Professional Documents
Culture Documents
Version 1.28
by Ski Anderson (ski@yahoo.com) Version 1.00
Began work using DC Adventures PDF.
Version 1.01
Added in custom equipment framework. Added in Complications. Complet
Version 1.02
Ski's CharGen 3E is designed for use with the DC Adventures/Mutants & Finished the Power Effects in the Data page.
Masterminds RPG (Third Edition) by Green Ronin Publishing. Ownership
of the appropriate books is required. Green Ronin Publishing can be Finished calculations for Power and Equipment component matrixes.
found on the web at www.greenronin.com or
www.mutantsandmasterminds.com. Created the Macros to clear the work sheets.
Version 1.03
Added Enhanced Dodge, Fortitude, Parry, and Willpower as powers effects.
Added Standard Equipment to Equipment page and Chararacter Sheet 1.
Finished Enhanced Trait calculations for Ability and Defense scores.
Version 1.04
Extended the Advantages list to 34 (Batman has 33!).
Instructions Fixed a bug on the calculations page that didn't take advantages into consid
Fill out the information in the GREEN boxes. Version 1.05
Everything else should auto-populate. Added forums output. Still a work in progress.
Fixed Improved Initiative calculation.
Version 1.06
Changed Expertise to be able to use any Ability, not just INT.
Version 1.07
Special Thanks Converted to Excel 97-2003 version.
Psistrike from the Forums for posting the chart of DCA character stat Version 1.08
benchmarks.
Bombaatu for catching the Improved Initiative and Expertise problems. Changed the formatting on the Forums Output.
Suggestions concerning Enhanced Advantages.
Shadowchaser for improvement suggestions for the forums output, Fixed "toughess" type.
volunteering characters for testing, and help with Growth/Shrinking. Added power points to the power output for the Forums Output.
Arknight for catching the Equipment Component mistake. I didn't
populate the pull-downs right. He also caught Enhanced Defenses, Version 1.09
Enhanced Willpower, and Protection Equipment errors for me. He also
spotted the problem with Limited abilities and defenses, and the total Added a "Custom" Power Effect for things like devices or other misc. catego
ability scores not being on the custom output. Version 1.10
scc for catching a mistake in the math logic for custom components.
CelticREI for catching a number of calculation mistakes, typos and a Caught a math error with Effect Base Cost + Extras - Flaws being a negative n
suggestion for keeping the macros from scrolling the screen. Keeping
me honest about the Alt: and Dyn: additions from version 1.19. properly so that 0 = 1/2, -1 = 1/3, -2 = 1/4, -3 and lower = 1/5.
Suggestion for making Enhanced Advantages italicized. Fixed Enhanced Strength. Misssed a formula.
demongg for all his work in figuring out how to make the DCA sheet
work. Added basic error checking to the calculations page.
charlieluce for catching the equipment protection error.
Version 1.11
Fixed the negative costs for custom powers issue. I added custom powers to
and then immediately made it impossible to use correctly.
Fixed Equipment page - some had component pull-downs for powers, not eq
Added Output Information to the Basics sheet. You can now choose if you w
to show just the Description Modifier or also the Extras/Flaws/Flats.
Version 1.12
Emergency release to fix some terrible lookup error in Power Component co
Version 1.13
Added a calculation to show how many ranks in skills and warn about remai
Fixed a toughness calculation on the main character sheet.
Fixed a math error on the calculations page when determining final attack va
Version 1.14
Added the Ranged Damage power component since they seem to like using
instead of Blast (which is the same thing).
Renamed and colorized the tabs. Got tired of scrolling back and forth betwe
Added the DCA style character sheets. Makes this file a LOT bigger. I'll prob
of the sheet for download from now on. Do not try to change the view scale
It will make them look funny and you'll panic! The sheets only work because
of Custom Header Images and background images sized just right.
Corrected Enhanced Defenses math, equipment protection, and Enhanced W
Version 1.15
While waiting for feedback about the DCA Character sheet, I'm working on X
Read the directions above and to the right.
Version 1.16
Finished the XML stuff for Equipment.
Version 1.17
Power Components that have limited in the Description (or Flaws if you have
turned on) will not add to your ability, defense, or protection values.
Custom Sheet ability scores point towards total value, not the base value.
Removed the DCA sheet for now. Working on it using a different spreadshe
serious issues with the formatting and I don't want to include it for public re
on it in the background.
Fixed typo for Advantages on the Forums Output.
Version 1.18
Fixed a bug in the skill ranks math that was introduced when I added XML im
Version 1.19
Completely re-did the logic for power and equipment output. Tried to make
powers more apparent. If you use Custom, it will always skip to the next line
or Dynamic, it will print "Alt" or "Dyn" before the power. If you use None, it
line. If you use Normal, it will look to see if the previous power was Alternat
it was, it will skip a line. If it wasn't, it will print on the same line. Sound con
Added a Reference Sheet you can print. I made it mostly for my playgroup s
Version 1.20
Corrected a rounding error for powers that cost less than 1 per rank.
Cut and paste the rest of the Alt: / Dyn: formulas to all the powers. Works b
Version 1.21
Added the Misc. column to the Calculations page for the THIRD time. It disa
Version 1.22
A macro in the Calculations page was eating some math.
