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BUILD A CHARACTER CHARACTER CONCEPT

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STEP ONE

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What sort of character do you want to play?

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STEP TWO CHOOSE A RACE
Race represents your species. Race Caste

Some races have more than one type. [ ]


All medium and small races move at 30ft per round Size Speed Gender
unless stated otherwise. ft sq
Hit Ability Score
Points Adjustments +2 +2 -2

STEP THREE CHOOSE A THEME


Theme represents a core aspect of your character’s Theme
background and motivations. Ability Score
Bonus +1

STEP FOUR CHOOSE A CLASS


Class represents your character’s training, and determines Class Specialisation
your abilities. [ ]
Base Attack Hit Stamina Skill Key
Bonus Points Points Ranks Ability

STEP FIVE ABILITY SCORES


You have 10 points to allocate between your ability scores. 10 Ability Ability Key
Racial Theme Points Misc Score Modifier Ability
STRENGTH Melee attacks and damage
10 + + + +
INT CON DEX STR

DEXTERITY Ranged attacks, armour class, initiative


STR STR
CONSTITUTION Stamina and fortitude saves 10 + + + + DEX DEX
INTELLIGENCE Skills and languages
WISDOM Will saves and perceptive skills 10 + + + + CON CON
CHARISMA Social skills
10 + + + + INT INT
Ability Ability
= [ - 10 ] ÷ 2 10 + + + +
CHA WIS

Modifier Score WIS WIS


Almost always round down when dividing in Starfinder. 10 + + + + CHA CHA

STEP SIX HEALTH SAVING THROWS


HIT POINTS Racial Class Level FORTITUDE SAVE Class Misc
Fill in the sheet with your class abilities.
Fill in your hit points, stamina points, resolve points and hp = +[ × 1 ] FORT
AC = CON + +
saving throws using numbers for your class at level 1.
STAMINA POINTS Class Level REFLEX SAVE
To calculate resolve points, divide your level by two (rounded
down, but always at least 1) and add your class’ key ability sp =[ + CON ] × 1 REF = DEX + +
modifier. RESOLVE POINTS Level Key Ability WILL SAVE

rp =[ 1 ÷2]+ WILL = WIS + +


STEP SEVEN SKILLS FEATS
You class determines the number of skill ranks you get at SKILL RANKS Class Level
Level
each level (always at least 1).
=[ + INT ] × 1 1
Class, theme and race may each add a bonus to some skills.
Class skills get a +3 bonus once you have 1 rank. You gain another feat at each odd-numbered level.

STEP EIGHT EQUIPMENT


Buy your equipment. ARMOUR EAC KAC cr
Unless the GM says otherwise, level 1 characters have
WEAPON d cr
1000 credits to spend on equipment.
AMMUNITION × = cr
SPENT CREDITS cr
OTHER cr
UNSPENT CREDITS cr
OTHER cr

STEP NINE ARMOUR CLASS CARRYING CAPACITY


Armour Strength
Fill in your armour class, alignment, languages, carrying
ENERGY ARMOUR CLASS Bonus ENCUMBERED Score
capacity and other details.
All PCs speak ‘common’; each positive INT modifier or rank EAC
AC = 10 + DEX + bulk = ÷2
in Culture adds another language.
KINETIC ARMOUR CLASS OVERBURDENED
10 L items = 1 bulk.
KAC = 10 + DEX + bulk =
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHARACTER INFO
Name Gender

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Player Home World

CH

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Campaign RACE
XP Size

ABILITIES Hit Points

Ability Ability Upgraded Upgraded Speed


Score Modifier Score Modifier ft sq

STR STR STR ft sq

DEX DEX DEX ft sq


THEME
CON CON CON
Spacefarer
INT INT INT
Level
WIS WIS WIS 1
CHA CHA CHA
6
Modifier = (Ability Score - 10) ÷ 2 Key ability

12

18

CLASSES Key Ability Skill Ranks Hit Points Stamina LEVEL

1
2
3
+ INT + CON
per level per level per level

SKILLS
Class Class Race + Feats + Armour
Skill Ranks Skills Bonus Theme Misc Check
Untrained Bonus +3 Penalty
Acrobatics DEX -
Athletics STR -
Bluff CHA
Computers INT
FEATS + PROFICIENCIES Culture INT
Diplomacy CHA
Disguise CHA
Engineering INT
Intimidate CHA
Life Science INT
Medicine INT
Mysticism WIS
Perception WIS
Physical Science INT
Piloting DEX
Sense Motive WIS
Sleight of Hand DEX -
Stealth DEX -
Survival WIS
LANGUAGES
SKILL NOTES

