Professional Documents
Culture Documents
1. Stat Configuration
1.1.2. Open folder: Settlement Survival_Data and create a new folder. Rename it as MyMODs.
*Stat Configuration Mods will mainly affect the contents of Folder:StreaminAssets, where the Models. Music and
1.1.3. Enter MyMODS folder and create a new folder, rename it as mod1, mod files shall be
placed in this folder.
*Contents on the tip of the pointers are auto-generated after a successful upload.
1.3. Create showcase image
1.3.1. Place the cover image in Folder: mod1, rename it as PreviewIcon.png, size it as 200*120.
1.4.5. Launch the game with your edits completed, summon mod panel in the main menu, tick
the mod you created, dismiss it to start loading mod configurations, you may test it in the game
environment once the loading is complete.
1.4.6. Summon mod panel in the main menu of the game, click release to upload the mod. (VPN
required for certain Nations and districts.)
2.Reconfiguration of resources
2.1 Install Unity Client
2.1.1. Download Unity ver.2019.4.22 from Unity official
website(https://unity.cn/releases/full/2019)(changing of art assets requires version
correspondence of Unity client.)
2.3.3. Drag model file to Hierarchy→tank prefab, the model will be displayed in the scene
window. Delete prefab_housing’s model and thus only the new models will remain.
(Menu→Window→General→Scene to open scene window if its not shown. )
2.3.4. If no mapping is shown for models in the scene, Hierarchy→click model file→inspector to
find corresponding materials→dropdown arrow in the lower left→material panel,drag material
resources to the Box on the left of “Base Map” under Surface Inputs dropdown.
2.3.5. (optional) Models placed under Hierarchy→CellSize vantage share the size of a 4*4 block
area in the game environment. You can use it as a reference for size adjustment. Select the new
model file placed under tank prefab, then adjust its size in Inspector→Transform→Scale. (Unity
uses meter as the standard unit, and each in-game block measures 2.5m)
2.3.6 Rename Tank prefab (anything as long as its all-ENG and no special characters.), then drag
the newly-named prefab to anywhere under Assets/AUpdateRes/Model/Building. Double click
the newly-named prefab, if its shown under the scene panel, then it’s all right.(Mappings may
take time to be displayed.)
2.3.7. Pack the resources when all edit is finished. Project Panel→AUpdateARes→right click on
the blank area, select Settlement Survival BuildCMD/BuildAllRes to start packing, you can
check it in folder: mod1.
2.3.8. Adjust the configuration files in accordance of the models to change, then the changed
game is ready to be launched for testing.
2.4.2. Readjust model file’s Location to :Use Extemal Materials (Legacy), click apply to save
the changes, a new folder: Materials would be created automatically.(see shortcut version 2.3.2.)
2.4.3. Locate Folder: Materials under Project Panel, select all materials and right click, click
Settlement Survival BuildCMD/CastHDRToBuild_Mat to convert original materials in to game-
required materials. Attention: Original materials will disappear.
2.4.4.Converted materials will be placed in Assets/ AUpdateRes/ MatBuild. These materials will
be numbered from number 4, in an increasing order. materials sharing numbers belongs to a
same model. (We recommend material sharing between multi models, which would be a good
way to reduce performance occupation.)
2.4.5. Drag model files under tank prefab, mchange prefab name then drag it to
Project/Assets/AupdateRes/MatBuild. (See shortcut 2.3.3~2.3.6)
2.4.6. (Optional) 3 prefabs is needed to achieve a building progress with phased effects for
structures. You can differ them with the extension of p1,p2,p3. If there aren’t 3 models, Ctrl+D to
duplicate two for this.
(zipConfig config files do not such extensions.)
2.4.7. (Optional) To achieve “color change upon selection”effect, you need 3 new material
orbs: selBuild4、selType4、workBuild4
To add new orbs: select snmat4Normal orb→Crtl+D*3→Change names
Select the orbs, summon select Color area under Inspector panel to summon color panel,
input color codes in Hexadecimal: 53EDF8 for selBuild4, 94CBEC for selType4, 3EE08D for
workBuild4.
2.4.8. (Optional) If there’s other custom materials to be changes, you need to keep its original
name and replace it with target material, directory: Project/Assets/AUpdateRes/Mat.
Scene object commands: Convert to structure’s 4 status monitors to observe the effect of stats
in advance.
Settlement Survival Test/SwitchToNormal
Settlement Survival Test/SwitchToTrans
Settlement Survival Test/SwitchToBronken1
Settlement Survival Test/SwitchToBronken2
Naming Standards: Packed resources are positioned in the directory input in BuildConfig placed
under Project’s Aupdatere. All slashes, capitals and extensions will be automatically removed,
turned into lower cases, and ignored.
Thus, there SHALL NOT be resources with same names and different extensions, for the
latter would be invalid for identification.