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CLOSE COMBAT WEAPONS (ONE HANDED)

Weapon Type Skill Damage Force Reach Effetcts Enc


Alak M 1H Mace 1d6 2 2 bleed, impale 2
Alhulak M 1H Mace/Flail 1d6 2 24 bleed, impale 3
Bard’s comb E Dagger 1d3 0 impale -
Bard´s Friend E Dagger 1d4 1 1 bleed, impale 1
Bard’s needle E Dagger 1d2 -
Bard’s stinger E Dagger 1d4 1 impale, sunder 1
Battleaxe M 1H axe 1d8 1 2 bleed 2
Bragnoggen M 1h club 1d4 1 bleed, stun 1
Braxat fist S unarmed 1d4 1 stun -
Broadsword M 1H sword 2d4 1 2 bleed, impale 2
Carrikal M 1H Axe 1d8 3 2 bleed, stun 2
Club S 1H mace 1d4 2 1 stun 1
Dagger S dagger 1d4+1 1 bleed, impale -
Dagger, Flying S dagger 1d4 1 bleed, impale -
Falchion/Machete M 1H sword 1d6 1 2 bleed 1
Flail M 1H flail 1d6 1 2 bash, stun 1
Flaying Whip E whip 1d4 4 bleed, entangle 1
Forearm Axe M 1H Axe 1d6 2 1 bleed 1
Forearm Razor E Unarmed 1d6 1 1 bleed 1
Forearm spear M Spear 1d6 1 2 impale, bash, stun 2
Ganji song M 1h sword 1d8 3 bleed 1
Ghi E unarmed 1d6 nonlethal stun 1
Gladiator’s friend, light E 1H sword, mace, dagger 1d6 1 1 bleed/impale/stun 1
Gutaku E 1h sword 1d4/1d4 1 bleed 1
Hand Fork E 1H Sword 1d6 2 2 bleed, impale 1
Halfling fat-sword E 1H sword 1d8 2 3 bleed, stun 2
Hatchet M 1H Axe 1d6 1 bleed 1
Hawk hatchet M 1H Axe 1d6 1 bleed 1
Heartpick E 1H Mace 1d8 3 2 stun, bash, impale 3
Impaler M 1H Axe 1d6 2 2 impale, sunder 2
Juka E Dagger 1d4+1 1 1 bleed, impale, sunder 1
Kitar M 1h Mace 1d10 3 3 sunder 3
Klaraka E 1h sword 1d8 2 3 bleed, stun, sunder 2
Knife S dagger 1d4 1 bleed, impale -
Knot whip E Whip 1d4 1 4 entangle 1
CLOSE COMBAT WEAPONS (ONE HANDED)
Weapon Type Skill Damage Force Reach Effetcts Enc
Ko` E dagger 1d4+1 2 1 bleed, impale, sunder
Lance M spear 1d10+1 3 4 impale, sunder 3
Lasso/Net E Throwing 4 entangle 1/3
Longsword/Bastard sword M 1H sword 1d8 1 3 bleed, impale 2
Macahuitl, Small M 1h Sword 1d6+1 2 2 bleed, bash, stun 1
Macahuitl M 1h Sword 2d4 3 2 bleed, bash, stun 2
Mace S 1H mace 1d6 1 1 stun, bash 1
Mandible sword M 1H sword 1d6 1 bleed, impale 1
Master´s Whip M Whip 1d3 nonlethal 1 5 entangle, bleed 1
Master´s Whip, Bardic E Whip 1d3 nonlethal 1 5 entangle, bleed 2
Moonglaive, elven E Dagger 1d6 1 bleed 1
Morningstar S 1H mace 1d8 1 2 bash 2
Military Pick M 1H Axe/Mace 1d6+1 1 2 stun, sunder 2
Oslak M Claws +2 to claw attack +1 = 1
Puchik S dagger 1d4 2 1 bleed, impale
Scimitar/sabre M 1H Sword 1d6+1 1 2 bleed, impale 1
Scourge M Whip 1d6 nonlethal 2 entangle 1
Shortspear S Spear 1d8 1 3 impale 2
Shortsword/Slodak M 1H sword 1d6 1 bleed, impale 1
Singing sticks E 1H Mace 1d6 2 1 stun 2
Sjambok M Whip 1d6 nonlethal 3 entangle, stun 2
Quabone S 1H Axe 1+1rbleed 2 2 bleed 1
Tonfa S 1H Mace 1d4 2 1 stun 1
Tortoise Blade E 1H sword/shield 1d6/1d4 1 1 bleed, impale/ bash, stun 1
Tossing Hammer, dwarven E 1H Mace 1d8 1 2 bash, stun 2
Unarmed - Unarmed 1d3-1 stun, bash -
War Blade, elven E 1H Sword 2d4 2 2 bleed, impale 2
Talid S dagger/unarmed 1d6 1 1 bleed, impale 1
War Hammer M 1H Mace 1d8 2 2 bash, stun 3
Whistling mace, heavy M 1H mace 1d6 1 1 stun, bash 1
Whistling mace, light M 1H mace 1d4 1 1 stun, bash 1
Widow´s Knife M dagger 1d4 1 bleed, impale 1

