Professional Documents
Culture Documents
Introduction to multimedia
Multimedia is the media that uses multiple forms of information content and information processing (e.g. text,
audio, graphics, animation, video, interactivity) to inform or entertain the user. Multimedia also refers to the use
of electronic media to store and experience multimedia content. Multimedia has become an inevitable part of any
presentation. It has found a variety of applications right from entertainment to education. The evolution of internet
has also increased the demand for multimedia content.
1) Categories of Multimedia
Multimedia may be broadly divided into linear and non-linear categories. Linear active content progresses
without any navigation control for the viewer such as a cinema presentation (watching a tv movie for example).
Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced
computer based training (or PowerPoint presentation). Non-linear content is also known as hypermedia content.
2) Applications of Multimedia
Multimedia finds its application in various areas including, but not limited to, advertisements, art, education,
entertainment, engineering, medicine, mathematics, business, scientific research and spatial, temporal
applications. A few application areas of multimedia are listed below:
Creative industries
Creative industries use multimedia for a variety of purposes ranging from fine arts, to entertainment, to
commercial art, to journalism, to media and software services provided for any of the industries listed below.
Commercial
Much of the electronic old and new media utilized by commercial artists is multimedia (camera, computer…).
Exciting presentations are used to grab and keep attention in advertising. Industrial, business to business, and
interoffice communications are often developed by creative services firms for advanced multimedia presentations
beyond simple slide shows to sell ideas or liven-up training.
Education
In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and
reference books like encyclopaedia. A CBT lets the user go through a series of presentations, text about a
particular topic, and associated illustrations in various information formats.
Engineering
Software engineers may use multimedia in Computer Simulations for anything from entertainment to training
such as military or industrial training. Multimedia for software interfaces are often done as collaboration between
creative professionals and software engineers.
CGL2 : INTRODUCTION TO MULTIMEDIA AND MULTIMEDIA IMAGES
Industry
In the Industrial sector, multimedia is used as a way to help present information to shareholders, superiors and
coworkers. Multimedia is also helpful for providing employee training, advertising and selling products all over
the world via virtually unlimited web-based technologies.
Medicine
In Medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human body is
affected by diseases spread by viruses and bacteria and then develop techniques to prevent it.
Digital ImageS
A digital image is represented by a matrix of numeric values each representing a quantized intensity value. When
I is a two-dimensional matrix, then I(r,c) is the intensity value at the position corresponding to row r and column
c of the matrix.
The points at which an image is sampled are known as picture elements, commonly abbreviated as pixels. The
intensity at each pixel is represented by an integer and is determined from the continuous image by averaging
over a small neighborhood around the pixel location.
If there are just two intensity values, for example, black, and white, they are represented by the numbers 0 and 1;
such images are called binary-valued images.
If 8-bit integers are used to store each pixel value, the gray levels range from 0 (black) to 255 (white).
If 16-bit integers are used to store each pixel value, such images are called high colour-valued images
If 24-bit integers are used to store each pixel value, such images are called true colour-valued images.
If 32-bit integers are used to store each pixel value, such images are called true colour -valued images with 8-
bits channel (to include a value for the transparency of a pixel).
The image format is specified by three main parameters: spatial resolution (definition), which is specified as
pixels x pixels (eg. 640x480 pixels), color encoding, which is specified by bits per pixel and the resolution,
which express the degree of fineness with which an image can be recorded, produced or printed, generally
expressed in dot per inch(dpi). these parameter values depend on hardware and software for input/output of
images and can be used to compute the size of an image
Size = definition x color encoding / 8 Bytes.
1 inch=2.54 cm
CGL2 : INTRODUCTION TO MULTIMEDIA AND MULTIMEDIA IMAGES
Examples:
i) Raster images
A raster image (also referred to as a bitmap image) is a digital image which consists of dots or pixels. The
range of colours available for each pixel in the image varies depending on the image and can be adjusted to
determine the look of the image. The dimensions or number of dots in an image can also determine the quality of
the image. Common raster file formats include windows Bitmap (bmp), Graphic Interchange Format (gif), Joint
Photographic Experts Group (jpg), Tagged Image File Format (tif) and Portable Network Graphic (png). Some
Common raster graphic editing applications include Adobe Photoshop, Adobe Fireworks, Corel Paint Shop Pro
and GNU Image Manipulation Program (or just GIMP).
As you can see from the Sydney Opera House example, the raster image looks more realistic as it is easier to
create a realistic image out of thousands of coloured dots than it is with a collection of coloured shapes. Both
formats have their advantages however. In the next example, the top portion of the highest sail on the opera house
has been enlarged considerably.
CGL2 : INTRODUCTION TO MULTIMEDIA AND MULTIMEDIA IMAGES
In this example, you can see the decrease in quality with the raster graphic. If you zoom in or enlarge a raster
graphic, then the individual pixels become clearly visible. Since the vector graphic is made out of shapes, you
can resize or zoom in as much as you want and the quality will remain unchanged.
Note Some raster image editing applications such as Photoshop also allow for limited vector editing.
For more than just basic vector editing though you’re better off using a more suitable application such as Adobe
Illustrator.
Remark
A bitmap is a simple information matrix describing the individual dots that are the smallest elements of resolution
on a computer screen or other display or printing device.
A one-dimensional matrix is required for monochrome (black and white); greater depth (more bits of information)
is required to describe more than 16 million colors the picture elements may have, as illustrated in following
figure.
There are many file formats used to store bitmaps and vectored drawing. Following is a list of few image file
formats.
Review questions
1. Define multimedia and name some application domains of multimedia
2. What is an hypermedia
3. List a few software and hardware that can be used for creating images.
4. Name the main building blocks of a multimedia project
5. Differentiate between:
a. bitmap images and vector images
b. resolution and definition of an image
c. video and animation
d. high coloured and true coloured images
6. Distinguish additive and subtractive colors and write their area of use.
7. For each type of image, give two example file formats
8. How many numbers of bits will be used to represent a bitmap image of 1080 colours.
9. Find the size of an image 1024*768 pixels and its resolution when displayed on a square screen 43 inches