Version 1.23
Added "Enh?" column on the Advantages sheet. Use this for Advantages pro
Advantage power effect where you don't want the cost calculated on the Ad
Added the XML support for that same column (what a pain).
Incorporated Close Combat and Ranged Combat advantages into the Skills c
having them seperated.
Version 1.24
Reworked the formulas that controlled if unranked skills print or not.
Made the forums output for Enhanced Advantages italicized instead of prec
Version 1.25
Fixed a cost for Duplication.
For my own personal use, I've added a Wiki-style output to the Forums page
but I think it would work with others.
Version 1.26
Added calculations for Permanent Growth and Permanent Shrinking effects.
Version 1.27
Protection from Equipment no longer stacks. Thanks charlieluce.
Version 1.28
Macro error on the Abilities sheet. Hitting clear cleared the wrong columns.
Feature Request
Finish the Benchmarks (add in the rest of the NPC/animals)
Add checks for alternate powers (ensure they don't exceed points allowance)
Create character sheet similar to the DC Adventures one.
Take Growth into consideration for STR and STA checks.
dded in Complications. Completed the baseline character sheet. Take Shrinking into consideration (and check for Normal Strength)
Import / Export functionality (possibly using XML)
If you don't see XML options, you may have to enable the Developer ribbon in the Excel 2007 menu
structure. If you're using OpenOffice… I have no idea how to do it. Maybe someone will explain it
r the Forums Output. to me and I can give directions here.
s. Thanks charlieluce.
Character Details
Name: Arsenal
Player: ME
Alternate Identity: Gideon Schwarz
Type of Alternate Identity:
Gender: Male
Age: 26
Height: 6’0”
Weight: 195lbs
Eyes: Amber
Hair: Brown
Group Affiliation: EPA
Base of Operations:
Output Information
Print Extras, Flaws, Flats? (Default: YES)
If you choose YES, the character sheet will print the contents of
the Extras, Flaws, and Flats for powers and custom equipment. If
you choose NO, it will only print what is in the description
modifier box.
Ability Scores Defenses and Initiative
Enhanced Growth/ Final Base Purchased
Ranks Cost Trait Shrinking Ranks Value Ranks
Strength 1 2 0 0 1 Dodge 2
Stamina 10 20 0 0 10 Fortitude 10
Agility 2 4 0 2 Parry 5
Dexterity 2 4 0 2 Toughness 10
Fighting 5 10 0 5 Will 4 1
Intellect 1 2 0 1 Base
Awareness 4 8 0 4 Value
Presence 1 2 0 1 Initiative 2
Note: If a specific ability is chosen, this will display examples from the DC Adventures book. If no
Ability Benchmarks ability is chosen, it will reference the generic chart.
Chosen Ability
Fortitude
-5
-4
-3
-2
-1
0
1 Billy Batson
2 Criminal, Gang Leader, Hawk
3 Government Agent, Crime Lord
4 Police Officer, Thug, Wolf
5 Soldier, Dolphin, Shark
6 Lex Luthor, SWAT Officer, Ape, Lion
7 Green Arrow, Robin, Zatanna, The Joker
8 Nightwing, Catwoman
9 Batman, Black Canary, The Flash
10 Green Lantern, Black Manta, Prometheus, Sinestro
11 Aquaman, Brainiac, Cheetah, Circe, Gorilla Grodd
12 Vandal Savage, Whale
13 Martian Manhunter
14 Wonder Woman
15 Captain Marvel, Superman
16 Black Adam
17
18
19 Darkseid
20
s and Initiative Power Points Used
Enhanced Growth/
Cost Trait Shrinking Ranks Ability Scores 52 Ability Score Matrix
0 0 +0 2 Defenses 1 STR
0 0 10 Skills (20 ranks) 10 STA
0 0 +0 5 Advantages 21 AGL
10 Powers 66 DEX
1 0 5 FGT
Imp INT
Enhanced
Initiative Trait Ranks AWE
8 0 10 TOTAL 150 PRE
C Adventures book. If no Note: Final Toughness score is calculated later. Points cannot be used to
rt. increase Toughness or Initiative.
Growth/Shrinking from Permanent effects only.
Ability Score Matrix
1
10
2
2
5
1
4
1
If the skill is untrained, it will not show a Final Value unless you put at least 1 rank into it (unless you have the Jack-of-all-
Trades advantage).
Skills Close Combat and Ranged Combat Base Values will include any levels of the appropriate Advantage.
Deception (+1),
Expertise (+1),
Expertise (+1),
Expertise (+1),
Expertise (+1),
Insight 4 (+8),
Intimidation (+1),
Investigation (+1),
Perception 4 (+8),
Persuasion (+1),
Ranged Combat: Shadow Blades 2 (+4),
This worksheet is for creating components of powers. You will then group those components together on the
Powers sheet. Each Power must contain at least one component. The component does NOT to have the same
name as the Power Effect (because you may the same Effect from muliple powers).
Example: Superman (from DC Hero's Handbook) has the Power "Invulnerability". It has Protection 4, Impervious
Toughness 18, and Immunity 10 as components. On this worksheet you would create those three seperate
components. On the Powers worksheet, you would then combine them into the "Invulnerability" power.
