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CHARACTER

Name

FEMALE
MALE
LA
Nuydeup

OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO
-1

EV
TI
Modifier

C
Dylan Goblin Small
Campaign Skill Ranks Hit Die Level Level
CLASSES
Adjustment
1 Artificer 81 d6 9
XP
2 Cleric 28 d8 1
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
10
5 d
STR 8 STR
-1 STR
SKILLS
CON 14 CON
2 CON Max = ECL + 3
Racial, Favoured Armour
Ranks 13 / 6.5 Skill Class Skills Ranks Feats, Misc Enemy Check
DEX DEX
3 DEX Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
16
Appraise 10 INT
5 5
INT 20 INT
5 INT Balance 3 DEX
3 -
WIS 16 WIS
3 WIS Bluff 8 CHA
3 5

CHA 16 CHA
3 CHA Climb -1 STR
-1 -
Concentration 4 CON
2 2
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script 6 INT
5 1
FEATS & SPECIAL ABILITIES
Diplomacy 5 CHA
3 2
Class Feats

Scribe Scroll, Brew Potion, Craft Wondrous Item


Craft Magic Arms and Armor, Craft Wand, Craft Rod
Disable Device 10 INT
5 5
Disguise 3 CHA
3
Escape Artist 3 DEX
3 -
Artificer Knowledge (Is item magical 1d20+Arti lvl+INT mod DC15) Forgery 5 INT
5
Class Specials

Artisan Bonus (+2 on UMD check to activate with item creation feat) Gather Information 3 CHA
3
Disable Trap (Search for traps; beating DC by 10 allows bypass) Handle Animal 0 CHA
3
Item Creation (UMD check DC 20+caster lvl for spell emulation) Heal 8 WIS
3 5
Craft Homunculus Hide 13 DEX
3 6
- Size
4 -
Class Specials

mod x4

CHA
+ Size
Retain Essence (24h consume XP used to make item; destroy item) Intimidate 1 3 2 -4
diff x4

Metamagic Spell Trigger Jump -1 STR


-1 -
Listen 3 WIS
3
Move Silently 7 DEX
3 4 -
Open Lock 7 DEX
3 4
Ride 7 DEX
3 4
Search 10 INT
5 5
Sense Motive 3 WIS
3
Sleight of Hand 6 DEX
3 1 2 -
Spellcraft 10 INT
5 5
Spot 3 WIS
3
Survival 3 WIS
3
Track 3 SURVIVAL
3
Swim -1 STR
-1
- 1 per 5lb
carried - ×2
Tumble 0 DEX
3 -
Use Magic Device 16 CHA
3 13
Use Rope 3 DEX
3
Knowledge: arcana 13 INT
5 8
Energy Substitution (Cold) Knowledge: architecture & engineering 5 5
Feats

Maximize Spell
Autohypnosis 3 1 2
Double Wand Wielder
Knowledge: history 1 1
Two Weapon Fighting
Knowledge: religion 1 1
Rapid Infusion
Profession(Enchanter/Weapons Manufacturer) 1 1
Feats

Reach Spell
Profession - WIS
Knowledge - INT

Legendary Artisan
Craft(Alchemy) 1 1

Wand Mastery Craft(Trapmaking) 1 1


Craft(Bowmaking) 5 5
LANGUAGES

Common, Goblin, Undercommon, Draconic, Giant, Gnoll, Orc, Elven


Craft(Weaponsmithing) 10 10
Perform - CHA
Other skills:
Craft - INT

Craft(Armorsmithing) 10 10
Craft(Carpentry)(Gemcutting)(Sculpture)(Drawing)
(Sewing)(Metalworking)(Stoneworking) 1 1
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Range Type Attack Bonus Damage Critical 3 = DEX


INIT 3 + +

ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
Swim Speed Fly Speed Climb Speed

Range Type Attack Bonus Damage Critical ft sq ft sq ft sq

ft sq d × BASE ATTACK
BASE MELEE RANGED
ATTACK BONUS ATTACK ATTACK

Range Type Attack Bonus Damage Critical

ft sq d × Temp Attack Morale Power


Bonus Bonus Buffs Nerfs Attack

+0 = + - -
Range Type Attack Bonus Damage Critical
Temp Damage Morale Power
ft sq d × Bonus Bonus Buffs Nerfs Attack

