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Sat Apr 29 15:23:37 2023

Unknown platform.
Ren'Py 7.5.3.22090809

Bootstrap to the start of init.init took 0.00s


Bootstrap to the start of init.init took 0.00s
Manufacturer Xiaomi model MI CC 9e
Screen diagonal is 5.15003223594 inches.
Early init took 0.16s
Early init took 0.16s
Android search paths:
/storage/emulated/0/Android/data/my.cute.roommate.two/files/../../../../Documents/
Wills747/my.cute.roommate.two/game /data/data/my.cute.roommate.two/files/game
Loader init took 0.08s
Loader init took 0.08s
Loading error handling took 0.16s
Loading error handling took 0.16s
Loading script took 3.66s
Loading script took 3.66s
Saving to /storage/emulated/0/Android/data/my.cute.roommate.two/files/../../../../
Documents/Wills747/my.cute.roommate.two
Loading save slot metadata. took 0.24s
Loading save slot metadata. took 0.24s
Loading persistent took 0.01s
Loading persistent took 0.01s
Faled to initialize steam: OSError('dlopen failed: library
"/data/user/0/my.cute.roommate.two/files/libsteam_api.so" not found',)
Set script version to: (7, 5, 3)
- Init at _script/suggest_better_translation/suggest_better_translation.rpyc:1
took 0.67129 s.
- Init at _script/define/02_images.rpyc:1 took 3.62173 s.
Running init code took 5.06s
Running init code took 5.06s
Loading analysis data took 0.19s
Loading analysis data took 0.19s
Analyze and compile ATL took 0.11s
Analyze and compile ATL took 0.11s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.52s
Initial gc. took 0.52s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.61s
Init translation took 0.61s
Build styles took 0.02s
Build styles took 0.02s
Load screen analysis took 0.23s
Load screen analysis took 0.23s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.73s
Prepare screens took 0.73s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.92s
Interface start took 0.92s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1507, 667)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 610'
Version: 'OpenGL ES 3.2 V@415.0 (GIT@c46ab63503, I7328526fed, 1590725326)
(Date:05/29/20)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1507, 720) drawable=(1507, 720)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
vertex renpy.ftl ---------------------------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
varying vec2 v_tex_coord;

void main() {

v_tex_coord = a_tex_coord;
gl_Position = a_position;
}

--------------------------------------------------------------------------------
fragment renpy.ftl -------------------------------------------------------------
#version 100
precision mediump float;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, -1.0);


}

--------------------------------------------------------------------------------
Total time until interface ready: 13.2146568298s
vertex renpy.geometry, renpy.solid ---------------------------------------------
#version 100
attribute vec4 a_position;
uniform mat4 u_transform;

void main() {
gl_Position = u_transform * a_position;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.solid -------------------------------------------
#version 100
precision mediump float;
uniform vec4 u_renpy_solid_color;

void main() {

gl_FragColor = u_renpy_solid_color;
}

--------------------------------------------------------------------------------
vertex renpy.dissolve, renpy.geometry ------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.dissolve, renpy.geometry ----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_dissolve;
uniform sampler2D tex0;
uniform sampler2D tex1;
varying vec2 v_tex_coord;

void main() {

vec4 color0 = texture2D(tex0, v_tex_coord.st, u_lod_bias);


vec4 color1 = texture2D(tex1, v_tex_coord.st, u_lod_bias);

gl_FragColor = mix(color0, color1, u_renpy_dissolve);


}

--------------------------------------------------------------------------------
Hid presplash.
vertex renpy.geometry, renpy.texture -------------------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {
gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.geometry, renpy.texture -----------------------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);


}

--------------------------------------------------------------------------------
vertex renpy.alpha, renpy.geometry, renpy.texture ------------------------------
#version 100
attribute vec2 a_tex_coord;
attribute vec4 a_position;
uniform mat4 u_transform;
varying vec2 v_tex_coord;

void main() {

gl_Position = u_transform * a_position;

v_tex_coord = a_tex_coord;
}

--------------------------------------------------------------------------------
fragment renpy.alpha, renpy.geometry, renpy.texture ----------------------------
#version 100
precision mediump float;
uniform float u_lod_bias;
uniform float u_renpy_alpha;
uniform float u_renpy_over;
uniform sampler2D tex0;
varying vec2 v_tex_coord;

void main() {

gl_FragColor = texture2D(tex0, v_tex_coord.xy, u_lod_bias);

gl_FragColor = gl_FragColor * vec4(u_renpy_alpha, u_renpy_alpha,


u_renpy_alpha, u_renpy_alpha * u_renpy_over);
}

--------------------------------------------------------------------------------
Places_loaded

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