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UNCANNY INC

A GAME OF ABSURD AND SURREAL OFFICE SITUATIONS

MEDIA TOUCHSTONES A GAME OF ABSURDITY AND RELATIONSHIPS


• The Office by Greg Daniels Uncanny Inc is a cooperative storytelling game in which you play low level employees of UNCANNY INCORPORATED, the
• Parks and Rec by Michael Herbert Schur most prestigious, ancient and malevolent corporation in your city. Together players will tell a story about the everyday lives of
these office workers working together in a department. Together these characters will search for meaning and connection while
• Severance by Dan Erickson
trying to navigate an absurd corporate system. And that’s not even including the otherworldly horrors that haunt the office.
• Welcome to Night Vale by
Joseph Fink and Jeffrey Cranor GAMEPLAY
• Control by Remedy Entertainment Uncanny Inc. is built for 3-5 players (4 players being ideal) and is designed for a single three to four hour session. Gameplay
is based on Avery Alder’s Belonging Outside Belonging system. That means that unlike many other Tabletop Roleplaying
• Yuppie Psycho by Baroque Decay Games, there is no one Game Master; instead each player has equal claim to creating the story and setting. Together all
• The Literature of Franz Kafka players must work together to tell the story, collectively describing the world through conversation and taking turns leading
the narrative.
• The Stanley Parable by Davey Wreden
and William Pugh Most of your time will be spent playing a single character unique to each player, this is your Main Character. Each Main
Character is a core part of the story that you’ll be telling. As a player, you will be making choices as this character, and
GAMEPLAY INSPIRATION deciding how they respond to different workplace challenges. How your character responds will be decided by their Moves;
• Apocalypse World a list of prompts that serve as examples of what your character can do to move the story forward.

by D. Vincent Baker and Meguey Baker


In a traditional RPG, all secondary characters and outside challenges are controlled by one player - the Game Master. In a
• Dream Askew/ Dream Apart by Avery Belonging Outside Belonging game, all players have some shared responsibility for controlling secondary characters and
Alder and Benjamin Rosenbaum challenges. Secondary Characters include any characters in the story that are not the main characters; ranging from
antagonists to allies. Controlling secondary characters is simple, if you are ever acting out a scene that calls for a secondary
• Flotsam: Adrift Among the Stars
character, a player who’s main character isn’t active can jump in and play the part of this secondary character. Outside
by Black Armada Games challenges that act upon the characters are called Scenarios. These Scenarios work similarly to main characters, they come
• Fiasco by Bully Pulpit Games and Jason with their own sheets and moves that players can use throughout the game.
Morningstar
SPECIFIC NOTES
Gameplay is similar to Avery Alders’ Dream Askew, with the following exceptions.
• Scenario sheets are not traded away at points in the narrative; instead, trade sheets after every four scenes.
• Every scenario move gives you an option to draw from the attached list of examples, you can always opt to come up with
your own example instead.
CHARACTER PLAYBOOKS
Each Main Character uses a Playbook as a template for the character. These sheets contain questions to guide character creation and the list of
moves that you can use during game play. There are six Playbooks to choose from.

THE MIDDLE MANAGER THE PROFESSIONAL


An individual who functions as the bridge between Upper Management and the Department. An individual who is single-mindedly focused on being an efficient worker. They want to get
They want the department to function smoothly and get work done. their work done, at the expense of anything else.

THE CUBICLE MYSTIC THE SLACKER


An individual who’s in touch with the supernatural elements of the Labyrinth. They want to An individual who is defined by their unwillingness to tow the company line. Every act of
emphasize and encourage the weirdness that lurks in the office. laziness is a small rebellion, and they will do whatever it takes to do as little work as possible.

