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chrome room.
A warm mug of coffee rests in your hands. A monitor to A left turn. A right turn. A dead end. You can’t hear the
your left delivers readouts of information: heart rates, time screeching from here, but you know the rat can. A
stamps, causes of death. You’re barely looking at it, scramble back around the corner. Your coffee ripples with
though. The computer will handle that. No, your focus is the uneven tension of your hands clenching around the
on the wide laboratory expanding below you, perfectly mug in anticipation. Another turn, and another dead end.
visible through a wall of glass without a single smudge.
This one will be the last, and the rat knows it too. It backs
Assistants in lab coats like yours, but not quite as nice, wander against the wall and lifts up high onto its hind legs.
from table to table peering into mazes and inspecting the rats. Something is spinning in its hand—a sawblade? Where did it
Your gaze rests on one—Experiment#033—which is just get one of those? No matter. It takes down one, two of its
beginning a test. A gentle buzzer sounds and a capsule opens. pursuers, but there are more around the corner.
Rat#033 scurries out: 2:45:31pm. Your monitor confirms a Time of Death: 2:47:21. Longer than last time, not a
heart that’s already racing. #33 knows what’s coming. The record. Your tension releases as the data is logged into the
maze has been rearranged since its last attempt, but it wastes computer. A few seconds pass as the assistant resets the
no time identifying the early dead ends. A few seconds later— maze. Then, a gentle buzzer sounds. A capsule opens.
2:45:39pm—the assistant signals with a raised hand. Rat#033 scurries out, heart already racing.
You extricate your fingers from the mug’s handle and push the Does it understand its fate? Does it suffer? Do any of
button. You know the one. You don’t have to look. Another them? You briefly wonder, but then you move on. As it
buzzer sounds, deeper, and #33 breaks into a run. Heart rate should be. At the end of the day, you are happy.
climbing further. Its new pursuers are one of your designs, quick
and deadly. Louder than you’d like, but they get the job done.
And that is all that
matters to me.
perfectly fine.
A Crossover Mission
3
Made for the
Created by:
Special Thanks:
Sean Ireland, Julie-Anne Muñoz, Michael Shillingburg
4
HOW TO PLAY
You’re in Space and Everything is Perfectly Fine is a
mission playable in two systems. Your table can choose Medical
Viewport
which game to approach the story in, and depending
on your choice the experience can be very different. Bay
(You could even play it in both simultaneously, though
that may add some extra challenge.)
monsters,
some
and
rooms,
let the
add some
Agents be
halls on
threat
their own
stalking
mission.
the
An old larder, kept cooler than the hallways. Meats, food doused with sedative to one of the residents, listed
fish, vegetables—a lot more food, and good food, below. e wants any visitors to end up in the pit with the
H
then is available anywhere else in the station’s layers. dragon. Dr. Navarro’s Lab Coat allows for passing through the
Layers freely, including directly into the Final Layer.
The Medical Bay S tephanie Lamb, 1 A meek something college
#4 : 20-
Looks like a storage room of various herbs, spices, student who came here on a lottery pull; they thought
and liquids. Some are for food; some are clearly for this would be a great thing to put on their resume.
mixing into poisons. Most recently, several bottles of a
sedative have been brewed by Dr. Navarro. There is a K illian Tripe, The slimiest dude you’ve ever
#27:
Save Point here, but it looks like an ancient coffin. met; everything about him sets off red ags. e’s fl H
The Annoying Corner also might throw you in the dragon pit.
A downward staircase leads directly to Layer Corvi Veal, 1 A beefy ornithologist from Boston;
k # 5:
Five unless someone wears a Lab Coat. was told there would be birds to research on the station.
11
Layer Five
Clean, brightly-lit hallways with high ceilings. The Medical Bay
Skylights letting in the sunshine. Dr. Francis lives here, in a recreation of a small one-room
cabin with a kitchen, bed, clawfoot bathtub, and fireplace. A
This is Dr. Francis’s art gallery, where she brings the
couch is available for citizens to have psychiatric evaluation
few people she “saves” from other layers and lets
and assistance sessions with her, including sometimes
them live here instead, relaxing and discussing art.
short-term visitors from other layers. She is here often.
The other doctors have let her pick her favorites to keep
Dr. Francis is interested in dissuading progression of
here, about 10% of the entire population of the station.
anyone from this point, and will offer them the
They’re still considered test subjects and are compared
chance to stay here, or as a last resort free passage
to the other citizens in Dr. Healy’s lab. A wide variety of
back to Layer One to use the real escape pods.
food is brought in regularly for everyone here.
If threatened, the citizens of this layer are very inclined to
The Airlock protect her. Dr. Francis’s Lab Coat allows for passing through
the Layers freely, including directly into the Final Layer.
An oil painting of the airlock. The brush
strokes are smooth and confident. The Viewport
Core Truth:
The system here is not providing meaningful information for Dr. Healy’s
research. It is inspiring him because he enjoys the power he feels
putting other humans through terrible situations. If given the chance,
he will attempt to justify his work here as if it has led to breakthroughs,
but anything he’s actually accomplished here has come from his desire
to cause more harm, not from the harm’s results.
Thank you!