Relevant Extras: Continuous (+1), Impervious (+1), Movable (+1), Selective (+1), Stationary (+0)
Relevant Flaws: Feedback (-1), Permanent (+0), Proportional (-1)
Relevant Flats: Innate (+1), Precise (+1), Subtle (+1 or +2), Tether (+1)
Description Modifier:
Chosen Extras: Continuous, Impervious, Movable, Stationary
Chosen Flaws:
Chosen Flats: Innate
Relevant Extras: Accurate (+1), Easy (+1), Extended (+1), Portal (+2)
Relevant Flaws: Limited to Extended (-1), Medium (-1)
Relevant Flats: Change Direction (+1), Change Velocity (+1), Increased Mass (+1), Turnabout (+1)
Description Modifier:
Chosen Extras: Accurrate
Chosen Flaws: Medium (shadows)
Chosen Flats:
Relevant Extras: -
Relevant Flaws: -
Relevant Flats: -
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras: Affects Others (+1), Sustained (+0), Ranged (+1), Reflect (+1), Redirect (+1)
Relevant Flaws: Limited to Half Effect (-1)
Relevant Flats: -
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats: Innate
Relevant Extras: -
Relevant Flaws: -
Relevant Flats: -
Description Modifier:
Chosen Extras:
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Relevant Extras: -
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Note: There is a component called "Custom". You can use that for any other
category of power. It was specifically designed for devices. For a device, the
component name would be something like "Removable", the Power Effect
"Custom", the Base Cost "-5" (or whatever based on the cost of the power), and
the Rank "1". When building the Power on the next page, it is easiest to
understand if the Custom Component is chosen first.
For Enhanced Ability Scores or Defenses, if the modify applies only to this
character, you should choose the specific Enhance XXX power effect. This is for
spreadsheet calculation purposes.
Cost Calcs
Base Cost: 2 B+E-F 5
Extras: 3 Custom? FALSE
Flaws: Multiplier 5
Rank: 3 Rank x M 15
Flat Modifiers: 1 Flats 1
What can be more confusing is that powers can simply stack (like Superman's Invulnerability granting Protection,
Impervious Toughness, and Immunity) or be an Alternate Effect (like Superman's Flight granting both Flight and
Quickness but only one can be used as an Alter). The costs for each component of Invulnerability would be
combined. The alternate effect in the Flight array would only cost a point.
To represent this, when you add a power to an array, you can choose from: Normal (add the cost to the power),
Alternate Effect (add only 1 point), Dynamic (add 2 points), or None (add 0 points for powers calculated elsewhere).
Note: If the first power component in a power needs to be dynamic, you will need to add a flat +1 modifier to pay
for the costs.
Power Name: Armory of Shadow Component Type Cost Ranks Power Effect
Component 1: Shadow Blades Normal 16 3 Create
Component 2: Shadow Jaunt Normal 20 10 Teleport
Component 3: Close Strike Normal 4 4 Damage
Component 4: Ranged Strike Alternate 1 4 Blast
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier
Power Name: Hunter’s Form Component Type Cost Ranks Power Effect
Component 1: Hardened Form Normal 10 10 Impervious Toughness
Component 2: Life Support Normal 10 10 Immunity
Component 3: Hunter’s Senses Normal 5 4 Senses
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Power Points Used
Ability Scores 52
Defenses 1
Skills (20 ranks) 10
Advantages 21
Powers 66
TOTAL 150
Shadow
Shadow Blades:
Blades: C
C
Individual Descriptions Combined
ShadowDescripti
[Continuous,Blades:
Imperv C
[Continuous,
[Continuous,
Shadow Imperv
Imperv
Blades: C
Power Effect Description Mod Armory of Shadow Movable,
Movable, Stationary
Stationary
Movable,
Shadow Stationary
[Continuous,
Shadow Imperv
Jaunt: Telep
Blades: C
Create Continuous, Impervious, Shadow Blades: Create 3 [ContinuShadow
Shadow
Shadow
Movable, Blades:
Jaunt:
Jaunt: C
Telep
Telep
Stationary
[Accurrate;
[Continuous,
[Accurrate;
Shadow Medium
Imperv
Medium
Blades: C
Teleport Accurrate; Medium (shad Shadow Jaunt: Teleport 10 [Acc (shadows)],
[Accurrate;
Shadow Medium
Movable,Jaunt: Telep
Close St
Stationary
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Imperv
Medium
Blades: StC
Damage Close Strike: Damage 4 Damage
Shadow
Damage
Movable, 4
Jaunt: Telep
4Stationary
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Imperv
Medium
Blades: StC
Blast Alt: Ranged Strike: Blast 4 Alt:
Shadow
Damage
Movable,Ranged
Jaunt: Strike
Telep
4Stationary
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Imperv
Medium
Blades: StC
Alt: Ranged
Shadow
Damage
Movable, Jaunt:
4 Strike
Telep
Stationary
(shadows)],
[Continuous,
[Accurrate; Close
Imperv
Medium St
Alt: Ranged
Shadow
