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'Language: English

語言:中文 (Chinese simpl.)


'Translator: fore
翻譯:xyzeratul guyun
'Date: 2013/12/11
日期: 11/12/2013
'FNIS Version: 4.1
FNIS 版本: 4.1
' User Interface GenerateFNISforUsers
'UIu.01=Update FNIS Behavior
UIu.01=更新 FNIS 行為
'UIu.02=Behavior Consistence Check
UIu.02=行為一致性檢視
'UIu.03=Exit
UIu.03=退出
'UIu.04=Available Patches (DON'T tick if unknown!)
UIu.04=可用的補丁(不清楚就別選!一般選後面沒網址的)
'UIu.06=* Patch requires additional files (animations, etc.) from original mod
UIu.06=* 需要原始 MOD 的文件支持的補丁
'UIu.07=Generate FNIS Behavior files for Users <v>
UIu.07=為用戶生成 FNIS 行為文件
'UIu.09=Call this tool:
UIu.09=需要調用此工具的情況:
'UIu.10=- After installing FNIS, or any mod that uses FNIS
UIu.10=-安裝 FNIS 後,或者任何需要用到 FNIS 的 MOD
'UIu.11=- After deinstallation of any mod that uses FNIS
UIu.11=-卸載任何需要用到 FNIS 的 MOD 後
'UIu.12= (IMPORTANT, or else all charactes will FREEZE!!!)
UIu.12= (重要, 不然角色會卡死!!!)
'UIu.13=De-Install Creatures
UIu.13=卸載生物(Creatures)
UIu.14=NOTE: Skyrim will crash (CTD) whenever you add too many custom animations.
UIu.15=FNIS will warn you when you have reached the critical animation limit.
UIu.16=FNIS XXL will also calculate the contribution of each FNIS depending mod
towards this limit.
UIu.17=Character animation slots added (can be more than actual files)
UIu.18=How many percent this mod / installation contributes reaching CTD
UIu.19=How many percent this mod / installation can be optimized
UIu.20=How many animations you could approx. add (with similar animation types)
UIu.21=Load Count (load measured in "simple" idles, maximum of 26162 for 3rd
person)
UIu.22=See article "Skyrim Anim Load CTD"
https://www.nexusmods.com/skyrimspecialedition/articles/1168
UIu.23=NOTE2 (VERY important!!!):
UIu.24=You can increase your animation number DRASTICALLY with these tools:
UIu.25=Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE
only)
UIu.26=Since FNIS cannot know if such mod is installed, it will still warn you at
the original limit.
UIu.27=But when such tool is used, load calculation can be switched off (FNIS.ini:
"LoadCTDCalculation=0")
UIu.28=Current FNIS limit: <1> animations (3rd person character only)
User Interface GenerateFNISforModders
'UIm.01=Generate Mod Behavior
UIm.01=生成 MOD 行為文件
'UIm.02=Exit
UIm.02=退出
'UIm.03=Generate FNIS Behavior file for Modders <v>
UIm.03=為 MOD 作者生成 FNIS 行為文件 <v>
'UIm.04=(FNIS_<mod>_Behavior.hkx).
UIm.04=(FNIS_<mod>_Behavior.hkx).
'UIm.05=If you are NOT a modder: DONT USE THIS TOOL.
UIm.05=如果你不是一個 MOD 作者,別用這個工具!!!
'UIm.06=You might corrupt your installed files.
UIm.06=你有可能會損壞你的安裝文件.
