, an all-in-
Mediaware real-time kernel, simultaneous Another major one setup starts to look
execution of these functions is possible. function of the more appealing.
On the 3D side, the chip fully supports Mpact 2 3DVD is Vendors such as STB
DirectX 5, with a firmware floating-point its hardware and Diamond have
MPEG-2/AC-3 announced products
decoding capabili based on the Mpact 2
The DirfuctSD Gauntlet ties, which kills 3DVD, while major
the need for an
Jed! Knight at640x480 is quite playable at 30-odd fps.
OEMs also plan to
ForsakenMark Mpact 2 add-in dedicated incorporate this handy-
640x480 38.39fps card. The processor promises to sustain full dandy technology in their systems. Perhaps
800x600 38.39fps NTSC 59.94fps video output at up to 720- the "media processor" may finally get the
1024x768 20.16fps pixels per line on the MPEG-2 side, while respect it so desperately yearns for.
X
audio action can occur via the 36-bit —Andrew Sanchez
640x480 40.94fps internal precision, CD-quality output with
800x600 29,96fps variable sampling rates. A tri-mode 48KHz
1024x768 21.12fps SPDIF can be linked with the appropriate product info
receiver for hair-raising aural delights.
Turok Dinosaur Hunter (v1.2) Boards will come either in PCI 2.1 or AGP Ix
640x480 30.2fps DMA flavors. Available Q2 1998
800x600 20.6fps With an 8MB PCI reference board In tow, Price TBA
Final Reality we took the Mpact 2 3DVD out for a spin. Company Chromatic Research
25pixel 227.56Kpoly/sec On our 300MHz Pentium il test bed, the Phone 408.752.9100
Fill Rate 11.21Mpixels/sec initial results may not excite hardcore pixel URL www.mpact.com

68 boot MAY 98
Jane's F-15
The Eagle has landed
Dust off that nightstick and prepare to take command of an F-15 Strike
Eagle in Jane's Combat Simulation's latest hardcore flight sim, F-15. Andy
Hollis, the man with the plan behind the original F-15 Strike Eagle series
for Microprose, is now busting out his latest F-15 sim. This time, F-15 will
pack all the visual angst and intensely realistic, joystick-breaking action
that only 3D acceleration and the team at SkunkWorks can provide. \Ne
got a lock on Hollis and engaged him to reveal all of F-15's secrets.

boot The F-22 is the fighter du jour Sidewinder missile, how to A Mie takes one up the tailpipe and sputters to a graceful death.
for fiight-sim deveiopers, why choose drop an ungulded bomb).
the aging F-15 Strike Eagie? There's also a comprehensive mission Hollis F-15 features lens flares, llght-
Hollis I'd hardly call the F-15E Strike Eagle builder and a series of single missions. sourclng, colored lighting, and more.
"aging," since it first went operational In Finally, there are two dynamic cam Terrain and objects are full textured,
1988. Certainly, the original F-15 has been paigns. The first Is an exploration of the smoothly real-time lit, with spectral reflec
around awhile (since the mld-70s), but the F-15E's role In Desert Shield/Desert Storm. tions, multiple layers of translucencles, and
dual-role E-model Is still In Its prime. The second campaign real-time shadows.
We chose the F-15E because, first, we Is a near-future conflict There's a particle
like the latest, sexiest aircraft with all the set In the hills and system used for
"cosmic" avionics gear and high-perform coasts of Iran In 2002. damage bits flying
ance alrframes. Second, we value a proven Because It Is hypotheti off airplanes and
combat legacy. Third, It has to be an aircraft cal and dynamic, It'll for multllayered
with both alr-to-air and ground-pounding be completely different explosions. The 3D
missions. Finally, we have to be able to get every time you play. objects themselves
our hands on the real aircraft, the operator's All this action takes are fully articulated,
manuals, and experienced pilots. place over a simulation with working
boot Everyone claims their flight sim "world" of almost pf control surfaces,
is the "state of the art" in realism three million square animated landing
and accuracy. What will F-15 bring to miles that Includes the gear, etc., and are
the table? entire Middle East. The world generator promises to build upon Longbow textured with
Hollis We've broken new ground In boot What graphics 2's exquisite rolling hills and textured terrain. "materials" of
several areas. The flight model Is based on engine wiii F-15 use? varying reflectivity.
the same formulas that the USAF's commer Hollis The engine was built from scratch When the weather Is clear, you can see
cial-grade simulators use. That flight model to be fast both In software rendering and up to 30 miles In the distance.
Is fed stability-derivative data obtained with 3Dfx hardware support. By staying boot F-15 Strike Eagle III had some
from NASA and USAF tests. On top of that with 8-blt graphics at 640x480, we get a of the coolest muitipiayer around-
sits the F-15E's computer-assisted flight- high-quallty look and keep the frame rate how wiii it be implemented in F-15?
control system, which we've modeled in up. The polygon-based engine uses a Hollis With muitipiayer, we chose to con
great detail. Finally, because no theoretical unique method of texture tiling that uses centrate on the most-requested form of
model Is perfect, we work with real F-15 very little texture space yet still gets a play, head-to-head dogflghtlng. Up to eight
pilots to tweak the simulation. varied world look. As such. It doesn't players can enter and leave on-the-fly. You
A lot of attention has been paid to the need to load terrain texture data off the can fly as a free-for-all or in teams of any
more casual gamer. All the realistic stuff can hard drive or CD during flight and can size, and there are configurable options for
be toned down to a more action-oriented easily be optimized for 3D acceleration. weapons rules and starting positions.
experience with a single-options selection And FIB'S high-res textures don't get Latency Issues have been tamed through
(or anything In between). blurry when you get close to the ground. high-performance smoothing algorithms
boot What boot Wiii you take applied to eliminate the dreaded positional
missions wiii F-15 advantage of AGP for warping seen In many other sIms. TCP/IP,
have? the larger textures? IPX/LAN, modem, and direct serial are all
Hollis In Instant Hollis Because the supported as connection methods.
Action, the player Is engine was originally
placed In a target- designed before 3D product info
rich environment acceleration, we've
with a full load of kept texture sizes small.
ordnance and plenty As such, AGP Is not a Available 02 98
of jet fuel. Second, requirement and will Price TBA

short training exer only serve to give better Developer SkunkWorks


cises teach you a overall rendering speed. Publisher Electronic Arts
Jane's F-15's will have the same kIck-ass views
single tactical Item as previous offerings, thanks to a texture- boot What about visual Phone 800.245.4525
(e.g., how to fire a mapped polygon virtual cockpit. effects? URL www.Janes.ea.com

MAY 98 boot 69
REVIEW a
THE LT\TEST HARDWARE bootLab Policy
'.AND TAKIN'THE NEWEST boot isn't like any other computer magazine,
company
and neither is our product-evaluation
SOFTWARE OUT FOR A SPIN. process. We don't test equipment in the 25 100 175
cold, sterile environment of a warehouse- CPU/MOTHERBOARD
sized lab, and we don't write our reviews bootMark p' mW'-yd
based on the test scores that fwr—mr—ws
labcoat-wearing technicians scribble WIN95 APRS
SYSmark32 100 200 300 1 a
on clipboards.
.. !:^.^56SB20K}«J
Our review scores are based on 30 3
a combination of objective bench DIRECT3D
sNetEyeZOO ForsakenMark composite
mark testing, real-world perform 60
ance, and our subjective evaluation
of features, performance, and the H ARD DRIVE
MB/sec
many less tangible characteristics A daptec TtireadMark v2.0

that go into a product. Ail our eval


iim
uations are based on hands-on use CD-RDM
of the product. CD Tach/Pro v1.65
iMachi GD-2000
SonyDDUWOE WINOS VIDEO
Diamond Monster 3D II ActiveMovie % played R
Creative Labs'3D an Bnnnhmarkf! 50
Blaster VoodocE....
Final Reality and X DOS GAMING
Plextor UltraPleX PX-32m Quake vl.06
32x Max/14x Mm SCSI CA\) We've added two new tests to our 3D
benchmarking bag of tricks. X is an
Pioneer DR-504S
upcoming Direct3D space-combat and DIRECTX GAMIN
32xMaxATAPI .
trading game from EgoSoft. The demo MDK PerfTest v1.4
Toshiba XM-6202B runs through a scripted series of scenes
32xMaxATAPI . and reports an average frame rate. Final
MMX PROQRSING
Asus CD-S340 34x Max ATM Reality, a comprehensive 20/30 bench
OeBabehzer
Teac CD-532E 32x MaxAIAiE mark developed by VNU European Labs,
JES MZFO-003 .. . . is based around a game engine from
Pioneer DRM-6324X Remedy Entertainment's upcoming Max
Axis NetEye 200 .. . Payne. It tests several fly-through MiGmoft visual C- compile ^ gg
scenes, as well as some abstract per
DPS Spark .. . .. ..
formance tests. Look for both new tests
miroVIDEO DV TOO ,
on the bootOisc.
Texas Instruments Avlgo
CompUSA American PrO i THE GOODS
This is what you get out
of the box, with a brief
REAL-WORLD BENCHMARKrNG r" description of what to
The new meter has the precise scores for each expect from this system
category benchmarked. Plus, the color bars to the
right give you a quick Idea of how well the system
performed in that category.
It's simple: The farther right the bar reaches, the 6MHz Pent urn

better the system scored. Green means the system


performed on par or beyond what we expect of a
current system. If you see nothing but red, the system
performed below expectations.

TGB maximum RAM w/ VESA 2.0 incompatible


PLUSES AND MINUSES

1 Here's where we list the best


and worst a system has to offer.
four free SIMM slots
S-video and composite
FM-synth sound
No free PCI slots
Hideo outputs

CONTACTS
Look here for price and the company's
phone number and URL if you want Price Here
, Descent To Undermountaiai Company Here
Aldus Freehand 8 ... .
FaceltPC
more information.

0
1 ^^^111
'URL
Phone Here
www.Here.com
Star Trek DS9
Voice Print Security .
Miros TrueFace PC/95 1.0
EyeCatcher :.
BOOT VERDICT
Quarterdeck ViruSweep|
.. Only the best earn enough The one that really matters. This score reflects how we feel
Touchstone PC-cillin 3.0
Inoculan AntiVirus 5.0 ..
respect to be worthy of our about a system, taking Into account the benchmark results,
quality of parts, usability, overall performance, and our
Norton AntiVirus 4.0 . .. editors'-choice award. Intense, under-the-hood scrutiny.

