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Mathematics: Student Activity Book
Mathematics: Student Activity Book
STEM-BASED
Student Activity Book DSKP-BASED
Published by:
SPARKS EDUCATION PLT,
72, Lorong Arang, 13H4A,
93250 Kuching, Sarawak.
Website: https://www.sparksonline.com.my
Email: sparkseducationplt@gmail.com
All rights reserved. No part of this publication may be reproduced, stored in a retrieval
system or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of SPARKS EDUCATION PLT.
eISBN: 978-967-18127-7-8
i
TABLE OF CONTENTS
FOREWORD i
TABLE OF CONTENTS ii
5.0 TIME 1
Activity 1: Good day 2
Activity 2: Just a minute please 9
Activity 3: Challenging time! 16
6.0 MEASUREMENT 21
Activity 1: Measuring leaves 22
Activity 2: See-saw balance 26
Activity 3: Fill it up! 30
Activity 4: Sink or swim? 33
Activity 5: Eureka! 36
7.0 SPACE 39
Activity 1: Mini 3D garden 40
Activity 2: Fun tracing shapes 43
Activity 3: Fun with pop up objects 46
Activity 4: Playtime with 2D shapes 50
Activity 5: A visit to the science lab 53
Activity 6: Let’s form a pattern 56
Activity 7: Building a rocket 59
Activity 8: A game of shapes construction 62
TEACHING TIPS 87
ANSWERS 110
ii
5.0 TIME
Activity 1: Good day
Activity 2: Just a minute please
Activity 3: Challenging time!
5.0 Time
Materials
• smartphone
• 2020 calendar
• coloured pencils
Steps
PERFORMANCE LEVEL
PL1 State time and sequence of events in a day.
PL2 Name the days of a week and the months of a year.
Math Facts
Word Bank
Let’s Think
Reflection
Do you find the given activities help you to learn about date and
day?
A useful
Scan the QR code or link
click here
to watch a video to learn
new songs about days,
weeks and months.
PERFORMANCE LEVEL
PL1 State time and sequence of events in a day.
PL2 Name the days of a week and the months of a year.
Playing with toy truck in the Playing with my pet after breakfast.
afternoon.
Saying “Good night” to mom and dad. Watering the plants before dinner.
PERFORMANCE LEVEL
PL1 State time and sequence of events in a day.
1. I. . in the. ..
(morning, afternoon, evening)
2. I. . in the. ..
(morning, afternoon, evening)
3. I. . in the. ..
(morning, afternoon, evening)
4. I. . before ..
(morning, afternoon, evening)
5. I. . after. ..
(morning, afternoon, evening)
PERFORMANCE LEVEL
PL1 State time and sequence of events in a day.
March 2020
1 2 3 4 5 6 7
8 9 10
PERFORMANCE LEVEL
PL2 Name the days of a week and the months of a year.
1.
Watch a movie.
2.
Play video game
with dad.
3.
Lee’s birthday.
4.
Call Adam.
5.
Online Math tuition.
PERFORMANCE LEVEL
PL2 Name the days of a week and the months of a year.
PERFORMANCE LEVEL
PL2 Name the days of a week and the months of a year.
Materials
• kitchen timer/stopwatch
• coloured pencils
Steps
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
Steps (continued)
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
Math Facts
In a clock face, there are 12 numbers and two hands: the hour hand
and the minute hand.
1 hour has 60 minutes.
1 minute has 60 seconds.
Word Bank
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to watch a video to learn
new songs about The Old
Clock’s New Hands.
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
a. eye blinks
b. heartbeats
c. breathings
e.
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
Colour the fraction that shows.. Draw the minute hand to show..
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
Activity 1:
I started at I finished at Starting time
Finishing time
Activity 2:
Finishing time
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
Materials
• 1 dice
• a few counters
Steps
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving time using various strategies.
PL6 Solve daily non-routine problems involving time creatively and innovatively.
Math Facts
Word Bank
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to watch a video to try
more problems involving
time.
