The document is a log file in English and Chinese from a run of the FNIS behavior generator. It provides status messages about reading animation lists, generating behavior files, warnings about possible issues, and errors encountered. The document contains translations of messages and warnings from running the FNIS tool to generate behavior files for Skyrim mods.
The document is a log file in English and Chinese from a run of the FNIS behavior generator. It provides status messages about reading animation lists, generating behavior files, warnings about possible issues, and errors encountered. The document contains translations of messages and warnings from running the FNIS tool to generate behavior files for Skyrim mods.
The document is a log file in English and Chinese from a run of the FNIS behavior generator. It provides status messages about reading animation lists, generating behavior files, warnings about possible issues, and errors encountered. The document contains translations of messages and warnings from running the FNIS tool to generate behavior files for Skyrim mods.
'Translator: fore 翻譯:xyzeratul guyun 'Date: 2013/12/11 日期: 11/12/2013 'FNIS Version: 4.1 FNIS 版本: 4.1 ' User Interface GenerateFNISforUsers 'UIu.01=Update FNIS Behavior UIu.01=更新 FNIS 行為 'UIu.02=Behavior Consistence Check UIu.02=行為一致性檢視 'UIu.03=Exit UIu.03=退出 'UIu.04=Available Patches (DON'T tick if unknown!) UIu.04=可用的補丁(不清楚就別選!一般選後面沒網址的) 'UIu.06=* Patch requires additional files (animations, etc.) from original mod UIu.06=* 需要原始 MOD 的文件支持的補丁 'UIu.07=Generate FNIS Behavior files for Users <v> UIu.07=為用戶生成 FNIS 行為文件 'UIu.09=Call this tool: UIu.09=需要調用此工具的情況: 'UIu.10=- After installing FNIS, or any mod that uses FNIS UIu.10=-安裝 FNIS 後,或者任何需要用到 FNIS 的 MOD 'UIu.11=- After deinstallation of any mod that uses FNIS UIu.11=-卸載任何需要用到 FNIS 的 MOD 後 'UIu.12= (IMPORTANT, or else all charactes will FREEZE!!!) UIu.12= (重要, 不然角色會卡死!!!) 'UIu.13=De-Install Creatures UIu.13=卸載生物(Creatures) UIu.14=NOTE: Skyrim will crash (CTD) whenever you add too many custom animations. UIu.15=FNIS will warn you when you have reached the critical animation limit. UIu.16=FNIS XXL will also calculate the contribution of each FNIS depending mod towards this limit. UIu.17=Character animation slots added (can be more than actual files) UIu.18=How many percent this mod / installation contributes reaching CTD UIu.19=How many percent this mod / installation can be optimized UIu.20=How many animations you could approx. add (with similar animation types) UIu.21=Load Count (load measured in "simple" idles, maximum of 26162 for 3rd person) UIu.22=See article "Skyrim Anim Load CTD" https://www.nexusmods.com/skyrimspecialedition/articles/1168 UIu.23=NOTE2 (VERY important!!!): UIu.24=You can increase your animation number DRASTICALLY with these tools: UIu.25=Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) UIu.26=Since FNIS cannot know if such mod is installed, it will still warn you at the original limit. UIu.27=But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") UIu.28=Current FNIS limit: <1> animations (3rd person character only) User Interface GenerateFNISforModders 'UIm.01=Generate Mod Behavior UIm.01=生成 MOD 行為文件 'UIm.02=Exit UIm.02=退出 'UIm.03=Generate FNIS Behavior file for Modders <v> UIm.03=為 MOD 作者生成 FNIS 行為文件 <v> 'UIm.04=(FNIS_<mod>_Behavior.hkx). UIm.04=(FNIS_<mod>_Behavior.hkx). 'UIm.05=If you are NOT a modder: DONT USE THIS TOOL. UIm.05=如果你不是一個 MOD 作者,別用這個工具!!! 'UIm.06=You might corrupt your installed files. UIm.06=你有可能會損壞你的安裝文件. ' Messages GenerateFNISforUsers 'MSGu.01=Patch MSGu.01=補丁 'MSGu.02=Reading MSGu.02=讀取中 'MSGu.03=All Anim Lists scanned. Generating Behavior Files MSGu.03=已掃瞄所有所有動畫文件列表,生成行為文件中 'MSGu.04=Generating <1> MSGu.04=生成 <1> 'MSGu.5=Creature Pack not installed MSGu.5=沒有安裝生物包(自選安裝,非錯誤) MSGu.06=(<1> furniture,<2> offset,<3> chair,<4> alternate animations) 'MSGu.07=Generating <1> default Behavior xml MSGu.07=生成 <1> default Behavior xml 'MSGu.08=Modify Behavior Files to GENDER specific MSGu.08=修改行為文件為性別特定 'MSGu.09=Converting Behavior Files (.xml to .hkx) MSGu.09=轉換行為文件(.xml nach .hkx) 'MSGu.10=Generating mt_behavior xml ... MSGu.10=生成 mt_behavior xml ... 'MSGu.11=<1> animations for<2> mods successfully included (<3>) MSGu.11=<1> 動畫成功融入了<2> mods (<3>) 'MSGu.12=Skeleton female: <1> (<2> bones) male: <3> (<4> bones) MSGu.12=女性骨骼: <1> (<2> 個骨骼) 男性.: <3> (<4> 個骨骼) MSGu.13=***** 'MSGu.14=WRONG <1> file name MSGu.14=錯誤的 <1> 文件名 'MSGu.15=No GENDER directory MSGu.15=沒有性別文件夾(女性/男性) 'MSGu.16=GENDER modifications for MSGu.16=性別上的修改為 'MSGu.17=animation files MSGu.17=動畫文件 'MSGu.18=Duplicate AnimFile <1> for <2>, mods <3> and <4> MSGu.18=為<2>, mods <3> 和 <4>複製動畫文件 <1> 'MSGu.19=Missing AnimFile <1> for <2>, mod <3> MSGu.19=丟失<2>, mod <3>所需要的動畫文件<1> 'MSGu.20=Same AnimEvent <1> in mod <2> and <3> MSGu.20=相同的動畫事件 <1> 在 Mod <2> 和 <3> MSGu.21=***** MSGu.22=(<1> paired,<2> kill,<3> alternate animations) 'MSGu.23=Duplicate AnimEvent <1> for <2>, mods <3> and <4> MSGu.23=為<2>, mods <3> 和 <4>複製動畫文件 <1> 'MSGu.24=usage MSGu.24=使用 'MSGu.25=Do you really want to remove the FNIS Creature Behavior files? MSGu.25=你真的要刪除的 FNIS 生物行為的文件? 'MSGu.26=Without them you cannot use any FNIS Creature dependant mods. Continue? MSGu.26=沒有它們你不能使用任何與 FNIS 生物(Creature)相關的 MOD.確定繼續嗎? 'MSGu.27=FNIS Creature Behaviors de-installed. MSGu.27=FNIS 生物行為卸載. 'MSGu.28=Create Creature Behaviors ... MSGu.28=創建生物行為 ... 'MSGu.29=<1> animations for<2> mods and<3> creatures successfully included. MSGu.29=<2> mods 和<3> 生物文件所需的 <1> 動畫 已成功安裝. 