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Vital Charge Race to the Grave Multi-pronged Assault Detonation Frightening Curse
1 1 1 1 1 1 1 1
The next four times a Doomed target dies, The next three times a Doomed enemy dies
Summon War Hawk Summon Battle Boar Create one 3 damage trap within 2 hexes of another enemy, transfer one
perform an “Attack 2, Range 5” action.
Create one 4 damage STUN trap Attack 5 Attack 4 in an adjacent empty hex. Doom to that enemy instead of discarding it.
in an adjacent empty hex. :3 :3 :7 :3 Range 3
Flying Range 5 $OOHQHPLHVDGMDFHQWWRWKLVWUDSDOVRVXƲHU
1 :3 :- :1 :- Target 2 2 damage when the trap is sprung. 1 1
Gain 2 when the trap is sprung
by an enemy. 2 2 Gain 2 when the trap is sprung
1 2 2 by an enemy. 1
2 2 2 2 2 2 2 2
2 33 2 57 2 75 2 78 2 09 2 14 2 54 2 37
Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on an
enemy. enemy. enemy. enemy. enemy. enemy. enemy. enemy.
Add +2 Attack to all your attacks This enemy’s Attack , Move , When this enemy dies, move When this enemy dies, perform 7KLVHQHP\VXƲHUVGDPDJH All allies add +1 Attack to When this enemy dies, all enemies adjacent When this enemy dies, force all enemies
targeting this enemy. and Range are all reduced by 1. to the hex in which it died. a “Heal 5, Self” action. at the start of each of its turns. all attacks targeting this enemy. WRWKHKH[LQZKLFKLWGLHGVXƲHUGDPDJH adjacent to the hex in which it died to
move 1 hex in any direction.
When this enemy dies or another When this enemy dies or another When this enemy dies or another When this enemy dies or another When this enemy dies or another When this enemy dies or another When this enemy dies or another When this enemy dies or another
Doom action is played, Doom action is played, Doom action is played, Doom action is played, Doom action is played, Doom action is played, Doom action is played, Doom action is played,
discard this card. discard this card. discard this card. discard this card. discard this card. discard this card. discard this card. discard this card.
000 000 000 000 000 000 000 000
Foot Snare Solid Bow A Moment’s Peace Swift Trickery Sap Life The Hunt Begins Fresh Kill Expose
1 1 1 1 X X X 2
7JQJSYQJXX4ŽJSXN[J Darkened Skies Press the Attack Singular Focus Flight of Flame Inescapable Fate Wild Command Nature’s Hunger
2 3 3 4 4 5 5 6
You may have two Dooms active Summon Giant Toad
on the same target. One adjacent summoned ally performs
Attack 2 Attack 3 Attack 2 Create one 2 damage WOUND trap :7 :1
Target all enemies within Range 3 Loot 2 in an adjacent empty hex. If a third is played on the same target, Move +0 STUN
Range 5 Range 4 discard one of the others, or if a third is :1 :-
Target 2 Gain 1 for each two enemies targeted. Add +3 Attack if the target is Doomed 2
WOUND all enemies adjacent to SOD\HGRQDGLƲHUHQWWDUJHWGLVFDUGERWK Attack +0
this trap when the trap is sprung.
with you controlling the actions.
1 2
2 2 2 2 2 2 2 2
2 52 2 25 2 10 2 28 2 53 2 97 2 46 2 82
Doom : Place your class token on an Doom : Place your class token on an Doom : Place your class token on a Doom : Place your class token on an
enemy. enemy. normal or elite enemy. enemy.
Add +2 Attack to all your attacks Retaliate 2 At the start of your next three turns, Move 3
targeting Doomed enemies this round When this enemy dies, perform an Range 2 All attacks which target Move 5 advance the marker on this card. After it When this enemy dies, you and all allies
“Attack 2, Range 3, Target 3” action. this enemy have Advantage. Jump
advances three times, the target dies. Attack 2 perform a “Heal 2, Self” action.
When this enemy dies or another When this enemy dies or another Target one Doomed enemy at any range When this enemy dies or another
Doom action is played, Doom action is played, Doom action is played,
discard this card. discard this card. discard this card.
000 000 000 000 000 000 000 000
(FRTZſFLJ Impending End Crashing Wave Rising Momentum Feral Instincts Predator and Prey Lead to Slaughter
6 7 7 8 8 9 9