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving time using various strategies.
PL6 Solve daily non-routine problems involving time creatively and innovatively.
There are three drop-off points (A, B and H) that are connected by the bus
routes traveling from school (S).
S = your school
H = your house
Bus Routes
The bus goes from your school (S) to your house (H). How many different
routes can the bus take?
1. There are ___________________ different routes from your school to your
house.
2. Name ALL possible bus routes using the alphabets starting from S.
For example, SBH
____________________________________________________________________
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving time using various strategies.
PL6 Solve daily non-routine problems involving time creatively and innovatively.
The table below shows the time taken by the bus to travel from school (S) to
drop you at your house (H) after school. Please look at the table and answer
the following question(s).
Time to A A to to B B to to
3. Based on your answer in (2), which is the shortest route to reach your house
from school?
_______________________________________________________________________
4. How long does it take to reach your house using the shortest route?
_______________________________________________________________________
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving time using various strategies.
PL6 Solve daily non-routine problems involving time creatively and innovatively.
START
FINISH
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving time using various strategies.
PL6 Solve daily non-routine problems involving time creatively and innovatively.
Materials
• Beans
• 3 small leaves
• coloured pencils
• glue.
Steps
A B C
Trace the 3 leaves in the sketch page. Measure their
lengths and widths using beans. Glue the beans to
show the length and width for each leaf in Activity
Sheet 6.1.
Length
PERFORMANCE LEVEL
PL1 State the vocabulary in context of length.
PL2 Measure length.
PL3 Compare the length of two or more objects and justify the answer.
Math Facts
Word Bank
Let’s Think
• How do you measure the length of your body from your head to
your toe?
• How do you measure the length of a river?
Reflection
• How did you find out which leaf is the longest and which is the
shortest?
A useful
Scan the QR code or link
click here
to watch a video on Using
paper clips to measure.
PERFORMANCE LEVEL
PL1 State the vocabulary in context of length.
PL2 Measure length.
PL3 Compare the length of two or more objects and justify the answer.
Draw the leaf. Glue the beans along “Length” and “Width”. Measurement
Leaf A Length
Length:
Width:
Width
Leaf B Length
Length:
Width:
.
Width
Leaf C Length
Length:
Width:
.
Width
PERFORMANCE LEVEL
PL2 Measure length.
PERFORMANCE LEVEL
PL3 Compare the length of two or more objects and justify the answer.
Materials
• a cylindrical can • plasticine
(e.g. soft drink can • shoe box lid
or canned food) • 10 sen coins
• cellophane tape • 3 small toys
Steps
Make a see-saw balance by putting a shoe box lid shoe box lid
on top of a cylindrical can.
Put plasticine (or cellophane tape) on the sides of
the cylindrical can to stop it from rolling.
Practice balancing the balance before you start step
2. cylindrical
plasticine
can
PERFORMANCE LEVEL
PL1 State the vocabulary in context of mass.
PL2 Measure mass.
PL3 Compare the mass of two or more objects and justify the answer.
.
Steps (continued)
PERFORMANCE LEVEL
PL1 State the vocabulary in context of mass.
PL2 Measure mass.
PL3 Compare the mass of two or more objects and justify the answer.
.
Math Facts
Word Bank
Let’s Think
Reflection
• How did you find out which object is the heaviest and which is
the lightest?
PERFORMANCE LEVEL
PL1 State the vocabulary in context of length.
PL2 Measure length.
PL3 Compare the length of two or more objects and justify the answer.
PERFORMANCE LEVEL
PL2 Name the days of a week and the months of a year.
Activity 3: Fill it up
CONTENT STANDARD 6.1 Relative units to measure length, mass and volume of liquids
LEARNING STANDARDS 6.1.1 Use and vary the vocabulary in the context of length, mass and volume of liquid.
6.1.2 Measure length and mass of objects, and volume of liquid using non-standard units.
6.1.3 Compare the length, mass, and volume of liquid of two or more objects using non-
standard units.
