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CHARACTER CONCEPT

LA
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BUILD A CHARACTER

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A NCESTRY
Step One Ancestry Hit Points Size Speed

hp ft sq
Pick your race and heritage. CRB p33 Heritage Level Ancestry feat
1

BACKGROUND
Step Two Background Level Skill Feat

Decide how your character grew up. CRB p60 1

C LASS
Step Three Class
Hit Points Key Ability

Pick one of the available classes. CRB p67 hp


per level
You may need to pick a subclass (bloodline, doctrine
Subclass Deity
etc).

Step Four Ancestry Background


A BILITY SCORES
Class 4 Free Key
-2 / +2 +2 +2 +2 Ability Score Ability Modifier Ability
Add up your ability scores: CRB p20
Strength 10 + ⇒ ⇒
Several +2 and -2 from your ancestry.
Dexterity 10 + ⇒ ⇒
Optionally, -2 in two abilities and +2 in one other.
Two +2 from your background, one a free choice. Constitution 10 + ⇒ ⇒
One +2 from your class. Intelligence 10 + ⇒ ⇒
Free +2 to any FOUR abilities.
Wisdom 10 + ⇒ ⇒
Ability Ability
Modifier =( Score - 10 ) ÷ 2 Charisma 10 + ⇒ ⇒
HIT
POINTS Ancestry Class Level
Calculate your hit points. CRB p67
hp = +( + )×

P ROFICIENCY
Step Five Level Untrained Trained Expert Master Legendary
Your proficiency bonuses at level 1 are: 0, 3, 5, 7 and 9. → 0
They increase as you level up.
Level Level Level Level
None +2 +4 +6 +8

Gain proficiencies from your background


and class. CRB p68 Saving Throws: Fortitude Reflex Will
Become trained in a number of skills based on your
class. Proficiencies: Perception Class DC Spell Attack/DC
Class INT
Additional BACKGROUND SKILL
Skills = +
If two sources give you training in the same skill, they
don't add up. You may be able to spend the training LORE SKILL
elsewhere.

E QUIPMENT
Step Six Kit   sp
Work out what your character owns. CRB p271
STARTING MONEY Remaining Money
Weapons   sp
1 5 0 sp sp Ammunition   sp
Armour & Clothes   sp
Gear   sp
Other   sp
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REFERENCE PROFICIENCY

Untrained Trained Expert Master Legendary


ACTIONS
No bonus Level + 2 Level + 4 Level + 6 Level + 8
CHECKS
Single 2-Action 3-Action Reaction Free
Action Activity Activity Action d20 + Bonus ≥ Difficulty
CRB p17 ≥ AC/DC + 10 ≥ AC/DC < AC/DC ≤ AC/DC - 10

Stride Move up to your speed.


Step Carefully step 5ft without provoking reactions. Critical Success Failure Critical
Success Failure
Strike Attack with a weapon or unarmed. On a critical success,
deal double damage and possibly other effects. Roll 20: one step higher Roll 1: one step lower CRB p444
Release Drop an item or take one hand off a weapon. Does not BASIC SAVING THROW
trigger reactions. 0 ½ 1× 2×
Delay Postpone your turn until later; jump in as a free action. You No effect Damage Damage Damage
cannot use reactions until then.
CRB p449
Aid Attempt a check to assist an ally with a check - at the risk of
hindering them on a failure.
Ready Prepare an action to take outside your turn on a certain ACTION TRAITS
trigger. Rage Must be raging to use this ability.
Glimpse of Redemption Force an enemy to reconsider their
action.
CRB p470

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Image © Paizo Publishing

Player Character

Campaign Class Level

Redeemer

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C HARACTER
ANCESTRY Heritage

Elf Ancient Elf


Hero Points BACKGROUND
Player

3 CLASS Subclass
Campaign XP
Redeemer
ARCHETYPES Archetype Feats

Champion of 3
of
of
S KILLS
Skill Ability Armour Check
Assurance Bonus Modifier Proficiency Feats Misc Penalty

Acrobatics = –

INT CHA CHA CHA INT STR INT DEX


Arcana =
Athletics = –
Crafting =
Deception =
Diplomacy =
Intimidation =
Lore: =
Medicine =

