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local Toggled = false

local KeyCode = 'x'

function AA()
local oldVelocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -70, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(oldVelocity.X, -70, oldVelocity.Z)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 4.14
end

game:GetService('UserInputService').InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode[KeyCode:upper()] and not
game:GetService('UserInputService'):GetFocusedTextBox() then
if Toggled then
Toggled = false
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 1.85

elseif not Toggled then


Toggled = true

while Toggled do
AA()
task.wait()
end
end
end
end)

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