70 boot MAY 98
Waiting Game
Next-generation DVD-ROMs today
DVD is here to stay, but the question is: "Should i sheil out $500 for the latest DVD
drive, or wait and just drop $100 on a new 32x CD-ROM drive?" After test driving TheGD-2000's
two of the newest IDE DVD drives from Sony and Hitachi, we'd get a fast CD-ROM fast, but if you buy it in a
drive now and hold off until more interactive DVD content is available. kit, make sure it comes with a
—Rick Popko respectabte decoder card.

Hitachi GD-2000 using the Sigma Hollywood 2 card that eye on which decoder card
The GD-2000 was the faster of the two DVD came with the Sony drive. Hitachi says it Hitachi bundles with the drive.
drives here (coming in with a respectable will be selling its drive separately, unlike "Mjflet
6.4x speed in the CD Tach test). Where we Sony, which will sell only bundles, because
Price $219
encountered problems was with the it wants to eliminate hardware conflicts that
might arise with the MPEG-2 hardware cur Company Hitachi
LuxSoner MPEG-2 playback board Hitachi
rently on the market. Phone 800.448.2244
sent with the drive: It didn't work with the
ATI Rage Pro in our test system. When we Like the Sony, the Hitachi drive passed URL www.hitachi.com

went to its web site, we found that all our backward-compatibility tests, it
LuxSoner was still working on help and played Total Recall and Jumanji perfectly, it
driver support for its board. After a couple recognized our CD-R discs (albeit with a five narfi tn r.nmparft
of calls, Hitachi admitted that the board to six second lag), and it was able to copy Hitacfii Sony
sent to us was still in beta, but assured us files from a bootDisc to our hard drive. The GD-2000 DDUIOOE
its drive was not. So, for the purpose of Hitachi was fest, but if you're going to buy Interface CLV GAV
this review, we evaluated only the drive, the GD-2000 in an upgrade kit, keep a wary Drive Type ATAPI ATAPI

DVD Tacti Read Tests


Read 16K Outside Tracks (K/sec) 2,797 1,665
Sony DDU100E What we liked about the DDUIOOE was
Read 16K Center Tracks (K/sec) 2,797 1,663
The DDUIOOE is slow. While it played Totai its ease of installation, its easy-to-follow
Read 16K Inside Tracks (K/sec) 2,796 1,663
Recall and Jumanji flawlessly, the DDUIOOE documentation, and the included Sigma
Full-Stroke Seek (ms) 212 555
lagged during our CD and DVD Tach and Designs Hollywood 2 decoder card. The
Random-Access Seek (ms) 163 586
CD-to-hard-disk file-transfer tests (it took decoder card includes composite and S-
CPU Utilization @1x (1,352K/sec) 43% 44%
whopping 25 minutes to transfer 642MB of Video out (sorry folks, no component) and
CPU Utilization @2x (2,704K/sec) 63% Failed
data to our internal drive). an optional S/PDIF output for Dolby Digital
2K Burst (K/sec) 2,580 2,010
Did we mention that it's slow? Surround Sound. Sigma Designs also
8K Burst(K/sec) 3,116 2,752
supplies a VCR-type remote control GUI for
16K Burst (K/sec) 2,424 2,928
fast forwarding, jumping tracks, and
CD Tach Drive Speed (DVD) 2.1X 1.2x
switching from Pan and Scan to Letterbox.
And while the pause button worked great, CD Tach Read Tests
there was no frame-advance feature. As we Read 16K Outside Tracks (K/sec) 1,469 621
casually clicked buttons, we noticed a loss Read 16K Center Tracks (K/sec) 1,139 592
of audio sync after alternately hitting the Read 16K Inside Tracks (K/sec) 657 621
fast-forward button and the play button. Full-Stroke Seek(ms) 546 714

Sony's DVD kit was Pressing the pause button and the play Random-Access Seek (ms) 137 495

pleasure to install, but it's button again rectified the problem. CPU Utilization @2x (300K/sec) 6% 23%
slow as molasses. DVD movie playback to our TV monitor CPU Utilization @4x (600K/sec) 13% 46%
was smooth and clear (just like a CPU Utiiization @6x (900K/sec) 19% Failed
DVD set-top box). VGA movie CPU Utilization @8x (1,200K/sec) 26% Failed
What In r.nmtidar playback was smooth and 2K Burst(K/sec) 2,765 1,831
slightly fuzzy. However, 8K Burst(K/sec) 5,958 2,660
1. Check the vendor's web site and make sure the included DVD decoder
card IS compatible with your videocard. compared with any other algo 16K Burst(K/sec) 7,549 2,841
2. Don't buy based on the drive name alone. If you're buying a bundle, rithm, such as MPEG-1, CD-I, or CD Tach Drive Speed (CD) 6.4x 4.1 X
make sure it includes a respectable hardware MPEG-2 decoder card. Indeo interactive, the quality of CD-to-HD Transfer 642MB 11:34 25:58
3. While DVD has features such as multiple languages, letterbox, alterna
tive camera angles, and subtitles, not every DVD title has these features.
full-screen VGA video from Sony's
All drives tested with Toshiba Inflnia 7260
So It you're playing Showgirls and find you can't get the Japanese subti drive was the best video we've
tles working, it's not because your disc Is defective. It's because the title's seen on a computer monitor. If
creators opted not to put that interactivity on the disc. you want to use this drive to
4. If you're buying DVD primarily to watch movies, make sure there's a
store In your area with a good supply of titles. As of this writing, not every watch a film, lug your PC into
film production company Is on the DVD bandwagon. the living room and hook it up Price $449
5. Know the difference between original ware and shovel ware. Many to your big-screen TV. Still, we're Company Sony
companies are shoveling muitldisc CD-ROMs onto one DVD as a cost- going to wait and see what Phone 800.352.7669
saving measure. On the other hand, some companies are putting better
video and audio quality In a title's Intro and cut scenes. But as far as Sony's next-generation drive URL www.sony.com/
gameplay Is concerned, don't expect longer, deeper gameplay. looks like. storagehysony

MAY 98 boot 71
VooDeux
3Dfx's latest takes 3D to new levels
Arguably the most anticipated 3D hardware of 1998,
Voodoo^ promised to naii triple-digit frame rates in
everyone's favorite fragfest. Quake II, no matter the on
screen situation. Alas, that promise doesn't pan out,
hut there's stiii a lot here to lust after.
—Andrew Sanchez

Diamond Monster 3D I I
Diamond, whose Monster 3D was
a staple of the original BDfx offer
It may not have as
ings, Is Initiaiiy opting for an 8MB much EDO DRAM as Creatlve's part, but
configuration of its Voodoo^ Diamond's Monster 3D II shows that a little
part—4MB for the pixeifx2 chip, optimization goes a long way.
and 2MB for each of the two Pay tn Play ■ ■

texeifx2 chips. Diamond has scoff at. But without a second board in
announced plans to release a Voodoo^'s dance-haii delight is best served with a fast
tow, 800x600 is the max Z-buffered res
processor. Our sister publication, PC Gamer, tested
12MB board shortly, although one wasn't you'll get. Games relying on a software the 3D Blaster Voodoo^ on a Pentium 233MMX with
available in time for this review. Z-buffer (such as X) will run on Voodoo^ 32MB of EDO DRAM, and scores were at least 30% to
Fortunately, the missing 4MB doesn't at higher resolutions. 40% slower than our scores on a Pentium ii 300MHz
hinder the Monster 3D ll's performance. The Monster 3D ll's reference Voodoo^ test bed.
In fact, it edged out Creatlve's 12MB drivers (Win95 and NT4.0) have been
Dual Voodoo^ SLI Voodoo^(single)
Voodoo^ in every test. And look at those refined for separate D3D and Glide options
scores—no D3D game fell below 60fps on within advanced options. More importantly, ForsakenMark(030)
640x480, and as for GL gaming—this card a slider allows the ambitious to alter their 640x480 62.15fps 56.12fps
even makes Hexen ii fluid. While neither Monster 3D ll's clock settings from 90Hz to 800x600 49.15fps 43.93fps
board made it to lOOfps nirvana in classic 95Hz. But overclocking the rig really jacks i X(03D)
GLQuake, the 88fps posted is nothing to up the heat, and the card already runs on I 640x480 64.5fps 54.25fps
I 800x600 51.92fps 48.125fps
SSiiiilsj
1 GLQuake II vS.IO (OpenGL)
ubul I 640x480 42.5fps 40.2fps
i' 800x600 39.8fps 33.4fps
30 Blaster Voodoo^ 30 Blaster Voodoo^ Monster 30 II Monster 3D
Benchmark Dual Voodoo^ SLI Voodoo^ (single) Voodoo^ (single) Dual Voodoo^:
System Tested P-ll 300MHz P-ll 300MHz P-ll 300MHz P-ll 300MH2
the warm side. The default is 92Hz, which
ForsakenMark (030) is where we conducted our tests.
640x480 114.18fps 108.20fps 109.48fps 111.91fps Throw in an intense software bundle
800x600 110.21fps 57.93fps 58.72fps 110.53fps and a limited-time $50 rebate for current
1024x768 80.29fps Failed Failed 81.15fps Monster 3D owners and the Monster 3D II
X(030) brings affordable arcade-caliber performance
640x480 95.25fps 92.54fps 91.96fps 82.24fps to your PC.
800x600 93.25fps 81.85fps 82.19fps 80.96fps
1024x768 71.29fps 56.53fps 58.04fps 67.26fps THE STATS Wm95 Drivers: 4.10.01.02001
DSD drivers: 4.10.01.0200
Turok vl.01 *(030)
THE BM/l/OifSpecial Edition Star Wars
640x480 82.1fps 62.8fps 64.9fps 74.7fps
Game Pack I Weavy Gear(full retail version
800x600 70.4fps 44.9fps 45.9fps 68.7fps
with special multipass lighting effects) I
GLQuake II v3.10(QpenGL) Tomb Raider USE I Eldos Interactive
640x480 68.9fps 53.5fps 56.2fps 62.9fps movie and demo sampler (with titles such
800x600 61.3fps 43.7fps 43.8fps eo.ofps as Daikatana, Final Fantasy Vii, Flight
1024x768 44.6fps N/A N/A 45.0tps Unlimited ii, and Joint Strike Fightei)
GLHexen II (OpenGL)
640x480 49.0fps 40.6fps 41.2fps 46.5fps Price $249($50 rebate for bpoi
800x600 44.4fps 29.6fps 30.0fps 42.9fps current Monster 3D owners)
GLQuake (OpenGL) Company Diamond
640x480 88.2fps 86.6fps 88.1fps OO.Ofps Multimedia
800x600 61.4fps 55.4fps 56.6fps 62.5fps Phone 800.468.5846
'New version ofTurok benchmark used (vl.01). URL www.dlamondmm.com

72 boot MAY 98
Tnn nifi fnr Its Own RUrtp. Rnnd
While 3Dfx never promised Voodoc^'s backward compatibility, it ail comes down to which version of Glide the
application in question was compiled with. Otder games will most iikeiy choke on Voodoo^(just tike Voodoo Rush).
Unfortunately, if the publisher doesn't cough up any newer versions of its games, you're out of tuck. That copy
ofToshinden wilt make a great coaster. Too bad 3Dfx couldn't bundle ail these patches as part of its OEM deal
with Creative Labs and Diamond.