CLOSE COMBAT WEAPONS (TWO HANDED)


Weapon Type Skill Damage Force Reach Effetcts Enc
Battleaxe M 2H axe 1d8+1 2 2 bleed, sunder 2
Betnebbi M Polearm 1d6/1d4 1 4 grapple 3
Bone dancer E 1h flail 1d8 2 4 entangle, stun 2
B’rohg fork E 2h axe 1d8 3 4 impale 3
Ekthulak E 1h mace/dagger 1d6/1d4 2/1 2/5 bash, stun/entangle, impale 3
Cahulak E 2H Flail/Mace 1d6 3 24 bleed, impale, entangle 3
Carrikal M 2H Axe 1d8+1 3 2 bleed, sunder, stun 2
Crusher, fixed M 2H Mace 1d12 3 4 stun 5
Crusher Free E 2H Mace 1d10 3 4 stun 4
Datchi Club M 2H Mace 1d8 3 4 bleed, bash, stun 3
Dragon´s Paw E Quarterstaff 1d6 3 3 bleed, impale 2
Garrote, Bard´s E unarmed 2d4 nonlethal 1 stun 1
Gladiator’s friend, heavy E polearm, 2h axe, spear 1d8 2 3 bleed/impale/stun 3
Glaive M Polearm 1d10 2 3 bleed, sunder 3
Gouge M Polearm 1d10 3 3 bleed, impale, sunder 3
Great Axe M 2H Axe 1d10+1 3 3 bleed, sunder 3
Great Club S 2H Mace 1d8 3 3 bash, stun 3
Great Hammer (Maul) M 2H Mace 1d12 3 3 bash, stun, sunder 3
Great Sword M 2H Sword 2d6 3 3 bleed, impale, sunder 3
Gythka E Quarterstaff 1d8 4 3 bleed, impale, sunder 3
Hamanu's staff E quarterstaff 1d8 2 3 impale, bash, stun 2
Halberd M polearm 1d10 2 4 impale, sunder, bleed 4
Halfling fat-sword M 2H sword 1d8 3 3 bleed, stun 2
Heartpick E 2H Mace 1d10 3 2 bash, stun, impale,sunder 3
Lajav E 1H Flail 1d4+1 1 2 Entangle 2
Longspear/Pike S Polearm/spear 1d10 2 4 impale 4
Longsword/Bastard sword M 2H sword 1d10 2 3 bleed, impale 2
Lotulis E quarterstaff 1d10 3 3 Bleed, sunder 3
Macahuitl M 2H Sword 2d4+2 3 3 bleed, bash 2
Macahuitl, Great M 2H Sword 2d6+1 4 3 bleed, bash, stun 3
Mekillot Sap E 2H Flail 2d8 nonlethal 3 4 stun, entangle 2
Military Flail M 2H Flail 1d8 2 3 bash, stun 3
Morningstar S 2H Mace 1d8 2 2 bash 2
CLOSE COMBAT WEAPONS (TWO HANDED)
Weapon Type Skill Damage Force Reach Effetcts Enc
Quad fouchard M Polearm 1d8 2 4 bleed 3
Quarterstaff S staff 1d6 2 3 stun 2
Shortspear S Spear 1d8+1 2 3 impale 2
Spear, double tiped E Spear 1d8 +1 2 3 impale 3
Swatter E 2H Mace 2d8 4 3 bash, stun, sunder 5
Thanak E 2H Sword 2d6 4 3 cripple, sunder 3
Trikal M 2H Mace 1d8+1 4 3 impale, sunder, stun 3
Twin Trikal E quarterstaff 1d8+1 4 3 impale, sunder, stun 4
War Hammer M 2H Mace 1d10 2 2 bash, stun, sunder 3
Weighted Pike E 2H Mace/polearm 1d8+1 3 4 impale/bash, stun 3