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INITIATIVE WEAPONS
INITIATIVE BONUS Feats Training Misc LEVEL Critical

INIT
AC = DEX + + +
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
ATTACK BONUS # d + ft sq
BASE ATTACK
BONUS BAB LEVEL Critical

MELEE ATTACK Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + +
# d + ft sq
RANGED ATTACK
LEVEL Critical
= DEX + +
THROWN ATTACK
Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
= STR + + # d + ft sq
SAVING THROW LEVEL Critical

FORTITUDE SAVE Class Misc Temp


Clips Clip size Current clip ATTACK BONUS Damage Wep.Spec. Range
FORT
AC = CON + +
# d + ft sq
REFLEX SAVE
AMMUNITION WEAPON SPECIALISATION
REF = DEX + +
Type Rounds DAMAGE
BONUS Level
WILL SAVE #
WILL = WIS + + Level + =
#
3 SMALL ARMS
CONDITIONAL MODIFIERS
# BONUS Level

# + = ÷2
ARMOUR CLASS HEALTH
Armour
ENERGY ARMOUR CLASS Bonus Misc HIT POINTS Racial Class Level CURRENT HIT POINTS Dying

EAC
AC = 10 + DEX + + hp = +[ × ] hp
KINETIC ARMOUR CLASS STAMINA POINTS Class Level STAMINA POINTS

KAC = 10 + DEX + + sp = [ CON + ]× sp


DAMAGE REDUCTION RESISTANCES
Power Armour
/ Hit Points hp
Temporary
Hit Points + hp
COMBAT MANOEUVRE ARMOUR CLASS Misc RESOLVE POINTS Level Key Ability RESOLVE POINTS

CM =8+ KAC + rp =[ ÷2]+ rp

ARMOUR INVENTORY
LEVEL LEVEL Bulk LEVEL Bulk

Armour Check
Max DEX Penalty
EAC KAC
Speed Bulk
UPGRADE
SLOTS ft sq

MAGIC ITEMS
1

ENCUMBERED Strength

bulk = ÷2
TOTAL UNIVERSAL
2 BULK ubp
OVERBURDENED Strength POLYMER BASE

bulk = CREDITS cr
10 L = 1 bulk
© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOLARIAN STELLAR REVELATIONS
Solarian Graviton
BALANCE
Photon
DIFFICULTY CLASS Level Revelations Revelations
SOLAR MANIFESTATION
SOLAR ARMOUR DC
AC = 10 + [ ÷ 2 ] + CHA
AC Energy Suit design Light Dark ZENITH REVELATIONS
Level Bonus Resistance
BLACK HOLE
1 +1 As a standard action, drag others closer if they fail a Fortitude save.
5 5 RANGE = 20ft + [
Solarian
= 10ft + [ Solarian
Level ÷ 5 ] × 5ft Level ÷ 5 ] × 5ft
Level DISTANCE
10 +2 10 1 SUPERNOVA
20 15 Only change suit design on level up
As a standard action, deal fire damage to nearby creatures who fail a Reflex save.

Solarian

Level

Level

Level
SOLAR WEAPON 1 10ft 9 15ft 17 20ft DAMAGE =[ Level + 1 ] × d6

Level
DAMAGE 2
Solarian Piercing
Level ÷3 Slashing
Bludgeoning
MIN 1
Level
d6 + STR + 4
Weapon Crystals

Level
6
STELLAR MODE
Graviton mode Photon mode
Level
Solarian REFLEX DAMAGE Solarian 8
Level BONUS BONUS Level

÷9= + + = ÷6 ZENITH REVELATIONS

Using a zenith revelation resets your stellar attunement.

SIDEREAL INFLUENCE
Level

Level
9
3

Level Level
11 10

Level Level
19 12

FLASHING STRIKES
Level
Level
7
When making a full attack, take only -3 penalty. 14
SOLARIAN’S ONSLAUGHT
Level When making a full attack, make up to 3 attacks with Level
13 -6 penalty; or -5 penalty for melee attacks. 16
STELLAR PARAGON
Raise or lower light levels. ZENITH REVELATIONS
When entering a stellar mode, and at the start of each
Level round if not changing stellar mode, +2 attunement points.
20 To become fully attuned immediately: 1 rp
Level
To swap attunement points: 1 rp
17

Level
18

Level
20

© Marcus Downing 2022 https://www.dyslexic-charactersheets.com/ This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access
this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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