Damage
Movable, Jaunt:
4 Strike
Telep
Stationary
(shadows)],
[Accurrate; Close St
Medium
Alt: Ranged
Shadow
Damage Jaunt: Strike
4 CloseTelep
(shadows)],
[Accurrate; Medium St
Alt:
Damage Ranged
4 Strike
(shadows)], Close St
Alt: Ranged
Damage 4 Strike
Alt: Ranged Strike
Total Cost: 41
Total Cost: 25
Total Cost:
Total Cost:
Total Cost:
Total Cost:
Total Cost:
Shadow
Shadow Blades:
Blades: Create
Create 3
Combined
ShadowDescriptions
[Continuous,Blades: Create 3
Impervious, 3 Character Sheet Output Forums Sheet Output
[Continuous,
[Continuous, Impervious,
Impervious,
ShadowStationary;
Blades: Create 3
Movable,
Movable, Stationary; Innate],
Innate], • Armory of Shadow [b]Armory of Shadow: [/b]
Movable,
Shadow Stationary;
[Continuous,
Shadow Innate],
Impervious,
Jaunt: Teleport
Blades: Create10 3 Shadow Blades: Create 3 [Continuous, Impervious, Movable, Shadow Blades: Create 3 [Continuous, Impe
Shadow
Shadow
Shadow
Movable, Blades:
Jaunt:
Jaunt: Create
Teleport
Teleport
Stationary; 103 [Co
10
Innate],
[Accurrate;
[Continuous,
[Accurrate;
Shadow Medium
Impervious,
Medium
Blades: Create Stationary; Innate], Shadow Jaunt: Teleport 10 [Accurrate; Stationary; Innate], Shadow Jaunt: Teleport 10
[Accurrate;
Shadow
(shadows)], Medium
Movable,Jaunt:
Close Strike:
Stationary; 103
(shadows)]
Teleport
Innate], Medium (shadows)], Close Strike: Damage 4 Medium (shadows)], Close Strike: Damage 4
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Medium
Blades: Strike:
Impervious,
Create
Damage
Shadow
Damage
Movable, 4
Jaunt: Teleport
4Stationary; 103
Innate], Alt: Ranged Strike: Blast 4 Alt: Ranged Strike: Blast 4
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Medium
Blades: Strike:
Impervious,
Create (41 points)
Alt: Ranged
Shadow
Damage
Movable, Jaunt: Strike:
Teleport
4Stationary; 1034
Blast
Innate],
(shadows)],
[Continuous,
[Accurrate;
Shadow Close
Medium
Blades: Strike:
Impervious,
Create
Alt: Ranged
Shadow
Damage
Movable, Jaunt: Strike:
Teleport
4Stationary; 1034
Blast
Innate],
(shadows)],
[Continuous,
[Accurrate; Close Strike:
Impervious,
Medium
Alt: Ranged
Shadow
Damage
Movable, Jaunt: Strike:
Teleport
4Stationary; Blast
10 4
Innate],
(shadows)],
[Accurrate; Close Strike:
Medium
Alt: Ranged
Shadow Jaunt:
Damage Strike:
4 CloseTeleport 10 4
Blast
(shadows)],
[Accurrate; Medium Strike:
Alt: Ranged
Damage 4 Strike: Blast 4
(shadows)], Close Strike:
Alt: Ranged
Damage 4 Strike: Blast 4
Alt: Ranged Strike: Blast 4
Combined Descriptions
Hardened Form:
Hardened Form: Impervious
Form: Impervious
Impervious • Hunter’s Form [b]Hunter’s Form: [/b]
Hardened
Toughness 10, Life Support:
Toughness
Hardened 10, Life
Form: Support:
Impervious Hardened Form: Impervious Toughness 10, Life Support: Hardened Form: Impervious Toughness 10,
Immunity
Immunity 10
10, Hunter’s Senses: Immunity 10, Hunter’s Senses: Senses 4 [Innate] Immunity 10, Hunter’s Senses: Senses 4 [Innat
Toughness
Hardened 10,Form:
Life Support:
Impervious
Senses 4 [Innate]
Immunity 10, Hunter’s Senses: (25 points)
Toughness
Hardened 10,Form:
Life Support:
Impervious
Senses 4 [Innate]
Immunity 10, Hunter’s Senses:
Toughness
Hardened 10, Life Support:
Form: Impervious
Senses 4 [Innate]
Immunity 10, Hunter’s Senses:
Toughness
Hardened 10,Form:
Life Support:
Impervious
Senses 4 [Innate]
Immunity 10, Hunter’s Senses:
Toughness
Hardened 10,Form:
Life Support:
Impervious
Senses 4
Immunity [Innate]
Toughness10,10,Hunter’s Senses:
Life Support:
Senses 4 [Innate]
Immunity 10, Hunter’s Senses:
Senses 4 [Innate]
Hardened Form: Impervious
Toughness 10, Life Support:
Immunity 10, Hunter’s Senses:
Senses 4 [Innate]
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
b] **Hunter’s Form:**
Impervious Toughness 10, Life Support: Hardened Form: Impervious Toughness 10, Life Support:
r’s Senses: Senses 4 [Innate] Immunity 10, Hunter’s Senses: Senses 4 [Innate]
(25 points)
w: [/b] **Armory of Shadow:**
Create 3 [Continuous, Impervious, Movable, Shadow Blades: Create 3 [Continuous, Impervious, Movable,
Shadow Jaunt: Teleport 10 [Accurrate; Stationary; Innate], Shadow Jaunt: Teleport 10 [Accurrate;
, Close Strike: Damage 4 Medium (shadows)], Close Strike: Damage 4
e: Blast 4 Alt: Ranged Strike: Blast 4
(41 points)
b] **Hunter’s Form:**
Impervious Toughness 10, Life Support: Hardened Form: Impervious Toughness 10, Life Support:
r’s Senses: Senses 4 [Innate] Immunity 10, Hunter’s Senses: Senses 4 [Innate]
(25 points)
Custom Equipment Components
Like Powers, Equipment can be made up of multiple components. Green Arrow's "Bow and Arrows", for example,
contains 6 components: the standard arrow and then the other 5 arrow types as alternate effects.