+0 = + - +

Range Type Attack Bonus Damage Critical

ft sq d ×
Ammo Special Ammo GRAPPLE
# # Size Modifier
GRAPPLE BONUS ×4 Misc
Ammo Special Ammo

Attack
= + ×-44 + STR
-1 +

Base
# # -5
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconcious

FORT 0 = CON + + + + 68 hp 68 hp 0 hp

REFLEX SAVE ARMOUR CLASS


REF0 = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modifier
Deflection
Modifier Misc
ARMOUR CLASS
WILL SAVE
AC
14 = 10 + DEX
3 + + + - -1 + +
WILL 0 = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC
11 = 10 / + + + 0 - -1 + 0 + 0
TOUCH ARMOUR CLASS

AC
14 = 10 + DEX
3 / / / - 0 + 0 + 0
Temp AC Spell Resistance Conditional Modifiers

AC
0
EFFECTS Damage Reduction

/
METAMAGIC COMBAT ABILITIES

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
INVENTORY ARMOUR EQUIPMENT
Value Weight Hat / Mask

Properties Properties

Type Max Speed Max AC DEX

ft sq Headband
Check Penalty Weight Spell Failure Armour AC
lb % AC Properties

SHIELD

Eyes
Properties
Properties
Check Penalty Weight Spell Failure Shield AC
lb % AC
Neck / Throat

Properties

Shoulders

Properties

Chest

Properties

Belts

Properties

Hands Clothes / Body

Properties Properties

Ring Arms / Wrists

Properties Properties

Ring Feet

Properties Properties

# MONEY VALUABLE ITEMS


Value
# Copper , cp Portable Hole 20000
Silver sp
Heward's Handy Haversack 5 2000
, ,
#
Gold , , gp
# Platinum , 4,9 0 0 pp
Carried Items lb Total , , 4 9,0 0 0 .0 0
Light Load Weapons, Ammo lb
19.5 lb 50 coins weighs 1lb coins
Armour, Shield lb
Medium Load
Worn Items Debts , , .
lb
39.75 lb Scrolls, Potions, Valuables , , .
Wands, Components lb
Heavy Load
60 lb Coins lb Other items , , .

Total Weight 0 lb Total , , 4 9,0 0 0 .0 0


© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ARTIFICER Artificer
Level
PREPARED
KNOWN SPELLS
INFUSIONS
Armour Enhancement, Lesser Energy Alteration Enhancement Alteration
Level Artificer Caster Identify Inflict Light Damage Light
+ +2=
Bonus Level Level 1 Magic Stone Magic Vestment Magic Weapon
INFUSIONS Repair Light Damage Resistance Item Shield of Faith
Infusion Infusions Base
Bonus Skill Enhancement Spell Storing Item
Level = + Infusions
Save DC per day Infusions Weapon Augmentation, Personal
INT
1
2
3 Align Weapon Armour Enhancement Bear’s Endurance
Bull’s Strength Cat’s Grace Chill Metal
4 2
Eagle’s Splendour Fox’s Cunning Heat Metal
5 Inflict Moderate Damage Owl’s Wisdom Repair Moderate Damage
6 Toughen Construct Weapon Augmentation, Lesser

Spell Save DC = 10 + INT + Spell Level


Learning a new infusion requires a Spellcraft check
with DC 20 + Spell Level
Armour Enhancement, Greater Construct Energy Ward Inflict Serious Damage
CRAFT RESERVE
3 Magic Weapon, Greater Metamagic Item Power Surge
CRAFT RESERVE POINTS Repair Serious Damage Stone Construct Suppress Requirement
Craft Reserve points can be spent in place of XP
pts when crafting magic items.
Point are completely replenished each level;
unspent points are lost.
Construct Energy Ward, Greater Globe of Invulnerability, Lesser Inflict Critical Damage
Item Alteration Iron Construct Minor Creation
4 Repair Critical Damage Rusting Grasp Shield of Faith, Legion’s
Weapon Augmentation