' Messages GenerateFNISforUsers
'MSGu.01=Patch
MSGu.01=補丁
'MSGu.02=Reading
MSGu.02=讀取中
'MSGu.03=All Anim Lists scanned. Generating Behavior Files
MSGu.03=已掃瞄所有所有動畫文件列表,生成行為文件中
'MSGu.04=Generating <1>
MSGu.04=生成 <1>
'MSGu.5=Creature Pack not installed
MSGu.5=沒有安裝生物包(自選安裝,非錯誤)
MSGu.06=(<1> furniture,<2> offset,<3> chair,<4> alternate animations)
'MSGu.07=Generating <1> default Behavior xml
MSGu.07=生成 <1> default Behavior xml
'MSGu.08=Modify Behavior Files to GENDER specific
MSGu.08=修改行為文件為性別特定
'MSGu.09=Converting Behavior Files (.xml to .hkx)
MSGu.09=轉換行為文件(.xml nach .hkx)
'MSGu.10=Generating mt_behavior xml ...
MSGu.10=生成 mt_behavior xml ...
'MSGu.11=<1> animations for<2> mods successfully included (<3>)
MSGu.11=<1> 動畫成功融入了<2> mods (<3>)
'MSGu.12=Skeleton female: <1> (<2> bones) male: <3> (<4> bones)
MSGu.12=女性骨骼: <1> (<2> 個骨骼) 男性.: <3> (<4> 個骨骼)
MSGu.13=*****
'MSGu.14=WRONG <1> file name
MSGu.14=錯誤的 <1> 文件名
'MSGu.15=No GENDER directory
MSGu.15=沒有性別文件夾(女性/男性)
'MSGu.16=GENDER modifications for
MSGu.16=性別上的修改為
'MSGu.17=animation files
MSGu.17=動畫文件
'MSGu.18=Duplicate AnimFile <1> for <2>, mods <3> and <4>
MSGu.18=為<2>, mods <3> 和 <4>複製動畫文件 <1>
'MSGu.19=Missing AnimFile <1> for <2>, mod <3>
MSGu.19=丟失<2>, mod <3>所需要的動畫文件<1>
'MSGu.20=Same AnimEvent <1> in mod <2> and <3>
MSGu.20=相同的動畫事件 <1> 在 Mod <2> 和 <3>
MSGu.21=*****
MSGu.22=(<1> paired,<2> kill,<3> alternate animations)
'MSGu.23=Duplicate AnimEvent <1> for <2>, mods <3> and <4>
MSGu.23=為<2>, mods <3> 和 <4>複製動畫文件 <1>
'MSGu.24=usage
MSGu.24=使用
'MSGu.25=Do you really want to remove the FNIS Creature Behavior files?
MSGu.25=你真的要刪除的 FNIS 生物行為的文件?
'MSGu.26=Without them you cannot use any FNIS Creature dependant mods. Continue?
MSGu.26=沒有它們你不能使用任何與 FNIS 生物(Creature)相關的 MOD.確定繼續嗎?
'MSGu.27=FNIS Creature Behaviors de-installed.
MSGu.27=FNIS 生物行為卸載.
'MSGu.28=Create Creature Behaviors ...
MSGu.28=創建生物行為 ...
'MSGu.29=<1> animations for<2> mods and<3> creatures successfully included.
MSGu.29=<2> mods 和<3> 生物文件所需的 <1> 動畫 已成功安裝.
'MSGu.30=*****
MSGu.30=<1> possible consistence issues
'MSGu.31=removed.
MSGu.31=刪除.
' Messages GenerateFNISforModders
'MSGm.01=FNIS Animation List
MSGm.01=FNIS 動畫文件列表
'MSGm.03=Select FNIS Animation List of your mod
MSGm.03=選擇你的 MOD 裡面的 FNIS 動畫列表
'MSGm.04=Animlist used
MSGm.04=使用的動畫
'MSGm.05=Reading Animation List ...
MSGm.05=讀取動畫列表 ...
'MSGm.06=Generating FNIS mod Behavior File xml...
MSGm.06=生成 FNIS Mod Behavior File xml...
'MSGm.07=Converting mod Behavior xml to hkx ...
MSGm.07=生成 Mod Behavior-Datei xml 為 hkx ...
'MSGm.09=Copying new behavior files to standard folder ...
MSGm.09=拷貝新的行為文件到標準文件夾 ...