We grabbed a random gaggle of Glide games,and fired them up. Here are our results:
Wing Commander Prophecy Passed
Longbow 2 Passed
Myth:The Fallen Lords Passed, though it requires the latest version (1,2) to work properly.
X-Car: Failed. The game bombed out, giving us a "MIP map cannot span 2MB
boundary" error message. No patch was available at the time of this revieW|
Heavy Gear: Passed
Battle Arena Toshlnden Failed. While the game remained locked in at SOfps,theoolofj
horribly wrong.
Sub Culture Passed
MageSlayer Passed
Incubation Passed
Joint Strike Rghters Failed. Current version refuses to acknowledge SDfx
In the Advance Properties section, SDfx has added a Pod ; Passed . :
new Glide-specific advanced rendering filter, which
promised better visual quality at the cost of speed.
When engaged, it gets rid of the horizontal banding Performance
effects often seen in SDfx screenshots. On the top Is
is literally
a shot of Quake II with the filter engaged, on the bottom
neck-and-neck :■ ■ .
is your standard filtering system.

S"^here'sso much EDO DRAM love


with Diamond's offering,?!
Creative Labs 3D but that extra 4MB m
doesn't help the 3D
Blaster Voodoo^ Blaster slip past the
Monster 3D 11. Time
30 Creative Labs' board, it has and again, it missed the
to park on both sides of the Monster by a frame or
PCB, but being first to market two, proving a little opti
doesn't come without a price. mization goes a long way.
Creative followed 3Dfx's The nonexistent software
board and driver reference bundle pales in comparison
design to to Diamond's
These settings are fa expetienced users. Setectsig <
the tee. As a result, '—S? these options cause pioblems Mlh some games . offerings, but
tftd haidwate coifiguratiom.
the control panel applet Creative holds
P'ectSO
lacks any special perks. i n ^ont sync btifef swaps to monitw refresh ratej the honor of
But Instead of the 1.5- ! I~ Disabie Monster 30II Direct30 Support being first with a
: F7 Face tiifrtear texture fieting.
inch ribbon cable 3Dfx 12MB Voodoo^
spec'd for SLI, Creative pGlde — — • • board, so RAM
1 P Don't sync buffet swaps to monita refresh rate,
bundles a 3-inch, which i P Face advanced textue filering.
hungry 3D con
they claim may create i P Limft textue memay. noisseurs are sure
visual glitches beyond P Enable SLI auto-detedion(two boards^ flK
to eat this thing up.
800x600 at refresh rates Perfoimance(MHz) ~-- A cool $600 will SCO!
Cancel
higher than 75Hz, due you a dual-SLl combo
fiefaul
to impedance. Still, we that bestows you the
didn't see any problems From here, you can overclock that of ultimate polygon power Creabve Labs went wbole-bog by
during our tests. Voodoo^—oh yeahl in the universe today. packing 12MB of EDO DRAM in its
3D Blaster VoodoeA

SLI = Mnra Rnunna tn Ynur Ounce


THE STATS WmQ5
Running two 3Dfx cards is nothing new—Quantum 3D's been doing it for years. But Voodoo^ brings this concept
Drivers: 4.10.01.00151
down to the consumer level. Scan Line interleave(SU)mode runs two cards together, with each card processing
D3D Drivers:
every other scan tine. When coupled, apps see both units as one phat 3D accelerator.
Installing SLI is simple—slip that second board in and tether the ribbon cable between the boards, install the 4.10.01.0052-RC1
second set of drivers and you're ready to rumble. THE BUNDLE None IVOQ
Dual-12MB 3D Blaster Voodoo^ boards in our 300MHz P-ii demonstratedjust how much more jiggle we could
wiggle. D3D gaming at 640x480 shows some improvement, but when you surpass 800x600 SLi's awesome power
is unveiled. Performance increased anywhere from some 10% ail the way up to a whopping 100%i A single Price $299
Voodoo2 board freaked in at 57fps in Forsaken, the SU regime superfreaked 1 lOfpsi And 1024x768 pumped 80 Company Creative Labs
freakin'frames-per-second. No other videocard can touch this performance atsuch high resolutions.
Phone 800.998.5227
And, you haven't lived till you've played Quake 11 at 1024x768. Screw anti-aliasing. At these resolutions, you
don't need it. URL www.creativeiabs.com

MAY 98 boot 73

'i, 14^ '' .


ignore All Speed Warnings
Diamond's Monstei: 3DI1 featuring 3Dfx's
Voodoo^ accelerator - a Bit Burnin',
Pixel-Crushing, Polygon Packin', Hi-Res
Full-Screen Speed Demon.
* Clock over 60 frames per second
• Floor it with the MEGA-Monster dual card feature
for over 100 fps and 1024x768 gaming
• 8IVIB or 12IVIB configurations
• FREE games! Including the Limited Edition Star Wars
Game Pack, Heavy Gear™,TombRaider II"
Special Edition, and more.

cfes
MULTIMEDIA

Copyright © 1998 Diamond Multimedia Systems, inc. and SDfx Interactive, inc. All rights reserved. Diamond and the Diamond logo are registered trademarks of Diamond Multimei

Product Information Number 371


-

ia numo•-Iv!u 111 m e d I a^S^te m s nks of 3Dfx Interactive


Hype-Speed Drives
32x CD-ROM drives hit 24x at best
still reeling from the 24x CD-ROM drive fiasco, we were dubious about
32x drives. Come on, a CD-ROM that can transfer data at
4.8MB/sec!? Some 32x drives have surprised us. But many
of these drives suffer the same affiiction that plagued
the 24x drives—the inability to read anything other
than perfect discs at high speeds.
Unlike the 24x drives, all the current 32x drives
we've seen utilize Constant Angular Velocity (CA\^
architecture. CAV drives spin the disc at a constant
speed, so the data rate increases as the pickup moves to
the outer edges of the disc.
All the drives reviewed here are IDE/ATAPi except for the
Piextor and support EIDE (Enhanced IDE) PIO mode 4, multiword DMA
mode 2, and Uitra DMA/33 mode. The Piextor UltraPleX is a SCSi drive uitaptxpx-3->TS
that requires an UitraSCSi host adapter for fuil-speed support. comes packed with a
—Sean Cieveiand 152K buffer. SWTOOT Redbook I Yellow-
book I ISO 96601 High Sierra (Logical Formats)
Plextor UltraPleX I CD-UDF (variable packets) I CD-ROM Mode 1
advertised. Hell, it hit speeds of 5,556K/sec
I CD-ROM XA Mode 2(Form 1, 2) I CD-DA I
with the gold disc we fed it! That's 37x1 We
PX-32TS 32x Max/14x tested the UltraPleX with the Adaptec AHA- CD-Extra I Video CD I CD-I I Multisession Mode
SCSI CAV 1 and 21 Rockridge I PhotoCD I CD-Extra
2940AU SCSI host adapter that came with
(CD-Plus) I Enhanced CD I CD-i-G I
The UltraPleX endured our tests it, and setting them up was Plug-n-Play. Of
CD-Midi I CD-R I CD-RW
with aplomb and emerged victo course, set up is easy with features such as
rious. This is truly a kick-ass
drive! True to specs, the drive
SCSI ID auto selection and auto termina
tion. A thick-ass manual chock-full of infor Price $249 ($359 with
!mi
transfers at 14x minimum, with mation and support, as well as some very Adaptec 2940UE SCSI card)
maximum speeds of 32x. And powerful utilities also come bundled. Tray- Company Plextor
although it has problems with load or caddy-load designs are both avail Phone 800.475.3986
imperfect discs as well, it at able. if you're looking for speed, then you URL www.plextor.com/
least transfers data at the speeds need this drive. ultra.htm

Pioneer DR-504S DR-504S performed admirably, delivering


the highest burst rates and the fastest
32x Max ATAPI random-access seeks despite its vibration
'I The Pioneer uses a low-vibra- problems. The drive is also bundled in Hi-
I tion mechanism, with terrible Val's 32x CD-ROM kit.
^ results. Failing to shield the
spindle causes uneven disc SUPPORT Redbook I Yellowbook I ISO
vibration, so the DR-504S slows 96601 CD-ROM Mode 11 CD-ROM
down dramatically when reading XA Mode 2(Form 1,2) I CD-DAI
the outside tracks. And while it CD Extra I Video CD I CD-i I CD-R I
reaches outstanding 35x speeds with CD-RW
"
•Wi
(perfect discs, it reads at only 18x with
anything less. It's a shame that this Price $129
outweighs the drive's excellent digital Company Pioneer
The Pioneer DR-504S extraction capabilities and slick trayless, Phone 800.444.6786
fj ships with a 128K buffer. caddyless slot-in loading mechanism. The URL www.pioneerusa.com

