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CHARACTER

Name

FEMALE
MALE
LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
CON CON CON Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
DEX DEX DEX Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
FEATS & SPECIAL ABILITIES
Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX - Size
mod x4 -
CHA
+ Size
Intimidate diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Track SURVIVAL

Swim STR - 1 per 5lb


carried - ×2
Tumble DEX -
Use Magic Device CHA
Use Rope DEX
Knowledge: INT
Profession - WIS
Knowledge - INT
LANGUAGES

Perform - CHA
Other skills:
Craft - INT

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Attack Bonus Damage Critical


INIT = DEX + +
Range Type

ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d × BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d × Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+ = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d × Bonus Bonus Buffs Nerfs Attack

+ = + - +

Range Type Attack Bonus Damage Critical

ft sq d ×
Ammo Special Ammo GRAPPLE
# # Size Modifier
GRAPPLE BONUS ×4 Misc
Ammo Special Ammo

Attack
= + × 4 + STR +

Base
# #
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modifier
Deflection
Modifier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
Temp AC Spell Resistance Conditional Modifiers

AC
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

#
Chest

# Properties

#
Belts
#
Properties
Carried Items lb
Light Load
Weapons, Ammo lb
lb
Hands Clothes / Body
Medium Load Armour, Shield lb
Properties Properties
lb Worn Items lb
Heavy Load Scrolls, Potions,
Wands, Components lb
lb Ring Arms / Wrists
Total Weight lb

MONEY Properties Properties

Copper , cp

Silver , , sp Ring Feet

Gold , , gp Properties Properties

Platinum , , pp

Total , , , .
SCROLLS POTIONS

WANDS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR ANIMAL COMPANION SUMMONED CREATURE ATTACKS INITIATIVE
Creature Name Age Creature Level INITIATIVE BONUS Misc
Level Ranks Adjustment

Range Attack Bonus Damage Critical INIT = DEX +


Creature Type Subtype Weight
lb Effective ft sq SPEED
LA
OD

Hit die
GO

FU

Level
L

Size Height BASIC SPEED Swim Speed Fly Speed


Size
CH

FEMALE
IL
AO

MALE
EV

Modifier d
TI
C

Attack Bonus
ft sq ft sq ft sq
Range Damage Critical
XP SKILLS
BASE ATTACK
Ranks Racial, Feats ft sq BASE ATTACK Temp Attack Temp Damage
ABILITIES Balance DEX
Ability Item Ability Temp Climb STR
+ +
Score Bonus Modifier Bonus Attack Bonus Damage Critical
Range
Escape Artist DEX
STR STR ft sq
Hide DEX
CON CON GRAPPLE
Jump STR Size
Attack Bonus GRAPPLE BONUS Modifier Misc
DEX DEX Listen WIS Range Damage Critical

Attack
Base
Move Silently DEX = + STR + x 4 +
INT INT ft sq
Search INT HEALTH
WIS WIS HIT POINTS Wounds Dying Stable Non-lethal Unconscious
Sense Motive WIS
CHA CHA Spot WIS hp hp hp
Ability Modifier = (Total Ability Score - 10) ÷ 2
Survival WIS SAVES ARMOUR CLASS
EQUIPMENT Base Save Misc Temp Natural Size Misc
Track Trained SURVIVAL
FORTITUDE SAVE ARMOUR CLASS Armour Modifier Modifier
Swim STR
FORT = CON + + AC = 10 + DEX + - +
REFLEX SAVE FLAT-FOOTED ARMOUR CLASS

REF = DEX + + AC = 10 / + - +
TOUCH ARMOUR CLASS
WILL SAVE
FEATS
WILL = WIS + + AC = 10 + DEX / - +

PORTRAIT Temp AC Spell Resistance Damage Reduction

AC /
EFFECTS
SPECIAL ABILITIES

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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