THE OLD-TIMER THE TEAM PARENT


An individual who’s been employed at the company for a long time and has a lot of experience. An individual who cares deeply about interpersonal relationships around the office. They want
They want to keep the peace and find a way to pass on their knowledge to the other employees. to prioritize the human aspects of the department.
UNCANNY INC FORM CH-001

PLAYBOOK
THE MIDDLE MANAGER | THE ONE WHO THINKS THEY’RE IN CHARGE
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever someone looks to you for leadership, they gain
A.1 SUMMARY C.1 WHICH HIGHER UP DO YOU ASK FOR FAVORS?
a token.
The Middle Manager is the company designated department (PICK ONE)
leader. A good manager is key to department optimization □ The Knowledge Transfer
and upkeep of department morale. But, in practice the
□ The First Technocrat, Master Of Fine Print E. PLAYING THE GAME
Middle Manager might have to rely on the good graces of
□ The Keeper Of Budgets
the Higher Ups to get by. E.1 STRONG MOVES (SPEND A TOKEN)
□ The Ladder Climber, First Of Their Line
• Ask a world-shifting favor from the Higher Ups
A.2 PLAY TO FIND OUT □ The Weaver Of Analytics
• Get out of trouble by shifting the focus
• What are the machinations of the Higher Ups? □ The Messenger Of The Bottom Line
• Unify a group around a common goal
• How do you balance the needs of the department with • Use your connections to sway a non-believer
the needs of the Higher Ups?
C.2 WHAT DOES THE HIGHER UP ASK IN RETURN?
(PICK ONE) • Please the Higher Ups and be rewarded
• Is your leadership respected?
□ Productivity reports
E.2 REGULAR MOVES
B. PERSONALITY ASSESSMENT □ Secret knowledge
• Take charge of a situation, draw scrutiny
□ Shows of loyalty
• Enforce an absurd company policy
B.1 HOW DO YOU VIEW YOUR POSITION? (PICK MULTIPLE) □ Recitations of company policy
• Micromanage what someone else is doing
□ A step towards better things □ Broken dreams
• Delegate a responsibility to a coworker
□ Something you deserve □ Results
• Pass down orders from on high
□ A divine right
□ Something you stumbled into C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE)
E.3 WEAK MOVES (GAIN A TOKEN)
□ A chance to help people □ What have we recently done to impress
• Get on thin ice with the Higher Ups
□ An unwanted burden the Higher-Ups?
• Mismanage department resources
• Make an error of judgment
B.2 APPEARANCE (PICK ONE)
• Let down those who rely on you
□ 80’s power suit
□ How have I led you astray in the past? • Get someone placed on probation or fired
□ Business Casual
□ Wears a tie the color of profits
□ Business Formal
UNCANNY INC FORM CH-002

PLAYBOOK
THE CUBICLE MYSTIC | THE ONE WHO WALKS THE LABYRINTH
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever someone gives you the opportunity to expand
A.1 SUMMARY C.1 WHAT HAS THE LABYRINTH TAUGHT YOU?
their idea of what is possible, they get a token.
The Cubicle Mystic is experienced in interfacing with the (PICK ONE)
anomalous forces of the Labyrinth. Their time spent inside □ The universe is so much greater than the office
the Labyrinth has granted them non-standard abilities and a
□ All rules are temporary E. PLAYING THE GAME
unique perspective. While frequently the odd-one-out of the
□ The office and the Labyrinth are two sides of the same coin
group, they can be an irreplaceable teammate. E.1 STRONG MOVES (SPEND A TOKEN)
□ The dull office work makes the wonders of the
• Use your gifts to get out of trouble
A.2 PLAY TO FIND OUT Labyrinth so much sweeter
• Call upon the Labyrinth to change your surroundings
• What lies waiting in the Labyrinth? □ The office is a prison that traps the human spirit
• Accomplish something thought impossible
• How does your experience in the Labyrinth affect your • Introduce a fresh perspective
time in the office?
C.2 WHAT GIFTS HAS THE LABYRINTH GIVEN YOU?
(PICK ONE) • Make a deal with an Irregularity of the Labyrinth
• Will you alienate or attract your peers?
□ Alter the layout of the office around you
E.2 REGULAR MOVES
B. PERSONALITY ASSESSMENT □ See the past and the future
• Channel your gifts with unintended consequences
□ Hear the thoughts of others
• Introduce the unexpected
B.1 HOW DO YOU EXPRESS YOURSELF? (PICK MULTIPLE) □ Move objects with your mind
• Open a door way into the Labyrinth
□ You wear eclectic fashion □ Summon Irregularities of the Labyrinth
• Disrupt an established routine
□ You perform arcane rituals in the break room □ Control the spirits that haunt the office
• Express your individuality
□ You collect strange things for your desk
□ You talk endlessly about obscure subjects C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE)
E.3 WEAK MOVES (GAIN A TOKEN)
□ You divine destiny from common occurrences □ How have I changed your perception of the world?
• Distract from mundane obligations
□ You have unusual hobbies outside of work • Lose control of your abilities
• Let loose the chaos of the Labyrinth
B.2 APPEARANCE (PICK ONE)
□ How have I surprised you in the past? • Lose track of your earthly ties
□ Hair the color of a crashed computer
• Get someone lost in the Labyrinth
□ Walking dress code violations
□ Haven’t slept in two weeks chic
□ Changes slightly every scene
UNCANNY INC FORM CH-003