Materials
• a mug • rice grains
• two transparent • ice cubes
glasses of the same • 1 milk powder scoop
type (labelled as A or table spoon
and B)
Steps
PERFORMANCE LEVEL
PL1 1 State the vocabulary in context of volume of liquid.
PL2 Measure volume of liquid.
PL3 Compare the volume of liquid of two or more objects and justify the answer.
Steps (continued)
Word Bank
Reflection
PERFORMANCE LEVEL
PL1 1 State the vocabulary in context of volume of liquid.
PL2 Measure volume of liquid.
PL3 Compare the volume of liquid of two or more objects and justify the answer.
. . .
A B
Glass A has ( more / less / same amount ) of rice grains than glass B because
PERFORMANCE LEVEL
PL1 1 State the vocabulary in context of volume of liquid.
PL2 Measure volume of liquid.
PL3 Compare the volume of liquid of two or more objects and justify the answer.
Materials
• 3 transparent • Syrup
glasses of the • cooking oil
same size • 3 buttons
• a transparent jar, • three 10 sen
• Water coins
Steps
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
Steps (continued)
Math Facts
A useful
In mass of a liquid: link
-the heavier ( denser ) a liquid is, the easier it is for an object to float
on it.
-the liquid that is the densest sinks to the bottom of the jar and the
least dense will float at the very top.
Word Bank
Reflection
• Do you find the above activities help you to solve daily problems
about mass and volume?
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
Cooking
Water Syrup
oil
Button
I think
10 sen coin
Button
Experiment
shows
10 sen coin
Refer to ACTIVITY SHEET 6.5, you are to mix water, syrup and cooking oil in a jug.
Underline top, middle or bottom to indicate which layer the liquid settles in the jug.
Then arrange them in the order of 1, 2, and 3. (1) = most heavy liquid; and (3) = least
heavy liquid.
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
Activity 5: Eureka!
CONTENT STANDARD 6.2 Problem solving.
LEARNING STANDARD 6.2.1 Solve problems involving daily life situations.
Materials
• a transparent jug • any fruit
• a scoop • multi-colour
• an onion whiteboard
• a metal spoon marker pens.
Steps
Fill the jug with water until half full. Mark the water
level with a whiteboard marker pen. Original
water level
marker pen.
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving measurement.
PL5 Solve daily routine problems involving measurement using various strategies.
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
Math Facts
Word Bank
Let’s Think
Reflection
• Why the EUREKA! experiment only works for objects that sinks in
the liquid?
A useful
Scan the QR code or link
click here
to view a video on
“Archimedes and the
Golden Crown”.
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving measurement.
PL5 Solve daily routine problems involving measurement using various strategies.
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
because .
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving measurement using various strategies.
PL6 Solve daily non-routine problems involving measurement creatively and innovatively.
Materials
• a box of plasticine • sticky pad
(different colours) • a box of coloured
• a shoebox pencils
• six toothpicks
Steps
Get six pieces of the sticky pad and write the name
of a 3D shape on each one of them.
cone
Take six toothpicks and label each one with the
pieces as shown.
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Math Facts
Word Bank
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on “Three
dimensional snakes”.
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Materials
• a cardboard • a notebook
• a paper clip • coloured pencils
• scissors • a 50 sen coin
• a card • dice
Steps
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Math Facts
Word Bank
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on “Two
dimensional snakes”.
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Example
1.
Square
and
2.
Triangle
and
3.
Rectangle
and
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Materials
• Appendix 7.1 • glue
• scissors • a cardboard
• a thumb tack
Steps
PERFORMANCE LEVEL
PL2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Steps (continued)
Math Facts
A useful
Three-dimensional shape has face, edge and vertex. The number link
varies depending the shape.