SHIELDS
Shield Type Skill Damage Force Reach Effetcts Enc
Buckler, wooden - shields 1d3 1 bash, stun 1
Buckler, steel - shields 1d3 1 bash, stun 1
Target - shields 1d4 2 1 bash, stun 3
Target, spiked - shields 1d6 2 1 impale, bash 3
Kite, wooden - shields 1d4 3 1 bash, stun 3
Kite, spiked - shields 1d6 3 1 bash, stun 4
Long - shields 1d6 3 1 impale, bash 3
Long spiked - shields 1d8 3 1 impale, bash 3
Tower Light - shields 1d6 4 1 bash, stun 5
Tower Reinforced - shields 1d6 5 1 bash, stun 6

Cualquier acción LLevando un escudo de Torre es un paso más difícil

RANGED WEAPONS
Weapon Type Skill Damage Force Load Effetcts Enc
Aghuda E Throwing 1d8 2 2 impale 1
Dok E Throwing (if by hand) 1d3 - - - -
Atlalt M Throwing(spear) +1d2 3 3 impale, sunder 3
Balican javelin M Throwing (Spear) 1d8 2 - impale 1
Bard´s Friend E throwing Dagger 1d4 1 - bleed, impale 1
Bard’s needle E Throwing 1d2 - -
Blowgun S Blowgun - 2 impale -
Blowgun, greater S Blowgun 1d4 1 2 impale 1
Bolas E Throwing 1d4 - entangle 1
Bow, long M Bows 1d8 2 2 impale 2
Bow, short M Bows 1d6 1 2 impale 1
Chatkcha E Throwing (Axe) 1d6 3 bleed 1
Crossbow, Fixed M Crossbows 2d8 3 4 impale, sunder 5
Crossbow, heavy S Crossbows 1d10 3 4 impale, sunder 3
Crossboy, light S Crossbows 1d8 2 3 impale 1
Dagger S Throwing (dagger) 1d4 - impale -
Dagger, Flying S Throwing (dagger) 1d4+1 - impale -
Dart S Throwing 1d3 - impale -
Dejada E Throwing 1d6 2 2 impale, stun / splash 1
Dejada cestus E
Pelota S throwing 1d4 1 impale, stun
Pelota, hinged E Throwing 1d2 stun
Hatchet M Throwing (Axe) 1d6 1 - bleed 1
Javelin S Throwing (Spear) 1d4 2 - impale 1
Javelin (leuatos) Throwing (Spear) 1d6 2 3 impale, sunder 1
Ko` E throwing (Dagger) 1d4 1 impale, sunder
Lasso / Net E Throwing Entangle -/ 3
Leuatos E Club 1d6 1 reach 2 stun 1
Rha’kut arrow M Bows 1d4 - special -
Shortspear S Throwing (Spear) 1d8 2 - impale 1
Shulkak E Throwing (Spear) 1d4 + impale 2 3 impale, sunder 2
Skyhammer E throwing (Hammer) 1d10 3 bash, stun, entangle 3
Sling S Sling 1d4 1 3 stun -
Splashbow M Crossbows 1d4 2 4 stun 1
RANGED WEAPONS
Weapon Type Skill Damage Force Load Effetcts Enc
Stone/rock - Throwing 1d3 - stun -
Moonglaive, elven E Throwing (Dagger) 2d4 - bleed 1
Tossing Hammer, dwarven E Throwing (Hammer) 1d8 2 - stun, bash 2
Zerka M Throwing (Spear) 1d4+1 3 impale 1
Flintlock Pistol E Firearms 2d8 2 4 sunder* 1
Flintlock Pistol, twin barrel E Firearms 2d8 2 6 sunder* 2
Flintlock Muff Pistol E Firearms 1d8 1 4 sunder*
Flintlock Musket E Firearms 2d8 3 4 sunder* 3
Flintlock Rifle E Firearms 3d6 4 4 sunder* 3
Blunderbuss E Firearms 3d4/2d4/1d4 02/01/00 4 sunder 2
* Las armas de fuego siempre hacen efecto sunder en cualquier ataque. Si se elige como efecto adicional, se aplica dos veces.