To build Green Arrow's bow, you would create a Component for the standard arrow (blast 5), a component for the
Cable Arrow (movement: swinging), etc. Then on the Equipment page, you would create "Bow and Arrow", make
the Standard Arrow your first component and the other arrows as Alternates.
The DC Adventures Book contains multiple lists of standard equipment such as guns, armor, vehicles, and gear.
Standard equipment does not need to be created. You can select it from a list.
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
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Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Calculations
Component Ranks Cost
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 0
16 0
17 0
Base Cost: B+E-F 0 18 0
Extras: Custom? FALSE 19 0
Flaws: Multiplier 20 0
Rank: Rank x M
Flat Modifiers: Flats 0
Eq Protection
does not
Power Cost Ratios stack.
0 0.5
-1 0.333333
-2 0.25
-3 0.2
-4 0.2
-5 0.2
-6 0.2
-7 0.2
-8 0.2
Custom Equipment
Custom equipment is built the same way as custom powers. Name your equipment and then assign it equipment
components. You may choose Normal, Alternate, Dynamic, and None (just as you could with powers).
Standard equipment is from the book and you just need the name and points value.
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Equipment Points
Equipment Ranks 0
Equipment Points 0
Points Used 0
Points Remaining 0
Individual Descriptions
Power Effect Description Mod
Standard Equipment
Equipment Cost
Total Cost:
Standard Equipment:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
l Descriptions Combined Descriptions Character Sheet Output Standard Equipment De
dard Equipment: 0
These are not intended to be "standards" for any types of powers. Each campaign is different and you should feel
free to modify these powers however best suits your game.
Currently there is no way to cut-and-paste from this sheet to the power components or equipment components
pages. That may be a future option. Right now though, you unfortunately just have to keep flipping back and forth
(or have a much better short-term memory than mine).
Design Notes Note: Used for output for the forums or just notes for yourself.
Character Sheet Output
f.
Offensive Abilities
Close Combat or
Offensive Ability Range Power Ability Value Advantage Ranged Combat Skill
Blade in the Hand Close 4 +5 +0 Swordfighting
Far Strike Ranged 4 +2 +0 Shadow Blades
Notes:
Unarmed Damage is equal to your current Strength (1)
Power refers to Effect Rank.
Advantage refers to either the Close Attack or Ranged Attack advantages.
Close Combat or Ranged Combat Skill refers to the specialization that you choose when you take that skill.
If you do not have a Close Combat or Ranged Combat skill with a particular weapon, leave it blank and the spreadsheet will use eith
The Misc. column can be used for things like Accurate, Inaccuate, or Limited.
Error Checking
Maximum Value
Skill Modifier Pass Ability Rank + Skill Rank + Advantage Modifiers <= PL + 10
Attack and Effect Pass Total of Attack Bonus and Effect Rank <= PL x 2
Dodge and Toughness Pass Total of Dodge and Toughness <= PL x 2
Parry and Toughness Pass Total of Parry and Toughness <= PL x 2
Fortitude and Will Pass Total of Fortitude and Will <= PL x 2
Close Combat or Misc To-Hit Final Value
Ranged Combat Skill Skill Value Modifiers To-Hit Other Notes
Swordfighting +7 +7
Shadow Blades +4 +4
+0
+0
+0
+0
ifiers <= PL + 10
Attack + Effect
Character Sheet Output
Blade in the Hand +7, Damage 4 +11
Far Strike +4, Damage 4 +8
+0
+0
+0
+0
Concatenate
Blade in the Hand +7, Damage 4
Far Strike +4, Damage 4
HERO PLAYER
Arsenal ME
DC ADVENTURES IDENTITY
Gideon Schwarz
TYPE OF IDENTITY
INITIATIVE
STRENGTH 1 DODGE 2 PARRY 5 ABILITIES 52
+10
STAMINA 10 FORTITUDE 10 WILLPOWER 5 POWERS 66
SKILLS
Acrobatics +4
Athletics +1
Close Combat [Swordfighting] +7
EQUIPMENT
Deception +1
Insight +8
Intimidation +1
Investigation +1
Perception +8
Persuasion +1
Rng Combat [Shadow Blades] +4
Sleight of Hand +2
Stealth +8
Technology +1
Complications Treatment +1
Vehicles +2
150
Note: Depending on your OS, you may end up with some extra quotation marks ("). You may have to manually remove these after you pe
[b]Abilities[/b]
Strength 1, Stamina 10, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 4, Presence 1
[b]Powers[/b]
[b]Armory of Shadow: [/b]
Shadow Blades: Create 3 [Continuous, Impervious, Movable, Stationary; Innate], Shadow Jaunt: Teleport 10 [Accurrate; Medium (shado
Alt: Ranged Strike: Blast 4
[b]Equipment[/b]
(41 points)
[b]Hunter’s Form: [/b]
Hardened Form: Impervious Toughness 10, Life Support: Immunity 10, Hunter’s Senses: Senses 4 [Innate]
(25 points)
[b]Advantages[/b]
Assessment, Defensive Attack, Evasion 1, Favored Environment [Shadows], Fearless, Tracking, Hide in Plain Sight, Improved Critical 8 [Swo
[b]Skills[/b]
Acrobatics 2 (+4), Athletics (+1), Close Combat: Swordfighting 2 (+7), Deception (+1), Expertise (+1), Expertise (+1), Expertise (+1), Exper
[b]Offense[/b]
Initiative +10Hand +7, Damage 4
Blade in the
Far Strike +4, Damage 4
[b]Defense[/b]
Dodge 2, Parry 5
Toughness 10 (Def Roll 0), Fortitude 10, Will 5
[b]Power Points[/b]
