Professional Documents
Culture Documents
Theory of Operation
NCTU IDI5004
Week 11
26-Nov-04
1
Row Line Delay Measurement
Review
2
Line Delay Origins
Column Drivers
Gate Delay
Row Drivers
Column Delay
Column Delay
Worst Corner
(column driver
changes
immediately but
row fall is
delayed)
Gate Delay
Best Corner
3
Signal Propagation
4
Macro Electrical Model of the
LCD Panel
Column
Drivers
Row
Drivers
Vcom
Driver
5
Line Delay Measurement Setup
10 Column Drivers
Photo-
Transistor
6 Row
In this dark region
Drivers the row signal
arrives at the pixel
after the CD has
changed its data…
6
Reduced Row Pulse Required
for Propagation Delay
100%
row Row signal is too
signal long; wrong voltage
is copied on pixels
at each end of the
column 45% row line
signal
0%
100%
reduced row select time
0%
1 line 7
Row Timing
OE
Row N
Row N + 1
Row N + 2
Row N + 3
Line N Line N+1 Line N+2 Line N+3
8
Critical Timing Elements
In other words, OE is the
Gate-ON Pulse = 20.55µs – OE gate off-time. The shorter
OE is, the longer the pixel
has to charge.
RD OE
9
Detail OE Signal Data
The next line’s row signal begins to
420 ns rise at the fall of this signal. Standard
practice is to delay the start of the
row signal to allow some time for the
CD to transition following LOAD.
This is the adjusted edge The default for the UUT is 420 ns and
is left unchanged in the experiment
RD OE
LOAD
Moving left means
0.8
Relative Luminance
Minimum OE
0.6
for this panel is
0.4 3.5 µs
0.2
GL 128
0
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8
OE Pulse width
11
As the Gate-ON time gets longer
the boundary moves to the left
OE relatively long
OE shorter
12
Luminance at Top of Panel at
Each Driver vs. OE (Gate-OFF)
1.4µs OE required for left side 3.5µs OE required for right side
1.2
CD1
CD2
1 CD3
CD4
Relative Luminance
CD5
0.8 CD6
CD7
CD8
0.6 CD9
CD10
0.4
0.2
0
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6
Gate-OFF time (OE)
13
Theoretically Correct Model
Row Line Delay (high-to-low transition)
8.0
90%
7.0 80%
70%
Time Delay(micro-sec)
6.0 60%
50%
40%
5.0
30%
20%
4.0 10%
3.0
2.0
1.0
0.0
192
384
576
768
960
0
1152
1344
1536
1728
1920
Horizontal Pixel Position
14
Color
15
1931 Color Gamut
Examples of
differing
gains for
RGB
primaries
needed to
adjust for
color
temperature
y
x 16
Cone Wavelength Sensitivity
17
Additive Color Theory Used in
Self-luminous Displays
18
Tri-Stimulus Values
Color does not physically exist; it is a human perception.
X
Color = Y
Z
20
Definition of Tri-Stimulus Values
⌠
X = 683 P(λ) x(λ) dλ
⌠
⌠
Luminance Y = 683 P(λ) y(λ) dλ
⌠
⌠ P(λ) z(λ) dλ
Z = 683 ⌠
The resulting Y value is especially useful. It is called the luma or luminance and
follows the human visual sensitivity to light energy at each wavelength (photopic
response). This is the “black and white” picture. That is, y(λ) is a “bell” shaped
curve with a peak at 555nm. In other words, for the same radiated power, some
wavelengths will appear brighter than others.