ARMOR
Armor Type AP ENC (full suit) Initiative (full suit) Cost (full suit) Example
Acolchado/curado ligera 1 1 (3) 1 (3) 5 (15) cuero, gambesón
Artist armor ligera 2 2 (6) 15 (45)
Laminado ligera 2 2 (6) 2 (6) 10 (30) cuero tachonado, peto
Light caravan armor ligera 2 1 (3) 2 (6) 25 (75)
Light gladiator armor ligera 2 2 (6) 1 (3) 60 (180)
Escamas media 3 3 (9) 3 (9) 50 (150) brigantina
Medium gladiator media 3 3 (9) 2 (6) 100 (300)
Pieles media 3 4 (12) 4 (12) 20 (60) pieles
Mallas media 4 4 (12) 4 (12) 100(300) cota de mallas, bandas
Medium Tyr media 4 3 (9) 3 (9) 1000 (3000)
Media placa pesada 5 5 (15) 5 (15) 150 (450) coraza
Chitin Warsuit pesada 6 7 (21) 7 (21) 120 (360)
Mallas y placas pesada 6 6 (18) 6 (18) 300 (900) campaña, laminada
Placa articulada pesada 7 7 (21) 7 (21) 1000 (3000) placa gótica
Tyr Warsuit pesada 7 6 (18) 6 (18) 5000 (15000)
* el modificador a la iniciativa se reduce a la mitad si se tiene pericia en armaduras
Armor check penalty: La armadura, cuando se lleva puesta, da un paso de dificultad por cada 4 puntos de Encumbrance a las habilidades que corresponda.

CASCOS
Casco AP Perception ENC Cost
Cuero/acolchado 1 - 5
Cofia de mallas 4 Listen -1 1 100
Casco 5 Listen -1 1 150
Casco y cofia 6 Listen -2 2 250
Yelmo completo 7 listen y spot -2 3 1000
* Armas de Metal añaden 1 a Force. El precio pasa a gp
*Armas de Acero añaden 1 a Force y 1 al daño. El precio psa a gp x1,5
*Armaduras de metal añaden 1 a la AP El precio pasa a gp
*Armaduras de acero añaden 1 a la AP y -1 Encumbrance e initiative. El precio pasa a gpx1,5
*Armas pueden elegir el efecto sunder contra armaduras de materiales inferiores. Si tienen efecto sunder, este se dobla al ser elegido.
*Con una categoría de materiales de diferencia, las armaduras reducen a la mitad efectos de bleed, impale y sunder. Con dos los anulan y reducen a la mitad bash y stun.

Table 5–2: Inferior Material Hardness and Hit


Points
Weapon Hardness hp
Light bone blade 6 1
Light stone blade 8 1
Light wood blade 5 1
One-handed bone blade 6 2
One-handed stone blade 8 3
One-handed wood blade 5 2
Two-handed bone blade 6 4
Two-handed stone blade 8 5
Two-handed wood blade 5 4
Light bone-hafted weapon 6 2
Light stone-hafted weapon 8 3
Light wood-hafted weapon 5 2
One-handed bone-hafted weapon 6 5
One-handed stone-hafted weapon 8 8
One-handed wood-hafted weapon 5 5
Two-handed bone-hafted weapon 6 10
Two-handed stone-hafted weapon 8 15
Two-handed wood-hafted weapon 5 10
1 The hp value given is for Medium weapons. Divide by 2 for
each size category of the item smaller than Medium, or multiply
it by 2 for each size category larger than Medium.
AP/HP Traits Cost (Cp)
65 10
65 flexible 40
81 light 3
62 thrown, light 20
61 thrown, light 2
52 light 25
- versatile 10
61 light 6
81 light 1
- 15
65 versatile 10
55 5
- thrown, light 30
61 thrown, light 20
- 10
- flexible, heavy 25
22 5
88 10
62 light 12
55 shield 10
61 light 5
23 20
88 heavy 10
62 double, light 20
83 light 20
52 versatile 15
- thrown, light 8
81 thrown, light 26
88 versatile 9
88 8
62 Light 15
88 heavy 35
83 heavy 25
- light 10
22 light 2

AP/HP Traits Cost (Cp)


