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To cite this article: Suzan Girginkaya Akdağ & Ahu Ergen (2020): Role of location-based mobile
apps in city marketing: Beşiktaş as a student-friendly district, Journal of Location Based Services,
DOI: 10.1080/17489725.2020.1788184
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1. Introduction
For centuries, cities have enabled a mix of public and private services, such as
transportation, healthcare, public safety, and social services, designed to
enhance the quality of life for their residents and visitors. In the competitive
and global economy of the 21st century, similar to countries, cities also compete
with each other to attract tourists, business people, investors, students, artists,
organisations and investments (Altınbaşak and Yalçın 2010, 242). As
a communication strategy, national, regional, and local agencies have adopted
ICT, e-governance, web-media, and social media to meet the increasing demand
for services in the cities. Such next-generation technologies have become
2. Literature review
2.1. City marketing
Traditionally, the cities evolved as places of commerce and trade, and as centres
of religious, military, cultural and political power. However, today they need to
build their own images unless they possess their historical heritage (Hallin 2009,
296). To build this image, the city needs to be professionally promoted.
According to Moreira and Silva (2012, 150), city marketing has initially been
used by Kotler, Haider, and Rein (1993a) in ‘Marketing Places – Attracting
Investment, Industry and Tourism Cities, States and Nations’. Ashworth and
Voogd (1990) define city marketing as the activities conducted parallel to the
needs and demands of the target groups, to reach specific goals and maximise
social and economic benefits of the city. Megri and Bencherif (2014, 146) state
that city marketing requires the definition of the needs and demands of the
target groups in the city, the creation of the city’s strategy as a product, and the
implementation of the marketing programme by creating value and the final
measurement of the results.
A city may compete with others in several areas, such as visibility, invest
ability, liveability, and sustainability. To compete successfully, cities must think
more like companies and use the management tools that companies use. Cities
with characteristics of strong brands such as New York, Paris, Amsterdam, and
San Francisco have marketed their history, places, lifestyles, cultures, and diver
sity together with all stakeholders following marketing principles. Zhang and
Zhao (2009) indicate that in the success of the city marketing lays the consensus
of city managers and citizens about city identity and core values of the city. City
4 S. GIRGINKAYA AKDAĞ AND A. ERGEN
marketing evaluates the city as a product and involves marketing activities that
create the planned image in the minds of the target groups. Thus, city market
ing plays a vital role in building a bridge between a city’s potential and using
this potential on behalf of the citizens of the city (Deffner and Liouris 2005).
Kotler, Haider, and Rein (1993b) state that the city managers who want to
control the future of the cities must answer these questions: ‘Why shall people
prefer to live in this city? Why shall they visit or invest in this city?’. From
a broader perspective, ‘What are the benefits of this city that create competitive
advantage and can not be found in other cities.’ These questions that seem
simple but hard to answer, play a critical role in preparing plans for city market
ing. Kavaratzis (2004) asserts that city marketing is realised by the touchpoints,
perceptions, and images between the cities and the people, mostly relying on
building the image of the city, managing, and communicating it. He describes
three types of city communication that form the expressions of a place: (1) The
primary communication, which promotes the architecture and real place offer
ings, (2) The secondary communication, which addresses the formal commu
nication through official channels (3) The tertiary communication, which refers
to the word-of-mouth details. Enabling each form of communication, today
mobile apps are among the most popular marketing tools for city marketers,
especially targeting young generations.
for serving anytime, anywhere, for anyone and anything, has become one of the
most influential tools for city marketing communications. City management
agencies seek out alternative mobile apps to deliver services and communicate
with citizens more effectively. Weiss (2013, 436) states that the popularity of
news and location-based apps is growing, especially among young adults. The
combination of location and news services might enable a more contextual user
experience and make searching for local news much easier for this younger
demography. The same may be valid for locative applications in cities.
Therefore, displaying the available city services and providing immediate
information with different target groups’ interests, mobile apps carry a high
potential for city marketers. According to TripAdvisor reports, 60% of smart
phone users have downloaded travel apps, and of those individuals, 45% plan to
use the apps for travel planning and research. Furthermore, 55% of travel apps
are purchased within three days of travel or while travellers are at the destina
tion. This demonstrates the importance of mobile apps in influencing en route
decision-making (Mickaiel 2011). Hence, they advance the travel experience in
each of the five stages of the travel described by Google (2011) as dreaming,
planning, booking, experiencing, and sharing.
