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ACOUSTICS
AR. PPANGILINAN
ROOM ACOUSTICS
02 SOUND ABSORPTION
03 ABSORPTION COEFFICIENT
04 RESONANCE
05 SOUND TRANSMISSION
07 ACOUSTIC SOFTWARE
REACTION OF SOUND TO SURFACES
Reflection Absorption Transmission
■ occurs when sound ■ occurs when sound waves are absorbed ■ occurs when sound
waves bounce off by surfaces such as carpets, curtains, and waves pass through
surfaces such as walls, acoustic panels surfaces such as
floors, and ceilings
windows and doors
■ This is the desired effect on noise or
unwanted sound
SOUND REFLECTION
Sound Direction
The angle of reflection depends on the angle of
incidence, or the angle at which the sound wave hits the
surface.
The angle of incidence and the angle of reflection are
equal and opposite to each other, according to the law
of reflection.
MATERIALS THAT REFLECT SOUND
When sound waves pass through a porous material, they Sound Dissipation
encounter a large number of small air pockets within
the material.
As the sound waves pass through these air pockets, the
friction between the air molecules and the fibers of the
material causes the sound waves to lose energy and
dissipate as heat.
MATERIALS THAT ABSORB SOUND
fiberglass slotted,
carpets,
insulation, curved,
drapes, diffractal,
foam mineral
wool random
■ WHERE:
A - total absorption coefficient of a room (expressed in sabins)
V - total volume of room (LxWxHt)
T - measured reverberation time
S - total surface area of room (floors + wall + ceiling)
THE SABINE FORMULA
■ SAMPLE COMPUTATION:
Problem: A rectangular conference room has dimensions of 5 X 8 X 3 meters
(height). The room is furnished with carpeted floors, acoustic ceiling tiles, and
gypsum wallboard. A reverberation time measurement was taken, and the
resulting decay curve showed a reverberation time of 0.5 seconds. Calculate the
average absorption coefficient of the room.
■ WHERE:
A - total absorption coefficient of a
room (expressed in sabins)
V - total volume of room (LxWxHt)
T - measured reverberation time
S - total surface area of room (floors +
wall + ceiling)
THE SABINE FORMULA
■ SAMPLE COMPUTATION:
Solution:
The total surface area of the room (S) can be calculated by adding up the
surface areas of each wall and the ceiling:
Open E - 82 hZ
566 Hz Snare - 200 Hz
Bass - 50Hz High E - 330 Hz
Through a Barrier the process by which sound waves travel from one
space to another through a physical barrier, such as
a wall, floor, or ceiling
The amount of sound transmission depends on the
properties of the barrier, as well as the frequency
and intensity of the sound waves.
Reverberation is a phenomenon
that occurs when sound waves
bounce around a room or
LINGERING
enclosed space, reflecting off
surfaces such as walls, ceilings,
and floors.
SOUND
These reflections cause the
sound to persist in the room
even after the initial sound
source has stopped producing
sound.
REVERBERATION TIME AND ITS
IMPORTANCE
■ WHERE:
RT60 - Reverberation time (seconds)
A - total absorption coefficient of a room (sabins)
V - total volume of room (LxWxHt) - cu.m.
RT60 COMPUTATION
■ SAMPLE COMPUTATION:
Problem: A music studio has a volume of 100 cubic meters and a total absorption
coefficient of 0.2. If the RT60 is desired to be 0.5 seconds, what is the necessary
amount of additional absorption needed?
■ WHERE:
RT60 - Reverberation time (seconds)
A - total absorption coefficient of a room (sabins)
V - total volume of room (LxWxHt) - cu.m.
RT60 COMPUTATION
■ SAMPLE COMPUTATION:
Solution:
First, we can use the Sabine formula to calculate the initial RT60 of the room:
RT60 = (0.161 * V) / A
■ WHERE:
PRESENTATION
Understanding reverberation time in acoustics is
important for optimizing speech intelligibility,
music performance, and noise control in various
settings.