Dnin' tha fshimmy


Each manufacturer has its own proprietary way of minimizing vibration at high speeds. Some do it weii. Those that don't have drives whose spindie mustslow down so the drive head can read the
data. When this happens, the overall speed on the outside track Is affected. These scores help determine each drive's bootVerdict.
Asus CD-S340 Pioneer DR-504S Piextor UltraPleX Teac CD-532E Toshiba XM-6202B
Data Throughput, Outside Track, nearly perfect (gold) disc (K/sec) 2,777 5,213 5,556 4,873 4560
Data Throughput, Outside Track, Imperfect disc (K/sec) 2,671 2,664 4,847 2,955 4603

All drives were tested with Adaptec's 2940UW SCSI HostAdapter on a Toshiba Infinla 7260

76 boot MAY 98
Toshiba XM-6202B ^ nnin' tha Numhars
We tested these drives with the Supplemental Cache Size set to
32x Max ATARI small with No read-ahead (under the "Optimize Access Pattern for"
Toshiba has no problem with spindle j -- option). These are found in the System portion of the control panel under the
vibration. Uneven discs spun at high _. Optimization tab. Tuming off supplemental cache and read-ahead gives an accurate
# picture of the drive's real performance. We recommend leaving the Supplemental Cache Size
speeds yielded on-par perform- The Toshiba set to small for higher throughputs and the Optimize Access Pattern option set to Quad-speed or
ance with perfect discs. We did higher. And ItIs Imperative to run the IDE/ATAPI versions with DMA turned on.
see one problem: While testing Asus Pioneer Plextor Teac Toshiba
with CD-Tach, any subsequent CD-S340 DR-504S UltraPleX CD-532E XM-6202B
test performed after the initial test yielded Interface CAV CAV CAV CAV CAV
even worse results. The disc needed to be Drive Type ATAPI ATAPI SCSI ATARI ATAPI
ejected to get scores that reflected the CDTach Digital Extraction Speed 4.3x 12x 23.6X 15.4X 10.7X
original ones. The drive was a solid per CD Tach Digital Extraction
former on every level and supports almost Throughput(K/sec) 732 2,068 4,065 2,652 1,849
every type of disc. Its audio extraction was Time to copy bootDIsc 20 to a
acceptable, it has the fastest full-stroke hard drive - 651 MB (mins) 8:40 7:33 7:07 7:31 7:24
seek of any drive (even the UltraPleX), Read 16K Outside Tracks (K/sec) 2,671 2,664 4,847 2,955 4,603
including one of the fastest random-access Read 16K Center Tracks (K/sec) 2,630 3,499 3,755 3,790 3,588
seeks. The XIVI-6202B certainly is no slacker, Read 16K Inside Tracks (K/sec) 2,339 2,014 2,170 2,188 2,072
if you're a dedicated IDE/ATAPi CD-ROM fen, Full Stroke Seek (ms) 133 163 135 294 119
this is the drive to get. Random Access Seek (ms) 76 75 83 99 77
CPU Utilization @ 2x (300 K/sec) 10 5 5 10 7
SUPPORT Redbook I Yellowbook I ISO 96601 CPU Utilization @ 4x (600 K/sec) 20 10 9 19 12
High Sierra (Logical Formats) I CD-ROM Mode CPU Utilization @ 6x (900 K/sec) 32 13 13 21 17
1 I CD-ROM XA Mode 2(Form 1, 2) I CD-I CPU Utilization @ 8x (1,200 K/sec) 40 18 19 30 22
Bridge (PhotoCD, VIdeoCD) I CD-I I CPU Utilization @ 12x (1,800 K/sec) 58 25 26 38 34
CD-I Ready I CD-G I Multlsesslon I CPU Utilization @ 24x (2,400 K/sec) Failed Failed 48 Failed 63
CD Extra I CD-R I CD-RW 2K Burst (K/sec) 1,950 2,811 2,643 3,161 2,420
'•Wei 8K Burst (K/sec) 2,706 5,678 5,502 4,880 4,389
Price $129 16K Burst (K/sec) 2,886 6,828 6,529 5,610 5,165
Company Toshiba CD Tach Drive Speed 16.6X 17.4X 21.Ox 19.0X 20.0X
Phone 714.457.0777
All drives were tested with Adaptec's 2940UW SCSI Host Adapter on a Toshiba Inflnia 7260.
URL www.toshiba.com/
taisdpd/xm6202.htm

SUPPORT Redbook I Yel


Asus CD-S340 lowbook I ISO 96601 CD-
ROM (Mode 1,2) I CD
34x Max ATARI Extra I CD-ROM XA Mode 2
Asus, maker of motherboards, (Form1,2)lVldeoCDlCD-l l
enters the CD-ROM fray with its g )|| Mixed Mode I PhotoCD
34x drive. Problem is, it only (Single and Muitisession)
performs at half that. Our testing I Karaoke CD I i-Trax CD I
placed it dead last on all fronts. Asus CD-R I CD-RW boot
tackles spindle-motor vibration with its The ASUS '.•r4tet
Double Dynamic Suspension System CD-S340 utiiizes 3" sS:
Price $79
(DDSS), which applies an inner and outer a 64K buffer.
Company Asus
layer of anti-vibration rubber in conjunction
with a dynamic damper. It must work, 34x Asus advertises. And this ~ Phone 510.739.3777

because the drive spins a disc at a constant drive is loud. The drive is both inex URL www.asus.com/
speed of around 17x. Too bad it's not the pensive and cheap. Need we say more? products/specs/cdrom.asp

extraction and playback abilities are top- a useful utility that complements its impres
Teac CD-532E notch, though, and will satisfy the most sive digital audio capabilities.
32x Max ATARI die-hard audiophiles—at least those craving SUPPORT Redbook I Yellowbook I ISO 9660 I
This ATARI 32x drive performed almost on an ATARI 32x drive. But the UltraPleX still CD-ROM Mode 1 I CD-ROM XA Mode
par with the Pioneer drive. Its drive spindle beat it out. Teac's UltraSCSI version of the
2(Form 1, 2) I CD-I I Muitisession
suffers from vibrations emanating from CD-532E (with a 512K buffer) may not PhotoCD I VIdeoCD I I-Trax CD
uneven discs, and even "perfect disc" reads suffer the tribulations of its ATARI brethren.
fell short of the Pioneer's speeds overall. Software includes an audio player for
Windows that comes equipped with Price $129
The Teac delivered the slowest random-
all the options. It's Company Teac
access and full-
stroke seek times Phone 213.726.0303
The Teac CD-532E
of all the drives, comes standard URL www.teac.com/
its digital audio with a 128K butter. dsp/dsp.htm

MAY 98 boot 77
1
/
Wi
-f-;
av.-^
.app^
I
:
H W
PRODUCT PRODUCT
URL/PHONE # PAGE INFO URL/PHONE # PAGE INFO
NUMBER NUMBER NUMBER NUMBER

3Dlx www.3dfx.com/ 74 371 Iomega Corporation www.iomega.com 20 —

3Dlabs Inc. www.3dlabs.com/ 26 10 MediaOn/Artek www.mediaon.com IFC 236

Acclaim www.aklm.com/games.html 78 —
Micron Electronics, Inc. www.mel.micron.com 12 232

Advanced Cybertech 48 89 Newcom, Inc. newcominc.com IBC 253

ATI www.atitech.com 4 85 Ocean of America www.oceanltd.com 57 261

Creative Labs www.creativelabs.com C4 96 Psygnosis www.psygnosls.com 24 279

D.I.C.E. www.dice.com 93 106 Real 3D www.real3d.com 36 117

Dell Computer Corporation www.dell.com^uydell 28 -


Ripcord Games www.ripcordgames.com 22 —

Diamond Multimedia www.diamondmm.com 17 -


Ripcord Games www.ripcordgames.com 64 —

Diamond Multimedia www.diamondmm.com 8 —


Touchstone Software (714) 969-7746 7 122

ForeFront Direct (800)475-5831 93 134 Touchstone Software (714) 969-7746 9 123

Wfe're committed to serving you...


To provide the best customer service possible, we have listed details of how to reach us below.

SUBSCRIPTION INQUIRIES RENTING SUBSCRIBER NAMES


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Write: boot name removed from this list, please let us know.
Customer Service
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Please allow at least six weeks notice for any change In subscription
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BACK ISSUES AND CDs Attn: Disc Replacement
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Credit card orders: boot for a fellow PC lover, call
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Descent To Undermountain
Something stinky this way comes
This marriage
of the venera 0 CHECK nSTl
Descent To Undermountain
ble Descent
Version; 1.1
engine with
Max Res/Color 640x480/16-bit
official
MS-DOS Compatible
Dungeons &
Dragons rules
and mythos should have spawned a fertile
battlefield for RPG fanatics to bust some
undead heads, right? Wrong. Cursed
with some of the worst performance and
graphics ever seen in a polygon-based first-
person game, Descent To Undermountain's
single-player mix of real-time action and
role-playing adventuring is all for naught.
The dungeon terrain's texture palettes
run the gamut from brown to really
dark brown, with occasional mocha
spurts to keep things interesting. Despite
claims of 300+ megs of textures, DTU's
pixelated 64x64 textures border on the
visually criminal.
To make matters worse, this SVGA
sludge is delivered at single-digit frame
rates on all but the most burly CPU and
DOS videocard combos. Simple 3D acceler Deep within the dungeons of Undermountain,a giant spider hinders your adventure—note the point-sampled
ation could have easily alleviated the fps texture on the weapons to your right. Ugh.
constipation, but your texel-tickling silicon
will be collecting dust; DILI only supports The most terrifying thing in this dungeon animation. And silly collision detection
a software Tenderer—even at 640x480. The are the weak 2D spites lurking around makes all objects feel like they're floating.
Descent II engine has tasted almost every every corner, from transparent brushes to Along with this sloppiness comes
API known to man. Including native S3, cheesy three-frame sparkles supposedly equally sloppy melee weapon combat
Rendition, 3Dfx, and the all-encompassing representing magical effects. And don't and gameplay. Lag is the word of the day.
D3D. Given this, the lack of any 3D accel come looking for the delicious colored-light Hell, we won't even go into the bunk-ass
eration is straight-up unacceptable! effects of Quake II or Forsaken here—light- intro and static NPC interaction screens
sourcing is relegated you'll be forced to endure if you decide
to the occasional to traverse this rancid realm.
localized sprite torch, Had it come out when first promised
lava lake, and fireball. years ago. Descent To Undermountain
Even the semltrans- may have had a fighting chance. But RPG
parent stained glass mavens lusting for real first-person action
and waterfalls (via should turn to the Ultima Underworld
animated textures) series for their fill of moody graphics,
look dated in this age excellent NPC interaction, and awesome
of alpha-blending and storytelling—just a few of the many key
Dual skeletons wielding battle-axes
particle effects. elements totally lacking in DTU. While 3D
Chaiienging polygon AD&D beasties may
sound great on paper, but in DTU, it fails. await your cold steel. The nasty, ram acceleration certainly would have helped.
bunctious hordes of Descent To Undermountain was dead
the Hexen and Quake before it hit the shelves.
series are genuinely Bury this thing before it
scary—DWs low- starts to stink.
polygon-count —Andrew Sanchez
minions look down
right lame. The repeti 'frUlet
tious motion of some
250 undead hordes, Price $50
dragons, and goblins Company Interplay
Hey—it's an undead party! Where's the You won't want your mummy after a visit masks the purported Phone 800.454.6064