Among mobile technology trends, the most important achievement is con
sidered to be the ability to identify the exact geographical location of a mobile
user at any time (Giaglis, Kourouthanassis, and Tsamakos 2003, 64). This ability
opens the door to a new world of innovative services, which are commonly
referred to as mobile location services. They employ various technologies,
including GPS, cell phone infrastructure, or wireless access points, to identify
where electronic devices such as mobile phones or laptops are, and users can
choose to share that information with location-aware applications. Location-
aware applications deliver online content to users based on their physical
location (Raper et al. 2007). He also points out the most common use of
location-based service applications as ‘mobile guides which can be defined as
portable, location-sensitive, and information-rich digital guides to the user’s
surroundings. de Lange (2010, 145) adds to this definition by referring to various
uses of current location-based technologies for (i) navigation and orientation in
wayfinding; (ii) measuring and visualising what is otherwise not visible; (iii)
annotating physical locations with digital information; (iv) organising social
interactions and (v) pervasive games.
Previous research (Rakkolainen and Vainio 2001) has shown that search and
visualisation of location-based information of a city become more intuitive with
life-like 3D. The users recognise landmarks and find the route in cities easier with
the 3D model than with a symbolic 2D map. The integration of location-aware
features to current mobile services has enabled context-aware services in var
ious fields such as travel and tourist information, shopping, entertainment,
event information, and different mobile professions (Kaasinen 2003). The main
categories of mobile location service applications are; emergency services,
6 S. GIRGINKAYA AKDAĞ AND A. ERGEN
3. Methodology
Today, the use of location-based mobile apps among students, especially social
media, is known to become an addiction with increasing amounts of time and
limitless possibilities of reaching and sharing content (Baz, 2018, 279; Kuss and
Griffiths 2011, 3528). Understanding their expectations and satisfaction with
location-based mobile apps might support the city managers and the applica
tion developers in offering user-friendly apps and promote the city to students
more efficiently.
This article aims to understand the role of location-based mobile applications
among university students. Two focus groups were conducted in July 2018 of
architecture and design students of a private university in Beşiktaş. The main
reason for choosing these students as focus group participants was their inter
est in environmental-behaviour research and their capability to increase group
interaction, which was observed by one of the researchers. Throughout focus
groups, the following research questions were mainly sought to be answered:
Focus groups were held with both groups between 8–12 am in a comfortable
atmosphere to generate new ideas, get their insights, and try to understand
their attitudes (Islamoglu and Alniacik 2016, 226). A focus group is a valuable
technique for deriving unexpected findings from a free-flowing group discus
sion (Malhotra 2010, 173). Wilkinson (1998) states that focus group methodol
ogy is flexible, user-friendly, and fun to work with; however, it is demanding.
Participants are usually asked to participate in focus groups to discuss common
topics, such as a lifestyle circumstance or condition (Parker and Tritter 2006,
24–25). The voluntary collaboration of students was solicited to conduct the
focus groups. The participants were invited by their lecturer from architecture
and design faculty, in compliance with their class schedules and divided into
two groups. They were invited as active users of mobile applications to the focus
groups. The first group consisted of 8 students and the second group of 7. The
main reason for choosing these students as focus group participants was their
educational background and personal interest in environmental-behaviour
research. Due to the exploratory nature of this research, convenience sampling
was used to ensure the collation of a wide diversity of values, attitudes, and
preferences. Convenience sampling also enabled the participation of students,
who were often readily and easily available (Taherdoost 2016).
During both focus groups, a discussion guide was used by the moderator. It
was a pre-prepared list of topics or actual questions used by a moderator to
guide the group discussion (Hennink 2013, 48). The focus groups were con
ducted by two researchers from marketing and architecture disciplines. One
researcher was the moderator, while the other one took notes as recommended
to conduct focus groups with two researchers (Guler, Halicioglu, and Tasgin
8 S. GIRGINKAYA AKDAĞ AND A. ERGEN
Table 1. Focus group participants’ demographics and preference for opening location-aware
services.
Accommodation
Participant District in Are location services open on your mobile
Code Gender Grade Hometown Istanbul phone?
P1 Male 2 Tuzla Şişli YES
Find My iPhone app is active.