PLAYBOOK
THE OLD TIMER | THE ONE WHOSE SEEN TOO MUCH
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever someone gives you the opportunity to expand
A.1 SUMMARY C.1 WHAT SECRET KNOWLEDGE DO YOU HAVE? (PICK ONE)
their idea of what is possible, they get a token.
The Old-Timer is the most senior member of the department. □ The secret weaknesses of Irregularities that lurk
Possessing many years of work experience and in-depth in the Labyrinth
knowledge of the company, the Old-Timer is a vital team
□ How to navigate the Labyrinth safely E. PLAYING THE GAME
member and valued resource to newer co-workers.
□ Who in the company has engaged in illicit operations
E.1 STRONG MOVES (SPEND A TOKEN)
or negligence
A.2 PLAY TO FIND OUT • You’ve been in this situation before and know just
□ Where the experimental technology is kept
• What secrets have you discovered about this Company? what to do
□ How to contact the entities that haunt the office
• How will the department remember you when you retire? • Call upon your secret knowledge to solve a problem
□ The secret schemes of the Higher Ups
• Who has come to rely on you? • Offer someone guidance or teach a lesson
C.2 UNLIKELY FRIENDS (PICK ONE) • Call in a favor from a friend
B. PERSONALITY ASSESSMENT • Get treated with hard-won respect from a peer
□ The ghost that haunts the old mail room
B.1 WHY ARE YOU STILL AT THE COMPANY? (PICK MULTIPLE) □ The secretive personal assistant to the Higher Ups
E.2 REGULAR MOVES
□ Need the money □ The thing that infests the server room computers
• Use your experience to address a problem,
□ I like my coworkers □ The thing behind the water cooler
but forget a key detail
□ Stability and routine □ The snarky office secretary
• Treat the unusual as normal
□ Afraid of the alternatives □ The second most senior employee of the department
• Finish a task based on well worn routine
□ Someone needs to keep an eye on this company • Offer advice to those who don’t want it
□ Why not? C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE)
□ What have I taught you about the company? • Recall an old story from your past

B.2 APPEARANCE (PICK ONE) E.3 WEAK MOVES (GAIN A TOKEN)


□ Clothing at least two decades out of date • Your knowledge is out of date and misleading
□ Like an ancient crumbling cliff-face • Gain the attention of something from the Labyrinth
□ What new thing do I fail to understand?
□ Uncommonly well dressed • Fail to adapt to something new
□ Built to last • Get into mortal peril two weeks away from retirement
• Your secret knowledge makes you a target
UNCANNY INC FORM CH-004