'MSGm.10=successfully created
MSGm.10=成功建立
'MSGm.11=Create a program shortcut on your desktop?
MSGm.11=在桌面上創建一個程序的快捷方式?
'MSGm.12=(Cancel: No, and don't ask me again!)
MSGm.12=(取消:不, 不要再問我!)
' Warnings
'WARN.01=Warning
WARN.01=警告
'WARN.02=Bad installation. Generator not run from a Skyrim installation directory.
WARN.02=錯誤的安裝位置,生成器沒有在天際安裝文件裡面運行
WARN.03=Bad installation. Generator not run from <Skyrim_Data>\Tools\
GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of
supported tools.
'WARN.04=not installed
WARN.04=沒有安裝
WARN.05=Generator <1> and FNISBase <2> have different versions
'WARN.06=AnimationList found in <1>, but no corresponding Behavior file. Incomplete
mod IGNORED.
WARN.06=在<1>中發現動畫列表,但是沒有相應的行為文件,未完成的部分被忽略.
'WARN.07=Custom skeleton found. Select SKELETON patch.
WARN.07=自定義骨骼找到.選擇骨骼補丁.
'WARN.08=Warning(s)
WARN.08=警告
'WARN.09=unmatched <1> Animation(s) (see GenerateFNIS_LogFile.txt)
WARN.09=<1>個不匹配的動畫文件(檢視 GenerateFNIS_LogFile.txt)
'WARN.10=Could not create the shortcut
WARN.10=無法建立快捷方式
'WARN.11=Generator not run from a legal (Steam) Skyrim installation directory.
WARN.11=生成器沒有從一個合法的(steam)安裝位置運行
'WARN.12=Installed Skyrim version older then required
WARN.12=已經安裝的天際版本太舊
'WARN.13=non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be
the cause of Skyrim incompatibility. See log file.
WARN.13=非 FNIS 行為文件存在於 meshes\actors\character\behaviors. 可能會造成天際的兼容性問
題,檢視日誌文件
'WARN.14=Behaviored object "<1>" not found in any BehavioredObjectList. Using
"returnToDefault" as default AE.
WARN.14=行為對像"<1>"沒有在任何的物件清單中找到.使用"returnToDefault"作為默認的 AE.
'WARN.15=Animation file missing:
WARN.15=動畫文件丟失:
WARN.16=PCEA is incompatible with FNIS PCEA2
WARN.17=File missing:
WARN.18=File version wrong:
WARN.19=Incompatible template file:
WARN.20=Generator:
WARN.21=Expected generator path:
WARN.22=Cannot find Skyrim executable (<1>)
WARN.23=Too many custom animations. Your Skyrim is likely to crash (CTD, crash to
desktop)
WARN.24=Inconsistent mod <1>. Number of animations differs between FNIS List (<2>)
and corresponding behavior file (<3>)
' Errors
'ERR.01=Important files and/or folders missing. RE-INSTALL FNIS.
ERR.01=缺少重要文件或文件夾,重新安裝 FNIS
'ERR.02=Language file(s) missing in Data\Tools\GenerateFNIS_for_Users\languages.
RE-INSTALL FNIS.