P2 Male 2 Bursa Etiler YES
P3 Male 2 Marmaris Nişantaşı YES
P4 Female 2 İstanbul Beylerbeyi NEVER. Disturbing
P5 Female 2 Antalya Mecidiyeköy YES
P6 Female 2 Antakya Beşiktaş YES
P7 Female 3 İstanbul Cihangir NO
I find reliability important. I do not use
a microphone or camera. The user
agreement is vital
P8 Female 4 Antep Ataşehir GPS location tracking is open
P9 Female 2 Bakü Kağıthane YES
P10 Female 2 Adana Ortaköy WHEN ESSENTIAL
I open GPS tracking to feel secure during taxi
drives. Hence someone can keep track of me
for a while.
P11 Female 2 İstanbul Etiler YES
P12 Female 3 İstanbul Ataşehir YES
P13 Male 2 İstanbul Beykoz YES
P14 Male 2 Malatya Teşvikiye NEVER
P15 Male 3 Antalya Şişli-Bomonti YES
JOURNAL OF LOCATION BASED SERVICES 9
of the students’ hometowns are cities other than Istanbul. Thus, it can be said
that the majority of participants are new in the Beşiktaş region.
While the primary application domains of mobile applications are expanding,
previous research by Huang et al. (2018) grouped them as location-based social
networks, location-based gaming, location-based monitoring and healthcare,
transport, education and entertainment (music and arts) apps with an emphasis
on specific fields such as disaster and emergency, citizens’ involvement, insur
ance and, billing. Farrelly (2017), utilised another categorisation including art,
commerce and marketing, coordination, communication and safety, fitness,
geosocial networking, health and disability, hyperlocal information, location-
based games, personal efficiency and organisation, place discovery, social
recommendation and navigation, wayfinding and transportation. Based on
both approaches, given in Table 2, are the descriptions of the most preferred
location-based apps by focus group participants in Istanbul, Beşiktaş.
According to focus group interviews, wayfinding and transportation apps
turn out to be the most popular location-based services in Beşiktaş, Istanbul.
They are portable, location-aware, and information-rich digital guides to the
users’ surroundings, such as; mobile search for ‘you are here’ maps, tour guides
for tourism and recreational purpose, navigation systems for car drivers and
pedestrians (Huang et al. 2018). Among a variety of options for Beşiktaş, İBB
YolGösteren app is found to be the leading transport app owing to live occu
pancy information of parking lots and navigation routes to these parking lots.
Following that are Google Maps, Yandex.Maps, and Moovit for driver assistance.
According to P8, ‘For unfamiliar places, Google and Google maps offer more
trustworthy and fast-track solutions. Although the Yandex.Maps app is much easier
to use; it has locationing problems’. They are followed by Bitaksi, which fits in the
shopping category, as a mobile app for taxi booking. This finding reveals the
influence of heavy traffic on the daily lives of participants, even though most are
residing in close districts to the university. The importance of live traffic infor
mation for vehicle and passenger management has become even more appar
ent. Therefore, marketing strategies of major cities and metropolitan areas need
to place great emphasis on smart transportation systems, such as local İBB
Traffic and Ferry lines apps, which provide instant traffic and vehicle information
in Istanbul, and their communication to different user groups. Most wayfinding
and transportation apps own high publicity and popularity due to frequent
advertising on media and high visibility on Apple Store. However, despite
residing in Beşiktaş, most participants do not have an idea about the official
Besiktas Municipality Application. According to P14, ‘Their popularity among my
friends and their commercials outdoors, such as the visual media on buses, attract
my attention.’ Indeed, some participants acknowledge that they prefer asking
other people about a location before using a related app. A participant says,
‘When I run out of my internet quota, offline Yandex maps help me. Otherwise,
I prefer asking taxi drivers’. Another participant also highlights the expectancy of
10
https://apps.apple.com/us/app/yandex-maps/id313877526
Sehir Hatlari (Ferry Lines) GPS, Navigation & Traffic 7
Users are notified about ferry lines in terms of timetables, route information as well as cancellation services. by sharing
instant information.
https://apps.apple.com/tr/app/%C5%9Fehir-hatlar%C4%B1/id783673371
Moovit GPS, Navigation & Traffic 4
Users get directions and find how to get to any place with public transit. They can check bus arrival times, maps, service
alerts, and train schedules for cities
https://moovitapp.com/
BiTaksi (Call A Cap) Commerce & Marketing 13
Users can hail and view locations of cars for hire based on their location. After ordering a car, users can track their location,
pay for their service, and rate the driver.
http://www.bitaksi.com/en/
Yemek Sepeti (Food Basket) Commerce & Marketing 12
Users can order food online from more than 20 thousand restaurants in 69 cities in Turkey.
https://apps.apple.com/tr/app/yemeksepeti/id373034841
Getir (Deliver) Instant Delivery 12
A mobile retailer that delivers more than a thousand everyday items and hot meals instantly.
https://apps.apple.com/tr/app/getir/id995280265
(Continued)
Table 2. (Continued).