[b]Abilities 52 + Powers 66 + Advantages 21 + Skills 10 + Defenses 1 = Total 150[/b]
[b]Complications[/b]
[b]Design Notes[/b]
Wikispaces Output
Begin Cut-and-Paste Here
=Arsenal=
===PL10===
**Armory of Shadow:**
===Abilities===
Shadow Blades: Create 3 [Continuous, Impervious, Movable, Stationary; Innate], Shadow Jaunt: Teleport 10 [Accurrate; Medium (shado
Strength 1, Stamina
Alt: Ranged Strike:10, Agility
Blast 4 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 4, Presence 1
(41 points)
**Hunter’s Form:**
===Powers===
Hardened Form: Impervious Toughness 10, Life Support: Immunity 10, Hunter’s Senses: Senses 4 [Innate]
(25 points)
===Equipment===
===Advantages===
Assessment, Defensive Attack, Evasion 1, Favored Environment [Shadows], Fearless, Tracking, Hide in Plain Sight, Improved Critical 8 [Swo
===Skills===
Acrobatics 2 (+4), Athletics (+1), Close Combat: Swordfighting 2 (+7), Deception (+1), Expertise (+1), Expertise (+1), Expertise (+1), Exper
===Offense===
Initiative +10Hand +7, Damage 4
Blade in the
Far Strike +4, Damage 4
===Defense===
Dodge 2, Parry 5
Toughness 10 (Def Roll 0), Fortitude 10, Will 5
===Power Points===
===Abilities 52 + Powers 66 + Advantages 21 + Skills 10 + Defenses 1 = Total 150===
===Complications===
===Design Notes===
Ability Score Benchmarks Note: I'm only listing enough examples to fill out a line on the Abilitie
Advantages Ranked?
Accurate Attack Trade effect DC for attack bonus. NO
Agile Feint Feint using Acrobatics skill or Speed rank NO
All-out Attack Trade active defense for attack bonus. NO
Animal Empathy Use Interaction skills normally with animals. NO
Artificer Use Expertise (Magic) to create temporary magical devices. NO
Assessment Use Insight to learn an opponent's combat capabilities. NO
Attractive Circumstance bonus to interaction based on your looks. YES
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill. NO
Benefit Gain a significant perquisite or fringe benefit. YES
Chokehold Suffocate an opponent you have successfully grabbed. NO
Close Attack +1 bonus to close attack checks per rank. YES
Connected Call in assistance or favors with a Persuasion check. NO
Contacts Make an initial Investigation check in one minute. NO
Daze Use Deception or Intimidation to daze an opponent. YES
Defensive Attack Trade attack bonus for active defense bonus. NO
Defensive Roll +1 active defense bonus to Toughness per rank. YES
Diehard Automatically stablize when dying. NO
Eidetic Memory Total recall, +5 circumstance bonus to remember things. NO
Equipment 5 points of equipment per rank. YES
Evasion Circumstance bonus to avoid area effects. YES
Extraordinary Effort Gain two benefits when using extra effort. NO
Fascinate Use an interaction skill to entrance others. YES
Fast Grab Make a free grab check after an unarmed attack. NO
Favored Environment Circumstance bonus to attack or defense in an environment. NO
Favored Foe Circumstance bonus to certain checks against a type of opponent. NO
Fearless Immune to fear effects. NO
Grabbing Finesse Substitute DEX for STR when making grab attacks. NO
Great Endurance +5 checks involving endurance. NO
Hide in Plain Sight Hide while observed without need for a diversion. NO
Improved Aim Double circumstance bonuses for aiming. NO
Improved Critical +1 to critical threat range with an attack per rank. YES
Improved Defense +2 bonus to active defense when you take the defend action. NO
Improved Disarm No penalty for the disarm action. NO
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing. NO
Improved Initiative +4 bonus to initiative checks per rank. YES
Improved Hold -5 circumstance penalty to escape from your holds. NO
Improved Smash No penalty for the smash action. NO
Improved Trip No penalty for the trip action. NO
Improvised Tools No penalty for using skills without tools. NO
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage bonus. YES
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank. YES
Instant Up Stand from prone as a free action. NO
Interpose Take an attack meant for an ally. NO
Inventor Use Technology to create temporary devices. NO
Jack-of-All-Trades Use any skill untrained. NO
Languages Speak and understand additional languages. YES
Leadership Spend a hero point to remove a condition from an ally. NO
Luck Re-roll a die once per rank. YES
Minion Gain a follower or minion with (15xrank) power points. YES
Move-by Action Move both before and after your standard action. NO
Power Attack Trade attack bonus for effect bonus. NO
Precise Attack Ignore attack check penalties for either cover or concealment. YES
Prone Fighting No penalties for fighting while prone. NO
Quick Draw Draw a weapon as a free action. NO
Ranged Attack +1 bonus to ranged attack checks per rank. YES
Redirect Use Deception to redirect a missed attack at another target. NO
Ritualist Use Expertise (Magic) to create and perform rituals. NO
Second Chance Re-roll a failed check against a hazard once. YES
Seize Initiative Spend a hero point to go first in the initiative order. NO
Set-up Transfer the benefit of an interaction skill to an ally. YES
Sidekick Gain a sidekick with (5xrank) power points. YES
Skill Mastery Make routine checks with one skill under any circumstances. NO