'MSGu.30=***** MSGu.30=<1> possible consistence issues 'MSGu.31=removed. MSGu.31=刪除. ' Messages GenerateFNISforModders 'MSGm.01=FNIS Animation List MSGm.01=FNIS 動畫文件列表 'MSGm.03=Select FNIS Animation List of your mod MSGm.03=選擇你的 MOD 裡面的 FNIS 動畫列表 'MSGm.04=Animlist used MSGm.04=使用的動畫 'MSGm.05=Reading Animation List ... MSGm.05=讀取動畫列表 ... 'MSGm.06=Generating FNIS mod Behavior File xml... MSGm.06=生成 FNIS Mod Behavior File xml... 'MSGm.07=Converting mod Behavior xml to hkx ... MSGm.07=生成 Mod Behavior-Datei xml 為 hkx ... 'MSGm.09=Copying new behavior files to standard folder ... MSGm.09=拷貝新的行為文件到標準文件夾 ... 'MSGm.10=successfully created MSGm.10=成功建立 'MSGm.11=Create a program shortcut on your desktop? MSGm.11=在桌面上創建一個程序的快捷方式? 'MSGm.12=(Cancel: No, and don't ask me again!) MSGm.12=(取消:不, 不要再問我!) ' Warnings 'WARN.01=Warning WARN.01=警告 'WARN.02=Bad installation. Generator not run from a Skyrim installation directory. WARN.02=錯誤的安裝位置,生成器沒有在天際安裝文件裡面運行 WARN.03=Bad installation. Generator not run from <Skyrim_Data>\Tools\ GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools. 'WARN.04=not installed WARN.04=沒有安裝 WARN.05=Generator <1> and FNISBase <2> have different versions 'WARN.06=AnimationList found in <1>, but no corresponding Behavior file. Incomplete mod IGNORED. WARN.06=在<1>中發現動畫列表,但是沒有相應的行為文件,未完成的部分被忽略. 'WARN.07=Custom skeleton found. Select SKELETON patch. WARN.07=自定義骨骼找到.選擇骨骼補丁. 'WARN.08=Warning(s) WARN.08=警告 'WARN.09=unmatched <1> Animation(s) (see GenerateFNIS_LogFile.txt) WARN.09=<1>個不匹配的動畫文件(檢視 GenerateFNIS_LogFile.txt) 'WARN.10=Could not create the shortcut WARN.10=無法建立快捷方式 'WARN.11=Generator not run from a legal (Steam) Skyrim installation directory. WARN.11=生成器沒有從一個合法的(steam)安裝位置運行 'WARN.12=Installed Skyrim version older then required WARN.12=已經安裝的天際版本太舊 'WARN.13=non-FNIS behavior files in meshes\actors\character\behaviors. They CAN be the cause of Skyrim incompatibility. See log file. WARN.13=非 FNIS 行為文件存在於 meshes\actors\character\behaviors. 可能會造成天際的兼容性問 題,檢視日誌文件 'WARN.14=Behaviored object "<1>" not found in any BehavioredObjectList. Using "returnToDefault" as default AE. WARN.14=行為對像"<1>"沒有在任何的物件清單中找到.使用"returnToDefault"作為默認的 AE. 'WARN.15=Animation file missing: WARN.15=動畫文件丟失: WARN.16=PCEA is incompatible with FNIS PCEA2 WARN.17=File missing: WARN.18=File version wrong: WARN.19=Incompatible template file: WARN.20=Generator: WARN.21=Expected generator path: WARN.22=Cannot find Skyrim executable (<1>) WARN.23=Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop) WARN.24=Inconsistent mod <1>. Number of animations differs between FNIS List (<2>) and corresponding behavior file (<3>) ' Errors 'ERR.01=Important files and/or folders missing. RE-INSTALL FNIS. ERR.01=缺少重要文件或文件夾,重新安裝 FNIS 'ERR.02=Language file(s) missing in Data\Tools\GenerateFNIS_for_Users\languages. RE-INSTALL FNIS. ERR.02=在 Data\Tools\GenerateFNIS_for_Users\languages 下的語言文件缺失,重新安裝 FNIS 'ERR.03=does not exist ERR.03=不存在 'ERR.04=Line ERR.04=行 'ERR.05=Block