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BUILD A CHARACTER CHARACTER CONCEPT

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STEP ONE

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What sort of character do you want to play?

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STEP TWO CHOOSE A RACE
Race represents your species. Race Caste

Some races have more than one type. [ ]


All medium and small races move at 30ft per round Size Speed Gender
unless stated otherwise. ft sq
Hit Ability Score
Points Adjustments +2 +2 -2

STEP THREE CHOOSE A THEME


Theme represents a core aspect of your character’s Theme
background and motivations. Ability Score
Bonus +1

STEP FOUR CHOOSE A CLASS


Class represents your character’s training, and determines Class Specialisation
your abilities. [ ]
Base Attack Hit Stamina Skill Key
Bonus Points Points Ranks Ability

STEP FIVE ABILITY SCORES


You have 10 points to allocate between your ability scores. 10 Ability Ability Key
Racial Theme Points Misc Score Modifier Ability
STRENGTH Melee attacks and damage
10 + + + +
INT CON DEX STR

DEXTERITY Ranged attacks, armour class, initiative


STR STR
CONSTITUTION Stamina and fortitude saves 10 + + + + DEX DEX
INTELLIGENCE Skills and languages
WISDOM Will saves and perceptive skills 10 + + + + CON CON
CHARISMA Social skills
10 + + + + INT INT
Ability Ability
= [ - 10 ] ÷ 2 10 + + + +
CHA WIS

Modifier Score WIS WIS


Almost always round down when dividing in Starfinder. 10 + + + + CHA CHA

STEP SIX HEALTH SAVING THROWS


HIT POINTS Racial Class Level FORTITUDE SAVE Class Misc
Fill in the sheet with your class abilities.
Fill in your hit points, stamina points, resolve points and hp = +[ × 1 ] FORT
AC = CON + +
saving throws using numbers for your class at level 1.
STAMINA POINTS Class Level REFLEX SAVE
To calculate resolve points, divide your level by two (rounded
down, but always at least 1) and add your class’ key ability sp =[ + CON ] × 1 REF = DEX + +
modifier. RESOLVE POINTS Level Key Ability WILL SAVE

rp =[ 1 ÷2]+ WILL = WIS + +


STEP SEVEN SKILLS FEATS
You class determines the number of skill ranks you get at SKILL RANKS Class Level
Level
each level (always at least 1).
=[ + INT ] × 1 1
Class, theme and race may each add a bonus to some skills.
Class skills get a +3 bonus once you have 1 rank. You gain another feat at each odd-numbered level.

STEP EIGHT EQUIPMENT


Buy your equipment. ARMOUR EAC KAC cr
Unless the GM says otherwise, level 1 characters have
WEAPON d cr
1000 credits to spend on equipment.
AMMUNITION × = cr
SPENT CREDITS cr
OTHER cr
UNSPENT CREDITS cr
OTHER cr

STEP NINE ARMOUR CLASS CARRYING CAPACITY


Armour Strength
Fill in your armour class, alignment, languages, carrying
ENERGY ARMOUR CLASS Bonus ENCUMBERED Score
capacity and other details.
All PCs speak ‘common’; each positive INT modifier or rank EAC
AC = 10 + DEX + bulk = ÷2
in Culture adds another language.
KINETIC ARMOUR CLASS OVERBURDENED
10 L items = 1 bulk.
KAC = 10 + DEX + bulk =
© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER INFO
Name Gender

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Player Home World

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Campaign RACE
XP Size

ABILITIES Hit Points

Ability Ability Upgraded Upgraded Speed


Score Modifier Score Modifier ft sq

STR STR STR ft sq

DEX DEX DEX ft sq


THEME
CON CON CON
Spacefarer
INT INT INT
Level
WIS WIS WIS 1
CHA CHA CHA
6
Modifier = (Ability Score - 10) ÷ 2 Key ability

12

18

CLASSES Key Ability Skill Ranks Hit Points Stamina LEVEL

1
2
3
+ INT + CON
per level per level per level

SKILLS
Class Class Race + Feats + Armour
Skill Ranks Skills Bonus Theme Misc Check
Untrained Bonus +3 Penalty
Acrobatics DEX -
Athletics STR -
Bluff CHA
Computers INT
FEATS + PROFICIENCIES Culture INT
Diplomacy CHA
Disguise CHA
Engineering INT
Intimidate CHA
Life Science INT
Medicine INT
Mysticism WIS
Perception WIS
Physical Science INT
Piloting DEX
Sense Motive WIS
Sleight of Hand DEX -
Stealth DEX -
Survival WIS
Profession (mathematician) INT
LANGUAGES
SKILL NOTES

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE WEAPONS
INITIATIVE BONUS Feats Training Misc LEVEL Critical

INIT
AC = DEX + + +
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
ATTACK BONUS # d + ft sq
BASE ATTACK
BONUS BAB LEVEL Critical

MELEE ATTACK Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + +
# d + ft sq
RANGED ATTACK
LEVEL Critical
= DEX + +
THROWN ATTACK
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + + # d + ft sq
SAVING THROW LEVEL Critical

