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4d20 Swords Which Are Not +1 - Print-Friendly
4d20 Swords Which Are Not +1 - Print-Friendly
1 Your
sword is
a ... 2 w h i c h . . .
01 Flamberg 01 … is gilded.
02 Khopesh 02 … has a sigil embedded into the pommel.
03 Gladius 03 … has a grip made of pink terrycloth.
04 Falchion 04 … glows in the dark.
05 Cutlass 05 … has what looks to be a treasure map engraved in
06 Rapier the blade.
07 Scimitar 06 … looks rusty and worn.
08 Machete 07 … remains shiny and pristine, no matter what
09 Shortsword happens to it.
10 Smallsword 08 … has a sheath covered in diamonds and gems.
11 Saber 09 … has a frost covered blade.
12 Zweihander 10 … leaves a brief rainbow trail when swung.
13 Two Blade Sword 11 … has a grip made from a femur bone.
14 Claymore 12 … has spikes, lots of spikes.
15 Bastard Sword 13 … has the weirdest, meanest most sword-defying
16 Scythe construction ever seen
17 Spatha 14 … is adorned with numerous tiny bells.
18 Katana 15 … has a crooked blade.
19 Butterfly Swords 16 … is covered in long feathers.
20 Sickle 17 … is pink. Very pink. SCREAMING pink.
18 … which is blunt at the tip, making it perfect as
a cane
19 … is split into two, but still functional
20 … is somehow drooling.
4d20 which are not +1 is an independent production by Philip Jensen and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is
published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
You find that ...
1
3
3
When the blade touches fire, it starts 4
burning and ignites everything it hits. A large chain is connected to the
A failed hit has a high chance of sword’s pommel, making it possible to
setting yourself on fire. A fumble and pull it back when thrown. Stronger
the whole room is ablaze. enemies might use the chain to pull you
into combat.
5
The sword’s design makes it emit a 6
booming sound when swung. Weaker This vampyric blade loves blood. After
individuals like you are dizzied by it. a hit, a small vial in the handle fills
Over time you become accustomed to this with blood. Drinking it heals d4 HP. Use
sound. it three times in one day and become
addicted to the taste – you need blood
now.
7
It is hard to make out that there even 8
is a sword, but after a while you Holes in the grip allow it to be played
realize that there is. Holding it and like an instrument. The lovely tunes
focusing will turn you invisible until have a 2-in-6 chance of enchanting and
you move. charming creatures. Otherwise, they will
find the tune offensively off-putting
and attack!
9
Being made of bones, this sword can
10
This blade is cold to the touch which
resurrect a corpse to fight against one sends a shiver through your body.
of your enemies. As soon as the enemy is Rolling a 1 on a damage roll freezes the
dead, the skeleton will attack the next enemy in place for one turn.
living thing.
11 12
The blade seems all slimy and gross.
This is an ooze blade. On impact it will The intricate mechanics of this sword
poison enemies but rolling 1 on a damage does not make sense to you. But you
roll will cause the weapon to bend like could try to somehow put them in order.
a piece of rubber. If it happens twice If successful, the blade will shock
in a row, it will dissolve. on impact for additional damage. The
next morning it has reset in a new
13
configuration.
15
more fatal if unsuccessful, as there is
a 2-in-6 risk of the weapon exploding.
17
Ten coin-shaped “rooms” are neatly set 18
in the blade, five on each side. If you Someone engraved their initials into the
place 10 coins (of the highest value) blade – JS. Besides the letters, there
in the slots and focus your energy the is nothing remarkable about this sword.
sword will accept the rare metals and
20
channel their energy, gaining +2 damage
for d4 hours after which the coins
dissipate.
The handle is shaped like an old oil
19
This blade is an organism with veins
lamp. Rubbing it will reveal an ancient
genie with a pale blue color. He will
grant you d4 wishes. The wishes will
and hair. As you grip it to strike, it somehow be twisted to have an unforeseen
latches onto you and becomes a new limb. downside.
While below half of your maximum HP, add
+2 to its damage, as the blade tries to
fight for your mutual survival.
4
01
02
03
04
How to find
the SWORD
You meet a guy in town who hands it to you, he wants nothing of it.
Said to last have been seen in the depths of hell. Good luck.
?
A trickster named Kyle has it in his possession. He is willing to trade it in
exchange for the soul of an innocent.
An infamous witch living in the woods could craft this – if you are willing to pay
the price.
05 It is the pinnacle piece of Lord Zaladars collection, stealing it would be almost
impossible. Almost.
06 It was lost in battle and is going to resmelted into horse shoes in d6 days. Stop
the blacksmith to preserve the sword.
07 “You thought this was real? You truly are a moron, it’s nothing more than a
regular sword” the old peasant laughs and hands you the weapon. It’s real. Now
kill him.
08 It is hidden in the attic of a coffee shop run by a wizard called Cadmon.
09 At the top of a giant snowy mountain is a town called Mörkshire. You may find it
there.
10 Hanging over the fireplace at the local inn. Trying to take it will inevitably
upset all the 1d20 people in there.
11 A troll took it back to his nearby dungeon and intends to use it as a wedding
present.
12 A humongous polar bear swallowed it whole. Bad luck for both of you.
13 A giant picked it up and is now using it as a toothpick.
14 A tribe of mushroom men are cherishing it as they believe it to be a sign from
their god.
15 The gluttonous king keeps it in his belt.
16 For some unknown reason you can find it at an auction at the local market.
17 Legends has it that it is to be found in the mines far north. Many are searching
for it.
18 It is said to only be given to those who do not want to possess it.
19 A drunken man who reeks of piss hands you a map and says to look at the X if you
want to be miserable. He laughs moments before vomiting and collapsing.
20 The blade was broken in a battle and its three pieces are possessed by three
brothers. One lives in the forest, one in a nearby kingdom and one in the depths
of a cave.