PLAYBOOK
THE PROFESSIONAL | THE ONE WHO TAKES THINGS TOO SERIOUSLY
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever a player calls upon your expertise to finish a job,
A.1 SUMMARY C.1 AREA OF EXPERTISE? (PICK ONE)
give them a token.
The Professional is a key part of any department. They □ Office technology
are technical experts with keen analytical skills and an □ Encyclopedic knowledge on a chosen subject
obsession with productivity. Their hard work is appreciated,
□ Mad science E. PLAYING THE GAME
but they should remember that weekend marathon hours
□ Occult mathematic formulae
are not covered by overtime! E.1 STRONG MOVES (SPEND A TOKEN)
□ Arcane company procedure
• Enact a plan to perfection
A.2 PLAY TO FIND OUT □ Quick learner
• Use your expertise to solve a problem
• Where will your drive for perfection take you? • Bring order to a chaotic situation
• Will your dedication to work help or harm those
C.2 WHO HAVE YOU IMPRESSED? (PICK ONE)
□ One of the Higher Ups • Impress someone with your skills
around you? • Inspire someone to work hard
□ Your manager
• What does it mean to be a good employee?
□ The mummified husk of the company founder
E.2 REGULAR MOVES
B. PERSONALITY ASSESSMENT □ The gods of productivity
• Make sacrifices to meet a deadline
□ The bottom line
• Act according to unrealistic company expectations
B.1 YOUR RELATIONSHIP TO THE WORK? (PICK MULTIPLE) □ An invading irregularity • Get caught up in a project
□ Your entire identity • Do all the work in a group project
□ A source of pride C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE) • Try to get others to work with you
□ An unfortunate necessity □ What work have we recently collaborated on?
□ A competition that you’re winning E.3 WEAK MOVES (GAIN A TOKEN)
□ A source of anxiety • Fall apart when things don’t go to plan
□ A reluctant calling • Lose sight of the bigger picture
□ How have I pushed you to achieve?
• Alienate someone close to you
B.2 APPEARANCE (PICK ONE) • Ignore the signs of the Labyrinth
□ Tacky Tie to prove that you have a personality • Burn out, literally or figuratively, from overwork
□ Freshly pressed work uniform
□ Unremarkable and generic
□ Rumpled and disgruntled
UNCANNY INC FORM CH-005

PLAYBOOK
THE SLACKER | THE ONE WHO DOESN’T TAKE THINGS SERIOUSLY ENOUGH
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever a player gives you a chance to subvert the task at
A.1 SUMMARY C.1 WHAT KEEPS YOU OUT OF TROUBLE? (PICK ONE)
hand, give them a token.
We, do not advise the path of the Slacker. While the Slacker □ Professional excuse maker
has potential, they struggle to truly apply themselves to □ Got a scheme for everything
the work. They need to focus on the work, not whatever is
□ You slip by unnoticed E. PLAYING THE GAME
distracting them.
□ Everyone owes you a favor
E.1 STRONG MOVES (SPEND A TOKEN)
□ Someone is looking out for you
A.2 PLAY TO FIND OUT • Avoid repercussions with the perfect excuse
□ Too cool
• What is there to the world outside of the Company? • Enact a scheme perfectly
• Will you be punished or rewarded for striking out • Bring chaos to an orderly situation
C.2 WHO DO YOU WASTE TIME WITH? (PICK ONE)
against the company? • Charm your way out of a situation
□ During lunch you feed cigarettes to the imps that
• If not productivity, what drives you? • Befriend someone you shouldn’t
power the furnaces
□ You play virtual poker with the something that
B. PERSONALITY ASSESSMENT E.2 REGULAR MOVES
possesses the server
• Subvert the will of the higher-ups
B.1 WHAT DO YOU DO WHEN YOU SHOULD BE WORKING? □ Co-worker that you went to school with
• Go to great lengths to avoid working
(PICK MULTIPLE) □ The Higher Up who owes you one
• Focus on what’s really important to you
□ Pranks □ The department that everyone else ignores
• Make your co-workers question the status-quo
□ Get rich-quick schemes • Cross company boundaries
□ Contraband and idle entertainment C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE)
□ What story about me do you tell your friends?
□ Focus on the outside world E.3 WEAK MOVES (GAIN A TOKEN)
□ Making friends • Your schemes backfire catastrophically
□ Unusual passion projects • Keep the department from achieving a goal
□ What scheme have I roped you into ? • Fail to meet a commitment
B.2 APPEARANCE (PICK ONE) • Disappoint a coworker
□ Tacky tourist shirt • Get the entire department in trouble
□ Casual lounge wear
□ Unkempt office wear
□ Stylish and cool
UNCANNY INC FORM CH-006