61 Thrown, light 3
- mount 15
22 Thrown, light 03/10/14
- versatile 25
52 20
54 versatile 35
- heavy 10
61 light 12
52 light 25
62 light 35
- thrown, light 20
- versatile 5
- 18
41 claw 5
81 light 4
- light 23
21 light 10
- thrown, set, versatile 3
62 light 10
52 light 10
23 light 5
65 3
55 light 5
6 1/5 light, shield 20
- thrown 20
- light -
83 light 50
61 light 15
- versatile, heavy 15
88 heavy 10
86 6
61 light 25

AP/HP Traits Cost (Cp)


- versatile, heavy 10
5 10 8
65 double , flexible 45
5 10 Heavy 9
65 double (heavy/flexible) 18
6 10 flexible, double 120
65 versatile, heavy 10
8 15 flexible, heavy 60
88 flexible, heavy 20
5 10 heavy 5
5 10 light, Double 80
54 light 200
8 15 double,heavy 30
- 25
7 10 set, heavy 20
- heavy 13
- heavy 5
- heavy 25
- heavy 30
7 15 set, heavy, double 60
6 10 double, heavy 40
- set 20
52 versatile 15
versatile, heavy 9
7 10 light 8
- set 5
- versatile 25
8 15 set, heavy, double 115
54 versatile 35
56 heavy 50
28 flexible 25
- flexible, heavy 25
- versatile, heavy 5

AP/HP Traits Cost (Cp)


5 10 set 13
- light 2
- thrown, set, versatile 3
5 10 set, double 20
8 15 heavy 100
85 Heavy 20
6 10 heavy 10
6 10 double heavy 15
- versatile, heavy 15
6 10 set/Heavy/ Double 75

AP/HP Traits Cost (Cp)


55 shield 15
10 5 shield 50
57 shield 150
5 10 shield 200
5 15 shield 180
5 20 shield 300
75 shield 20
77 shield 20
5 20 shield 300
7 20 shield 450

AP/HP Range Traits Cost (Cp)


65 Str/3xStr/10xStr 100
61 ½ Str/Str/4xStr 1
52 2xStr/5xStr/10xStr 2
62 ½ Str/Str/2xStr 8
62 ½ Str/Str/2xStr 20
61 Str/2xStr/3xStr 2
1 4 5/15/30 10
25 5/15/30 15
2 2 Str/2xStr/4xStr flexible 10
5 10 2xStr/5xStr/20xStr 100
55 Str/4xStr/15xStr 75
72 Str/2xStr/4xStr returning 20
5 15 20/80/500 mechanical 200
5 10 20/60/300 mechanical 350
55 15/45/200 mechanical 150
- ½ Str/Str/2xStr 30
61 Str/2xStr/3xStr 20
31 ½ Str/Str/2xStr 5
53 Str/3xStr/10xStr 20
65 30
½ Str/Str/4xStr 2
½ Str/Str/4xStr 5
- ½ Str/Str/2xStr 25
51 Str/2xStr/5xStr 2
51 2xStr/5xStr/10xStr 2
46 ½ Str/Str/2xStr 3
13 Str/2xStr/4xStr 10
65 8
- 4
- Str/2xStr/4xStr 3
54 8m 8
8 10 Str/2xStr/4xStr 50
1 2 Str/3xStr/10xStr 5
55 15/45/200 mechanical 300

AP/HP Range Traits Cost (Cp)


- ½ Str/Str/4xStr -
- ½ Str/Str/2xStr 30
- Str/2xStr/3xStr 200
55 Str/2xStr/5xStr 3
- 5/15/30 Firearm 4000
- 5/15/30 Firearm 9000
- 05/10/20 Firearm 3000
- 15/50/200 Firearm 6500
- 20/80/500 Firearm 8000
- 05/10/20 Firearm 2500
sponda.
TABLAS
PARRY AND FORCE
Attack Force
Parry Force
1 2 3
no ½ all all
1 no no ½ all
2 no no no ½
3 no no no no
4 no no no no

TIRADAS ENFRENTADAS
Resultado Resultado Protagonista
Antagonista 1 2 3
nada sucede Protagonista Protagonista+ Protagonista++
1 Antagonista mejor tirada gana Protagonista Protagonista+
2 Antagonista+ Antagonista mejor tirada gana Protagonista
3 Antagonista++ Antagonista+ Antagonista mejor tirada gana
4 Antagonista+++ Antagonista++ Antagonista+ Antagonista

