You are on page 1of 3

Ronin

浪人
A man stands alone in the forest, in his hands two
deadly blades. He waits as a beast rushes towards
him. With two clean cuts, it falls to the ground, unli-
ving.
Some townsfolk get attacked by an assortment of
warriors that were supposed de protect them, but a
half-elf comes for their assistance. Even though she
uses the same type of weapon as the fighters, she
demonstrates a skill set never seen by them.
A group of soldiers hunts a criminal spotted in the
woods near the settlement by demand of their
daimyo. To their surprise, it has the same ability
with a blade as they have.
Whichever path they choose for their lives, ronin
are former samurai that, for some reason, lost their
master and wandered from the samurai ways.

Untaught Techniques .

Ronin have a skillful set of abilities that they have


mastered through their exiled time. These abilities
are unique, and each ronin learn diferente Skills to
maintain their survival. The main characteristic of
their combat style is the use of two slightly smaller care of small services in Exchange usually for the
katanas. This simple variation opens a whole new meal of the day and the practice of samurai arts.
set of techniques, some of which inflicts dread upon The ronin became feared for their great fighting abi-
the enemies. lity and indepedence from the samurai code, which
made them far more fearsome than the already fea-
red samurai.
A Life of Solitude .

Not every samurai is considered noble and hono-


red. Some of them became masterless as a result of Creating a Ronin .

some terrible act, the death or fall of their máster. As you make a ronin character, think about how
Without a daimyo, they often become criminals or your character fell from grace. Were you a fireign
mercenaries, due to the dishonorable background, and you were left without master because he was
preventing them from taking up a new trade. punished? Dis you commit a disgracefull act, thus
To be a ronin consists of living on pilgrimage, taking making your master forgo you as his apprentice? Or
was your master the one who committed the disgra-
The Ronin
Proficiency Arts ---Art Slots per Art Level---
Level Bonus Features Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 2 2 -- -- -- -- -- -- -- --
2nd +2 3 3 -- -- -- -- -- -- -- --
3rd +2 4 4 2 -- -- -- -- -- -- --
4th +2 5 4 3 -- -- -- -- -- -- --
5th +3 6 4 3 2 -- -- -- -- -- --
6th +3 7 4 3 3 -- -- -- -- -- --
7th +3 8 4 3 3 1 -- -- -- -- --
8th +3 9 4 3 3 2 -- -- -- -- --
9th +4 10 4 3 3 3 1 -- -- -- --
10th +4 11 4 3 3 3 2 -- -- -- --
11th +4 12 4 3 3 3 2 1 -- -- --
12th +4 12 4 3 3 3 2 1 -- -- --
13th +5 13 4 3 3 3 2 1 1 -- --
14th +5 13 4 3 3 3 2 1 1 -- --
15th +5 14 4 3 3 3 2 1 1 1 --
16th +5 14 4 3 3 3 2 1 1 1 --
17th +6 15 4 3 3 3 2 1 1 1 1
18th +6 15 4 3 3 3 3 1 1 1 1
19th +6 15 4 3 3 3 3 2 1 1 1
20th +6 15 4 3 3 3 3 2 2 1 1

ceful act but the guilt fell upon you? Class Features .

Now that you're no longer a samurai, how did your


As a ronin, you gain the following class features.
character decided to continue his life? Did you be-
come a criminal? Did you become a mercenary and Hit Points
work to keep practicing? Or did you decided to re- Hit Dice: 1d8 per ronin level
gain your honor back? Hit Points at 1st Level: 8 + your Constituition modi-
fier
Quick Build .

Hit Points at Higher Levels: 1d8 (or5) + your Consti-


You can make a ronin quickly by following these su- tution modifier per ronin level after 1st
ggestions. First, make Dexterity your highest ability
Proficiencies
score. Your next-highest score should be Constituti-
on. Second, choose Criminal, Folk Hero or Hermit as Armor: Light armor, médium armor
background, depending on whether archetype you Weapons: Simple weapons, martial weapons
choose. Tools:
Saving Throws: Dexterity, Constitution
Skills: Choose two Skills from Acrobatics, Animal
Handling, Athletics, History, Insight, Intimidation,
Perception and Survival
Equipment
You start with the following equipment, in addition
to the equipment granted by your background:
 (a) two Katanas
 (a) a shortbow and a quiver with 20 arrows
 (a) a cerimonial dagger
 (a) a dungeoneer’s pack or (b) na explorer pack
If you choose to start with wealth, you receive
5d4 x 10 gp.

You might also like