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ere is a list of different (or at least less might as well be a circular effect. If you want more even-
common) shapes for area effects for spells in looking radii, you can have diagonals only travel 15 feet for
D&D. Some are fairly broad and can have every 20 feet the cardinal radii reach.
many applications, while others are stupid
and weird and no one in their right mind
should use them. That being said, feel free to
do so!
Each description includes verbiage and suggestions for
use, as well as a sample spell.
Cross
“a #-foot radius cross”
“two, perpendicular #-foot long lines centered on a point”
“four #-foot long radial lines emanating from a point
equidistant from one another.”
The cross shape works very well at both small and large Sample: Prismatic Starburst
radii, as it is uniquely restrictive. 7th-level evocation
Casting Time: 1 action
Range: Self (40-foot radius starburst)
Components: S, V
Duration: Instantaneous
Your body glows with arcane radiance before emitting eight
rays of different colored light. Each ray is a 40-foot long, 5-
foot wide line that emanates radially in a circle around you,
each ray equidistant from the other.
Each creature within the area of this spell must make a
Dexterity saving throw. A creature takes 12d6 damage on a
failed save or half as much on a success.
Sample: Splay of Thorns Each ray deals damage of a different type depending on its
3rd-level transmutation color. You may choose the color of each ray when you cast the
Casting Time: 1 action spell but each color must be represented. See the damage
Range: 60 feet types below.
Components: S, V, M (a seed) Red. fire damage.
Duration: Concentration, up to 1 minute Orange. acid damage.
Yellow. lightning damage.
You toss a small seed at a point on the ground within 60 Green. poison damage.
feet, where knots of thorny vines spring forth into existence. Blue. cold damage.
The vines form a series of four 20-foot long walls each 90 Violet. psychic damage.
degrees from the other, centered at that location. The cross- Black. necrotic damage.
shaped thorny barriers are 5 feet high and thick. White. radiant damage.
Each creature in the thorns' area must make a Dexterity
saving throw. Each creature takes 6d6 piercing damage on a A creature whose space is hit by multiple lines takes the
failed save or half as much on a success. same amount of damage, divided evenly between all damage
The barriers are not impassable, but creatures must spend types of the lines hitting them.
3 feet of movement for every 1 foot moved through the
thorns. Creatures that opt to do so take 3d6 piercing damage Vortex
for every 5 feet moved through the thorns.
The thorns disappear when the spell ends. “a vortex centered on a point that begins at a #-foot radius
and ends at a #-foot radius.”
"a #-foot radius circle centered on a point with a #-foot radius
Starburst safe zone at its center."
“a #-foot radius starburst”
“four, perpendicular #-foot long lines centered on a point” This could also be called a torus or annulus, but vortex
“eight #-foot long radial lines emanating from a point.” seemed more useful from a spellcasting standpoint. A vortex
acts like a circular area-of-effect, but with a dead zone at its
To have any meaningful effect, a starburst should have a center as the magic orbits the area.
minimum radius of 20 feet. Any shorter than that, and it This dead zone should be around 5 or 10 feet in radius to
Wave
“a #-foot wide, #-foot tall wave that travels for # feet in a
direction of your choice from a point within range.”
A wave is exactly what it sounds like, a big tidal wave of
whatever the spell is hurtling toward your enemies. A path is a mutable line spell. You can shape it however you
Be sure to mention if this wave travels around objects, wish, and each creature along it will be affected. It's a bit
which it may or may not. Creatures behind cover could gain more powerful than a regular line spell, as it is essentially like
advantage on Dexterity saving throws or potentially be an evocation wizard using Sculpt Spell to make it only harm
immune to the spell’s effects at your discretion. Each 5-foot certain creatures. Keep this in mind when designing spells.
width of the wave stops when it hits an impassable hazard, If you make this trail follow a creature, you might call it a
such as a wall or a pit (though it may fall down the pit). trail instead.
Spiral
“a 50/100/150-foot spiral emanating from a point in a
direction you choose.”
The spiral is near-impossible to use in-game unless you are
very loose with what counts as a hit or unless you use some
sort of template to track its shape easily. The distance counts
the number of feet it travels, rather than how far away it is
from you.
The width here is how far it deviates from its central line,
while the length is how far along that line it travels. Its
wavelength is a bit trickier. This is how far it travels before it
has made one rotation. In less complex terms, it's one hump
in one direction and one in the other direction. Shorter
wavelengths means more undulations and vice versa. Keep
the wavelength within the helix's length so it actually makes it
UNIQUE SPELL SHAPES
5
Sample: Spiraling Decay
5th-level necromancy Homebrew by Noblecrumpet.
Casting Time: 1 action Blog
Range: Self (see text) https://noblecrumpet-dorkvision.tumblr.com/
Components: S, V Patreon
Duration: Instantaneous https://www.patreon.com/Noblecrumpet
Twitter
With a wicked utterance, an undulating ribbon of death https://twitter.com/noblecrumpet
emerges from your mouth and then travels in a 150-foot long
spiral centered on you. At the end of its path, it disappears Images by Noblecrumpet and Allie Briggs Art.
with a whisper into the air. Each creature along the ribbon's
path must make a Constitution saving throw, taking 6d8 This PDF was made possible with the help of the
necrotic damage on a failed save or half as much damage on Homebrewery at homebrewery.naturalcrit.com
a success. Each creature that fails their save is also cursed,
and cannot regain hit points until they complete a short or Parts of this document are derived from the Open
long rest or until a remove curse or similar spell is cast upon Gaming License:
http://media.wizards.com/2016/downloads/DND
them. OGL_V5.1.pdf