INT WIS CHA INT WIS WIS


Nature =
Occultism =
Performance =
Religion =
Society =
Stealth = –
DEX WIS DEX

Survival =
Thievery = –
Image © Paizo Publishing =
LEVEL =
CHARACTER NAME
=
Assurance May use 10 + proficiency bonus (inc level, but no other bonuses) rather than
Gender Age Size roll.
Medium
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SKILL ACTIONS
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Languages

Common, Elven

ABILITIES
Ability Modifier = (Ability Score - 10) ÷ 2
Strength Dexterity Constitution Intelligence Wisdom Charisma

P ERCEPTION
PERCEPTION WIS Proficiency Item Misc

= + + +
Perception DC = 10 + Perception Bonus
PROFICIENCY Low-light vision Dark vision Scent
Untrained Trained Expert Master Legendary

0
Level Level Level Level
  +2 +4 +6 +8
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S PEED A TTACKS
SPEED Speed in Armour Multi-Attack Penalty Agile
Stride
ft sq ft sq 2nd 3rd 2nd 3rd
Swim Speed Climb Speed Fly Speed

ft sq ft sq ft sq
Attack Bonus Ability Proficiency Potency Damage Type Striking Misc
A CTIONS = d +
Glimpse of Redemption Force an enemy to Weapon Traits Critical
reconsider their action.

Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

= d +
Weapon Traits Critical

Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

F OCUS = d +
Weapon Traits Critical
1 Lay On Hands Heal and protect an ally, or
harm an undead creature.

2 ft sq
Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

= d +
3
Ammo
Weapon Traits Critical

FOCUS
LEVEL Level FOCUS POINTS Refocus

= ÷2 + pt ft sq
(Round up) Total Current Once only Attack Bonus Ability Proficiency Potency Damage Type Striking Misc

WEAPONS = d +
Ammo
Level DAMAGE BONUS Weapon Traits Critical

  +2 +3 +4
H EALTH S AVING THROWS
Ability
HIT
Modifier Proficiency Item Misc
POINTS Ancestry Class CON Toughness Level Misc
FORTITUDE
hp = 6 +( + + )× +
=
CON

Current Hit Points Temp Hit Points Dying


REFLEX
hp hp =
DEX

Wounded
WILL
A RMOUR CLASS =
WIS

ARMOUR Armour Armour Save DC = 10 + Save Bonus


CLASS DEX Proficiency Bonus Potency Items Misc

= 10 + + + + + +
Temp AC

+ Unarmoured Light Medium Heavy

SHIELD
Raise Shield +
Shield Block Deduct hardness, then
ARMOUR
apply remaining damage to both
shield and yourself.
EFFECTS
Shield Block
Hardness Shield Hit Points

hp hp
Total Current

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A NCESTRY S KILL FEATS
Elf
Elf Humanoid Level Level Level
1 2 4
30ft Speed
Low-Light Vision See in dim
light.
HERITAGE Level
Level Level
Ancient Elf 5
6 8
Gain a multiclass dedication
feat.
ETHNICITY
Level
9 Level Level
10 12

Level
13 Level Level
14 16

Level
17
Level Level
18 20

BACKGROUND
NOTES

BACKGROUND SKILL FEAT G ENERAL FEATS

Level
3

Level
7

Level
11

Level
P ROFICIENCIES
15

Level
19

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S UBCLASS

Level
 

CLASS

Level

C LASS DC  
CLASS Key
DC Ability Proficiency Item

= 10+ Level
1 2 3 4 5 6 7 8 9  

SPELL Key
Level
ATTACK Ability Proficiency Item
 
=

SPELL Key C ANTRIPS


DC Ability Proficiency Item

= 10+

C LASS FEATURES S PELLS

1st
Level
 
2nd

3rd

Level
4th
 
C LASS FEATS

Level Level
1 2
Level
 

Level Level
4 6

Level
  Level Level
8 10

Level Level
12 14
Level
 

Level Level
16 18

Level
  Level
20

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sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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INVENTORY A RMOUR INVESTED ITEMS
KIT Value Weight Bulk

1
AC Bonus Potency Runes

DEX STR Check Speed


Category Cap Rating Penalty Penalty

– – ft 2
Armour Traits

ITEMS Readied

Flexible 3
S HIELD
Bulk

AC Bonus Hardness Broken Hit Points 4


hp ≤ hp hp
Shield Traits

6
Total weight B L
10 light = 1 bulk
BACKPACK
7

Image © Paizo Publishing 10


MONEY
Platinum pp P OTIONS
Gold gp
Silver sp
-2 Bulk B L Copper cp
EXPENDABLES
TOTAL cp
1000 coins = 1 bulk
S CROLLS