PLAYBOOK
THE TEAM PARENT | THE ONE WHO CARES
NAME PRONOUNS TOKENS
☐☐☐☐☐☐☐☐☐☐☐☐☐

A. JOB DESCRIPTION C. TELL US ABOUT YOU D. LURE


Whenever a player trusts you with a secret give them
A.1 SUMMARY C.1 WHO HAVE YOU BEFRIENDED? (PICK ONE)
a token.
At this company, human relationships are at the core of □ A secret saboteur sent to destroy the company
everything we do. No one embodies this value quite like the □ An Irregular Entity that you’re hiding from the company
Team Parent. Maybe some other employees find them nosy
□ The nervous, but hopeful new-hire E. PLAYING THE GAME
or overzealous, but we just ignore those people.
□ An employee often forgotten and overlooked
E.1 STRONG MOVES (SPEND A TOKEN)
□ The thing in the break room that shouldn’t be there
A.2 PLAY TO FIND OUT • Provide comfort in a time of need
• What are the limits of work friendships? • Learn an important secret
C.2 WHAT KIND OF GOSSIP DO YOU COLLECT, AND HOW?
• Will the Team Parent’s care be embraced? • Gain the trust of someone important
(PICK ONE)
• What keeps a community together? • Host an event that brings people together
□ You keep a tab on other departments by befriending
specific employees • Create a space where others can be their best
B. PERSONALITY ASSESSMENT
□ As a trusted confidant you know all the latest personal
E.2 REGULAR MOVES
B.1 HOW DO YOU CONTRIBUTE TO DEPARTMENT CULTURE drama of the department
• Be a friend to those who need it
(PICK MULTIPLE) □ You know the secret workings of the company because
• Gather petty gossip
□ A listening ear and shoulder to cry on it’s part of your job
• Create a welcoming environment
□ You speak up for the department □ As a spy from a rival company, you’ve collected all
• Talk co-workers into a social situation
□ Bring in the best food sorts of information on the Higher Ups.
• Create spaces for socializing
□ Tell stories and jokes about your family □ You have befriended Irregularities from the Labyrinth
□ Heartfelt advice and counsel and they tell you it’s secrets E.3 WEAK MOVES (GAIN A TOKEN)
□ Provide news and gossip • Cross someone’s personal boundaries
C.3 ASK THE PLAYER TO YOUR LEFT (PICK ONE) • Act in an a way that violates company norms
B.2 APPEARANCE (PICK ONE) □ How have I been there for you in the past?
• Lose someone’s trust
□ Cardigan chaos • Share a secret confided in you
□ Big teddy bear of a human being • Overwhelm someone with your friendliness
□ Bespectacled and wise
□ What secret are you hiding from me?
□ Shaped like a friend
SCENARIO SHEETS
There are six Scenario sheets that guide players on how to implement challenges in the story.
These Scenario sheets include.

INTERPERSONAL DYNAMICS THE LABYRINTH


Challenges dealing with coworkers and relationships. The source of supernatural occurrences within the company.

THE HIGHER UPS IRREGULAR ENTITIES


The whims of those above you in the company. Creatures that come from the Labyrinth to interrupt the office.