ARTIFICER KNOWLEDGE
ARTIFICER KNOWLEDGE Artificer Disrupting Weapon Fabricate Major Creation
BONUS Level 5 Wall of Force Wall of Stone

= WIS +
WANDS
Blade Barrier Disable Construct Globe of Invulnerability
6 Hardening Move Earth Total Repair
Wall of Iron Weapon Augmentation, Greater
CHARGES

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Cleric PREPARED SPELLS
PREPARED SPELLS
CLERIC Level
Caster
Level
0
DEITY

LA
OD

W
GO

FU
L
CH

IL
AO

EV
Domain Spell

TI
C
DOMAINS
Domain Domain
1
Granted Power Granted Power

Domain Spell

1 2
2
3
4 Domain Spell

5
6
3
7
8 Domain Spell

9
4
SPELLS
Spell Spells Base Bonus Spells
= +
Save DC per day Spells
Domain Spell
WIS - 12
WIS - 4
WIS - 8

0
WIS

1 5
2
3 Domain Spell
4
5 6
6
7 Domain Spell
8
9 7
Spell Save DC = 10 + WIS + Spell Level
TURN / REBUKE UNDEAD
Domain Spell
Good Cleric Evil Cleric
8
LA
OD

Turn, Halt, Rebuke, Halt, Awe,


GO

FU
L

Rout and Control, Dispel Turning


CH
}

IL
AO

EV

Destroy Undead and Bolster Undead


TI
C

Domain Spell
TURNS / REBUKES PER DAY Misc Today
9
= 3 + CHA +
SCROLLS POTIONS
1 TURNING CHECK
Synergy

= d20 + CHA +

2 TO TURN CREATURE MAX HIT DICE


Cleric Level
Turning
= Check ÷ 3 + ( ) -4

3 TO DESTROY CREATURE MAX HIT DICE


Cleric Level

= ÷2 (Round down)

4 CREATURES AFFECTED TOTAL HIT DICE


Cleric Level

= 2d6 + CHA +
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
CHARACTER ORIGINS
Parents
BACKGROUND

LA
OD

W
GO

FU
L
Name FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Origin

Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

PORTRAIT AFFILIATIONS
Religion

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Employer

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Current Country / Region / Town

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Affiliation

LA
OD

W
GO

FU
L
FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

APPEARANCE FRIENDS AND FOES


Race
FEMALE
MALE

LA
OD

W
GO

FU
L
Age Height Weight FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

Eyes Hair

LA
OD

W
GO

FU
L
Defining Features FRIENDLY

CH

IL
AO

EV
TI
C
HOSTILE

LA
OD

W
GO

FU
L

Preferred Clothing FRIENDLY


CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

PERSONALITY FRIENDLY
CH

IL
AO

EV
TI
C

Motivations HOSTILE
LA
OD

W
GO

FU
L

FRIENDLY
CH

Fears
IL
AO

EV
TI
C

HOSTILE
LA
OD

W
GO

FU
L

Likes FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE
LA
OD

Dislikes
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

Quirks
LA
OD

W
GO

FU
L

FRIENDLY
CH

IL
AO

EV
TI
C

HOSTILE

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PORTABLE
PARTY HOLE
INVENTORY
Value Weight PARTY FUNDS
Cash , , .
Copper , cp Inventory , , .
Silver , , sp Debts , , .
Gold , , gp Valuables , , .
Platinum , , pp Other items , , .

Total , , , Total , , , .
QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Value Weight Value Weight

Total Weight lb Total Weight lb


Max Weight lb Max Weight lb
NOTES

Total Weight lb
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
PARTY INVENTORY
Value Weight PARTY FUNDS
Cash , , .
Copper , cp Inventory , , .
Silver , , sp Debts , , .
Gold , , gp Valuables , , .
Platinum , , pp Other items , , .

Total , , , Total , , , .
QUEST ITEMS
Item Attained Carried by / given to

CONTAINER CONTAINER

Value Weight Value Weight

Total Weight lb Total Weight lb


Max Weight lb Max Weight lb
NOTES

Total Weight lb
© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Level Level

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

School School

Cost Cost

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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