FORTITUDE SAVE Class Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
FORT
AC = CON + +
# d + ft sq
REFLEX SAVE
AMMUNITION WEAPON SPECIALISATION
REF = DEX + +
Type Rounds DAMAGE
BONUS Level
WILL SAVE #
WILL = WIS + + Level + =
#
3 SMALL ARMS
CONDITIONAL MODIFIERS
# BONUS Level

# + = ÷2
ARMOUR CLASS HEALTH
Armour
ENERGY ARMOUR CLASS Bonus Misc HIT POINTS Racial Class Level CURRENT HIT POINTS Dying

EAC
AC = 10 + DEX + + hp = +[ × ] hp
KINETIC ARMOUR CLASS STAMINA POINTS Class Level STAMINA POINTS

KAC = 10 + DEX + + sp = [ CON + ]× sp


DAMAGE REDUCTION RESISTANCES
Power Armour
/ Hit Points hp
Temporary
Hit Points + hp
COMBAT MANOEUVRE ARMOUR CLASS Misc RESOLVE POINTS Level Key Ability RESOLVE POINTS

CM =8+ KAC + rp =[ ÷2]+ rp

ARMOUR INVENTORY
LEVEL LEVEL Bulk LEVEL Bulk

Armour Check
Max DEX Penalty
EAC KAC
Speed Bulk
UPGRADE
SLOTS ft sq

MAGIC ITEMS
1

ENCUMBERED Strength

bulk = ÷2
TOTAL UNIVERSAL
2 BULK ubp
OVERBURDENED Strength POLYMER BASE

bulk = CREDITS cr
10 L = 1 bulk
© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TECHNOMANCER KNOWN SPELLS

SPELLS ›
0
Spells Spells Spells Base Bonus
Save DC Known per day
=
Spells
+
Spells ∞
0 ∞ INT
1 1
2
3
4
5 2
6
Spell Spell Spell
Save DC = 10 + INT + Level + Focus
Level

Level

Level

3 +1 11 +2 17 +3 3
SPELL CACHE

An item that allows you to store and access spells. Used

Once a day, cast any spell you know, of any level.


today 4
CACHE CAPACITOR
Level
6
detect radiation, disguise self, keen senses or unseen servant 5
Level
8
dark vision, lesser resistant armour, life bubble or spider climb
Level 6
12
arcane sight, flight, see invisibility or tongues

MAGIC HACKS › MAGIC HACKS


Technomancer
Level DIFFICULTY CLASS Level Level
2 2
DC
AC = 10 + [ ÷ 2 ] + INT
TECH LORE
Technomancer Level
BONUS Level 5
Level
3 + AC = ÷3
Bonus applies to Computers and Mysticism checks.
Level
RESOLVE ATTUNEMENT
8
Level
Each time you cast a 6th level spell, regain 1 rp.
19
FUSE SPELLS Level

To combine lower-level spell slots into a single 1 rp 11


Level higher-level spell slot:
20
To combine two 6th level spell slots to cast wish: 2 rp
Level
14

Level
17

Level
20

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

School School School

Book Page Book Page Book Page

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER ORIGINS
Parents
BACKGROUND

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Background Bonus Gifts Insults Events

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FRIEND

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= CHA + + + + +

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RIVAL

Origin

Planet / Region / Town

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Background Bonus Gifts Insults Events

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FRIEND

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= CHA + + + + +

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RIVAL

PORTRAIT AFFILIATIONS
Religion

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FRIENDLY

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HOSTILE

Employer

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FRIENDLY

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HOSTILE

Current Country / Region / Town

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FRIENDLY

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HOSTILE

Affiliation

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FRIENDLY

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HOSTILE

Affiliation

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FRIENDLY

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HOSTILE

APPEARANCE FRIENDS AND FOES


Race Gender

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Age Height Size FRIENDLY

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HOSTILE

Eyes Hair Weight

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Defining Features FRIENDLY

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HOSTILE

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Preferred Clothing FRIENDLY


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HOSTILE
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PERSONALITY FRIENDLY
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Motivations HOSTILE
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FRIENDLY
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Fears
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HOSTILE
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Likes FRIENDLY
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HOSTILE
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Dislikes
GO

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FRIENDLY
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HOSTILE

Quirks
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FRIENDLY
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HOSTILE

© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE
MARKER

MAP FIGURE
STATS DISPLAY

Name

Name

Name

HEX
STR DEX CON INT WIS CHA
TOKENS
STR DEX CON INT WIS CHA
ARMOUR CLASS Manoeuvres

EAC KAC CM
SAVING THROWS
Fortitude Reflex Will

FORT REF WILL

INITIATIVE

MAP
TOKEN

1. Cut out carefully with a sharp knife or scissors,


using the marks as guides

2. Fold along the dotted lines, making sure


the hatched areas are hidden or face down

3. Optionally, fix it with glue


© Marcus Downing 2023 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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