THE WORK IRREGULAR OBJECTS


The tasks that you are expected to complete while on the job. Objects affected by the Labyrinth that exhibit supernatural properties.
UNCANNY INC FORM SC-001

SCENARIO

INTERPERSONAL RELATIONSHIPS
A. SUMMARY B. IN PLAY
It is vital to productivity that all company employees be sociable and human-oriented. No B.1 DRIVES
matter what your job is, human interaction is integral to what you do! It can be difficult at Build Community | Create drama | Make friendships, break friendships
times, there will be drama, rivalries, rumors and worse. But it can be rewarding as well. If you
play your cards right, a relationship formed here can last your whole life! B.2 MOVES
• Introduce a secondary character: a workplace rival or ally
• Start an event: a social activity
• Create an obstacle: a rumor or drama between coworker

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• Breakroom; a refuge from the daily • A 300 year-old witch who leaves baked • It’s a birthday party! Or maybe it’s a • Someone is leaking secrets to a
grind. goods in the breakroom retirement party? Either way, it’s a party. rival company
• Watercooler; a place of hydration and • An intern destined for great and • Potluck for a made-up holiday created • There’s a rumor that two employees are
idle chit-chat. terrible things by the company to improve morale. hiding a romantic dalliance
• At your desk; whether it’s an office, • The coworker who doesn’t sleep and • Company sponsored employee bonding • There’s a rumor that someone is
office plan or cubicle, where you do might be a machine time. Probably some sort of sport or sneaking into a restricted area
your work. • The gossipy ghost who haunts the group activity. • Someone or something is stealing food
• In another department. break room • Someone’s planned a party without the from the breakroom
• Cramped janitor closets. • An old-friend from back in the day company’s consent. • Contraband magic is taking place in
• Surprisingly high tech elevator. • A new employee who resembles some • Team interdependence is low, time for a the office after hours
you know who died trust-building activity! • Something else: _______________
• A rarely used meeting room.
• The secret hoarding secretary who • An employee is holding a bake sale for
• A suprising cafeteria.
shares gossip at a price their offspring’s Secret Scout Troop
• Something else: _______________
• The earnest and pure new hire • Department lunch and learn event
about an esoteric topic
• Something else: _______________
• Something else: _______________
UNCANNY INC FORM SC-002

SCENARIO

THE HIGHER UPS


A. SUMMARY B. IN PLAY
Like many other companies, our company operates with an explicit hierarchy. It is a tangled
B.1 DRIVES
web of individuals; managers, bosses, shareholders, stakeholders and decision-makers of all
Control the department | Impress other Higher Ups | Demand obedience
sorts. Make no mistake though, you aren’t one of these people, no, your job is to take orders
from all of them, good luck!
B.2 MOVES
• Introduce a secondary character: a voice of authority
• Start an event: mandate a task
• Create an obstacle: a complicated new protocol

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• The manager’s office; where discipline • The Knowledge Transfer or their rival, • A Higher Up’s mistake needs to be • Speaking with a rival department
is served. the Mindshare. covered up urgently is forbidden.
• Meeting room; a place for ominous • The First Technocrat, • There’s an interdepartmental meeting • Before an employee experiences any
anouncements. Master of Fine Print. coming up; accomplish something big emotion, it must be registered with the
• Board room; the room where • The Keeper of Budgets. to make your manager look good. correct paperwork.
it happens. • The Ladder Climber, • Reports have complained about your • Before every break period, a gift must
• Altar dedicated to the founder. first of their Line. Department’s performance. Get ready be offered to a portrait of the
for an auditor! company founder.
• One on one lunch meeting with a • The Weaver of Analytics.
Higher Up. • Your department is behind on this • All presented graphs must properly
• The Messenger of the Bottom Line.
quarter’s quota, a sacrifice must be made. integrate summoning circles into
• The employee monitoring and • Something else: _______________
• There’s a press tour of the office taking their design.
observation room.
place and your department must be the • Whenever a project is progressing,
• The “war” room.
best example of company values. one must check in with a Higher Up to
• The coveted corner office. approve this accomplishment.
• Something else: _______________
• Something else: _______________ • Something else: _______________
UNCANNY INC FORM SC-003