Word Bank
Let’s Think
PERFORMANCE LEVEL
PL2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Appendix 7.1
B C A
B
A D
C
A
C D
C B
B E
5. Path of string:
A F A → B → C → D→ E → F
A C
F D
Number of
Number of Number of
3D object vertices
faces edges
(vertex)
Cube
6 12 8
Cuboid
Cone
Cylinder
Sphere
PERFORMANCE LEVEL
PL2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Materials
• a packet of straws
• plasticine
• a rubber band
Steps
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Math Facts
Rectangle, square and triangle have straight line, side, and corner
while circle has curved line only.
Word Bank
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on
“Describe 2D shapes”.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
( 4 ) sides ( ) sides
( 4 ) corners ( ) corners
2. A circle 3. A rectangle
( ) sides ( ) sides
( ) corners ( ) corners
Place: Place:
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Materials
• Objects in the science lab (non living
things)
Steps
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Math Facts
Pattern occurs when a group of objects are repeated over and over
again.
Word Bank
pattern
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on “Pattern
for 3D objects”.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Example
1.
2.
3.
4.
5.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Materials
• Objects in a computer shop
Steps
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Math Facts
Word Bank
pattern
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on “2D
pattern”.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Example
1.
2.
3.
4.
5.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes according
to the pattern.
Materials
• multipurpose towel roll
• coloured paper (different colours)
• scissors
• glue
Steps
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Math Facts
Word Bank
new model
Let’s Think
Reflection
A useful
Scan the QR code or link
click here
to view a video on
“creating model”.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Example 1.
You can create a model of a robot
by putting together a cube, three
cuboids of different sizes, two
cylinders and two small spheres.
The model
of a robot
2. 3.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Materials
• Cups of cut-out shapes (circles,
triangles, squares and rectangles) of
different sizes.
Steps
Place
a) 2 tiny circles in the centre of bigger identical
circles will form a pair of eyes.
b) A triangle on top of a rectangle will form a
pencil.
c) 4 circles and 6 triangles can form a frog.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Math Facts
Word Bank
pattern
Let’s Think
• How many different shapes do you think you can create by using
all the different 2D shapes?
Reflection
A useful
Scan the QR code or link
click here
to view a video on “Making
city scene”.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Example
Cut, arrange and glue 2 triangles, 5 circles and rectangle to form a
helicopter.
A helicopter
1.
2.
3.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional shapes
and justify the answers.
Answer: .
Answer: .
Answer: .
Answer: .
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving space.
PL5 Solve daily routine problems involving space using various strategies.
PL6 :Solve daily non-routine problems involving space creatively and innovatively.
.
Activity 1: My hobby
CONTENT STANDARD 8.1 Collect, classify and arrange data
LEARNING STANDARD 8.1.1 Collect data based on real life situation
Materials
• list of hobbies
Steps
building blocks
PERFORMANCE LEVEL
PL1 Name the pictograph.
Steps (continued)
Math Facts
Word Bank
pictograph
Let’s Think
PERFORMANCE LEVEL
PL1 Name the pictograph.
Dancing 1
Playing badminton 2
Reading 0
You have provided data (by counting) in the above diagram. Describe the
diagram. (fill in the blanks)
PERFORMANCE LEVEL
PL1 Name the pictograph.
Materials
• pencil case
• Ruler
• coloured pencils
• pencil
Steps
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
Steps (continued)
Math Facts
Word Bank
tally, pictograph
Let’s Think
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
Eraser //// 5
Sharpener /// 3
Stapler / 1
You have provided data (by counting) in the above diagram. Describe the
activity.
2. The number of each item (the counting) is written based on the number of
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
Type of car that you see Use Picture for the counting Counting
in your school (can just (quantity /number)
change the name)
Toyota Vios // or 2
Honda BRV / or 1
Toyota
Honda
Nissan
Perodua
Proton
You have provided data (by counting) in the above diagram. Describe the
activity.
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
Materials
• ruler
• coloured pencils
• pencil
Steps
PERFORMANCE LEVEL
PL3 Read and attain information from pictograph.
Math Facts
Word Bank
pictograph
Let’s Think
How can you use pictograph in your daily life? Explain it.