Number of Participants
Application Category, Description and Web Address Using the App
Retail Shopping (Morhipo, Trendyol, etc.) Commerce & Marketing 10
Users can view high discount campaigns of various products and brands ranging from clothing to decoration, from
electronics to cosmetics, from children’s products to sports equipment, and buy them with secure methods.
https://apps.apple.com/tr/app/morhipo/id518659790
Retail shopping Specific brands Commerce & Marketing 10
(Zara, H&M, etc.) Displays the latest trends in clothing for women, men & kids online. Users may find new arrivals, fashion catalogues,
collections, look books every week.
https://apps.apple.com/us/app/zara/id547951480
Zingat Commerce & Marketing 3
Real estate information and marketing platform for investors, homeowners, buyers, and renters.
https://www.zingat.com/
Instagram Geosocial Networking, Photo & Video Sharing 15
Users can upload, perform image altering, and view georeferenced photos.
https://www.instagram.com
Zomato Geosocial Networking 15
Users can search for and discover restaurants to eat out or order in from.
https://apps.apple.com/in/app/zomato-food-restaurants/id434613896
Facebook Geosocial Networking, Photo & Video Sharing 10
A social networking service where users can check into a location, post a status update or photograph of a location with
geotags, click on location information links, provide commentary on location description pages, and comment on
friends’ check-ins or place-related content.
https://www.facebook.com
Snapchat Geosocial Networking, Photo & Video Sharing 10
A fun way to share the moment with friends via a photo with a caption or fun effects.
https://apps.apple.com/us/app/snapchat/id447188370
Twitter Hyperlocal Information (News & Magazines) 9
Users can view or write short news or commentary about a location or event or search for items within a specified
proximal distance or by location-related hashtags.
https://twitter.com/
Find My iPhone Coordination, Communication, & Safety 13
JOURNAL OF LOCATION BASED SERVICES
Users can track their iOS device to find it and protect their data.
https://apps.apple.com/us/app/find-my-iphone/id376101648
(Continued)
11
12
Table 2. (Continued).
Number of Participants
Application Category, Description and Web Address Using the App
Kafa Topu Real-time Gaming 4
(Head Ball) An online soccer game where users create their avatars and teams by inviting their Facebook friends.
https://apps.apple.com/tr/app/kafa-topu-2/id1193933380?l=tr
S. GIRGINKAYA AKDAĞ AND A. ERGEN
young people for more fun, friendly, and social apps. ‘The more formal a mobile
app appears, the less likely it is to be used by young people.’ Yandex, Google, and
İBB (Istanbul Metropolitan Municipality) apps are perceived to be ‘serious’ when
compared to other applications that enable ‘adding friends.’ Social networking
and word-of-mouth marketing (WOMM), which have become new vehicles for
city marketing (Zhou and Wang 2014), also appear as drivers for adopting
location-based mobile apps to improve city experience.
However, there seem to exist some paradoxes in critiques of young partici
pants who are intimate with the Internet and digital technologies. One com
ments: “I like being a flaneur in the city. Apps are my last choice for experiencing
the city. I have realised Art Noveau balconies, facades, and ornaments in Taksim
and even Kamondo stairs by getting lost in the streets. He says, ‘If Yandex did not
exist, I could find new ways for orienting myself in the city.’ Another participant
remarks, ‘I use apps for recording my experiences.’ It is quite contradictory when
this statement comes from a male participant, but not from the female group
who are likely to be much cautious for downloading apps and allowing access
to their locations (Table 1). However, access to mobile phone signals via
Coordination, Communication and Safety apps such as ‘Find my iPhone’,
enables sharing location data with others when the user is in danger or he/
she is following the track of a lost device. Such diversity in findings reveals the
need for a more in-depth analysis of user preferences and reasoning for mobile
app use, which may then become essential guides for further city marketing
research on mobile technologies and location-based services.
The second major category for favourite apps appears to be shopping,
including shopping and instant delivery services such as BiTaksi (Call A Cab),
Yemeksepeti (Food Basket), Getir (Deliver) together with retail shopping such as
Morhipo, Zara, Beymen and H&M, etc. Students can order whatever they need to
the campus or their accommodations at any time of the day. They can also
follow the availability of products in nearby shops. The real estate platform,
Zingat, has also become quite handy for students who are searching for rental
houses in Beşiktaş district. Although participants blame such shopping apps for
increasing their laziness and isolation, all perceive them as indispensable tools
for the supply of required products at reasonable prices and management of
their limited time outside the campus.
The third category appears to be the geosocial networking apps, which allow
their users to share information and connect with friends, explore places and
events in the real world, and receive location-based advertisements. Instagram
appears as the leading, and it is followed by Zomato, Facebook, Snapchat, and
Twitter. P3, like most other participants, outlined: ‘Instagram is the most favourite
since it is aesthetic. Besides photo and video sharing, special queries on tags and
places or themes, including travel, food, architecture, Tv&movies etc.are appealing to
me. Instagram directs its users towards the city. I search culture and arts in Beşiktaş on
Instagram. What is happening in Istanbul? The open hours of facilities, the music style,
14 S. GIRGINKAYA AKDAĞ AND A. ERGEN
etc. Instagram has a wider reach; it is difficult to find people on Snapchat. Instagram
allows for direct links and hashtag integration. Instagram stories are of higher quality
than those on Snap, and lastly, Instagram can provide more in-depth information to
advertisers and marketers. Snapchat is limited when compared to Instagram’. P10
states that: ‘I search for Cihangir pub experiences via stories on Snapchat. Zomato is
for café/bar experiences’. P7 says, ‘When I want to go to a new cafe in my break time,
I read comments of 5–6 people from Zomato’. However, P15 states that for such
a recommendation, he prefers asking his friends. He says, ‘I do not like applications.
There is always advertising inside. Therefore, I quit using Facebook and Swarm’.
A real-time gaming app for soccer is also recalled to be very fun by a few male
students, while gaming is not available among female participants.
The least favoured apps among participants belong to the education cate
gory. The official mobile app of the university has been downloaded by the
most; however, it is rarely used. The app does not feature location-awareness
and is less developed when compared to other official applications which range
from on-campus find-a-friend services to locating resources in the library
(EDUCAUSE 2009). Therefore, the participants, prefer to follow the news and
ongoing events in the university by following the official Instagram accounts of
the university, faculty, and department. No participant has declared using an
app from art and culture category or travel and place discovery category, which
would indeed be expected from young design students with an interest in
museums and exhibitions, cultural heritage buildings, distinctive neighbour
hoods, routes, and themes in the city and around the world. Google Art, Istanbul
Modern Museum guide, İBB Culture Art, and One İstanbul Guide are some of
those location-based apps which, due to their architecture and design-related
content, carry potentials to attract students in intellectual activities around the
city. A similar lack of interest is found out to be valid for fitness/health cate
gories, revealing the lack of physical activity and the sedentary lifestyle of the
majority of design students.
Table 3 lists the activities performed by the participants while using location-
based mobile apps. Wayfinding, information seeking, exploring and discovering,
checking in, personal history, reviewing, rating, and creative expression are
found out to be the most common behaviour types. At the same time, social
coordination and fitness activities are rare. Only three participants use Facebook
events to organise and attend soccer games and parties. Mobile gaming is
present among males but not females. Fitness, listening, drawing, or learning
activities are not mentioned at all by university students, who are expected to
use a much more extensive range of apps.
While focus group interviews have revealed students’ preferences and reason
ing for the use of location-based mobile apps, they are found to be satisfied with
the diversity of apps. Their reviews display their expectations for improvement in
the quality of information they obtain via location-based mobile apps. Therefore,
their statements are interpreted below according to the four major dimensions of
JOURNAL OF LOCATION BASED SERVICES 15
Some applications are criticised for being useful only in some regions of the city,
not in all parts. For example, Yemek Sepeti (Food Basket) app via which users
can order food online, do not cover some of the districts. P15 points out the
need for personalised information and tailored services. ‘For different user seg
ments, different offerings must be available. For example, the availability of
stationery products is important for students in Beşiktaş. Knowing how and
where to find or directly shop from a mobile application would make our lives
much easier’. All participants agreed on the significance of objective and cred
ible information, as an essential criterion of choice, such as the opening hours of
their favourite cafes nearby and even the music type inside.
than the rest. For example, Twitter and Snapchat screening can create this
feeling of simplicity. According to P15 and P2, colour blue creates a sense of
honesty, which is indeed more preferred by both genders for any application
(Silvennoinen, Vogel, and Kujala 2014). Hence, in focus groups, interaction
quality, which depends upon the structure, navigation, and presentation of an
app, has come out to be sensorial and behavioural facilitators for a more
engaging and intuitive digital experience.
5. Conclusion
For understanding and measuring the use of city marketing tools, their impacts or
implications, the change in their usage and user skills over time, and the digital
divide, identification of user groups is essential (Brandtzaeg 2010). This research
JOURNAL OF LOCATION BASED SERVICES 17
targets university students, who as members of the wired generation tend to use
technology more than older generations. It explores the most preferred location-
based apps with their benefits and how they are used by the students to link
themselves to the city and its services.
The findings have shown that among university students wayfinding and
transportation are the most popular location-based services. This is not surpris
ing because Istanbul is one of the most preferred and also crowded destinations
of the world with a population of 15.067.724 in 2018 (Governorship of Istanbul
2020). 1.017.034 foreign tourists visited the city only in January 2020 (Daily
Sabah 2020). In such metropolitan cities, simple wayfinding and quick transpor
tation options should be considered for reaching different target groups.
University students require fun and friendly applications. They don’t prefer
official applications of universities and municipalities. Therefore, while targeting
young people, city marketers shall create high-quality content relevant to their
needs and expectations and integrate it with the most preferred geosocial
networking apps such as Instagram. The findings also show that word-of-
mouth marketing (WOMM) and the presence of friends are the most compelling
motivations for preferring an app. This supports two of three city communica
tion methods defined by Kavaratzis (2004) which are architecture and real place
offerings and word-of-mouth, however, it disproves with the influence of official
channels.
University students in Besiktas are found to be using location-based mobile
apps mainly for shopping, wayfinding, and geosocial networking, with particu
lar concern for digital privacy and personal data protection. Their familiarity with
location-based mobile applications and variation in preference highlight the
importance of big data that they generate for the city. Decision-makers employ
big data technologies and analytics to enhance services in smart cities.
However, the Deloitte Customer review (2015) has shown that only one in five
consumers is pleased with the use of their personal information to offer them
more personalised products or services by some businesses. Therefore, ensuring
privacy and ethical use of the stored and generated personal information during
the use of location-based mobile apps is critical for further adoption by target
groups. Only then, the use of big data analytics might introduce many benefits
to city marketers.
Based on focus groups it can be remarked that the need for improving
information quality and privacy has surpassed the need for diversity of location-
based mobile apps. With a similar understanding of the social, behavioural, and
psychological implications of location-based mobile apps on users, decision-
makers in the city might serve their target groups more efficiently. For example,
location tracking is often embraced as a safety tool among female students, who
indeed care for their privacy more than males. Chang and Chen (2014) on the
other side, point out that students are more likely to disclose their locations on
Facebook if their friends do so, due to a concept called subjective norm. The
18 S. GIRGINKAYA AKDAĞ AND A. ERGEN
This may enhance the city experience of international students and citizen
students who will be depending on location-based mobile apps to bring con
venience and improve their lives.
This research has some limitations. First, the research is conducted in Istanbul,
where mobile internet use and infrastructure is above the country average. Second,
the focus group limits the generalisation ot the findings. The participants are
students with high experience in using location-based mobile apps. This might
exclude potential adopters. Further research is recommended for exploring and
understanding different user segments’ insights regarding the use of location-
based mobile apps. Their expectations and satisfaction with existing apps and
feedback on city experience might contribute to the further development of mobile
apps and help city marketers promote the city in the local and global markets.
Disclosure statement
No potential conflict of interest was reported by the author(s).
ORCID
Suzan Girginkaya Akdağ http://orcid.org/0000-0003-2035-0369
Ahu Ergen http://orcid.org/0000-0002-2575-9262
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