Professional Documents
Culture Documents
Kitsune "Fox Spirit" industry, of general prosperity and worldly success. Do you
agree with her ways of gaining success through helping
Kitsune "Fox Spirit" others and doing good or maybe you think she's too soft and
Kitsune can very well be among us, most times it's hard to are a bit colder...maybe even a bit harsh at times? Take into
tell if they are though because of their mischievous nature consideration why you left to be alone as well, was it
and extreme cunning. Kitsune have innate magic within because you didn't care for the now skittish and cramped
their very being that causes them to crave thrills and Kitsune lifestyle or maybe was it you were forced to do this
excitement. Whether they cure that craving with pranks, for one reason or another? Now that you've considered all
bloodshed, or aiding allies all differs on the Kitsune. They of that, what kind of Kitsune are you?
use their Fox Fire and innate illusion magic to deal physical
and psychological damage to foes while also being able to Quick Build
imbue their weapon of choice with that innate magic. You can make a Kitsune quickly by following these
suggestions. First, Charisma should be your highest ability
Creating a Kitsune score, followed by Dexterity Second, choose the Hunter or
When creating a Kitsune, try to imagine what kind of Nature Adept background. Third, choose A Dagger, A
Kitsune you want to be. Do you want to deal a lot of Shortbow, A Disguise kit.
damage, be stealthy and use your abilities to trick others or
do you want to focus more on supporting your allies, using
your skills in persuasion and innate ability to tune into
others’ emotions for good? Maybe you don't want to be
entirely one or the other. Either way, you want to hone your
skills to gain power and become the fully powerful Fox
Spirit you know you can become. Ask yourself why you
Yako
As a Yako, you prioritize gaining power and know how to
get the best out of your abilities. You and all other Yako
Kitsune share the following traits.
Keen Senses : You are proficient in the Deception Skill.
Fake Fate
At 3rd level you get into the head of your opponent and give
them a vision of their possible deaths. You can choose to
take a bonus action to cloud a creature's mind with the many
ways it will die within 60ft. The target takes 1d10 psychic
damage and must make a DC 10 + your Charisma modifier
+ your Proficiency Bonus or be stunned until the end of
their next turn. You can only use this ability up to your
Charisma modifier (minimum of 1) times per long rest.
This abilities damage increases by 1d10 when you reach 5th
level (2d10), 11th level (3d10), and 17th level (4d10).
Fox Inferno
At 6th level you've mastered your Fox Fire to burn as
strongly as it can. Whenever you land an attack that does
fire or radiant damage, that target is engulfed in flames that
cannot be doused by normal means. The flames last up to
1d4 rounds, and the target takes 1d6 fire damage at the start
of each of its turns.
At 11th level this ability's damage is increase by 2D6, and
17th level 3D6 + charisma modifier.
Variant spellcasting 4th
arcane eye, blight, charm monster, confusion, compulsion,
If wanted you may replace the spellcasting stat with
control water, dimensional door, dominate beast, elemental
Wisdom for spells learned and DCs to better suit the kitsune
bane, giant insect, greater invisibility, guardian of nature,
race, the racial abilities use Wisdom so this is optional.
hallucinatory terrain, phantasmal killer, polymorph,
raulothim's psychic lance, stone shape, wall of fire,
Kitsune Spell List
Kitsunes spells are often related with trickery and nature 5th
fire. Usually from enchantment, transmutation and illusion animate objects, awaken, creation, control winds, dominate
schools, and any fire spells from the evocation school. person, enervation, geas, hold monster, immolation,
mislead, reincarnate, seeming, skill empowerment, scrying,
Cantrips synaptic static, telekinesis, transmute rock
control flames, druidcraft, friends, fire bolt, green-flame
blade, gust, magic stone, mending, message, minor illusion, 6th
mold earth, prestidigitation, primal savagery, shape water, bones of the earth, chain lightning, disintegrate, investiture
shillelagh, thorn whip. of flame/ice/stone/wind, mass suggestion, mental prison,
move earth, wind walk,
1st
animal friendship, burning hands, catapult, cause fear, 7th
charm person, color spray, command, create or destroy delayed blast fireball, etherealness, fire storm, mirage
water, disguise self, essence theft, expeditious retreat, faerie arcane, power word pain, regenerate, reverse gravity,
fire, feather fall, good berry, healing word, identify, jump, teleport
longstrider, mage armor, silent image, purify food and
drink, sanctuary, sleep, 8th
animal shapes, antipathy/sympathy, blasting bolt, control
2nd weather, dominate monster, eradication flame, feeblemind,
aganazzar's scorcher, alter self, animal messenger, incendiary cloud, power word stun
barkskin, blur, crown of madness, darkvision, dragon's
breath, earthbind, enhance ability, enlarge/reduce, flame 9th
blade, flaming sphere, healing spirit, heat metal, hold mass polymorph, meteor swarm, power word kill, psychic
person, invisibility, knock, levitate, maximilian's earthen scream, shapechange, time stop, weird, wish, foresight
grasp, mind spike, mirror image, nathair's mischief,
phantasmal force, pyrotechnics, shadow blade, skywrite,
spider climb, spike growth, scorching ray, suggestion,
tasha's mind whip
3rd
blink, catnap, dispel magic, enemies abound, erupting
earth, fear, fireball, flame arrows, fly, hypnotic pattern,
gaseous form, haste, lightning bolt, major image, meld into
stone, melf's minute meteors, plant growth, sending, slow,
speak with plants, spirit guardians, tiny hut, water
breathing, water walk