SCENARIO

THE WORK
A. SUMMARY B. IN PLAY
This is why your character was hired. Everyone in a company has a job to do, no matter
B.1 DRIVES
how pointless it may seem. The bulk of your days at Uncanny Inc will be dominated by the
Increase productivity | Meet deadlines | Create an orderly routine
tasks that make up this job. The tasks can take many forms amongst the company’s many
employees, but there are a few commonalities. For instance, they’re often unpleasant.
B.2 MOVES
• Introduce a secondary character: a fellow coworker
• Start an event: a new project
• Create an obstacle: a complication in the work

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• At your desk; whether it’s an office, • There is a sealed cubical that is • These files need to be submitted by • Technical failure.
office plan or cubicle, where you do constantly putting out work. Who is End of Day. • Someone makes a critical mistake.
your work. working there? • Mandatory Training Seminar. • Tensions are high.
• The all important coffee station. • The new hire who doesn’t know what’s • A big presentation is coming up, get • A surprise deadline is sprung upon you.
• Mission Control room. going on. ready!
• Time begins to flow differently.
• An ancient room-sized supercomputer. • The contrarian who thinks they know • Your department needs to reach its
better. • A crisis takes someone out of
• Technological supply closet. quota by the end of the week.
the workflow.
• Spokesperson from a different • An important document is being held
• Something else: _______________ • Something Else: _______________
department. hostage by a rival department.
• An Inspector from Quality Control. • Something in your workflow needs to
• The panicked co-worker who be fixed.
perpetually fears being fired. • Something else: _______________
• Something else: _______________
UNCANNY INC FORM SC-004

SCENARIO

THE LABYRINTH
A. SUMMARY B. IN PLAY
The Labyrinth is an anomalous location located within the office. The company may be
B.1 DRIVES
studying this place, but there’s still a lot left to learn. It is a parasitic dimension both distinct
Reveal another world | Transform the office | Replace order with chaos
and tied to the office, able to influence and alter the world outside itself. It is an always
changing place, a universe devoid of logic or order. And it’s only getting bigger.
B.2 MOVES
• Introduce a secondary character: someone touched by the Labyrinth
• Start an event: paranormal events
• Create an obstacle: side effects of the Labyrinth

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• A garden inside the Labyrinth, full of • A wizened accountant who knows the • A door to somewhere unexpected is • Technology gains sentience.
alien plants. secret of the company’s connection to discovered. • Plants grow at a rapid rate.
• The lair of a strange creature. the Labyrinth. • A portal into the Labyrinth has • Technology is unreliable.
• A gallery of mysterious marble statues. • A Seasoned Operative who has appeared in the office and is luring
• Time or space distortions.
explored the Labyrinth many times. people inside.
• A library of books never written. • Sentient beings are granted random
• An eccentric scientist who studies the • The office floor plan has changed
• A museum of alternate timelines. bursts of telepathic power.
Labyrinth’s effects on the Office. inexplicably .
• The court of a tyrannical God-King • Bizarre bodily mutations.
• The Sphinx who begrudgingly guards • Someone has vanished, no one outside
deep in the Labyrinth. • Something else: _______________
the Labyrinth. the department remembers them.
• An endless field of cubicles, staffed by
• A Ghost who tries to warn people about • Somewhere you need to go has been
mannequins.
the Labyrinth. assimilated into the Labyrinth.
• A former floor of the office that has now
• The misunderstood Beast that stalks • Something else: _______________
been taken over by the Labyrinth.
the Labyrinth.
• The Labyrinth containment facility
• Someone from the office who now lives
deep within the office.
in the labyrinth.
• Something else: _______________
• Something else: _______________
UNCANNY INC FORM SC-005

