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10

POINTS MARINE
Marine, Soldier

Infantry (1).
D
ESTE
Combat reflexes: Modify this character’s defence

UNT
value by +2 against close combat attacks. When this
character takes damage from an attack, it may
5 5 choose to be knocked back.

9 8 Grenadier: This model is a grenade expert, increase


the range of all Grenades by 4”.
2 2
Optional Weapons (0-1):
2 1 - M45-ts shotgun (+5)
- MA5C assault rifle (+10)
4 2 - BR55 battle rifle (+10)
- M392 DMR (+10)
- M7/Caseless SMG (+10)
- SAW (+15)
- VK78 commando (+15)
- S2 AM sniper rifle (+25)
- Rocket launcher (+30/Limited)
TEAM ABILITY (UNSC): When this character is
adjacent to a friendly UNSC Infantry model, increase all
weapon ranges in +2". When this model push a friendly
UNSC infantry model increase the damage of all attacks
in +1.
BASE
WEAPON

12 Team Ability:
Magnum Pistol UNSC
3D SCULPT BY GIORGIO DONATO Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

15
POINTS HOSPITAL CORPSMAN
UNSC, MARINE, MEDIC

Infantry (1), Limited (Medic, 100).


ED
UN TEST Combat reflexes: Modify this character’s
defence value by +2 against close combat
5 5 attacks. When this character takes damage from
an attack, it may choose to be knocked back.
9 8
Heal: Use the “Use Special ability” action. You
2 2 may restore 1d3 of an adjacent allied
non-mechanical model.
2 2
4 2 Optional Weapons (0-1):
- M45-ts shotgun (+5)
- MA5C assault rifle (+10)
- M392 DMR (+10)
- BR55 battle rifle (+10)
- M7/Caseless SMG (+10)

TEAM ABILITY (UNSC): When this character is


adjacent to a friendly UNSC Infantry model, increase all
weapon ranges in +2". When this model push a friendly
UNSC infantry model increase the damage of all attacks
in +1.
BASE
WEAPON

12 Team Ability:
UNSC
Magnum Pistol
Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

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25
POINTS MARINE SERGEANT
Marine, Soldier, Sergeant

Infantry (1), Limited (Sergeant, 200)

STED
Combat reflexes: Modify this character’s defence

UNTE
value by +2 against close combat attacks. When this
character takes damage from an attack, it may
5 5 choose to be knocked back.

9 8 Grenadier: increase the range of all Grenades by 4”.

3 2 Commander (Marines): This model is a commander,


he can give the Overwatch, Return Fire and Retreat
2 2 command to allies with the “Marines” keyword.

5 2 Take Cover (Marines) - (Command Ability):


Passive, allied non-mechanical Marine models at 12”
of this character increase their cover bonus at their
defense in +1.
Optional Weapons (0-1):
- M45-ts shotgun (+5)
- MA5C assault rifle (+10)
- M392 DMR (+10)
- BR55 battle rifle (+10)
- M7/Caseless SMG (+10)

BASE
WEAPON

12 Team Ability:
UNSC
Magnum Pistol
3D SCULPT BY VINCENT COLBORN Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

35
POINTS
HELLBRINGER
UNSC, Soldier, Specialist

Detonate: When this character health value is


STE D
UNTE
reduced to 0 he explodes. Place a blast marker
over this character, all characters under this blast
5 5 take damage equal to half the starting Health
value of the character and are knock back 5"
9 8 away from the explosion. If this character is next
to one or more enemy models he may choose to
2 2 detonate (reduce his Health to 0).

2 2 Weapon lock (Flamethrower): This model


cannot change weapons. He may still use a
4 2 secondary weapon (if he has) but he cannot lose
or drop the weapon (Flamethrower ). If destroy or
kill the weapon is not drop in the field. This
character can only take as secondary weapon a
Magnum pistol.

Fuel tanks: Flamethrower gains +1 damage


(already applied) and slow

Optional Weapons (0-1):


- Magnum Pistol (+5)

BASE
WEAPON

12 Team Ability:
UNSC
M7057/DP FLAMETHROWER
3D SCULPT BY VINCENT COLBORN Blast (4). Damage +2 against swarms.
SECUNDARY
WEAPON

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15
POINTS COMMS OFFICER
Marine, Soldier, Comms

Infantry (1), Limited (Comms,100).