Header missing ERR.05=塊首部缺失 'ERR.06=Previos Block not finished ERR.06=前一個塊未完成 'ERR.07=Bad Block Head ERR.07=損壞的塊首部 'ERR.08=Bad Block Count ERR.08=錯誤的塊數量 'ERR.09=too long ERR.09=太長 'ERR.10=Missing ERR.10=缺失 'ERR.11=Bad Modifier (count) ERR.11=錯誤的修改(數量) 'ERR.12=Bad Modifier (behavior element) ERR.12=錯誤的修改(行為元素) 'ERR.13=Too many animations defined (max. 500 per type) ERR.13=太多定義的動畫文件 (每個類型中最大 500 ) 'ERR.14=OLD FNIS version? Bad option in Animation List, line ERR.14=過舊的 FNIS 版本?動畫列表裡的選件很糟糕 'ERR.15=OLD FNIS version? Wrong line in Animation List, line ERR.15=過舊的 FNIS 版本?動畫列表裡有錯行 'ERR.16=Could not generate ERR.16=不能生成 ERR.17=RE-INSTALL FNIS ERR.18=*** 'ERR.19=Wrong subblock header or end, line ERR.19=錯誤的子塊首部或者尾部, 行 'ERR.20=Wrong patchblock header or end, line ERR.20=錯誤的補丁塊首部或者尾部,行 'ERR.21=PatchID not found in Patch-Liste, Template line ERR.21=在 Patch-Liste 裡面找不到 PatchID, 模板行 'ERR.22=No match between folder name and filename ERR.22=沒有在文件或者文件夾名中找到匹配的 'ERR.23=PCEA patch ticked, but not installed ERR.23=選擇了 PCEA 補丁,但是沒有安裝 'ERR.24=File "hkxcmd.exe" missing. Maybe it was wrongly removed by an over-reacting virus scanner ERR.24=文件 "hkxcmd.exe" 缺失. 它可能被反病毒軟件誤殺了 'ERR.25="+" line not following an "s" ERR.25="+"行後沒有加 "s" 'ERR.26=Sequenced Animations (s) are at least 2 animations, line ERR.26=動畫序列要求至少有兩個動畫文件,行 'ERR.27=Too many animations ERR.27=太多動畫文件 'ERR.28=Too many animations. Reduce the number of mods with furniture or offset animations. ERR.28=太多的動畫.減少傢俱 MOD 和偏移動畫 MOD 的數量 'ERR.29=Furniture animations (fu) are at least 3 animations, first and last being acyclic, line ERR.29=傢俱動畫 (fu) 有至少 3 個動畫, 第一個和最後一個是非循環的, 行 ERR.30=Motion data not allowed here ' Patches 'PTCH.01="GENDER Specific Animations" - see FNIS Description > "Patches" PTCH.01="性別特定型動畫 MOD(GENDER Specific Animations)" - 檢視 FNIS 說明 > "補丁" 'PTCH.02="SKELETON Arm Fix" - siehe FNIS Beschreibung > "Patches" PTCH.02="骨骼手臂修正" - 檢視 FNIS 說明 > "補丁" PTCH.03="HKX File Compatibility Check Skyrim/SSE" - 檢視 FNIS 說明 > "補丁" PTCH.04="File Redirection (Vortex/MO profiles support)" - see FNIS Description > "Patches" PTCH.05=* tktk1's "TK Dodge / Ultimate Combat" - www.nexusmods.com/skyrimspecialedition/mods/15309 PTCH.06=* xp32's "PC Exclusive Animation Path" (PCEA) - Mod NOT AVAILABLE for SSE! PTCH.07=* xp32's "New Animation for Running with Bow" - Mod NOT AVAILABLE for SSE! PTCH.08=* xp32's "New Animation for 1H Weapon" - Mod NOT AVAILABLE for SSE! PTCH.09=* xp32's "Momo Acrobatic Jump" - Mod NOT AVAILABLE for SSE! PTCH.10=* rongphale's "Horsemen Mounted Combat Enh." - Mod NOT AVAILABLE for SSE! PTCH.11=* Moljka's "Blocking Combat Behavior Improv. for Skyrim" - Mod NOT AVAILABLE for SSE! PTCH.12=* DServant's "Archery Gameplay Overhaul SE" - http://www.nexusmods.com/.../mods/24296 PTCH.13=* SpikeDragonLord's "Centaur Race Alpha WIP" - Mod NOT AVAILABLE for SSE!