Encumberance STR Carry Limit STR

B = 5+ B = 10 +

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CHARACTER O RIGINS
BACKGROUND Attitude:  Helpful · Friendly · Indifferent · Unfriendly · Hostile
Parents
Character Name

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Origin
Country

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P ORTRAIT A FFILIATIONS
Religion

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Employer

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Current country

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Image © Paizo Publishing

TIC
A PPEARANCE F RIENDS & FOES
Ancestry Gender

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Elf

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Age Height Weight

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LA
Eyes Hair

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Defining Features
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P ERSONALITY
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Motivations
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Fears
UL
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Likes
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LA

Dislikes
OD

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Quicks
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© Marcus Downing   dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character
sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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R EDEEMER
CAUSE LA
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TENETS
CHAMPION
Never perform an evil act, such as
REDEEMER murder, torture, or casting an evil
OF spell.
Never knowingly harm an innocent, or
D EDICATION
allow harm when you could
Trained in light, medium and heavy armour reasonably prevent it.
Trained in Religion and your deity's skill
CHAMPION First try to redeem those who commit
CLASS Key evil acts, rather than meting out
DC Ability Proficiency Misc
punishment.
= 10 + + + Show compassion for others,
C HAMPION'S REACTION regardless of their authority or
ANATHEMA
station.

H EALING TOUCH
DEVOTION SPELL
If you violate your code of conduct, you
lose your focus pool and divine ally until
you demonstrate repentance.

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D EVOTIONS C HAMPION RESILIENCY
Level BASIC DEVOTION Prerequisite A class granting no
4 1st or 2nd level feat more than 8hp
BONUS HIT
POINTS Champion Feats

hp = 3 ×
ADVANCED DEVOTIONS D IVINE ALLY
Level BLADE ALLY
Champion Character
6 = ÷2 Weapon Rune
Level Level

SHIELD ALLY
Shield Broken
Hardness Hit Points Threshold

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+2 hp hp
STEED

D IVERSE ARMOUR EXPERT

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Expert in light, medium and heavy
armour.
LEVEL UP A DVANCEMENT
Class

Step One Redeemer


Increase your level by 1 and subtract 1000 XP. Ancestry General Class Skill Skill
Level Advancement feat feat feat feat increase

Step Two 1
2
Glimpse of Redemption

Increase your maximum Hit Points.


3
GAIN
HIT 4
POINTS Class CON Toughness
5 Ability boost × 4
+ hp = + +
6

Step Three 7
8
Add class features from your class advancement table.
ABILITY BOOST
9
At levels 5, 10, 15 and 20, boost 4 different ability 10 Ability boost × 4
scores. Increase by 1 if the score is already 18 or above,
11
or 2 if not.
SKILL INCREASE
12
At select levels, increase proficiency in one skill. 13
Level
14
7 May increase a skill to master.
Level
15 Ability boost × 4
15 May increase a skill to legendary. 16
17
Step Four 18
Select feats as indicated on your class advancement 19
table.
20 Ability boost × 4
Ancestry feats CRB p33
Class feats CRB p66 R ETRAINING
General feats CRB p255 5-1 With your GM's permission, you can retrain certain features.
Skill feats CRB p255 5-2 FEATS CLASS FEATURES
1 Replace one feat with another of the
week 1 Change a class choice. GM will tell
same type and appropriate level. you how long this takes — always at
Step Five SKILLS
month
least a month.
Add spells and spell slots if your class grants
spellcasting. Swap out one of your skill
proficiency ranks, including initial
Spells CRB p297 1
week skills.
Focus Spells CRB p386 The new proficiency rank cannot
exceed the rank you traded away.

Step Six
Increase all of your proficiency bonuses, and add
proficiencies from skill increases or other class features.
Untrained Trained Expert Master Legendary

0
Level Level Level Level
  +2 +4 +6 +8

Increase any statistics that changed as a result of


ability boosts or other abilities.

Step Seven
Adjust bonuses from feats and other abilities that are
based on your level.

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sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse
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