21
Tri-Stimulus Values
We describe a colored, luminous object as a vector of
tri-stimulus values:
There are 683 lumens (cd/m^2)
Describes both at 555 nm by definition
Chroma and
Luma
⌠
X = 683 P(λ) x(λ) dλ
⌠
⌠
Color = Y = 683 P(λ) y(λ) dλ
⌠
color matching
The power spectrum (W-sr-1)
of the sample functions
over wavelength
22
1931 Tri-Stimulus Weighting (Color Matching) Functions
[nm] X-BAR Y-BAR Z-BAR [nm] X-BAR Y-BAR Z-BAR [nm] X-BAR Y-BAR Z-BAR
400 0.0143 0.0004 0.0679 500 0.0049 0.323 0.272 600 1.0622 0.631 0.0008
405 0.0232 0.0006 0.1102 505 0.0024 0.4073 0.2123 605 1.0456 0.5668 0.0006
410 0.0435 0.0012 0.2074 510 0.0093 0.503 0.1582 610 1.0026 0.503 0.0003
415 0.0776 0.0022 0.3713 515 0.0291 0.6082 0.1117 615 0.9384 0.4412 0.0002
420 0.1344 0.004 0.6456 520 0.0633 0.71 0.0782 620 0.8544 0.381 0.0002
425 0.2148 0.0073 1.0391 525 0.1096 0.7932 0.0573 625 0.7514 0.321 0.0001
430 0.2839 0.0116 1.3856 530 0.1655 0.862 0.0422 630 0.6424 0.265 0
435 0.3285 0.0168 1.623 535 0.2257 0.9149 0.0298 635 0.5419 0.217 0
440 0.3483 0.023 1.7471 540 0.2904 0.954 0.0203 640 0.4479 0.175 0
445 0.3481 0.0298 1.7826 545 0.3597 0.9803 0.0134 645 0.3608 0.1382 0
450 0.3362 0.038 1.7721 550 0.4334 0.995 0.0087 650 0.2835 0.107 0
455 0.3187 0.048 1.7441 555 0.5121 1.0002 0.0057 655 0.2187 0.0816 0
460 0.2908 0.06 1.6692 560 0.5945 0.995 0.0039 660 0.1649 0.061 0
465 0.2511 0.0739 1.5281 565 0.6784 0.9786 0.0027 665 0.1212 0.0446 0
470 0.1954 0.091 1.2876 570 0.7621 0.952 0.0021 670 0.0874 0.032 0
475 0.1421 0.1126 1.0419 575 0.8425 0.9154 0.0018 675 0.0636 0.0232 0
480 0.0956 0.139 0.813 580 0.9163 0.87 0.0017 680 0.0468 0.017 0
485 0.058 0.1693 0.6162 585 0.9786 0.8163 0.0014 685 0.0329 0.0119 0
490 0.032 0.208 0.4652 590 1.0263 0.757 0.0011 690 0.0227 0.0082 0
495 0.0147 0.2586 0.3533 595 1.0567 0.6949 0.001 695 0.0158 0.0057 0
700 0.0114 0.0041 0
23
Tri-Stimulus Weighting Functions
2
X-BAR
1.8
Y-BAR
1.6 Z-BAR
1.4
1.2
1
0.8
0.6
0.4
0.2
0
400 450 500 550 600 650 700
wavelength [nm] 24
Log10 of Photopic Curve (Y)
25
The Additive Properties of
Tri-Stimulus Values
X X X
Color = Y + Y + Y
Z Z Z
26
Color Space
We describe a colored, luminous object as a vector of
tri-stimulus values:
⌠
X X = 683 P(λ) fx(λ) dλ
⌠
1931
Color Y Y = 683⌠P(λ) fy(λ) dλ
⌠
Tri-stimulus
Z ⌠
Z = 683 P(λ) fz(λ) dλ
⌠
X 4X
x= X+Y+Z u’ = X + 15Y + 3Z
1931 1976
xy u’ v’
27
Tri-Stimulus Values
Transformations
X 4X
Given tri-stimulus x= X+Y+Z u’ = X + 15Y + 3Z
values, find color
space co-ordinates L=Y L=Y
and luminance Y 9Y
y= X+Y+Z v’ = X + 15Y + 3Z
1931 1976
xy u’ v’
x 9u’
X= y L X = 4v’ L
Given color space co-
ordinates and Y=L Y=L
luminance, find
1–x-y 12 - 3u’- 20v’
tri-stimulus values Z= L Z= L
y 4v’