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I've been thinking about classes for the new system and I think there are 3 main

things to the class:

-Pursue a Lead: Get a bonus while pursuing/investigating a target. Can have 2


investigations at once.

-Devise a Stratagem Action: Roll INT for an attack. If the roll fails, you can
choose to not attack.
If the Target of the attack is also the target of Pursue a Lead, this is a Free
Action.

-Quick Tincture Action: Prepare INT bonus "versatile vials" each day.
You can turn a vial into an elixir or alchemical tool if you know its formula.

Since the play style relies on skipping an attack to become support, and the
support relies on items,
I think Crafting is very important, too, just not part of the Class (it is core to
MechaGnome, though).

Bonds:

Rehlorrah: Otherworldy, Innate magic, personal darkness, psychic bond


Butch: Tea, Eastern cultural elements, Language, food
Gobick: Firearms, Hunting, pursuit, observation

Convert Equipment to new rule book

3xp

Need Innate spells added and basic crafting

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