Reflection
A useful
Scan the QR code or link
click here
to view a video on “tally to
collect data”.
PERFORMANCE LEVEL
PL3 Read and attain information from pictograph.
Two //// // 7
Three //// 5
Five /// 3
One
Two
Three
Four
Five
Six
PERFORMANCE LEVEL
PL3 Read and attain information from pictograph.
Materials
• ruler
• coloured pencils
• pencil
Steps
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving data management.
Math Facts
Word Bank
tally, pictograph
Let’s Think
Reflection
Do you think the result in this activity will be different if you make a
survey from a different group?
A useful
Scan the QR code or link
click here
to view a video on “manage
data”.
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving data management.
✓
fruit fish egg chicken
Counting
Food Tally
(number of tallies)
Fruit // 2
Fish / 1
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving data management.
Materials
• news stories (newspaper or magazine)
• ruler
• coloured pencils
• pencil
Steps
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving data management by using various strategies.
Math Facts
Word Bank
tally, pictograph
Let’s Think
Reflection
What is the strategy you used to present the item? Did you name or
draw the items? Why did you do so?
A useful
Scan the QR code or link
click here
to view a video on “data
handling in daily routine”.
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving data management by using various strategies.
To read the news story, click here. To read the news story, click here.
To read the news story, To read the news story, To read the news story,
click here. click here. click here.
To read the news story, To read the news story, To read the news story,
click here. click here. click here.
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving data management by using various strategies.
Counting
News Tally
(number of tallies)
Road accident
Covid-19
Sports
Education
Others
Find the most popular news and the least popular news.
Most popular news:
Least popular news:
PERFORMANCE LEVEL
PL5 Solve daily routine problems involving data management by using various strategies.
Materials
• ruler
• coloured pencils
• pencil
Steps
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving data management creatively and innovatively.
Math Facts
Word Bank
tally, pictograph
Let’s Think
How can this data and decision making contribute to assist people
around us?
Reflection
A useful
Scan the QR code or link
click here
to view a video on “a
survey using a
pictograph”.
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving data management creatively and innovatively.
During the Movement Control Order (MCO) period, Siti was busy supplying
orders for face masks. She received an order for one blue, one white, one yellow
and three black masks on 18 March 2020. On the same day, her neighbour also
placed an order for two black and one grey masks. The next day, she received
more order for two yellow and five black masks. Two days later, her cousin
ordered three black, one grey and one blue masks. The following day, her next
door neighbour placed an order for one yellow, one white and one green masks.
Counting
Type of mask Tally
(number of tallies)
Blue
White
Yellow
Black
Grey
Green
Siti has sold ____________ masks in total. The highest count of the masks sold is
____________ colour.
Next, she will go online to buy more cloth. She intends to buy more ___________
colour cloth.
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving data management creatively and innovatively.
PL3: Compare the length of two or more objects and justify the answer.
PL3: Compare the mass of two or more objects and justify the answer.
PL3: Compare the volume of liquid of two or more objects and justify
the answer.
Activity 5 Eureka!
LEARNING STANDARDS:
6.2 Problem solving. 6.2.1 Solve problems involving daily life situations.
1. Let the child visit the science lab and observe the science apparatus with the teacher.
2. Let the child identify and choose the apparatus showing the shape of a cube, a cuboid, a cone,
a cylinder, a square-based pyramid and displayed on the table.
3. The teacher should be with the child throughout the activity for safety measure.
4. Arrange the 3D objects to form a pattern.
5. Ask the child to be creative in arranging any pattern freely.
6. Guide the child to make the conclusion on rule of arranging a pattern.
Activity 1 My hobby
LEARNING STANDARDS:
8.1 Collect, classify and arrange data
8.1.1 Collect data based on real life situation
1. Guide the child to identify common hobbies among his/her friends or family members.
2. Draw the child’s attention to list down the hobbies
3. Guide the child on how to draw a star to represent one hobby chosen in Activity Sheet 8.1.
1. In Activity Sheet 8.2, get the child’s attention to manage his/her pencil case by keeping a
record. This also help him/her to detect missing items.