Startle Use Intimidation to feint during combat. NO
Takedown Free extra attack when you incapacitate a minion. YES
Taunt Use Deception to demoralize in combat. NO
Teamwork +5 bonus to support team checks. NO
Throwing Mastery +1 damage bonus with thrown weapons per rank. YES
Tracking Use Perception to follow tracks. NO
Trance Go into a deathlike trance that slows bodily functions. NO
Ultimate Effort Spend a hero point to get an effective 20 on a specific check. NO
Uncanny Dodge Not vulnerable when surprised or caught off-guard. NO
Weapon Bind Free disarm attempt when you actively defend. NO
Weapon Break Free smash attack when you actively defend. NO
Well-Informed Immediate Investigation or Persuasion check to know something. NO
Power Effects
Name Type Action Range Duration Resistance
Affliction Attack Standard Close Instant Fort or Will
Alternate Form Varies Varies Varies Varies -
Blast Attack Standard Ranged Instant Toughness
Burrow Movement Free Personal Sustained -
Communication Sensory Free Rank Sustained -
Comprehend Sensory None Personal Permanent -
Concealment Sensory Free Personal Sustained -
Create Control Standard Ranged Sustained -
Custom - - - - -
Damage Attack Standard Close Instant Toughness
Dazzle Attack Standard Ranged Instant Fort or Will
Deflect Defense Standard Ranged Instant -
Duplication Control Standard Close Sustained -
Element Control Control Standard Perception Sustained Strength
Elongation General Free Personal Sustained -
Energy Absorption General Free Personal Sustained -
Energy Aura Attack Reaction Close Instant Toughness
Energy Control Attack Standard Ranged Instant Toughness
Enhanced Advantages General Free Personal Sustained -
Enhanced Trait General Free Personal Sustained -
Enhanced Strength General Free Personal Sustained -
Enhanced Stamina General Free Personal Sustained -
Enhanced Agility General Free Personal Sustained -
Enhanced Dexterity General Free Personal Sustained -
Enhanced Fighting General Free Personal Sustained -
Enhanced Intellect General Free Personal Sustained -
Enhanced Awareness General Free Personal Sustained -
Enhanced Presence General Free Personal Sustained -
Enhanced Initiative General Free Personal Sustained -
Enhanced Dodge General Free Personal Sustained -
Enhanced Fortitude General Free Personal Sustained -
Enhanced Parry General Free Personal Sustained -
Enhanced Will General Free Personal Sustained -
Environment Control Standard Rank Sustained -
Extra Limbs General None Personal Permanent -
Feature General None Personal Permanent -
Flight Movement Free Personal Sustained -
Force Field Defense Free Personal Sustained -
Growth General Free Personal Sustained -
Healing General Standard Close Instant -
Illusion Control Standard Perception Sustained Awareness
Immortality Defense None Personal Permanent -
Immunity Defense None Personal Permanent -
Impervious Defense None Personal Permanent -
Impervious Toughness Defense None Personal Permanent -
Insubstantial General Free Personal Sustained -
Invisibility Sensory Free Personal Sustained -
Leaping Movement Free Personal Instant -
Luck Control Control Reaction Perception Instant -
Magic Attack Standard Ranged Instant Toughness
Mental Blast Attack Standard Perception Instant Will
Mimic General Standard Personal Sustained -
Mind Control Attack Standard Perception Sustained Will
Mind Reading Sensory Standard Perception Sustained Will
Morph General Free Personal Sustained -
Move Object Control Standard Ranged Concentration Strength
Movement Movement Free Personal Sustained -
Nullify Attack Standard Ranged Instant Rank/Will
Other Other - - - -
Power-Lifting General Free Personal Sustained -
Protection Defense None Personal Permanent -
Quickness General Free Personal Sustained -
Ranged Affliction Attack Standard Ranged Instant Fort or Will
Ranged Damage Attack Standard Ranged Instant Toughness
Regeneration Defense None Personal Permanent -
Remote Sensing Sensory Free Rank Sustained -
Senses Sensory None Personal Permanent -
Shapeshift General Move Personal Sustained -
Shrinking General Free Personal Sustained -
Sleep Attack Standard Ranged Instant Fortitude
Snare Attack Standard Ranged Instant Dodge
Speed Movement Free Personal Sustained -
Strike Attack Standard Close Instant Toughness
Suffocation Attack Standard Ranged Instant Fortitude
Summon Control Standard Close Sustained -
Super-Speed See desc Free Personal See desc -
Swimming Movement Free Personal Sustained -
Teleport Movement Move Rank Instant -
Transform Control Standard Close Sustained -
Variable General Standard Personal Sustained -
Weaken Attack Standard Close Instant Fort or Will
Power Examples Easily Removable [-1 point per rank, 4 ranks]
Shield Throw [Ranged Damage 2 (STR-based, Burst Area 4, Selective 4)]
Power Source Example
Alt: Shield Advantages
Deflection [Enhanced Dodge
Enhanced 2 [Die Hard, Great4 Endurance]
(Sustained), Enhanced Parry 4 (Sustained), Im
Captain America's Shield Taliesin Alt: Shield Bash [Damage 2 (STR-based)]
Immunity 3 [Aging, Disease, Poison]
Wolverine's Healing Facto Taliesin Regeneration 12
fill out a line on the Abilities page. I'm not trying to reference every character or example in the book.