SCENARIO

IRREGULAR ENTITIES
A. SUMMARY B. IN PLAY
Despite appearances, the Labyrinth is not an empty world. It has inhabitants; strange and
B.1 DRIVES
inscrutable things that lurk around the Labyrinth’s halls. As the Labyrinth continues to bleed
Interrupt procedures and patterns | Sow discord | Spread the Labyrinth
and intertwine with Uncanny Inc, more and more of these entities find their way into the
office. These creatures vary in their appearance and their motives, but they all result in the
same dire situation; lower workplace productivity.
B.2 MOVES
• Introduce a secondary character: a new Irregular Entity
• Start an event: an Irregular Enitity intrudes
• Create an obstacle: an Entity’s supernatural abilities

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• Irregularity Containment Unit • Formless things of pure energy, pure • The Entity has broken into the Office • Change shape, duplicate the
• Somewhere you wouldn’t expect a will and pure chaos • The Entity appears in the office to appearance of another character
supernatural creature • Biblically accurate angels, tasked with declare a message • Infect and control technology
• A creature’s lair, deep in the Labyrinth giving an important message • Something from the office has been • Use magic to reshape reality
• A secret laboratory that studies • Scheming demons looking to cut a deal stolen or broken • Mind control
irregularities • Doppelgangers who want to replace • The Entity misleads a co-worker to • Overwhelming physical might
• Your office or desk the office workers disastrous results
• Control nature
• In the middle of an important meeting • Ghosts and Undead that protect the • The Entity is going on a rampage
• Telekinetic powers
Labyrinth from Intruders • Grant an employee’s wish to disastrous
• The restroom • Something else: _______________
• Towering bestial monstrosities results
• The storage room of an important asset
• Creatures from myths and stories • Something else: _______________
• Something else: _______________
• Demi-gods with objects for heads
• Elder Gods sleeping deep in the
Labyrinth
• Something else: _______________
UNCANNY INC FORM SC-006

SCENARIO

IRREGULAR OBJECTS
A. SUMMARY B. IN PLAY
Due to proximity to the Labyrinth, Irregular Objects are a common hazard in the workplace.
B.1 DRIVES
These items exhibit anomalous properties that in some way defies expectations and/or
Tempt employees with power | Disrupt and distract | Spread the Labyrinth
physics. Because of these unusual properties, it is recommended that any discovered Object
be immediately reported to your manager, failure to do so may result in significant workplace
disruption. Do not engage with Irregular Objects, or the consequences may be dire.
B.2 MOVES
• Introduce a secondary character: an Irregular Object
• Start an event: reactions to the Object
• Create an obstacle: the Object’s supernatural effects

C. EXAMPLE LOCATIONS D. EXAMPLE CHARACTERS E. EXAMPLE EVENTS F. EXAMPLE OBSTACLES


• Irregular object containment Unit • A disconnected, vintage phone • A rival company is trying to steal the • Every hour, the item duplicates
• Storage room • A rubber duck Object • Used to navigate the Labyrinth
• A secret altar in the office • A red stapler • An Irregular Entity wants to take the • Grants incredible luck
Object back into the Labyrinth
• Office supply closet • An extra jumbo novelty paperclip • Summon a mysterious creature from
• A Higher-Up is willing to pay for the Labyrinth
• Irregularity research laboratory • A first edition copy of the employee
delivery of the Object
• Office Gymnasium instruction manual • Grants the user ominous visions of the
• Co-workers are competing for the future
• Office desks • A gold plated participation trophy
Object
• A ring with many keys • The object can talk
• Maximum security vault • An employee is using the Object to
• A strange book bound in human skin • The object is sentient and can possess
• An ancient temple that the office was boost their Department’s performance
it’s user
built over • A non-euclidean idol carved in an • An employee has become corrupted by
unknown material • The object compels it’s user to tell the
• Something else: _______________ the Object
truth
• A strange ancient knife • Something else: _______________
• Something else: _______________
• The pink-slip God gave to Lucifer
• A tiara made of bone
• Something else: _______________

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