2. In Activity Sheet 8.3, guide the child to name the cars he/she sees every day.
1. Guide the child to prepare a list (refer to Activity 8.4) to collect data about number of class in
school.
2. Let the child decide how to collect data on the number of classrooms for each standard
(Standard One to Standard Six) in his/her school.
3. The child can draw a plan and label the classrooms. Then, count the number of class based on
the plan.
4. Alternatively, he/she can go to the school and make counting from one building to the other
building in the school.
1. Guide the child to make a survey question about their preferred favourite food.
2. Example of the survey question:
What is your favourite food? Please give a ✓
3. Let the child shows this survey question to his /her friends.
4. To save the use of paper, the child can just ask the respondent (friend) to just tick using pencil
and then he makes a tally. He/she can just erase the tick and ask the next respondent to make
a tick.
1. Guide the child to get the information about sales of masks in Activity Sheet 8.7.
Playing with toy truck in the Playing with my pet after breakfast.
afternoon.
3 2
1 5
Saying “Good night” to mom and dad. Watering the plants before dinner.
6 4
PERFORMANCE LEVEL
PL1 State any number up to 100.
PERFORMANCE LEVEL
PL1 State any number up to 100.
PERFORMANCE LEVEL
PL1 State any number up to 100.
Colour the fraction that shows.. Draw the minute hand to show..
PERFORMANCE LEVEL
PL3 Say and write time in hours and fractions of an hour.
There are three drop-off points (A, B and H) that are connected by the bus
routes traveling from school (S).
S = your school
H = your house
Bus Routes
The bus goes from your school (S) to your house (H). How many different
routes can the bus take?
1. 3
There are ___________________ different routes from your school to your
house.
2. Name ALL possible bus routes using the alphabets starting from S. For
example, SBH
SBH, SH, SAH
____________________________________________________________________
PERFORMANCE LEVEL
PL5: Solve daily routine problems involving time using various strategies.
PL6: Solve daily non-routine problems involving time creatively and innovatively.
The table below shows the time taken by the bus to travel from school (S) to
drop you at your house (H) after school. Please look at the table and answer
the following question(s).
Time to A A to to B B to to
3. Based on your answer in (2), which is the shortest route to reach your
house from school?
SAH
_______________________________________________________________________
4. How long does it take to reach your house using the shortest route?
30 minutes
_______________________________________________________________________
PERFORMANCE LEVEL
PL5: Solve daily routine problems involving time using various strategies.
PL6: Solve daily non-routine problems involving time creatively and innovatively.
. . .
A B
Glass A has ( more / less / same amount ) of rice grains than glass B because
PERFORMANCE LEVEL
PL1 1 State the vocabulary in context of volume of liquid.
PL2 Measure volume of liquid.
PL3 Compare the volume of liquid of two or more objects and justify the answer.
Cooking
Water Syrup
oil
Button
I think
10 sen coin
Button
Experiment
shows
10 sen coin
Refer to ACTIVITY SHEET 6.5, you are to mix water, syrup and cooking oil in a jug.
Underline top, middle or bottom to indicate which layer the liquid settles in the jug.
Then arrange them in the order of 1, 2, and 3. (1) = most heavy liquid; and (3) = least
heavy liquid.
PERFORMANCE LEVEL
PL6: Solve daily non-routine problems involving measurement creatively and innovatively.
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Example
1. Square
Any and
reasonable
answer is eg. square ice
eg. magic cube
acceptable cube in glass
2. Triangle
Any and
reasonable
answer is eg. pizza eg. watermelon
acceptable
3. Rectangle
Any and
reasonable
answer is
acceptable eg. a book eg. a laptop
PERFORMANCE LEVEL
PL1 Name three-dimensional and two-dimensional shapes.
