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Most students, especially young students, do not have much money. For the most part this isn't a
big problem because there are no real shops in Hogwarts. But as with everywhere, in Hogwarts money
makes things happen, and you may need some spending cash to bribe people, or to buy supplies for a big
upcoming prank.

In Hogwarts each character gets a 4 Sickle allowance at the beginning of each month from home.
Your basic school supplies are paid for by your parents at the beginning of each year, which is
good because in just the first year the price of your school supplies is estimated to be about 40 Galleons.

Your school supplies for each year which are covered by your parents are as follows.

Three Sets of Plain Black Work Robes – 12 G


One Pointed Black Hat – 1 G
One Pair of Protective Gloves – 3 G
One Black Winter Cloak w/ Silver Fastenings – 2 G
One Wand – 4 G
One Size 2 Pewter Cauldron – 1 G
One Set of Glass Phials – 7 S
One Telescope – 4 G
One Set of Brass Scales – 7 S
One Text Book for every class except for Flying – 12 G 14 S

Aside from the text books most of these items will last for the entire 7 year stay at Hogwarts,
unless they are somehow destroyed.

Most prices for items can be guessed at or determined based on the exchange rates below. Keep in
mind that these exchange rates have been calculated based on the prices of items to be more realistic.
Officially a Galleon is worth about £5.

Galeon Sickle Knut


17 Sickles 23 Knuts -
£ 32.23 £ 1.91 £ 0.06
€ 38.43 € 2.27 € 0.08
$ 40.57 $ 2.40 $ 0.08

Automatic Spells:
Automatic spells and potions are the spells you learn at the end of each year (assuming you passed
all of your classes). These spells are marked in the spell-list with (Automatic), and are also listed below
by year.
As a Headmaster, you may choose to have your players learn automatic spells from their classes
during the year, rather that all at the end. This is highly recommended especially during the first year as
players may have very few spells otherwise, but is left up to the individual group to decide.
Spells marked with an * are dependent on a character's Dark Arts or DADA skill. Because a
character may choose to take Dark Arts instead of a DADA credit, they may not necessarily qualify to
automatically learn these spells at the end of the listed year. Remember that a character only learns an
automatic spell if they meet its credit requirements. Skill requirements can be seen in the Spells and
Casting section.

Year One:
Engorgement Charm (Engorgio)
Fire-Making Charm (Incendio)
Levitation Charm (Wingardium Leviosa)
Mending Charm (Reparo)
Shrinking Charm (Reducio)
Unlocking Charm (Alohomora)
Wand-Lighting Charm (Lumos)
Warming Charm (Calidus)
Switching Spell

Year Two:
Disarming Spell (Expelliarmus)
Feather-Light Charm (Pluma Levis)
General Counter-Spell (Finite or Finite Incantatem)
Shielding Charm (Protego)
Dancing Jinx (Tarantallegra)*
Full Body Bind Curse (Petrificus Totalus)*
Jelly-Legs Jinx (Locomotor Wibbly)*

Year Three:
Cheering Charm (Gaudus)
Colour Changing Charm (Pigmus)
Detergent Charm (Tergeo)
Extinguishing Spell (Exstinguere)
Imperturbable Charm (Impervius)
Stunning Spell (Stupefy)*

Year Four:
Banishing Charm (Depulso)
Deflection Charm (Sicubio)*
Flame Freezing Charm (Inalgesco)
Freeing Charm (Relashio)
Severing Charm (Diffindo)
Slicking Charm (Glisseo)
Summoning Charm (Accio)
Blasting Curse (Confringo)*
Blindfold Jinx (Obscuro)*
Gouging Curse (Defodio)*
Impediment Jinx (Impedimenta)*

Year Five:
Animating Charm (Ita Vivum)
Area Shielding Charm (Protego Totalum)
Bubble-Head Charm (Bubblus Resperens)
Scouring Charm (Scourgify)
Silencing Charm (Silencio)
Vanishing Spell (Evanesco)

Year Six:
Confundus Charm (Confundo)*
Human Revealing Charm (Homenum Revelio)
Water-Making Spell (Aguamenti)
Bird-Conjuring Charm (Avis)
Cruciatus Curse (Crucio)*
Killing Curse (Avada Kedavra)*

Year Seven:

Apparition Spell (Apparate)

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