Solomon Grundy
Ranked?
NO
NO
NO
NO
NO
NO
YES
NO
YES
NO
YES
NO
NO
YES
NO
YES
NO
NO
YES
YES
NO
YES
NO
NO
NO
NO
NO
NO
NO
NO
YES
NO
NO
NO
YES
NO
NO
NO
NO
YES
YES
NO
NO
NO
NO
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
NO
NO
NO
NO
NO
Darkseid
Flaws Flats
e (+0), Concentration (+1), Cumulative (+1), Extra CondInstant Recovery (-1), Limited Degree (-1) -
- -
- -
nged (+1 or +2) Limited (-1) -
(+1) Limited (-1), Sense-Dependent (-1) Dimensional (+1), Subtle
Type: Broad (-1), Type: Narrow (-2) -
Area (+1), Attack (+1) Blending (-1), Limited (-1), Partial (-1), Passive (-1), Resistible (-1) Precise (+1)
pervious (+1), Movable (+1), Selective (+1), Stationary Feedback (-1), Permanent (+0), Proportional (-1) Innate (+1), Precise (+1)
- -
- -
- -
t (+1) - -
- -
- -
- -
- -
- -
- -
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
Limited (-1), Permanent (+0) Reduced Trait (equal to
- -
ojection (+1), Sustained (+0) Distracting (-1) -
- -
Concentration (-1), Distracting (-1), Gliding, (-1), Levitation (-1), Platform Aquatic (+1), Subtle (+1
- -
- -
Objects (+1), Area (+1), Energizing (+1), Perception (+ Empathic (-1), Limited (-1), Temporary (-1) Persistent (+1), Stabilize
elective (+1) Feedback (-1), Limited to One Subject (-1), Ranged (-1), Resistible (-1) -
Limited (-1) -
Sustained (+0), Ranged (+1), Reflect (+1), Redirect (+1 Limited to Half Effect (-1) -
- -
- -
r +1), Attack (+0 or +1), Continuous (+1), Progressive ( Permanent (+0) Affects Corporeal (+1), I
- -
r +1) Acrobatics Check Required (-1) Full Power (-1)
(+1) Action (-1), Ranged (-1), Resistible (-1), Side Effect (-1) Luck (+1 per rank)
- -
- -
- -
- -
ortless (+1), Sensory Link (+1) Close (-1), Feedback (-1), Limited by Language (-1), Limited to Emotions (- Subtle (+1 or +2)
Resistible (-1) Metamorph (+1 per ran
maging (+1), Perception (+1), Sustained (+1) Close (-1), Limited Direction (-1), Limited Material (-1) Improvised Weapon or
- -
e (+0), Area (+1), Broad (+1), Concentration (+1), SimulSide Effect (-1) Precise (+1)
- -
- -
Sustained (0) -
Limited to One Type (-1), Limited to One Task (-2) -
e (+0), Concentration (+1), Cumulative (+1), Extra CondInstant Recovery (-1), Limited Degree (-1) -
- -
Source (-1) -
multaneous (+1) Feedback (-1), Medium (-1) Dimensional (+1 per ran
Area (+1), Dimensional (+1), Ranged (+1 or +2) Limited (-1), Unreliable (-1) Innate (+1), Noticeable
- -
1) - Atomic (+1)
- -
- -
- -
- -
- -
ed (+1), Heroic (+2), Horde (+1), Multiple Minions (+2 Attitude (-1 or -2), Resistible (-1) Mental Link (+1), Sacrifi
- -
- -
(+1), Extended (+1), Portal (+2) Limited to Extended (-1), Medium (-1) Change Direction (+1), C
- -
), Affects Others (+0 or +1), Perception (+1), Ranged ( Limited (-1 or more), Slow (-1) -
Broad (+1), Concentration (+1), Progressive (+2), Sel - Incurable (+1), Precise (
titude Parry Will Toughness
Giant Robot
Whale