beer? to DTU. 7,800 frames of URL www.dragonplay.com

MAY 98 boot 81
CD-ROM Changers
Gimme a little of that stop-swappin' beat
People used to complain of "floppy elbow"—pain ensuing from
repeatedly swapping floppies while installing a single app.
CD-ROMs alleviated the problem temporarily, only now
we're swapping CDs instead of floppies. If your elbow's
starting to ache and you're tired of waiting for DVD,
look into a CD-ROM changer. Just a year ago they were
slow and buggy as hell. Today they're shaking off the
eccentricities and stigma of the bastard child.
You won't have instant access to all your discs. Loading
and swapping between multiple discs takes time. And dif
ferent SCSI cards treat changers differently.
—Sean Cleveland

JES MZFO-003
A pair of five-disc Nakamlchi MJ-5.16si CD- promises and dealt with the
ROM changers make up this external SCSI
Pioneer The 24x Pioneer DRM-6324X uses a six-disc challenges of disc swapping
unit from JES. And this 16x drive performs nRK/l-fi3?4X cartridge and supports CD-ROM Mode 1 and 2, would do the proud
. UUc.^/\ CD-Audio, and XA disk standards. Aii these
as touted. Pioneer, true to its discs must be inserted face down because the Pioneer name
The caching scheme on the JES is better name, was one of iaser is mounted upside down to prevent dust much better.
than on the Pioneer, but rebooting still the first in this from settling on the tens.
requires rereading each disc. Still, loading market, and its
was faster, with all the disks requiring less most recent offering is a six-disc cartridge- Price $495
Hna than a minute. based changer with a 24x max read speed. Company Pioneer
Of course, the But it isn't really 24x. Phone 800.444.6784
difference can in fact, it's more like 16x. And this isn't URL www.pioneerusa.com/
be credited to the DRM-6324x's only feult. Poor caching cd_cdrom.htmi#changers
the drive's algorithms force
dual-five Windows to reload
make-up (at and reread all the PatR In r.nmparp.
almost twice discs in the drive each
the cost). time you boot (either Pioneer DRM-6324X JES MZFO-003
On the Bottomline: a in the Explorer or Interface Extemai SCSI External SCSI
MZFO-003,
an LED next to
full 10 seconds when a piece of Cache Buffer 128K 256K
)drive button was required software does a drive Drive Type CAV/CLV CAV
indicates which bays are to read a search). And even
Timed Tests (mln:sec)
i supports CD- single disc. once cached, a disc
ROM MOde 1 and 2, CD-DA, XA, Time to read discs in Explorer 1:18 0:55
Among the must be loaded just to
PhotoCD (Muitisession), CD-I, Time to change discs 0:15 0:10
utilities view its contents, it
Video CD, and CD-Extra. Time to copy
included, one takes over a minute to
Wing Commander iV - 579MB 3:49 4:35
lists disc information and adds the ability read six bootDiscs. But
to eject each bay. The other Is a CD player the drive is smart CD Tach Read Tests
for listening to audio discs. Again, addi enough not to reread Read 16K Outside Tracks (K/sec) 1,794 2,409
tional software and smarter drivers would every disc when a new Read 16K Center Tracks (K/sec) 3,189 2,501
make this JES kick some serious ass. one is added, which Read 16K Inside Tracks (K/sec) 1,926 1,582
Between these two, we'd go with was a problem with CPU Utilization
the JES. More discs, faster swapping, older models. @2x (300K/sec) 1%
and a smart loading mechanism make Switching discs takes @4x (600K/sec) 2%
it more attractive. Smarter caching, even 15 seconds on @6x (BOOK/sec) 3%
at this speed, would've made it average. A utility @8x(1,200K/sec) 4% 5%
a no-brainer. letting you set the @12x (1,800K/sec) 6% 6%
cache size and how @16x (2,400K/sec) Failed 12%
900i deeply you want to Full Stroke Seek (ms) 193 366
Price $781 ($981 with cache would prevent
ffwrt Random Access Seek (ms) 84 122
Adaptec 2940 Host Adapter) the drive from 2K Burst(K/sec) 15,297 14,205
Company JES swapping simply to 8K Burst (K/sec) 63,215 61,983
Phone 800.482.1866 view its contents. 16K Burst(K/sec) 75,485 79,878
URL www.Jescdrom.com/ A changer that lived 1 CD Tach Drive Speed 15.5X 13.5X
nakamichi.html up to its speed ^ nuom
Ail drives were tested with Adaptec's 2940tJW SCSI HostAdapter on a Toshiba Inhnia 7260.

82 boot MAY 98
lai'^l oloh flwwt-:-7|
3iB|/IH>|«N( d □ AlQt

FreeHand
It's GrrrrrS!
With version 8, FreeHand finally primary competitor.
and definitively surpasses Adobe's And FreeHand's
long-dominant Illustrator as the FreeForm tool makes
king of vector-based graphics by your beziers pliable tdilavc
ijezTss
looking to the best DTP apps for like putty in your
inspiration. Powerful new tools, hands.
Jti
perfect WYSIWYG output, and From QuarkXPress,
an incredibly flexible interface that this latest version of or.sj
♦piTH
.a
M
allows you to work any way you want, all FreeHand borrows
combine to make 8 great. the Collect For
ElaBr^l
The sexiest new tools under FreeHand's Output option and
The streamlined interface in FreeHand 8 showcases the many powerful new tools
belt are the Lenses, which filter images. even takes it a step that take this graphics software beyond all competitors.
Most impressive of these is a Transparency further by including
Lens that applies a definable translucence fonts in the process.
to vector objects, the only caveat being Also present is a %7 Miio...
most frequent
that type must be converted to outlines Picture Usage GrtoHcHoteu. commands. Handy.
Eyedopcpei
before applying the Lens. This effect was dialogue for tracking n Bend..
increasingly, design
first seen in a cruder form with CorelDraw, imported images. Roui^isi.. ers are asked to create
Dffi Dart...
but FreeHand's implementation is far On the subject of ■
Shabw...
work for the online
superior and integrated, and Illustrator importing, it should a Snubs... realm, and FreeHand
SpMl..
ain't got nothing like it. be noted that U nshayeLew.- steps up to the chal
Other lenses include effects that invert, FreeHand imports & 30 flctaliDn-.
lenge (albeit with mixed
lighten, darken, and saturate or desaturate and exports nearly results). While rudimen
colors, which are every file tary features such as
usually associated format embedded URLs are
FreeHand 8 can be expanded via the Xtra plug-ins
with raster-based Tjve [SoAEdge known to included, Macromedia
HodE that reduce even the more complex tasks to a few
editors such as PCdom. It simple clicks. has included support for
Photoshop. A even has its exodus-from-the-CD-
Fideta ]
Magnify Lens SoftE^e fio~X'\ I _J native support for TiFFs. ROM product. Flash 2, with the new version
enlarges a scafe I jJ Noteworthy exports include of FreeHand. Now, your images can be
portion of the Adobe Acrobat 3.0, Quark EPS, animated and exported as Flash's SWF
illustration you and Desktop Color Separation format. From there they can be posted to a
want to spotlight. 2.0. Check Macromedia's web web site or brought into the company's
Artists familiar site for a complete list. Flash 2 editor for further refinement. (The
with Pa/nfer will If you want to convert your Flash 2 program is available, along with
recognize vector images into an anti- lnsta.HTML 2, in the Design In Motion suite
FreeHand's aliased raster format, FreeHand for $100 more.) From there the animation
similarly named now does it within the program can be converted to an animated GIF or
(and functioning) and with a much lower memory QuickTime movie.
Graphic Hose for overhead than Illustrator. Problem is that Flash is yet another
Now natural soft-edged shadows are a
spraying randomly simple Xtra away. If all these features make plug-in (although the company's
cycling patterns of you think of your favorite DTP Universal Media Initiative would allow
any design. This software and you're having a playback via java as well), and we all

[on
works great for hard time getting the keyboard know how well Shockwave went over.
seeing the forest commands straight, FreeHand Kerplunk! And a minor quibble is the fact
for the trees that has you covered. All your that Flash doesn't work with FreeHand's
make it up. favorite commands can be transparency feature.
And taking re-keyed to mimic the combo Still, when these are the biggest
Illustrator's trans Tnts 1 Mwer]
you're most comfortable with, caveats, you know you have a mighty solid
form palette to the Hi n 1* ai*s3| 1 including presets that mimic product on your creative hands.
next level, double m "1 Xpress, CorelDraw, and —Brad Dosland
clicking an object 10 30 50 70 90 Illustrator. And when you're not
in FreeHand allows
rrrrrrrne
w-AJ A] jepTs:
Cntriing your way through the boot
'•rgtei
you to spin or program, FreeHand's bevy of
scale it from a 1 . dockable floating palettes can Price $399 ($499 with
selectable origin be combined or separated to Design In Motion suite)
Even when the two color tabs in the float Company Macromedia
point. FreeHand ing Color Mixer palette are torn asunder,
suit your needs. The hearty
can now fill open assigning colors in FreeHand 6 is a simple toolbar atop the window can Phone 415.252.2000

paths like its drag-and-drop affair. be customized to include your URL www.macromedia.com

MAY 98 boot 83
Biometrics Cometh / KKOgDUM fact)