D
ESTE
Combat reflexes: Modify this character’s defence value

UNT
by +2 against close combat attacks. When this character
takes damage from an attack, it may choose to be
5 5 knocked back.

9 8 Grenadier: increase the range of all Grenades by 4”.

Pelican pick-up: Once per battle this model and up to


2 2 12 infantry models can be remove from the board and
set up again anywhere in battlefield as long they are at 9”
2 1 or more of any enemy models, place an action token on
these models (this may cause push damage).
4 2
Optional Weapons (0-1):
- M45-ts shotgun (+5)
- MA5C assault rifle (+10)
- BR55 battle rifle (+10)
- M7/Caseless SMG (+10)

TEAM ABILITY (UNSC): When this character is


adjacent to a friendly UNSC Infantry model, increase all
weapon ranges in +2". When this model push a friendly
UNSC infantry model increase the damage of all attacks
in +1. .
BASE
WEAPON

12 Team Ability:
UNSC
Magnum Pistol
3D SCULPT BY VINCENT COLBORN Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

20
POINTS ODST
UNSC, ODST

Infantry (1).
ED
TEST
Infiltration: Characters with this special rule are
UN deployed last, after all other units (friends and
foe) have been deployed. Infiltrators may be set
5 5
up anywhere on the table that is more than 14"
9 8 from any enemy unit. This includes inside a
building, as long as the building is more than 14"
3 2 from any enemy unit.

2 2 Dodge: Modify this character’s defence value by


+1 against ranged attacks.
5 2
Optional Weapons (0-1):
- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- M392 DMR (+10)
- BR55 Battle rifle (+10)
- M7/Caseless SMG (+10)
- VK78 Commando (+15)
TEAM ABILITY (UNSC): When this character is
adjacent to a friendly UNSC Infantry model, increase all
weapon ranges in +2". When this model push a friendly
UNSC infantry model increase the damage of all attacks
BASE in +1.
WEAPON

12 Team Ability:
Magnum Pistol UNSC
3D SCULPT BY GIORGIO DONATO Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

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25 ODST SERGEANT
POINTS
UNSC, SERGEANT, ODST

Infiltration, Infantry (1), Limited (Sergeant, 100),


D
UNT ESTE Dodge: Modify this character’s defence value by
+1 against ranged attacks.
5 5
Commander (ODST): This model is a commander, he
9 8 can give the Overwatch, Return Fire and Retreat
command to allies with the “ODST” keyword.
3 3
All-out Attack (Command Ability): Use the “Use
Special ability” action, ally non-mechanical ODST
3 2 models at 6” of this character get +1 to attack until the
next round.
6 3
Optional Weapons (0-1):
- M45-TS Shotgun (+5)

ODST SERGEANT
- MA5C Assault rifle (+10)
- BR55 Battle rifle (+10)
UNSC,- SERGEANT,
M392 DMR (+10) ODST
- M7/Caseless SMG (+10)
- VK78 Commando (+15)

TEAM ABILITY (UNSC): When this character is


adjacent to a friendly UNSC Infantry model, increase all
weapon ranges in +2". When this model push a friendly
UNSC infantry model increase the damage of all attacks
in +1.
BASE
WEAPON

12 Team Ability:
UNSC
Magnum Pistol
3D SCULPT BY GIORGIO DONATO Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

25
POINTS ODST FIELD MEDIC
UNSC, MEDIC, ODST

Limited (Medic, 100).


ED
UN TEST Infiltration: Characters with this special rule are
deployed last, after all other units (friends and foe)
5 5 have been deployed. Infiltrators may be set up
anywhere on the table that is more than 14" from any
9 8 enemy unit. This includes inside a building, as long
as the building is more than 14" from any enemy unit.
3 2
Dodge: Modify this character’s defence value by +1
2 2 against ranged attacks.

5 2 Heal: Use the “Use Special ability” action. You may


restore 1d3 of an adjacent allied non-mechanical
model.

Optional Weapons (0-1):


- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- BR55 Battle rifle (+10)
- M392 DMR (+10)
- M7/Caseless SMG (+10)
- VK78 Commando (+15)

BASE
WEAPON

12 Team Ability:
Magnum Pistol
UNSC
Properties: Assault weapon, Headshot, Scope
3D SCULPT BY GIORGIO DONATO (when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

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60 SPARTAN
POINTS
SPARTAN, RED TEAM

Infantry (1), Ambidexterity.