ERR.02=在 Data\Tools\GenerateFNIS_for_Users\languages 下的語言文件缺失,重新安裝 FNIS
'ERR.03=does not exist
ERR.03=不存在
'ERR.04=Line
ERR.04=行
'ERR.05=Block Header missing
ERR.05=塊首部缺失
'ERR.06=Previos Block not finished
ERR.06=前一個塊未完成
'ERR.07=Bad Block Head
ERR.07=損壞的塊首部
'ERR.08=Bad Block Count
ERR.08=錯誤的塊數量
'ERR.09=too long
ERR.09=太長
'ERR.10=Missing
ERR.10=缺失
'ERR.11=Bad Modifier (count)
ERR.11=錯誤的修改(數量)
'ERR.12=Bad Modifier (behavior element)
ERR.12=錯誤的修改(行為元素)
'ERR.13=Too many animations defined (max. 500 per type)
ERR.13=太多定義的動畫文件 (每個類型中最大 500 )
'ERR.14=OLD FNIS version? Bad option in Animation List, line
ERR.14=過舊的 FNIS 版本?動畫列表裡的選件很糟糕
'ERR.15=OLD FNIS version? Wrong line in Animation List, line
ERR.15=過舊的 FNIS 版本?動畫列表裡有錯行
'ERR.16=Could not generate
ERR.16=不能生成
ERR.17=RE-INSTALL FNIS
ERR.18=***
'ERR.19=Wrong subblock header or end, line
ERR.19=錯誤的子塊首部或者尾部, 行
'ERR.20=Wrong patchblock header or end, line
ERR.20=錯誤的補丁塊首部或者尾部,行
'ERR.21=PatchID not found in Patch-Liste, Template line
ERR.21=在 Patch-Liste 裡面找不到 PatchID, 模板行
'ERR.22=No match between folder name and filename
ERR.22=沒有在文件或者文件夾名中找到匹配的
'ERR.23=PCEA patch ticked, but not installed
ERR.23=選擇了 PCEA 補丁,但是沒有安裝
'ERR.24=File "hkxcmd.exe" missing. Maybe it was wrongly removed by an over-reacting
virus scanner
ERR.24=文件 "hkxcmd.exe" 缺失. 它可能被反病毒軟件誤殺了
'ERR.25="+" line not following an "s"
ERR.25="+"行後沒有加 "s"
'ERR.26=Sequenced Animations (s) are at least 2 animations, line
ERR.26=動畫序列要求至少有兩個動畫文件,行
'ERR.27=Too many animations
ERR.27=太多動畫文件
'ERR.28=Too many animations. Reduce the number of mods with furniture or offset
animations.
ERR.28=太多的動畫.減少傢俱 MOD 和偏移動畫 MOD 的數量
'ERR.29=Furniture animations (fu) are at least 3 animations, first and last being
acyclic, line
ERR.29=傢俱動畫 (fu) 有至少 3 個動畫, 第一個和最後一個是非循環的, 行
ERR.30=Motion data not allowed here
' Patches
'PTCH.01="GENDER Specific Animations" - see FNIS Description > "Patches"
PTCH.01="性別特定型動畫 MOD(GENDER Specific Animations)" - 檢視 FNIS 說明 > "補丁"
'PTCH.02="SKELETON Arm Fix" - siehe FNIS Beschreibung > "Patches"
PTCH.02="骨骼手臂修正" - 檢視 FNIS 說明 > "補丁"
PTCH.03="HKX File Compatibility Check Skyrim/SSE" - 檢視 FNIS 說明 > "補丁"
PTCH.04="File Redirection (Vortex/MO profiles support)" - see FNIS Description >
"Patches"
PTCH.05=* tktk1's "TK Dodge / Ultimate Combat" -
www.nexusmods.com/skyrimspecialedition/mods/15309
PTCH.06=* xp32's "PC Exclusive Animation Path" (PCEA) - Mod NOT AVAILABLE for SSE!
PTCH.07=* xp32's "New Animation for Running with Bow" - Mod NOT AVAILABLE for SSE!
PTCH.08=* xp32's "New Animation for 1H Weapon" - Mod NOT AVAILABLE for SSE!
PTCH.09=* xp32's "Momo Acrobatic Jump" - Mod NOT AVAILABLE for SSE!
PTCH.10=* rongphale's "Horsemen Mounted Combat Enh." - Mod NOT AVAILABLE for SSE!
PTCH.11=* Moljka's "Blocking Combat Behavior Improv. for Skyrim" - Mod NOT
AVAILABLE for SSE!
PTCH.12=* DServant's "Archery Gameplay Overhaul SE" -
http://www.nexusmods.com/.../mods/24296
PTCH.13=* SpikeDragonLord's "Centaur Race Alpha WIP" - Mod NOT AVAILABLE for SSE!

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