Number of
Number of Number of
3D object vertices
faces edges
(vertex)
Cube
6 12 8
Cuboid
6 12 8
5 8 5
Cone
2 1 1
Cylinder
2 2 0
Sphere
1 0 0
PERFORMANCE LEVEL
PL2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes
according
to the pattern.
Answers Activity 3: Fun with pop up object | Page 121
7.0 Space ANSWERS
( 4 ) corners ( 3 ) corners
2. A circle 3. A rectangle
( 0 ) sides ( 4 ) sides
( 0 ) corners ( 4 ) corners
Place: Place:
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes
according
to the pattern.
Answers Activity 4: Playtime with 2D shapes | Page 122
7.0 Space ANSWERS
Example
1.
2.
3.
4.
5.
Answer for these sections are optional. Any reasonable answers are
acceptable.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes
according
to the pattern.
Answers Activity 5: A visit to the science lab | Page 123
7.0 Space ANSWERS
Example
1.
2.
3.
4.
5.
Answer for these sections are optional. Any reasonable answers are
acceptable.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes
according
to the pattern.
Answers Activity 6: Let’s form a pattern | Page 124
7.0 Space ANSWERS
Example 1.
You can create a model of a robot
by putting together a cube, three cuboids
of different sizes, two cylinders and two
small spheres.
The model
of a robot
2. 3.
Answer for these sections are optional. Any reasonable answers are
acceptable.
PERFORMANCE LEVEL
PL 2 State the characteristic of three-dimensional and two-dimensional shapes and arrange objects and shapes
according
to the pattern.
Answers Activity 7: Building a rocket | Page 125
7.0 Space ANSWERS
A helicopter
1.
2.
3.
Answer for these sections are optional. Any reasonable answers are
acceptable.
PERFORMANCE LEVEL
PL3 Create new model from the combination of three-dimensional shapes and pattern based on two-dimensional
shapes
and justify the answers.
Answers Activity 8: A game of shape construction | Page 126
7.0 Space ANSWERS
PERFORMANCE LEVEL
PL4 Solve daily routine problems involving space.
PL5 Solve daily routine problems involving space using various strategies.
PL6 :Solve daily non-routine problems involving space creatively and innovatively.
.
Dancing 1
Playing badminton 2
Reading 0
You have provided data (by counting) in the above diagram. Describe the
diagram. (fill in the blanks)
pictures
1. In this activity, we use _____________ (pictures, lines) for the counting.
PERFORMANCE LEVEL
PL1 Name the pictograph.
Eraser //// 5
Sharpener /// 3
Stapler / 1
You have provided data (by counting) in the above diagram. Describe the
activity.
2. The number of each item (the counting) is written based on the number of
tally
______________ (tally, counting).
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
Type of car that you see Use Picture for the counting Counting
in your school (can just (quantity /number)
change the name)
Toyota Vios // or 2
Honda BRV / or 1
Toyota
Honda
Nissan
Perodua
Proton
You have provided data (by counting) in the above diagram. Describe the
activity.
2. tally
I use ________________ (tally, picture) to provide the representation. The
number of each car (the counting) is written based on the counting
_________________ (picture, counting).
PERFORMANCE LEVEL
PL2 Collect data based on daily situations
During the Movement Control Order (MCO) period, Siti was busy supplying
orders for face masks. She received an order for one blue, one white, one
yellow and three black masks on 18 March 2020. On the same day, her
neighbour also placed an order for two black and one grey masks. The next
day, she received more order for two yellow and five black masks. Two days
later, her cousin ordered three black, one grey and one blue masks. The
following day, her next door neighbour placed an order for one yellow, one
white and one green masks.
Counting
Type of mask Tally
(number of tallies)
Blue // 2
White // 2
Yellow //// 4
Grey // 2
Green / 1
24
Siti has sold ____________ masks in total. The highest count of the masks sold
isblack
____________ colour.
Next, she will go online to buy more cloth. She intends to buy moreblack
___________ colour cloth.
PERFORMANCE LEVEL
PL6 Solve daily non-routine problems involving data management creatively and innovatively.