ATTACK MODIFIER (REACH)


Defender Attacker Reach
Reach 1 2 3
normal normal normal normal
1 difícil normal normal normal
2 difícil* difícil normal normal
3 muy difícil* difícil* difícil normal
4 no muy difícil* difícil* difícil

PARRY RESULTS
Resultado Resultado Ataque
Parry 1 2 3 4
Golpe Golpe+ Golpe++ Golpe+++
1 Golpe y Bloqueo Golpe+ y Bloqueo Golpe++ y Bloqueo Golpe+++ y Bloqueo
2 Golpe y Bloqueo+ Golpe+ y Bloqueo+ Golpe++ y Bloqueo+ Golpe+++ y Bloqueo+
3 Golpe y Bloqueo++ Golpe+ y Bloqueo++ Golpe++ y Bloqueo++ Golpe+++ y Bloqueo++
4 Golpe y Bloqueo+++ Golpe+ y Bloqueo+++ Golpe++ y Bloqueo+++ Golpe+++ y Bloqueo+++

DODGE RESULTS
Resultado Resultado Ataque
Dodge 1 2 3 4
Golpe Golpe+ Golpe++ Golpe+++
1 Esquiva y Golpe Esquiva y Golpe+ Esquiva y Golpe++ Esquiva y Golpe+++
2 Esquiva+ y Golpe Esquiva+ y Golpe+ Esquiva+ y Golpe++ Esquiva+ y Golpe+++
3 Esquiva++ y Golpe Esquiva++ y Golpe+ Esquiva++ y Golpe++ Esquiva++ y Golpe+++

Página 1
TABLAS

DIFICULTADES
4 Rutinario x4
all Facilísimo x3
all Muy Fácil x2
all Fácil x2/3
½ Normal x1
no Difícil -1
Muy difícil -2
Dificilísimo -3
Casi Imposible -4
4
Protagonista+++
Protagonista++
Protagonista+
Protagonista
mejor tirada gana

4
normal
normal
normal
normal
normal

EFECTOS
ATAQUE DEFENSA
Entangle* Alterar distancia
Impale* Cambiar blanco
Stun* Capturar arma#
Bleed* Contraatacar#
Sunder* Dañar arma#
Bash* Derribar oponente
Alterar distancia Desarmar#
Capturar arma Escapar
Dañar arma Forzar fallo
Derribar oponente Forzar rendición#
Desarmar oponente Herida accidental#
Escoger localización Inmovilizar arma#
Forzar fallo Mejorar esquiva
Forzar rendición Mejorar parada#

Página 2
TABLAS

Página 3
TABLAS

Página 4
TABLAS
4 Esquiva+++ y Golpe Esquiva+++ y Golpe+ Esquiva+++ y Golpe++ Esquiva+++ y Golpe+++

Un ataque esquivado hace mitad de daño

*Sólo algunas armas

#Sólo parry, no esquiva

Nivel de Puntuación Manipular


manipulación en Spellcraft Alcance (m) Objetivos Magnitud
1 1 – 2 2xPod 2 2
2 3 3xPod 3 3
3 4 4xPod 4 o 1,5m de radio 4
4 5 5xPod 5 5
5 6 – 7 6xPod 7 o 2m de radio 6
6 8 7xPod 8 8
7 9 8xPod 9 o 3m de radio 9
8 10 9xPod 12 10
9 11 10xPod 16 o 8m de radio 12
10 12 – 13 12xPod 20 13
11 14 14xPod 25 o 15m de radio 14
12 15 18xPod 30 16
13 16 22xPod 35 o 20m de radio 17
14 17 25xPod 40 18
15 18 – 19 30xPod 45 o 25m de radio 20
16 o + 20 o + Añade 5xPod +10 o +5m de radio Añade 2

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TABLAS
Inmovilizar arma Provocar overreach
Recuperar
Maximizar daño verticalidad
Presa Resistir empujón#
Presionar ventaja Retirada

algunas armas
Recarga rápida
arry, no esquiva Recuperar verticalidad
Segundo golpe
Sobrepasar defensa

Duración (min) Combinar


Pod
2xPod
3xPod 1
4xPod
5xPod
6xPod 2
8xPod
10xPod
12xPod 3
14xPod
16xPod
20xPod 4
22xPod
26xPod 5
30xPod
Añade 3xPod Añade 1 cada 2

Página 6

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