STED
UNTE
Inhuman Strength: This character can carry heavy
weapons and he can ignore the Slow special rule of
6 5 any weapon he fires.

Shields (1): Damage dealt to this character is reduced


9 9 by 1.

3 3 Dodge: Modify this character’s defence value by +1


against ranged attacks.
4 3
Optional Weapons (0-1):
8 4 - Magnum pistol (Dual) (+5)
- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- M392 DMR (+10)
- BR55 Battle rifle (+10)
- M7/Caseless smg (+10) or Dual SMG (+15*)
- Railgun (+10)
- SAW (+15)
- VK78 Commando (+15)
- Sniper Rifle (+25)
- Spartan Laser (+30)
*This option remove the Base Magnum pistol

BASE
WEAPON

12 Team Ability:
UNSC
Magnum Pistol
3D SCULPT BY VINCENT COLBORN Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

70
POINTS RED ACTUAL
SPARTAN, ACTUAL, RED TEAM

Infantry (1), Inhuman Strength, Ambidexteri-


ED
TEST
ty, Limited (Actual, 200), Commander (RED)
UN Forward to Victory (Command Ability):
6 5 Passive, ally non-vehicle models at 12” of this
character get +2 speed and +1 attack when do
9 9 the charge action.
3 3 - Shields (1)
4 4 -Dodge
10 5 Optional Weapons (0-1):
- Magnum pistol (Dual) (+5)
- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- M392 DMR (+10)
- BR55 Battle rifle (+10)
- M7/Caseless smg (+10) or Dual SMG (+15*)
- Railgun (+10)
- SAW (+15)
- VK78 Commando (+15)
- Sniper Rifle (+25)
- Spartan Laser (+30)
*This option remove the Base Magnum pistol
BASE
WEAPON

12 Team Ability:
Magnum Pistol UNSC
3D SCULPT BY VINCENT COLBORN Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

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60
POINTS SPARTAN
SPARTAN, BLUE TEAM

Infantry (1), Ambidexterity.

STED
UNTE
Inhuman Strength: This character can carry heavy
weapons and he can ignore the Slow special rule of
6 5 any weapon he fires.

Shields (1): Damage dealt to this character is reduced


9 9 by 1.

3 3 Dodge: Modify this character’s defence value by +1


against ranged attacks.
4 3
Optional Weapons (0-1):
8 4 - Magnum pistol (Dual) (+5)
- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- M392 DMR (+10)
- BR55 Battle rifle (+10)
- M7/Caseless smg (+10) or Dual SMG (+15*)
- Railgun (+10)
- SAW (+15)
- VK78 Commando (+15)
- Sniper Rifle (+25)
- Spartan Laser (+30)
*This option remove the Base Magnum pistol

BASE
WEAPON

12 Team Ability:
UNSC
3D SCULPT BY VINCENT COLBORN Magnum Pistol
Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

70
POINTS
BLUE ACTUAL
SPARTAN, ACTUAL, BLUE TEAM

Infantry (1), Inhuman Strength, Ambidexteri-

STED
ty, Limited (Actual, 200), Commander (Blue)

UNTE Rally (Command Ability): Use the “Use


6 5 Special ability” action. Roll 1d6 for all ally
non-vehicle models at 6”of this model, with 4+
9 9 that ally recover 1 health.
3 3 - Shields (1)
4 4 -Dodge
10 5 Optional Weapons (0-1):
- Magnum pistol (Dual) (+5)
- M45-TS Shotgun (+5)
- MA5C Assault rifle (+10)
- M392 DMR (+10)
- BR55 Battle rifle (+10)
- M7/Caseless smg (+10) or Dual SMG (+15*)
- Railgun (+15)
- SAW (+10)
- VK78 Commando (+15)
- Sniper Rifle (+25)
- Spartan Laser (+30)
*This option remove the Base Magnum pistol
BASE
WEAPON

12 Team Ability:
Magnum Pistol UNSC
3D SCULPT BY VINCENT COLBORN Properties: Assault weapon, Headshot, Scope
(when attack you may choose to lose Assault
weapon and Gain Precision instead). SECUNDARY
WEAPON

Print this page in A4 size, each page is 2 cards.


Fold these cards and use 89 x 127 mm sleeves for better protection.

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