Writing Team
Editor
Dr. Foo Kien Kheng is currently working with two educational
services companies. Previously he was working with Universiti
Teknologi MARA and Veritas College University, Malaysia. He
taught mathematics, statistics, research methodology and
other education-related courses for over 35 years. He received
numerous awards for teaching and learning as well as
innovative educational products.
Writer
Dr. Kor Liew Kee received her PhD in Mathematics education.
She contributes actively in several international publications
e.g. the Encyclopaedia of the Science of Learning, ZDM
Mathematics Education and the First Sourcebook on Asia
Research in Mathematics Education.
Writer
Dr. Teoh Sian Hoon is currently a lecturer at Universiti
Teknologi MARA (UiTM) Puncak Alam. She has experience in
leading the Department of Science, Mathematics, Physical &
Health Education at the Faculty of Education, UiTM. She has
received several awards for teaching and learning. She has
presented papers at national and international conferences and
has written several journal articles on the teaching of
mathematics.
Writer
Dr. Wong Siew Lang received her PhD in Education
Management. She contributes to the writing in ‘Modul
Sokongan Penyelidikan Institut Pendidikan Guru’. She was
teaching Mathematics and Science for 15 years in a secondary
school after graduating from Maktab Perguruan Persekutuan
Pulau Pinang.
Editorial Team
Mathematics Year One Series (TGB and SAB)
Team Leader
FOO KIEN KHENG
UM (Mathematics Education)
University of Leeds (Mathematical Education)
USM (Bachelor of Mathematics and Biology)
Writers
TEOH SIAN HOON FOO KIEN KHENG KOR LIEW KEE
UMS (Education Management) USM (PhD - Science Education) UM (PhD in Medical Education)
UPM (Human Resource Development) USM (Master of Education - Science Education) UM (Master in Science Education)
UPM (Bachelor of Education - Guidance & Counselling) UM (Bachelor of Science with Education (Hons)) UTM (Bachelor of Science & Computer with Education
– Chemistry)
UM (PhD in Education) UTM (Master in Mathematics Education) UM (Master of Science Education with ICT)
UPM (Master in Education Management) UTM (Bachelor of Science & Computer with Education UPM (Bachelor of Science (Hons) – Biochemistry)
UPM (B. Sc. Biotechnology) – Mathematics) MPRM (Diploma Pendidikan)
Editors
FOO KIEN KHENG GAN WE LING
USM (BA Ed (Hons)., Mathematics and English) University of Alberta, Edmonton, Canada
USM (M.Ed., Educational Technology) Master in Education (Teaching and Learning Technology)
USM (Ed.D., Educational Technology and Multimedia) USM (Bachelor of Science with Education)
Proof Readers
ELIZABETH VIJAYA RAGHAVAN CHAI CHIN PHENG
Selangor Industry University, Master of Education in Discipline UMS (Ph.D in Mathematics Education)
Education UMS (M.Ed in Management)
Edith Cowan University, Perth, Australia (Bachelor of Nursing) UPM (Bachelor of Science)
Graphic Designers
LIM SHU YI AZLAN BIN MOHD DAHARI
University College London (BSc (Hons) Speech Sciences) UM (Master of Sustainability Science)
IPGM (PgDip Special Education) Universiti Malaysia Terengganu (Bachelor of Biological
Sciences)
This Student Activity Book can also be a handy reference for both parents and
teachers. The section on Teaching Tips offers useful suggestions on how to guide
children in the teaching and learning of Mathematics with STEM integration.
Special Features:
Follows closely the Content and Learning Standards of Dokumen Standard
Kurikulum dan Pentaksiran (DSKP) Matematik;
Covers all Performance Levels in the DSKP;
Offers STEM-based activities;
Offers QR codes to useful links, websites and videos;
Offers Teaching Tips for parents and teachers, and
Incorporates HOTS, i-THINK and PAK -21 (21st century learning) strategies.
Also available: