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Sorcerer 12 haventenz

CLASS & LEVEL PLAYER NAME


Geyser
Water Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +3 Constitution +1 14 50 --
+1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
13
• +5 Charisma
Total 12d6 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+4 PROFICIENCY BONUS
-1 +2

+0
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Ergot, Primordial,
Thri-kreen
8 +1 Athletics STR
ABILITY SAVE DC
P +5 Deception CHA
+0 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking), 30 ft. (Swimming)
+0 +1 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


+1 Performance CHA === ACTIONS === sorcery points as a bonus action.
+2 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Elemental Affinity
P +4 Religion INT
15 Opportunity Attack, Grapple, Shove, Improvise, When you cast a spell that deals damage of the
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object type associated with your draconic ancestry, you can
add +1 to one damage roll of that spell. At the same
+1 Stealth DEX Sorcery Points • 12 / Long Rest time, you can spend 1 sorcery point to gain resistance
CHARISMA You have limiteduse - No limited use data available to that damage type for 1 hour.
+2 Survival WIS
sorcery points that you regain when you finish a long
Metamagic - Extended Spell
+1 rest.

=== BONUS ACTIONS ===


When you cast a spell that has a duration of 1
minute or longer, you can spend <strong>1 sorcery
Convert Sorcery Points point</strong> to double its duration, to a maximum
13 You can use your sorcery points to gain additional duration of 24 hours.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Chill Touch +5 3d8 Necrotic D: 1Rnd, V/S

Fire Bolt +5 3d10 Fire V/S


16 PASSIVE WISDOM (INSIGHT)

Shocking Grasp +5 3d8 Lightning V/S


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +5 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 12 haventenz
CLASS & LEVEL PLAYER NAME
Geyser
Water Genasi Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a duration of 1 minute You have resistance to acid damage.
or longer, you can spend <strong>1 sorcery
* Hit Points • PHB 100 point</strong> to double its duration, to a maximum * Amphibious • EE
duration of 24 hours. You can breathe air and water.
* Proficiencies • PHB 100
| Metamagic - Extended Spell: Special * Swim • EE
* Spellcasting • PHB 101 You have a swimming speed of 30 feet.
You can cast known sorcerer spells using CHA as your | Quickened Spell • PHB
spellcasting modifier (Spell DC 13, Spell Attack +5). When you cast a spell that has a casting time of 1 * Call to the Wave • EE
You can use an arcane focus as a spellcasting focus. action, you can spend <strong>2 sorcery You know the shape water cantrip. You can cast
points</strong> to change the casting time to 1 bonus create or destroy water (2nd) once per long rest. CON
* Sorcerous Origin • PHB 101 action for this casting. is your spellcasting ability.

| Draconic Bloodline | Metamagic - Quickened Spell: Special

* Dragon Ancestor • PHB 102 | Transmuted Spell • TCoE 66


You have a specific dragon type as your ancestor. You When you cast a spell that deals a type of damage
can speak, read, and write Draconic and you double from the following list, you can spend <strong>1
your proficiency bonus for CHA checks involving sorcery point</strong> to change that damage type to
dragons. one of the other listed types: acid, cold, fire, lightning,
poison, thunder.
| Silver Dragon • PHB
| Metamagic - Transmuted Spell: Special
* Draconic Resilience • PHB 102
Your max HP increases by 12. When you aren’t * Ability Score Improvement • PHB 102
wearing armor, your AC equals 14.
* Elemental Affinity (Cold) • PHB 102
* Font of Magic • PHB 101 When you cast a spell that deals damage of the type
You have 12 sorcery points that you regain when you associated with your draconic ancestry, you can add
finish a long rest. You can use your sorcery points to +1 to one damage roll of that spell. At the same time,
gain additional spell slots or sacrifice spell slots to gain you can spend 1 sorcery point to gain resistance to
additional sorcery points as a bonus action. that damage type for 1 hour.

| Sorcery Points: 12 / Long Rest • 1 Action | Elemental Affinity: Special

| Convert Sorcery Points: 1 Bonus Action


=== WATER GENASI RACIAL TRAITS ===
* Metamagic • PHB 101
You gain the ability to twist spells to suit your needs. * Ability Score Increase • EE

| Extended Spell • PHB * Acid Resistance • EE

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb.
PUSH/DRAG/LIFT

390 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Geyser
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Chill Touch Sorcerer +5 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

O Light Sorcerer DEX 13 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Poison Spray Sorcerer CON 13 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Fire Bolt Sorcerer +5 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Frostbite Sorcerer CON 13 1A 60 ft. V,S Instantaneous EE 156 V/S

O Shocking Grasp Sorcerer +5 1A Touch V,S Instantaneous PHB 275 V/S

O Shape Water Call to the Wave -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Fog Cloud <C> Sorcerer -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Knock Sorcerer -- 1A 60 ft. V Instantaneous PHB 254 V

O Dust Devil <C> Sorcerer STR 13 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

O Create or Destroy Water Call to the Wave -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 1/LR, Ext. Area: 35 ft., 30 ft. Cube, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Protection from Energy <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Fireball Sorcerer DEX 13 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Water Walk Sorcerer -- 1A 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

=== 4th LEVEL === 3 Slots OOO

O Wall of Fire <C> Sorcerer DEX 13 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 285 D: 1m, V/S/M

=== 5th LEVEL === 2 Slots OO

O Control Winds <C> Sorcerer STR 13 1A 300 ft./100 ft. Cube V,S Concentration, up to 1 hour EE 152 D: 1h, 100 ft. Cube, V/S

O Wall of Stone <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 287 D: 10m, V/S/M

=== 6th LEVEL === 1 Slots O

O Circle of Death Sorcerer CON 13 1A 150 ft./60 ft. Sphere V,S,M Instantaneous PHB 221 60 ft. Sphere, V/S/M

O Investiture of Stone <C> Sorcerer DEX 13 1A Self V,S Concentration, up to 10 minutes EE 159 D: 10m, V/S

SPELLS

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