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one ed Temple ; Eons Ss 1 River (ai) eventually into the mia + the nest reste upon a section of a circle of trilithons and standing stones + Froszing cold ~ frost covers the stones and barrer Fock of the peak. + The odd damaged skull or bone - overspiil from the player attenpes eo clinn down. + Griy"one' exit = 4 stalzway ledding down (2) into the fonto the upper steps. ° once the first player has escaped the nest the Giant Visrving will feusrn in 2 + no. players ‘torna to attack anyone who has not yet descended the stairwell. + A sot of rough-hown stairs lead down to a doorway Carved into the stone of the mountain + Tho serie blue ight spills from the Zoom beyor S the room is iit by six torches of + The ceiling is decorated in swiris of red ochre, A stairway leads further dows (4) - you hear @ wind ‘Te whispering will ewell into a spectral chanting as Players tatty in the room. Tt vill suddenly stop when Eny player Begine to descend — leaving only an icy Silence: + A stairvay icads further down into a high-ceilinged, Found chanber: Pit (5) and Treacherous Stairway (6) Fespsctively- yyers are attacked by Goalescing fron the ancient echoas "in this, ‘careed oratory. erm eS oarrey) ee eee eee) eee eee tee errr eer prarerersce roe wm stearstrs ee reste ety Poe ert e SEL OCTET Ec Otis Pe eee eer eee ees peace kets eee oe rear worse teeor ar nm rare thal rear ere) Ea eatery eae eer eS Praiereseereesergpenicera stra) pre eecteetrtr Ben irerscreererr wernt Pegs geese Breet arc pre crae eae rer rere eee Sea erase Cec een resets Peon arse Coenen ett Ce oe Perrree Tes Ste rac etre rene earset eer ee ret eer Coe ee ten Pea seers Peres cons eee rer See Ce ee ee eee esr cereae Clained item equals an unsuccessful dip in the pit- Gp the wall of a huge chamber. whieh heat a2" HP . be seon to the Bone Tunnel (8, East) and Infested Tunnel (io, west) + this stairway leads dovaward to the west, before turning sharply to the west. + Ag playere descend, they Near snatches of Sinister laughter and muttering. + fmn..: sone of the stalactites on the ceiling Seon’ to be roving + the stairway terminates at the Collapse (12). Tape "ave Chey ‘are the Corraptad” descendents of 1-2: tee Muray smashes into necrotic Deiz or 42 danage for anyone on Upper, section: Sine doorvay from the Mausoleus opens into a wider Om condi ole bel aee [oars Any character sipping on the treacherous + The’ well Leade to the Seygian Cistern (9) - or Y pping Staimay (5) tumbles cova the ‘twisting, icy Nell (the sound of Gaik the Desolate, self-soothing). roughness DRI 0 Lewer, sections damage fom Br ole parseee| sece\ Carer ghee ccoutLuare lone bared) ‘broken bones~ « Hie lovbr section is filled wieh bones and skate, Agiiity oR16 or primary Mitoee to therceiiing, Tere is a closed wooden door Weapon gets lost Sethe fae + This"fa a" ehiriy sate place co rest, despite the bone Playors can crunch their vay through the bones to open the Soot = the door opens outward, ino the Rained Temple (14), Uayers land sn wud * Hooded with’ sey oud. Pitch biatk and ho room 20 Strength DRI4 to descend the rope - or fal anoeuver to Light a torch. for dt danage. shovel Golaapogs' 13), or a dripping to the east (to Stygian cistern 9). once players have reached the floor: + A huge hole has noited in the ice at the far fond of tho temple. Hot, noxious vapours Going up means a wriggle through an even tighter apace. Test agility DRI6 and Presence BRIA. Failing either means they panic Tin the ciauserophobia € lose ail’ Powers and + This tunnel has collapsed and is no impassable - only + Mcrack in the ground leads town to the Mud Tunnel (12) iis. tang Agitity DRG and Presence DRAG Test appl ioe Ree eveeit is west, to the Infested Tunne! Seaching the rubble will turn up a random seroll (a2 y"SMnolesn 2 ~ sacred). Looking down, 0 the temple, players see: + A huge drop into a wide, cathedral-Like space. ‘Hanging down about sit away from the dosrway - is a sturdy rope, At the bottom of the rope fe a niga bell ‘made of crystal. It glows blue and iiluninates the fomple. (continued in opposite column...) Players can climb down the hacked-up arm of Vasxallabraz, and down to the stinking, steamy, infernal river below. + Along cavern - at the wost, hot, red liquid gushes Of a waterfall in the cave wall "To the ease pli See sunlight! the exitt + Aby player with's torch of cold old fire w that it begins to fileker and choke in emanating front che river. cold old fire torches will still be firmly atuck to players, unless they put” thes + Doing Rais int yer ie also, imparts tothe player. Players cannot tarry or rest here: the arm seers to be ~N twitehing again and will reawaken with dl0se aP each tine ~ nore than one player pots their and in the river. _ Yortunately, there are a nunber of convenient stepping Stones above the surface of the infernal river potsibly. fhe" Firat turn of good iuek since players cane co this pisce! Ie's only'a hop, skip ands jump back aut into the Elgerable o1d woelal

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