Getting the recognition you deserve


Biometrics is one of the hottest technoiogicai deveiopments to come
from government research; it's now publicly available and very inexpen
sive. You've seen the science-fiction films in which high-security facilities
use verification techniques such as retinal scans, fingerprints, keycards,
and password schemes, in present fact, several identification methods
exist. Here we look at three software packages that use your face and
your voice. —Daevid Vincent Facelt rBcognit'on is fast and smart, and it can even track from a distance.

blinking or smiling. Personal features such AVI to leave a text message that can be
Facelt PC as glasses, hairstyle and color, or facial hair stored locally or e-mailed along with a
Facelt is a continuous tracking are not factors in the algorithm. snapshot of the person. A master password
system and therefore does not As a user is recognized, that info is override is provided for those who don't
require a trigger, such as a added to the database, increasing the quite trust their system yet. To encourage
keystroke or mouse click, or detection speed for the next time. Three the development of applications for face
that the user stand in front levels of security allow for a maximum recognition, Visionics has made available an
of a flat background during fa error rate of 1/10,000. SDK that allows the rapid incorpo
cial scans. Facelt logs all accesses The software comes with many useful ration of the Facelt technology
and failures to a detailed audit report that utilities. Text-to-speech enabled, it can talk into any custom product.
time-stamps all feces that attempt to use
the system and can be FTP'd to a web site
upon recognition of a user. A Facelt cipher
program allows for the 56-bit key DES
bWi
for remote perusal. The system is secured encryption of private files, and of course Price $150
after a specified time limit is reached. It can uses the user's face to en/decrypt. It can Company Visionics Corp
optionally detect spoofing attempts using also act as an answering machine, prompt Phone 201.332.9213
photos or masks by testing for "liveliness": ing unauthorized users with a customizable URL wwm.faceit.com

Star Trek DS9 Voice any icon (for blocking out game playing on levels of security are definable, from voice
school nights), and for the latter such and face detection levels to which protec
Print Security features as disabling the installation of new tion schemes are actually required for
Voice Print takes the face-recog programs to the start menu curb the use of access: voice, face, or PIN. For protecting
nition technology of Facelt personal programs on company machines. folders and icons, the primary dataset
one step further—it adds Eleven "gatekeeper" screens incorporate is automatically de/encrypted upon boot/
voice. The beauty of a multi- any standard AVI and WAV file, or you can shutdown and user datasets are done
biometric system is that each choose from the several included. Multiple upon request. These encrypted files are
threshold can be lowered moved and hidden to prevent hacking.
because the other systems com The Star Trek motif made it difficult to
pensate. Thus faster recognition can occur take the system seriously, but the ability
because there is more tolerance for error to customize reduced that stigma. The
In any given part. Just as face recognition voice recognition was quick and accurate.
works independently of glasses, facial hair, A password-override key is available as
and hair styles, so too does voice recog well. One handy feature is a user-defined
nition. It doesn't matter what you say, hotkey to lock the machine instantly. Using
but how you say it. "Hey diddle diddle" racaJT "New DES Encryption," a master backdoor
face Recygtti'.iyf
verified us just as easily as "Computer, key is provided and stored with QVoice
verify me." upon registration (in case you ever forget
The program is robust, with features it, or you die and your company needs to
geared toward both parental control and access your data), which is required within
company-wide implementation. For the first, A variety of gatekeeper motifs are avaiiabie; this one is 45 days or the program ceases to work! In
flexible time restrictions can be placed on the most"normai"iooking for fhose who aren't Trekkers. the near future, QVoice intends to
add a third biometric: finger
print technology.
How Dnna If Wnrk?

Both these products use the Facelt face-recognition engine, a proprietary technique based on Local Feature Analysis Price $80 Voice <S Face
boot
(LFA), and not the 2D/3D models that Eigenfaces or neural technology use. LFA Is a statistical pattern representabon
Print; $34 add-on packs;
derived from an ensemble ofpatterns that make up the unique set oflocal building blocks that best represent new
instances of these patterns. For example, starting with an ensemble ofimages, LFA derives the set oflocal features $60 Voice Print oniy
optimal tor representing any new face encountered. Equipped with these universal facial building blocks, Facelt auto Company Visionics Corp
matically breaks down a face into its componentfeatures—what defines your identity is not only which building Phone 973.786.6878
blocks are used but also the precise manner in which they are used to represent your face. URL www.qvtrek.com

84 boot MAY 98
Miros's TrueFace
PC/95 1.01 Axis NetEye 200
get If TrueFace
PC/95 were I spy with my bionic eye
the only This stand-alone
lo biometric The NetEye 200 is a quick and easy Images can be camera includes
^ software, solution for monitoring a remote locale or retrieved using the base for easy
it might've serving up live video to the web. standard, server- mounting and
push, and Java ample cable to
ranked higher, but having tried what's Installation is as simple as mounting the
sbetch long dis
available, we're hard pressed to give it a camera, plugging in the power and RJ-45 image feeds with tances.
more generous verdict. lOBaseT cables, and assigning an iP live examples
You can't disable the program once number to its Ethernet address using ARP included in
installed—bar unlnstalling—and there's no (you'll need an extra dedicated IP address the unit. A C prograrri ,
hotkey to initiate the program. Nor is a or external modem). The camera is then is included for Unix
password prompt available to override the configured using its internal HTTP server based web server
recognition until the third attempt fails. via a web browser. machines to compile for the timed auto
The program forces itself into the Windows Several irregular resolutions are sup matic FTP of images. This is especially
ported, from 704x576 at full size to useful, because the camera was not
176x144 at half. Any feature you'd expect designed to serve more than a handful of
from a digital camera is supported, such image requests itself.
as mirroring, cropping, rotation, dark While the Axis NetEye 200 is robust,
detect, three compression levels, and ultimately its high price makes the $595
even a date/time stamp. If you don't Microplex NetworkFye/270 (boot
r-sr 1
want anonymous-user access, you can 15) a more economical option.
add multiple accounts that require a —Daevid Vincent
username and password combo to see
what the camera sees. Additionally,
BOOTP, RARP, ICMP, TCP, and FTP are Price $1,000
implemented. Company Axis
F tdjhwgei. |. Removahntge
| For those without a spare IP address, a Communications
9-pin RS-232 port is available for direct Phone 800.444.AXIS
Z-Modem protocol download via sz. URL www.axisinc.com
Miros's TrueFace PC/95 does what it's supposed to,
but it iacks the belts and whistles of Facelt PC and
Voice Print.

directory, and all settings are accessed via


a control panel icon.
EyeCatcher
Verification is quick but cumbersome-
first you're prompted for a username, Catcher in the Eye: Not!
then you must click on a left and right
image of your face to verify that the A good idea that
picture taken is accurate. Unfortunately, somehow went
the process is also security flawed: the awry, EyeCatcher
username prompt defaults to the last video surveillance
user entered. And while the last unsuc software logs The problem
cessful attempt image is stored (and only movement detected is, even with the
that image), this can be easily erased by when user-defined hot spots are motion sensitivity set to
placing anything in front of the camera to violated, activating up to four alarms. maximum, the software has
clear it. The video alarm begins recording trouble capturing any intruder.
Using the default threshold setting AVI and WAV files (into separate files And captures were often late,
of 5.0 (the maximum is 10) and three for some reason). Various compression Hotspots are defin resulting in blurs or a single-
images, an intruder gained access after settings are supported to help reduce able, but the trig
gering is too slow
usually unusable—"caught"
two failed attempts. Increasing the consumed disk space, which can be to even matter.
frame in the whole file.
settings to 8.0 and five images failed limited via a %-free slider. The voice Syncronys spent more time on a
to verify us, but adding two images to alarm dials a specified number and plays pretty GUI and less time optimizing the code
the database greatly increased a prerecorded file over the phone. The fax/ that really counts.
our odds of being verified e-mail alarm uses MAPI to send a selectable —Daevid Vincent
immediately. number of video frames to a user-defined
e-mail address or fax number contained in boot
ISJOJet Exchange or Outlooks address book, but 'f/Ulet
Price $60 FTP; there is no LAN support, only modem. The Price $50
$100 boxed last is simply an audio alarm to alert the Company Syncronys
Company Miros Inc. intruder he's been detected. Phone 888.999.3800
Phone 781.235.0330 A stealth button minimizes EyeCatcher and URL www.syncronys.com
URL www.miros.com a password prevents unauthorized tampering. /eyecatcher

MAY 98 boot 85
Caught on Video!
A new I/O interface for DM capture and editing
still most widely used In desktop video, FireWire (a.k.a. iEEE 1394) transfers data
at 100Mbps and up, and is destined for DVD-ROM, digital still cameras, video ..'''fmi-
conferencing cameras, printers, scanners, satellite dishes and others.
—Tim Tully

DPS Spark 290 Spark has no DSP


Centered on Adaptec's AHA-8940 PCI-bus capabilities and
FireWire board (with one internal and two leaves all edits
external 1394 connectors for internal DV and transitions to
drives or other FireWire peripherals) and the CPU. It only sends The Spark proved a baiky instaii: a hardware contact
the DVSoft software codec, the Spark also the video from the hard disk over FireWire with an Adaptec AHA-2340 SCSI card in a P200 MMX
comes with a proprietary capture utility to the camcorder or DV deck, where the Micron Miiiennia forced us to use a simitar Gateway.
and Adobe Premiere 4.2. device's hardware codec
The Spark capture decompresses the video and the hard disk or the camcorder.
utility is simple but owiBiiBiiai'aijiajM plays it out in realtime to a Despite hardware compatibility prob
effective, offering navi video (NTSC) monitor. lems and its no-device-control capture
gation controls and a When editing is utility, the Spark provided
shuttle bar for moving complete, the Spark sends superb video quality and fair
through captured clips. the video to any DV device functionality.
But it doesn't support via FireWire at its original,
time-code data from Mofitw pristine quality. From there,
your camcorder. it can be duped to the Price $995
SPARK
For editing, import video format of your Company Digital
your captured clips into foPSS^: choice. The rendered results Processing Systems
Premiere and edit as you Ttie Spark lacks an on-screen preview and are extraordinarily accurate Phone 606.371.5533
would analog video. The software control over the camcorder/deck. when played either from UHL www.dps.com

miroVIDEO DV 100 you edit making The software proved inept at finding
The DV ICQ isn't up to miro's or accurate editing the in- and out-points, overworking our
Pinnacle's usual level of quality. judgments difficult. camcorder's transport mercilessly: starting,
The miro offers no FireWire While it's conven missing the edit point, stopping, and
DV output, so you'll need an ient to see the video reversing, over and over, it saved all our
additional analog video board on the same screen as clips as a single file, which we then had
to get your edits back to tape. your capture controls, to cut up in Premiere.
This puts the video through unfortunately, this is The miro card repeatedly stopped and
digital/analog conversion and not available. The started the tape even while capturing
data compression, resulting in bundled StoryTools video—three times, for example, in one
loss of image quality. It'll also capture software 30-second clip. And while the Spark
cost you extra money, PCI doesn't allow it. Recorder can play a captured clip immedi
slots, and installation time. StoryTools scans your tape (no matter StoryTools is ately, StoryTools engages in lengthy disk
And the DV 100 won't let you how much video is germane to the
supposed to make activity, at first unidentified, and then
project at hand)and creates pics of the
view your video on an NTSC first frame of every new shot. You piece editing easy for the "appending" the clip to the previous clip.
monitor as f/iPCP in thn nrrinr nf uniir final iiiHan uninitiated, but All told, it took about 5:04 to grab a 30-
~ ^ we found it second clip.
^ptherwise. After We were disappointed with the image
Rhooting, connect quality of the DV 100 as well, finding that
four camera to the it altered the color balance of the video it
pC, and StoryTools captured. This package is far from
iDainstakingly scans your the quality miro or Pinnacle
Rntire tape and creates usually deliver.
picons using the first frame of
Texas
instruments'
6235307rhip
powers the
4 ivery new shot on the tape. You
ifrange these to reflect the order of
Clips in your final edit, then StoryTools
Ihuttles around the tape to find the
Price $599
Company Pinnacle
Systems
mim. Too bad
there's no
flips. You can edit in- and out-points, and Phone 888.484.3366
FireWire DV out.
the software finally captures them in order. URL www.miro.com

boot
Texas Instruments Avigo
In a holding pattern
The Avigo looks, acts, and costs about the 64MB, but at press time only a 1MB ($89)
same as the ubiquitous PDA from Palm upgrade was available. According to Ti,
Computing. But it isn't a PalmPilot. the two AA batteries (included) are
For one thing, it's bigger—both in size enough to power a month's use (24
and weight—but is still small enough to hours a day/7 days a week) of con
tote unobtrusively. It's also rugged as tinuous power. With the backlight
hell—the hardened plastic case withstood you'll be lucky to get half that,
a drop of more but with typical use they should
than 3 feet last anywhere from one to
'ly Avsqc's system vcrk«
You ''3f\ aigT choos?
with no ill- three months. (We couldn't
letters effect. Other test this in time for this
customised dtctionsri;^ Y<h distinctive review since the Avigo's
add vords however, usin
te^UERTY features auto-off feature can't be
include letter turned completely off.)
or landscape Taggers will be dis
T- screen orienta appointed by the lack
:-' ABC D S F *- tion (in select of handwriting recog
?H 1 a K L •M N 0 ptonwi applications), nition, like Palm's
and compared Graffiti, but the
IQRS T U V VhaYZ ,lr.:.. 1
to the Palm- Avigo does have
Pilot, a slightly a couple of text-
m darker (and input options.
OK,so it isn't Graffiti, but the more legible) The first,
inventive T9 text input system 160x240 dis a virtual
worked weii, detecting about
play and a keyboard, is
98% of the words we were
speliing. Scary. brighter elec maddening and
troluminescent should be The Avigo
backlight. For syncing data to the PC, the avoided at all has promise.
Avigo is equipped with two options: a costs. But the ^ But ceming en
the heels of the
serial docking cradle called PC-Link and second, a system dubbed
Palm til, it bad
an infrared port. Unfortunately, a modem T9, is a gem. The entire alphabet better be fast.
isn't offered, but is being considered for is divided into nine squares (like a
future revs. phone pad), and as you begin tapping
Inside, the Avigo is powered by Tl's out your word, the Avigo refers to its
custom Z80 processor and flash-based 67,000-h word dictionary and attempts to Lotus Organizer 97, you'll have to shell
memory—1MB for the programs "guess" the word, using an algorithm to out cash for a version that syncs to apps
and 1MB for personal data. decode the keystrokes. Alternate words such as ECCO Pro, ACT!, Outlook, or
The memory expansion are also displayed, which can then be even standard ASCII files. Bah.
socket on the back inserted into the document, or added to To encourage third-party developers,
can upgrade to the custom dictionary (2,000 words TI has already released an Avigo API
a total of max). Sounds corny, but it works sur and is planning an SDK in late April for
prisingly well. In fact, the only around $50. At press time, four games
major anomaly we encountered could be downloaded from Tl's web site,
was the word "Bryan," which but compared to the more than 1,000
was deciphered as the word applications that can be added to the
"Aryan." Doh! PalmPilot, the Avigo has a looooong way
Software is the Avigo's to go. if more apps—and the modem for
Achilles' heel. Built in e-mail—materialize, the Avigo has poten
apps include a scheduler, tial. Right now, however, it's still in a
doodle pad, expense holding pattern.
tracker, and an assort —Bryan Del Rizzo
ment of calculators.
Lotus Organizer 97 and
Puma's intelliSync are
Price $299
also included. But since
Company Texas
intelliSync works only with
Instruments
Phone 800.842.2737
The Avigo's cradle folds up,
making it easy to transport. UHL www.ti.com

MAY 98 boot 87
To Serve and Protect
Keeping your PC virus-free 4 Scanning using saved set "De&ult"
S-m'
A virus is most simply defined as code that wasn't deliberately installed by you. #r t
Traditional antivirus scanners uncover such code by matching up files found on
the hard drive with known virus signatures. Today's antivirus offerings strive to Now scanning file:
protect against infection without interrupting you with the nagging prompts of ICAWimSWABMiGlXE
traditional scans. They load background monitors to check programs as they're
executed, scan internet downloads, and use advanced heuristic techniques to •Scan statistics-———r
analyze the structure and attributes of suspected files to protect against Filesscanned ■621 - T Viruses rouna:- U

unknown viruses. But even the most advanced virus protection quickly becomes Size scanned; .131M Not removed:
Elapsed time: 00:00:30
a worthless annoyance if it intrudes on your PC pleasures.
—Sean Downey iMemofv OK. j
C: Boot sector is clean. 1

Quarterdeck ViruSweep uses information such as file size 1


ViruSweep is the quick-and-dlrty offering in and last-modified date to speed - . ■ :

this roundup. While it performed the fastest subsequent scans by checking


scans in our tests, it also missed the most only files that have changed. In
viruses. Out of 40 randomly selected
viruses, ViruSweep failed to detect 12.
our tests, a normal scan of a c:
2GB hard drive took 51 seconds
While a detection rate of 70% is passing in and a Smart Scan (after the ViruSweep achieves its lightning-fast scans in part by using saved
sets to scan only changed files.
some circles, it doesn't inspire confidence. initial run) took only 43 seconds.
ViruSweep's protection is divided into Upon detection of viruses,
three modules. ViruSweep Watch Is loaded options are limited to clean, delete, or Update-lt utility runs in the background to
at startup to monitor file access and Ignore, ViruSweep doesn't give an option automatically check for new
program execution, as well as scan to rename infected files. updates and install them.
incoming Internet downloads and e-mall Similar to the other antivirus packages
attachments. ViruSweep Protect guards reviewed here, ViruSweep verifies the
against suspicious virus-like activities such integrity of critical disk areas with saved iSSMlit
as illegal name changes and illicit writes to snapshots of healthy sectors and uses a Price $40
program executables. And ViruSweep Scan polymorphic analyzer to detect stealth Developer n-Space Inc.
performs on-demand scanning. viruses. New signature files are freely Publisher Quarterdeck
In addition to the standard signature-file downloadable for a year after purchase, Phone 800.354.3222
scanning, ViruSweep's Smart Scan option and a bundled version of Quarterdeck's URL www.quarterdeck.com

Touchstone PC-cillin 3,0 will kick in the Cleaning Wizard automatically cleans
With innovative features its dial-up all the files it's able to, and then leads
such as an integrated web M onitored Tlireats: and Internet you into the virus lab to check the
browser, a built-in e-mail % Modem Connection components freshness of your virus tables. You're
client for sending infected % Hoppv Shutdown Scan to block then prompted to send out a "good
files, and a versatile back % Internet Connection Infected neighbor" message to anyone who may
ground monitor that auto- li-Mail Connection downloads. It have received the virus from you. Next
configures to its environment, 9 Dial-Up Connection also picks up you are presented with the option to
PC-cillin offers a unique approach to « C[)-ROM Access
on macro mail your infected files to a PC-ciiiin
virus protection. If it was equipped with Network Access
viruses with technician that may or may not return
a more powerful scanning engine, PC- ^ Shared Folder
its patent- a disinfected file to you. Regardless of
'!> DOS Prompt
cillin would be a world-class antivirus pending whether you use the Wizard, you're even
% MacroTrap b'nabled
package; unfortunately it's strengths lie MacroTrap tually left with a list of uncleanable files
outside of powerful virus cleanup. heuristic that you must manually choose to either
Embedded into PC-ciilin's main Virus Pattern File scanner. rename or delete.
program (through an ActiveX control) Cuffent Pattein File:
PC-cillin
is the Internet Virus Lab, a mini web i 354 l i 02/1311998 I missed 9
browser giving you instant access to of our 40
the latest Info and downloads from randomly Price $40
Touchstone and Trend. PC-cillin's selected Developers Touchstone
PC -cillin's SmartMonitor automatically
background monitor turns monitoring adjusts its protection. viruses and and Trend Micro
features on and off depending on took 8 Puhiisher Touchstone
what you're doing. Fire up the modem and minutes and 39 seconds to complete a Phone 714.969.7746
launch your web browser and SmartMonitor scan of a 2GB hard drive After detection. URL www.touchstone-sc.com

88 boot MAY 98
Amnrir.a'fi I nast WantnH
Inoculan AntiVirus 5,0 Inoculan missed only one of our 40
Inoculan AntiVirus is the most randomly sampled viruses. Of course The viruses we used in our test scans consisted ofa
thorough virus scanner in this the scanner had plenty of time to number of notorious troublemakers such as the
roundup. Its clean, straightforward pore over our 2GB hard drive during Antiexe, Monkey, andAntiCMOS viruses, a number of
the 42 minutes it took to complete a Word Prank macro viruses, and a random assortment
interface leaves no doubts as to
of oddities culled from various seedy web sites. While
what's happening during each step of thorough scan. Switching to a quick scan
all the antivirus products picked out ail the Word
the scanning process, and new-virus signa yielded a slightly more bearable 16 minutes prank macros and notorious viruses in our test scans,
ture files are free for a year after purchase. and 39 seconds, but was still far off they all failed to detect one oddball—the FoolTBC
Unfortunately, Inocuian's Intolerably slow Norton's 2-mlnute and ViruSweep's 51- virus, in fact, none of the products' online virus ency
scan times and tendency to felsely identify second scan times. Upon detection of clopedias had any record of this virus, which when
clean files as infected tarnish the program's offending viruses, the program sounds an executed displays the message 'TB-Clean stinks!!!"
overall effectiveness. annoying siren as it safely packs the The only information we have on the virus was that
infected file Into a quarantine folder and the infected file was dated Feb. 17,1995. If you see
Inoculan uses several detection technolo
prompts for this virus or know anything of its current where
gies to fight the abouts, please contact the proper authorities.
good fight. A tena course of action,
cious signature- The{Zkcon]vtus has been found n the foSowng Fie; if possible, the
scanning engine and default action Is \N\n95 help file (WINHLP32.EXE) were con
C:\WiN95SWlNHLP32EXE
disk-sector integrity to clean the tinually Identified as infected even when
checker round up all Due to the nature of this vuus. it may not be leE^ removed virus, if not you the files were restored from their known
from the riected fie. Your best option tt to restore^file
the usual suspects, From a vnis-Fiee backup. can rename, clean originals. In the case of the Wln95
and a polymorphic
How wouldiw Ska to handle this riFection? move, delete, or help file, Inoculan wouldn't allow any use
r , I ( n (1
analyzer picks up f* ^^me^to vifus.l . .
merely log it for of the Wln95 help system after Identifying
on viruses that can C i^ove lie to quatantrne. future action. the file as Infected. With
disguise their signa C Log the mlection lor possWe later action The most overzealous protection like
C ^evei scan this fie again.
tures by executing annoying aspect this, who needs real viruses?
C £ecuie^ remove fie from dsk.
them in protected of Inoculan
yiusrta.. I
memory. Inoculan AntiVirus is the
r Do this lor al Wecliorjs of this^
scanner's Price $40
also Implements a
tendency to cry Company Computer
heuristic scanner,
but this is limited H Skip File| wolf. In our test Associates
scans, two DOS Phone 800.243.9462
to macro virus If Inoculan has It In for a file there isn't much you can do to tell
detection. It that It's not Infected. utilities and a URL www.cheyenne.com

Nnrtan AntiVirus Repair Wiiard


Norton AntiVirus 4,0 for unknown viruses by
Norton AntiVirus's {NAV's) monitoring file struc Some viruses damage files beyond repair. The only way to :
eliminate these viruses is to delete the infected files. You must ;
greatest strength Is its exten tures and attributes.
replace the deleted files yourself.
sive configurability. It has You can easily adjust
Name Virus
everything,/from the scanner to the aggressiveness of
URUQUAY.COM Uruguay 7
unknown virus inoculation to a cus Bloodhound's search. WARP.COM SillyOR.174
tomizable background monitor that offers In our test scans, NAV wc:a.com Vofca.275
2ER0HUNT.CGM Number 1.Aids.13952
as much (or as little) protection as you missed four out of 40
C:\docsWirus articleWirus Samples\MAR860A.COM
need. Scans can be limited to Word docu randomly selected
ments, in the event of a pesky macro- viruses. Its 2GB hard
virus outbreak, for instance, or the drive shakedown took 1 (* Delete the infected files[recommended)
background monitor can be customized to minute 53 seconds. After C Do not delete (your computer will still be infected)
deal automatically with different virus detection, the Repair
Wizard handles the Click Next to continue.
infections in a variety of ways; it can even
initiate a Win95 shutdown. cleaning process auto
NAVs advanced scanning technologies matically, but an option Nexl> Close

come in the form of Striker, its polymorphic Is available to clean,


scanning engine, and Bloodhound, Its delete, or rename the NAV's Repair Wizard keeps you informed every step of the way, giving you the
heuristic scanner. Striker executes suspected infected file(s) manually. option to deiete uncleanable files or even leave them alone.
viruses in protected memory and eliminates An option to automati
any bad seeds, and Bloodhound searches cally make backups of Infected files It also conies in an NT version. Norton
before cleaning is also available. AntiVirus is a straightforward,
-' From installation to detection to no-nonsense virus detection
fipnnria anri FRftria virus removal, every screen presents and prevention package.
logical choices. The attention to boot
Scan Time Failure Rate detail is obvious even in something
30% as simple as the creation of rescue Price $50
ViruSweep 0:51
8:39 22.5% disks, which not only scan and Company Symantec
PC-ciilin 3.0
2.5% replace damaged boot sectors but Phone 800.441.7234
Inoculan AntiVirus 5.0 42:00
Norton AntiVirus 4.0 1:53 10% also load CD-ROM and ASPl drivers. URL www.symantec.com

MAY 98 boot 89
CompUSA American Pro
A proficient, patriotic PC
When CompUSA first expansion cards rest
announced plans to ing near the bottom.
offer Its own bulld-to- With the American
order PCs, we were Pro, the entire thing-
' skeptical. even including the
Oh sure, CompUSA's American Pro is light icon on the
adorned with the standard accou front—appeared to be
trements—a 333MHz Pentium II proces flipped. It wasn't until
sor, 3D accelerator (courtesy of a AMB- after we checked the
equlpped Riva 128), oodles of SDRAM photo from Com
(64MB, upgradable to 384MB), and an pUSA's web site that
integrated Zip drive. But if you were hop we were convinced a
ing for something a little more daring— mistake wasn't made
perhaps a colorful case design or maybe in production.
a feature or two that thumbed its nose at The American Pro
the rest of the PC population—you won't includes a 17-inch
find such innovation here. This American monitor, but with a
Pro is a "boy-next-door" type of PC- maximum resolution of
functional, capable, and very vanilla. only 1280xl024@60Hz,
Despite the overabundance of ordi it isn't worth consider THE ULTIMATE FANZINE
nary, the American Pro still manages to ing. Take our advice: The air distribution system works
perform up to snuff. All the bootMarks don't buy it. The $355 despite the fact that the fan is mount
fell within the range of higher-profile PCs, you save can be put ed on the bottom. Last time we
and all the Individual components, checked, heat rises. The heatsink on
toward a quality 19-
the processor is combined with a plas
including the Maxtor 8.4GB hard drive, incher instead. tic airflow and fan. There's even space
front-loading Pioneer CD-ROM, and the The American Pro is on the front of the case for some addi
SIB Velocity 128 AGP card, are regular a good machine, but it tional spin control.
visitors to the bootLab. could be made even
Still, there's something to be said forbetter by lowering the
consistency, and if there's one adjective price and buffing up some of the fea
that best describes the American Pro, it'stures. Similar configurations, including
consistent. We ran Into virtually no prob Gateway 2000's G6-333, can be had
lems running any of our benchmarks, apps, for a few hundred dollars less, and
or games. In feet, the only hiccup we even Include a DVD-ROM. Our advice?
encountered was a one-off "the system is Shop around.
dangerously low on resources" error mes —Bryan Del Rizzo
sage. Pretty encouraging stuff.
Not so encouraging was the inclusion
of Microsoft's Active Desktop. Don't THE BRAtNS
PC manufacturers realize just how
CPU Intel Pentium II 333MHz
annoying and how big a resource L2 Cache 512K Internal
hog Active Desktop really is? Ugh. RAM 64MB SDRAM (384MB max)
We also didn't much care for the Motherboard Intel 440LX AGP

garish CompUSA logo that came


THE BRAWN ISA/PCI Free
pre-installed as the desktop
background. Thankfully, both Video SIB Velocity 128 AGP with 4IVIB SGRAM
Hard Drive B.4GB Maxtor EIDE
these "features" can be remedied CD-ROM Pioneer DR504 32x ■
in a hurry. Expansion Three PCI, two ISA. one shared, one AGP ; i
And the sorry-ass 0PL3 SA Fax/Modem 56.6Kbps K56-compatibte t

sound chip has got to go. Hard


I/O Ports Two serial, one parallel, two USB, gameport, j
two PS/2 J
ware wavetable and PCI audio are
the keys to winning our coveted THE BEAUTY
Kick-Ass award
Case Three 5.25-inch bavs, one 3.5-inch bay
With the roomy Interior surpris- " Display Maxtech GPC7861 17-inch, .28mm dot pitch
ingly clutter free, expansion possi Sound Yamaha 0PL3-SA FM synth/software wavetable
Speakers Altec Lansing ACS45 with two 3-watt satellites and
bilities abound. But what's up with one 20-watt subwoofer '■
the inverted mid-tower case design? Other Iomega 100MB Zip drive
Most AT cases position the hard drive
and power supply at the top, with the
THE BUNDLE Microsoft Office 97 Small Business Edition |

90 boot MAY 98
BLOW HOLES
The top of the case is
a.'««e «■ a»<■«■ n <* <■ «I."
vented, presumably to
compensate for the
upside-down design,
CPU/MOTHERBOARD ic,
SMaaMMRMtaaciteKi AaRaaiBaaaaawavaiti^ bootMark
which locates the fan 158.8
on the bottom.
WIN95 APRS
SySmark32

1 r DIRECT3D
composite
ForsakenMark
69.9

HARD DRIVE
Adaptec ThreadMark v2.0

CD-ROM
CD Tach/Pro v1.65

WIN95 VIDEO
ActiveMovie

DOS GAMING
I Quake vi.06

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©1998 Creative Technology Ltd. All other brand or product names listed are trademarks or registered trademarks and are property of their respective holders.

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