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This project was completed and tested when I was previously in the education program
here at tech last semester. I worked with students to test using Virtual Reality in classrooms and
how it could give more effective forms of learning for some students.
Background
This project included a literature review that pulled from three different sources. All three
sources show different examples of using VR in a classroom setting and how effective it was for
different learners. The goal is to find a new way to get kids motivated and give them something
For this project I was unable to be in an actual classroom setting to carry out the
experiment, but I was able to go to the Russellville Boys and Girls Club and let them use the VR
headsets. I first gave the students an interview about different subject areas or topics that they are
confused about or things they would like to learn more about. The next time I met with them,
they took a quiz relating to the subjects they told me about in the interview. After reading
through the interviews of my 6 students, I started researching different apps I could download for
them to start using and graded the quizzes they took. After a couple of days of them learning
how to use the VR headset, I finally was able to get them on different learning apps based on the
answers they gave in their interview about what they needed/wanted to learn about. We did this
for about a month, and then I gave students the same quiz they had taken before to see if they
Findings
After giving the students the second quiz, I found that they really had not learned a whole
lot more from using the VR headsets. The quiz results were essentially the same as the first time
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around. I think that if there was more free access to learning apps, and more apps in general for
As much as I would love for students to be able to use VR headsets in the classroom as
an alternative form of learning, I do not think it would be effective. In the future, when they add
more apps to this platform, I think someone should really try this method again. The students
were much more interested in learning about the things they were struggling with or what they
Resources
D., Laverick, Parquette, K., & Silbert, S. M. (2020, December 22). VIRTUAL REALITY
https://libcatalog.atu.edu:2315/ps/i.do?p=AONE&u=aktechuniv&id=GALE|A664545122&v=2.1
&it=r
Makransky, G., Petersen, G. B., & Klingenberg, S. (2020, May 10). Can an immersive
virtual reality simulation increase students' interest and career aspirations in science? Retrieved
from https://onlinelibrary.wiley.com/doi/abs/10.1111/bjet.12954
Park, H. (2019, January 02). Using virtual reality in the classroom: Preservice teachers'
https://libcatalog.atu.edu:2786/ehost/detail/detail?vid=0&sid=6302cd2d-71d6-4151-941d-8f45ce
ebc581@sdc-v-sessmgr03&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#AN=1355
87597&db=egs
3 VR in Education